Difference between revisions of "Wild Fyre"

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! Sol. Dr./Volt. Reg. SDU-100 ||  
 
! Sol. Dr./Volt. Reg. SDU-100 ||  
 
|-
 
|-
| F1 || 190V Display power output || 0.25A, 250V
+
| F1 (if present) || 190V Display power output || 0.25A, 250V
|-
 
|  || (if present) ||
 
 
|-
 
|-
 
! Under the Playfield fuses ||  
 
! Under the Playfield fuses ||  

Revision as of 01:53, 27 October 2019

1 Introduction

Date Of Manufacture: October, 1978
Production: 2,400 units (confirmed)
Theme: Historical - Chariot Racing - Romans
Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Kick-out holes (4), Standup targets (2), 4-bank drop targets (1), 3-bank drop targets (1), Spinning target (1).

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 5x DA-100 (6-digits)
A2 Power Module: TA-100
A3 Solenoid Driver Module: SDU-100
A4 MPU Module: M-100
A5 Lamp Driver Module: LDU-100
A6 Sound Board: SB-100

3 Charts

3.1 Fuse Listing

Rectifier Board TA-100
F1 6.5V Switched illumination 10A, 250V
F2 230V Display power input 0.75A, 250V
F3 5V Unregulated input 4A, 250V
F4 43V Solenoids (2 flippers) 5A, 250V
F5 6.5V General illumination 20A, 250V
F6 Main fuse 3A, 250V, SB
Sol. Dr./Volt. Reg. SDU-100
F1 (if present) 190V Display power output 0.25A, 250V
Under the Playfield fuses
F1 Playfield Solenoids 1A, 250V, SB

3.2 Lamp Chart

SCR conn. lamp description wire color tr type
Q51 A5J3-15 10K Rollover Red-Blk 2N5060
Q06 A5J2-14 1st Player Up Wht-Yel 2N5060
Q19 A5J2-15 2nd Player Up Yel-Blu 2N5060
Q31 A5J2-2 3rd Player Up Blu 2N5060
Q45 A5J2-1 4th Player Up Brn 2N5060
Q13 A5J1-17 Arrow #1 Pur 2N5060
Q28 A5J1-8 Arrow #2 Grn-Blk 2N5060
Q44 A5J3-19 Arrow #3 Pink-Blk 2N5060
Q16 A5J2-22 Ball-in-Play Brn-Blu MCR-106
Q14 A5J1-18 Bonus 2K Brn-Blk 2N5060
Q29 A5J1-1 Bonus 4K Blu-Red 2N5060
Q36 A5J3-26 Bonus 6K Blk 2N5060
Q57 A5J3-1 Bonus 8K Grn-Red 2N5060
Q12 A5J1-19 Bonus 10K Gry-Grn 2N5060
Q27 A5J1-9 Bonus 20K Orn-Grn 2N5060
Q55 A5J3-9 Bonus Multiplier 5X Gry-Blu MCR-106
Q54 A5J3-11 Center Saucer Special Wht-Gry MCR-106
Q60 A5J3-3 Double Bonus Gry-Blk 2N5060
Q04 A5J1-28 Eject #1 Blu-Yel 2N5060
Q25 A5J1-6 Eject #2 Blk-Yel 2N5060
Q20 A5J1-13 Eject #3 Brn-Orn 2N5060
Q53 A5J3-14 Extra Ball Blu-Orn 2N5060
Q35 A5J1-3 FYRE -- F Red-Grn MCR-106
Q34 A5J1-2 FYRE -- Y Blk-Orn MCR-106
Q22 A5J1-10 FYRE -- R Blu-Wht MCR-106
Q26 A5J1-7 FYRE -- E Brn-Red 2N5060
Q33 A5J2-11 Game Over Gry-Wht MCR-106
Q15 A5J2-23 Highest Score Gry-Orn MCR-106
Q39 A5J3-24 Left Return Special Yel-Grn 2N5060
Q59 A5J3-4 Left Spinner Orn-Wht 2N5060
Q23 A5J2-8 Match Gry-Yel MCR-106
Q05 A5J2-16 Player #1 Yel-Grn 2N5060
Q18 A5J2-20 Player #2 Yel-Wht 2N5060
Q30 A5J2-6 Player #3 Blk-Wht 2N5060
Q43 A5J2-7 Player #4 Gry-Red 2N5060
Q40 A5J3-22 Plus 4000 Points by 3-Bank Targets Pur-Yel MCR-106
Q58 A5J3-2 Plus 4000 Points by Eject Hole #1 Gry-Wht 2N5060
Q52 A5J3-13 Plus Double Bonus by 3-Bank Targets Yel-Blk 2N5060
Q03 A5J1-26 Shoot Again Grn-Wht MCR-106
Q47 A5J2-10 Tilt Gry-Blk MCR-106
Q49 A5J3-17 WILD -- W Yel-Wht MCR-106
Q48 A5J3-16 WILD -- I Gry-Red MCR-106
Q37 A5J3-23 WILD -- L Grn-Orn 2N5060
Q32 A5J3-27 WILD -- D Grn-Yel 2N5060
Q01 A5J1-24 MCR-106
Q02 A5J1-25 MCR-106
Q07 A5J1-27 2N5060
Q08 A5J1-23 MCR-106
Q09 A5J1-14 MCR-106
Q10 A5J1-15 MCR-106
Q11 A5J1-16 2N5060
Q17 A5J1-11 MCR-106
Q21 A5J1-12 2N5060
Q24 A5J1-5 MCR-106
Q38 A5J3-25 2N5060
Q41 A5J3-20 MCR-106
Q42 A5J3-21 MCR-106
Q46 A5J3-18 2N5060
Q50 A5J3-12 2N5060
Q56 A5J3-10 MCR-106

3.3 Solenoids

Sol. No Solenoid description Solenoid Type Wire Color Connector Driver Transistor Solenoid Coil Type
1 Sound 10 Momentary A3J2-9, J1-2 Q1
2 Sound 100 Momentary A3J2-4, J1-3 Q2
3 Sound 1.000 Momentary A3J2-10 Q5
4 Sound 10.000 Momentary A3J2-11 Q6
5 Continuous A3J5-7 Q17
6 Continuous A3J5-3, J2-15, J3-9 Q18
7 Left Thumper Momentary Orn-Red A3J5-9 Q9 J-26-1200
8 Right Thumper Momentary Blk-Blu A3J5-15 Q10 J-26-1200
9 Center Thumper Momentary Blk A3J5-13 Q12 J-26-1200
10 Outhole Momentary Brn-Yel A3J1-5 Q4 J-26-1100
11 Right Slingshot Momentary Blk-Yel A3J5-14 Q11 J-26-1200
12 Saucer (Collect Bonus) Momentary Orn-Blu A3J5-12 Q13 J-26-1200
13 3-Bank Drop Target Reset Momentary Red-Wht A3J2-12 Q7 B-27-2300
14 Saucer (Top 3) Momentary Orn-Grn A3J5-10 Q8 J-28-2300
15 4-Bank Drop Target Reset Momentary Orn-Wht A3J5-11 Q14 B-27-2300
16 Left Slingshot Momentary Red-Blk A3J5-8, J2-6, J3-7 Q16 J-26-1200
17 Knocker Momentary Blk-Yel A3J3-4, J2-5 Q3 N-26-1200
18 Flipper enabling relay Continuous -- -- Q15 48V Relay
19 Coin Lockout Continuous Yel-Wht A3J2-8 Q19 C-36-5500
Flipper Circuits Power Wire Flipper Coil Wire Flipper Button Wire Coil
Left Flipper Yel Grn A3J1-8 Blu A3J2-2 J-25-500/34-5050
Right Flipper Yel Orn A3J1-9 Red A3J2-1 J-25-500/34-5050

3.4 Switch Matrix

STROBE 0 STROBE 1 STROBE 2 STROBE 3 STROBE 4 STROBE 5
A4J2-1 Wht-Red A4J2-2 Brn-Wht A4J2-3 Wht-Blu A4J2-4 Wht-Yel A4J2-5 Yel-Red A4J2-7 (not used)
A4J3-2 Red-Yel A4J3-3 Red-Grn A4-J3-5 (not used) A4-J3-6 (not used) A4-J3-7 (not used) A4-J3-8 (not used)
RETURN I 0 Right Coin Rollover Not Center Not
A4J2-8 Brn Outlane Chute III Button Used Thumper Used
A4J3-9 Red-Wht (Right) (10 Points)
Switch Number 1 9 17 25 33 41
RETURN I 1 Right Coin 1,000 Advance Not Right Not
A4J2-9 Gry Return Lane Chute I Bonus Used Thumper Used
A4J3-10 Brn-Wht (Center)
Switch Number 2 10 18 26 34 42
RETURN I 2 Left Coin 10 Points Left Middle Left Not
A4J2-10 Wht-Orn Outlane Chute II Lane Thumper Used
A4J3-11 Blu (Left)
Switch Number 3 11 19 27 35 43
RETURN I 3 Left Target #1 Target #2 Target #3 Target #4 Not
A4J2-11 Wht-Blk Return Lane (4-Bank) (4-Bank) (4-Bank) (4-Bank) Used
A4J3-12 not used
Switch Number 4 12 20 28 36 44
RETURN I 4 1,000 Advance Right Middle Target #1 Target #2 Target #3 Not
A4J2-12 Wht-Grn Arrow Lane (3-Bank) (3-Bank) (3-Bank) Used
A4J3-13 not used
Switch Number 5 13 21 29 37 45
RETURN I 5 Credit Not Saucer Not Right Not
A4J2-13 Wht-Brn Button Used #3 Used Slingshot Used
A4J3-14 Blu-Wht
Switch Number 6 14 22 30 38 46
RETURN I 6 Tilt Spin-Target Saucer Not Left Not
A4J2-14 Brn-Yel #2 Used Slingshot Used
A4J3-15 Blu-Orn
Switch Number 7 15 23 31 39 47
RETURN I 7 Outhole Slam Saucer Rollover Saucer Not
A4J2-15 Orn (3) #1 (Extra Ball) (Collect Bonus) Used
A4J3-16 Yel
Switch Number 8 16 24 32 40 48

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