Difference between revisions of "Xenon"

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==Switch Matrix==
 
==Switch Matrix==
  
{| class="wikitable sortable"
+
{| class="wikitable"
!  !!  !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4 !! Strobe 5
+
!  !!  !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4
 
|-
 
|-
|  || to Playfield || -- || A4J2-1 Wht-Red (51) || A4J2-2 Orn (70) || A4J2-3 Gry-Yel (93) || A4J2-4 Wht-Yel (53) || A4J2-5 Yel-Red (31) || A4J2-7 Orn-Blu (72)
+
!
 +
| to Playfield || -- || A4J2-1 Wht-Red (51) || A4J2-2 Orn (70) || A4J2-3 Gry-Yel (93) || A4J2-4 Wht-Yel (53) || A4J2-5 Yel-Red (31)
 
|-
 
|-
|  || -- || to Cabinet || A4J3-2 Red-Yel (13) || A4J3-3 Red-Grn (14) || A4-J3-5 (not used) || A4-J3-6 (not used) || A4-J3-7 (not used) || A4-J3-8 (not used)
+
!
 +
| -- || to Cabinet || A4J3-2 Red-Yel (13) || A4J3-3 Red-Grn (14) || || ||  
 
|-
 
|-
| Return I-0 || A4J2-8 Wht-Grn (54) || A4J3-9 Red-Wht (15) || 1 End of Tube Lane || 9 Coin Chute III (Right) || 17 Button #4 || 25 Shooter Lane || 33 Side Saucer || 41 Not Used
+
! Return I-0
 +
| A4J2-8 Wht-Grn (54) || A4J3-9 Red-Wht (15) || 1 End of Tube Lane || 9 Coin Chute III (Right) || 17 Button #4 || 25 Shooter Lane || 33 Side Saucer
 
|-
 
|-
| Return I-1 || A4J2-9 Brn-Yel (63) || A4J3-10 Brn-Wht (65) || 2 Ball Release #1 || 10 Coin Chute I (Left) || 18 Button #3 || 26 30 Point Rebound (2) || 34 Top Saucer || 42 Not Used
+
! Return I-1
 +
| A4J2-9 Brn-Yel (63) || A4J3-10 Brn-Wht (65) || 2 Ball Release #1 || 10 Coin Chute I (Left) || 18 Button #3 || 26 30 Point Rebound (2) || 34 Top Saucer
 
|-
 
|-
| Return I-2 || A4J2-10 Wht-Orn (57) || A4J3-11 Blu (20) || 3 Upper Side Target || 11 Coin Chute II (Middle) || 19 Button #2 || 27 Tube Entry Switch || 35 Right Slingshot || 43 Not Used
+
! Return I-2
 +
| A4J2-10 Wht-Orn (57) || A4J3-11 Blu (20) || 3 Upper Side Target || 11 Coin Chute II (Middle) || 19 Button #2 || 27 Tube Entry Switch || 35 Right Slingshot
 
|-
 
|-
| Return I-3 || A4J2-11 Orn-Blk (78) || A4J3-12 Blu-Red (21) || 4 Lower Side Target || 12 Not Used || 20 Button #1 || 28 Ball Release #2 || 36 Left Slingshot || 44 Not Used
+
! Return I-3
 +
| A4J2-11 Orn-Blk (78) || A4J3-12 Blu-Red (21) || 4 Lower Side Target || 12 Not Used || 20 Button #1 || 28 Ball Release #2 || 36 Left Slingshot
 
|-
 
|-
| Return I-4 || A4J2-12 Brn (60) || A4J3-13 Blu-Yel (23) || 5 Spinner || 13 Not Used || 21 Drop Target #4 || 29 Left Outlane || 37 Lower Thumper Bumper || 45 Not Used
+
! Return I-4
 +
| A4J2-12 Brn (60) || A4J3-13 Blu-Yel (23) || 5 Spinner || 13 Not Used || 21 Drop Target #4 || 29 Left Outlane || 37 Lower Thumper Bumper
 
|-
 
|-
| Return I-5 || A4J2-13 Wht-Brn (56) || A4J3-14 Blu-Wht (25) || 6 Credit Button || 14 Not Used || 22 Drop Target #3 || 30 Left Flipper Feed Lane || 38 Middle Thumper Bumper || 46 Not Used
+
! Return I-5
 +
| A4J2-13 Wht-Brn (56) || A4J3-14 Blu-Wht (25) || 6 Credit Button || 14 Not Used || 22 Drop Target #3 || 30 Left Flipper Feed Lane || 38 Middle Thumper Bumper
 
|-
 
|-
| Return I-6 || A4J2-14 Brn-Wht (65) || A4J3-15 Blu-Orn (27) || 7 Tilt (3) || 15 Not Used || 23 Drop Target #2 || 31 Right Flipper Feed Lane || 39 RIght Thumper Bumper || 47 Not Used
+
! Return I-6
 +
| A4J2-14 Brn-Wht (65) || A4J3-15 Blu-Orn (27) || 7 Tilt (3) || 15 Not Used || 23 Drop Target #2 || 31 Right Flipper Feed Lane || 39 RIght Thumper Bumper
 
|-
 
|-
| Return I-7 || A4J2-15 Wht-Blu (52) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 Drop Target #1 || 32 Right Outlane || 40 Left Thumper Bumper || 48 Not Used
+
! Return I-7
 +
| A4J2-15 Wht-Blu (52) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 Drop Target #1 || 32 Right Outlane || 40 Left Thumper Bumper
 
|}
 
|}
  

Latest revision as of 03:16, 13 August 2020

1 Introduction

Project Date: November 26, 1979

Date Of Manufacture:November, 1980
Production: 11,000 units (confirmed)
Theme: Fantasy
Notable Features: Flippers (2), Pop bumpers (4), Slingshots (2), Kick-out holes (2), 4-bank drop targets (1), Mini-rollover buttons (4), Standup targets (2), Spinning target (1), 2-ball multiball. Right ramp sends ball through elevated tube to left-side lane. Infinity lights behind backglass. Has speech (a sexy, female voice).

2 Technical Info

Type: Solid State Electronic (SS)
A1 Display: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display)
A2 Power Module: AS-2518-54
A3 Solenoid Driver Module: AS-2518-22
A4 Bally MPU Module: AS-2518-35
A5 Lamp Driver Module: AS-2518-23
A8 Sound Plus Module: AS-2518-56
A9 Auxiliary Lamp Driver Module: AS-2518-52
A10 Audio: volcalizer Module AS-2518-57

3 Lamp Chart

SCR connector lamp description code wire color tr type
Q28 A5J1-8 Amber "X" 51 Wht-Red 2N5060
Q44 A5J3-19 Amber "E" 67 Brn-Orn 2N5060
Q51 A5J3-15 Amber "N" (first) 53 Wht-Yel 2N5060
Q08 A5J1-23 Amber "O" 12 Red-Blu MCR-106
Q35 A5J1-3 Amber "N" (second) 45 Grn-Wht MCR-106
Q19 *A9J3-10 Ball Shooter General Illumination 25 Blu-Wht MCR-106
Q16 A5J2-22 Ball-in-Play (Back Box) 62 Brn-Blu MCR-106
Q12 A5J1-19 Blue "X" 60 Brn 2N5060
Q27 A5J1-9 Blue "E" 43 Grn-Yel 2N5060
Q38 A5J3-25 Blue "N" (first) 36 Yel-Brn 2N5060
Q50 A5J3-12 Blue "O" 21 Blu-Red 2N5060
Q13 A5J1-17 Blue "N" (second) 57 Wht-Orn 2N5060
Q49 A5J3-17 Bonus 20K 13 Red-Yel MCR-106
Q54 A5J3-11 Bonus 40K & Special 20 Blu MCR-106
Q36 A5J3-26 Bonus Multiplier 2X 43 Grn-Yel 2N5060
Q57 A5J3-1 Bonus Multiplier 4X 10 Red 2N5060
Q52 A5J3-13 Credit Indicator 35 Yel-Wht 2N5060
Q01 *A9J2-7 Door Frame Bottom & Left #1 10 Red MCR-106
Q08 *A9J2-14 Door Frame Bottom & Left #2 12 Red-Blu MCR-106
Q15 *A9J3-8 Door Frame Bottom & Left #3 13 Red-Yel MCR-106
Q22 *A9J3-15 Door Frame Bottom & Left #4 14 Red-Grn MCR-106
Q04 *A9J2-10 Door Frame Bottom & Right #5 56 Wht-Brn MCR-106
Q11 *A9J2-18 Door Frame Bottom & Right #6 57 Wht-Orn MCR-106
Q18 *A9J3-11 Door Frame Bottom & Right #7 58 Wht-Blk MCR-106
Q25 *A9J3-18 Door Frame Bottom & Right #8 72 Orn-Blu MCR-106
Q02 *A9J2-4 Door Frame Top & Left #5 15 Red-Wht MCR-106
Q09 *A9J2-11 Door Frame Top & Left #6 18 Red-Blk MCR-106
Q16 *A9J3-3 Door Frame Top & Left #7 20 Blu MCR-106
Q23 *A9J3-12 Door Frame Top & Left #8 21 Blu-Red MCR-106
Q03 *A9J2-8 Door Frame Top & Right #1 51 Wht-Red MCR-106
Q10 *A9J2-15 Door Frame Top & Right #2 52 Wht-Blu MCR-106
Q17 *A9J3-9 Door Frame Top & Right #3 53 Wht-Grn MCR-106
Q24 *A9J3-16 Door Frame Top & Right #4 54 Wht-Grn MCR-106
Q55 A5J3-9 Drop Target #1 & Top 1 15 Red-Wht MCR-106
Q48 A5J3-16 Drop Target #2 & Top 2 25 Blu-Wht MCR-106
Q34 A5J1-2 Drop Target #3 & Top 3 52 Wht-Blu MCR-106
Q09 A5J1-14 Drop Target #4 & Top 4 67 Brn-Orn MCR-106
Q31 A5J2-2 Drop Targets 25K 20 Blu 2N5060
Q42 A5J3-21 Drop Targets Arrow 30 Yel MCR-106
Q06 A5J2-14 Drop Targets Bonus Multiplier 2X 12 Red-Blu 2N5060
Q19 A5J2-15 Drop Targets Bonus Multiplier 4X 23 Blu-Yel 2N5060
Q45 A5J2-1 Drop Targets Extra Ball 60 Brn 2N5060
Q29 A5J1-1 Drop Targets Special 41 Grn-Red 2N5060
Q12 *A9J2-17 End of Tube General Illumination 43 Grn-Yel MCR-106
Q22 A5J1-10 Flipper Feed Arrow (Left Return Lane) 23 Blu-Yel MCR-106
Q37 A5J3-23 Flipper Feed Arrow (Right Return Lane) 98 Gry-Blk 2N5060
Q33 A5J2-11 Game Over (Back Box) 95 Gry-Wht MCR-106
Q15 A5J2-23 High Score to Date (Back Box) 97 Gry-Orn MCR-106
Q23 A5J2-8 Match (Back Box) 70 Orn MCR-106
Q10 A5J1-15 Outlane Arrow Left 13 Red-Yel MCR-106
Q60 A5J3-3 Outlane Arrow Right 81 Blk-Red 2N5060
Q27 *A9J3-14 Ring Circle #1 83 Blk-Yel MCR-106
Q21 *A9J3-4 Ring Circle #2 78 Orn-Blk MCR-106
Q06 *A9J2-6 Ring Circle #3 80 Blk MCR-106
Q13 *A9J2-13 Ring Circle #4 81 Blk-Red MCR-106
Q20 *A9J3-7 Ring Circle #5 82 Blk-Blu MCR-106
Q28 *A9J3-13 Ring Circle #6 60 Brn MCR-106
Q14 *A9J2-12 Ring Circle #7 85 Blk-Wht MCR-106
Q03 A5J2-21 Same Player Shoot Again (Back Box) 47 Grn-Orn MCR-106
Q40 A5J3-22 Same Player Shoot Again (Playfield) 23 Blu-Yel MCR-106
Q11 A5J1-16 Side Saucer 5K 90 Gry 2N5060
Q26 A5J1-7 Side Saucer 10K 34 Yel-Grn 2N5060
Q32 A5J3-27 Side Saucer 15K 40 Grn 2N5060
Q59 A5J3-4 Side Saucer 20K 14 Red-Grn 2N5060
Q04 A5J1-28 Side Saucer 25K 78 Orn-Blk 2N5060
Q25 A5J1-6 Side Saucer 30K 25 Blu-Wht 2N5060
Q20 A5J1-13 Side Saucer 35K 96 Gry-Brn 2N5060
Q58 A5J3-2 Side Saucer 40K 95 Gry-Wht 2N5060
Q01 A5J1-24 Side Saucer 50K 50 Wht MCR-106
Q05 *A9J2-9 Side Saucer General Illumination 54 Wht-Grn MCR-106
Q41 A5J3-20 Side Saucer Special 64 Brn-Grn MCR-106
Q56 A5J3-10 Side Target Arrow (lower) 91 Gry-Red MCR-106
Q24 A5J1-5 Side Target Arrow (upper) 48 Grn-Blk MCR-106
Q46 A5J3-18 Spinner 56 Wht-Brn 2N5060
Q47 A5J2-10 Tilt (Back Box) 35 Yel-Wht MCR-106
Q07 A5J1-27 Top Saucer 1st X 53 Wht-Yel 2N5060
Q21 A5J1-12 Top Saucer 2nd X 61 Brn-Red 2N5060
Q39 A5J3-24 Top Saucer 3rd X 72 Orn-Blu 2N5060
Q53 A5J3-14 Top Saucer Captive Ball 84 Blk-Grn 2N5060
Q17 A5J1-11 Tube Entrance & End of Tube 65 Brn-Wht MCR-106
Q05 A5J2-16 Tube Lights #1 34 Yel-Grn 2N5060
Q18 A5J2-20 Tube Lights #2 98 Gry-Blk 2N5060
Q30 A5J2-6 Tube Lights #3 85 Blk-Wht 2N5060
Q43 A5J2-7 Tube Lights #4 91 Gry-Red 2N5060
Q02 A5J1-25 Tube Lights #5 75 Orn-Wht MCR-106
Q14 A5J1-18 58 Wht-Blk 2N5060
Q07 *A9J2-5 60 Brn MCR-106
Q26 *A9J3-17 68 Brn-Blk MCR-106
* indicates located on Aux. Lamp Driver Module A9

4 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Outhole Kicker Momentary 95 Gry-Wht A3J1-5 Q4 AN-26-1200
2 Knocker Momentary 85 Blk-Wht A3J2-5, J3-4 Q3 AR-26-1200
3 Ball Release Momentary 85 Blk-Wht A3J5-10 Q8 AO-27-1300
4 Side Saucer Momentary 80 Blk A3J5-12 Q13 AO-27-1300
5 Left Slingshot Momentary 83 Blk-Yel A3J5-14 Q11 AN-26-1200
6 Right Slingshot Momentary 18 Red-Blk A3J5-8, J2-6, J3-7, Q16 AN-26-1200
7 Thumper Bumper Left Momentary 78 Orn-Blk A3J5-11 Q14 AN-26-1200
8 Thumper Bumper Right Momentary 71 Orn-Red A3J5-9 Q9 AN-26-1200
9 Thumper Bumper Middle Momentary 74 Orn-Grn A3J5-15 Q10 AN-26-1200
10 Thumper Bumper Lower Momentary 67 Brn-Orn A3J5-13 Q12 AN-26-1200
11 4 Drop Target Reset Momentary 67 Brn-Orn A3J1-3, J2-4 Q2 NO-26-1900
12 Drop Target #1 Momentary 18 Red-Blk A3J1-2, J2-9 Q1 CJ-31-2000
13 Drop Target #2 Momentary 81 Blk-Red A3J2-10 Q5 CJ-31-2000
14 Drop Target #3 Momentary 80 Blk A3J2-11 Q6 CJ-31-2000
15 Drop Target #4 Momentary 75 Orn-Wht A3J2-12 Q7 CJ-31-2000
16 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
17 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
18 Top Saucer Continuous 81 Blk-Red A3J5-7 Q17 AO-27-1300
19 Continuous 80 Blk A3J5-3, J2-15, J3-9 Q18
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500

5 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Orn (70) A4J2-3 Gry-Yel (93) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 End of Tube Lane 9 Coin Chute III (Right) 17 Button #4 25 Shooter Lane 33 Side Saucer
Return I-1 A4J2-9 Brn-Yel (63) A4J3-10 Brn-Wht (65) 2 Ball Release #1 10 Coin Chute I (Left) 18 Button #3 26 30 Point Rebound (2) 34 Top Saucer
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Upper Side Target 11 Coin Chute II (Middle) 19 Button #2 27 Tube Entry Switch 35 Right Slingshot
Return I-3 A4J2-11 Orn-Blk (78) A4J3-12 Blu-Red (21) 4 Lower Side Target 12 Not Used 20 Button #1 28 Ball Release #2 36 Left Slingshot
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Spinner 13 Not Used 21 Drop Target #4 29 Left Outlane 37 Lower Thumper Bumper
Return I-5 A4J2-13 Wht-Brn (56) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Not Used 22 Drop Target #3 30 Left Flipper Feed Lane 38 Middle Thumper Bumper
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Tilt (3) 15 Not Used 23 Drop Target #2 31 Right Flipper Feed Lane 39 RIght Thumper Bumper
Return I-7 A4J2-15 Wht-Blu (52) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 Drop Target #1 32 Right Outlane 40 Left Thumper Bumper

6 Paperwork

Manuals, schematics, coin cards...

Manual and Schematics - Internet Pinball Database

7 Photos

Xenon.jpg

8 References

XENON - Internet Pinball Database

9 Repair Logs

Did you do a repair? Log it here as a possible solution for others.


PROBLEM: Center pop bumper fires randomly during game play and test mode but NOT during attract mode

SOLUTION: Issue was resolved by replacing the ceramic disk .047 mfd 50 capacitor located on the leaf switch of the pop bumper.


PROBLEM: Left Flipper is very weak

SOLUTION: Issue was resolved by replacing the flipper coil with the correct coil for starters. #AQ-25-500/34-4500, Then adjusting and cleaning the End Of Stroke(EOS) leaf switch resolved the issue totally.


PROBLEM: Start button is not working

SOLUTION: Traced start button wire back to MPU board location. Found the .100 terminal pin to be mangled. Removed the .100 terminal pin from Molex connector and replaced. Reinserted back into the Molex connector and start button now works.


PROBLEM: Certain words are garbled or missing

SOLUTION: Determine which sound ROM is causing the problem. Clean the ROM legs. If that doesn't work, replace the socket(s). If the problem still exists, one or more of the sound ROMS are bad or the data has become damaged. The original ROMs can be replaced with standard 2732 EPROMs, as long as the jumpers below the ROM being replaced have jumpers only in the "A" and "C" positions. Additional info here: https://pinside.com/pinball/forum/topic/xenon-vocalizer-eprom-repair-vids-guide


Return to Bally/Stern page.