Difference between revisions of "Kings of Steel"

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==Switch Matrix==
 
==Switch Matrix==
  
{| class="wikitable sortable"
+
{| class="wikitable"
!  !!  !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4 !! Strobe 5
+
!  !!  !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4
 
|-
 
|-
|  || to Playfield || -- || A4J2-1 Wht-Red (51) || A4J2-2 Orn (70) || A4J2-3 Gry-Yel (93) || A4J2-4 Wht-Yel (53) || A4J2-5 Yel-Red (31) || A4J2-7 Orn-Blu (72)
+
!
 +
| to Playfield || -- || A4J2-1 Wht-Red (51) || A4J2-2 Orn (70) || A4J2-3 Gry-Yel (93) || A4J2-4 Wht-Yel (53) || A4J2-5 Yel-Red (31)
 
|-
 
|-
|  || -- || to Cabinet || A4J3-2 Red-Yel (13) || A4J3-3 Red-Grn (14) || A4-J3-5 (not used) || A4-J3-6 (not used) || A4-J3-7 (not used) || A4-J3-8 (not used)
+
!
 +
| -- || to Cabinet || A4J3-2 Red-Yel (13) || A4J3-3 Red-Grn (14) || || ||  
 
|-
 
|-
| Return I-0 || A4J2-8 Wht-Grn (54) || A4J3-9 Red-Wht (15) || 1 Saucer || 9 Coin Chute III (Right) || 17 Wheel Target || 25 10 Point Rebounds (3) || 33 Right Thumper Bumper || 41 Not Used
+
! Return I-0
 +
| A4J2-8 Wht-Grn (54) || A4J3-9 Red-Wht (15) || 1 Saucer || 9 Coin Chute III (Right) || 17 Wheel Target || 25 10 Point Rebounds (3) || 33 Right Thumper Bumper
 
|-
 
|-
| Return I-1 || A4J2-9 Brn-Yel (63) || A4J3-10 Brn-Wht (65) || 2 Right Outlane || 10 Coin Chute I (Left) || 18 Target #2 (Right) || 26 Top Left Rebounds (2) || 34 Left Thumper Bumper || 42 Not Used
+
! Return I-1
 +
| A4J2-9 Brn-Yel (63) || A4J3-10 Brn-Wht (65) || 2 Right Outlane || 10 Coin Chute I (Left) || 18 Target #2 (Right) || 26 Top Left Rebounds (2) || 34 Left Thumper Bumper
 
|-
 
|-
| Return I-2 || A4J2-10 Wht-Orn (57) || A4J3-11 Blu (20) || 3 Right Return Lane || 11 Coin Chute II (Middle) || 19 Target #2 (Middle) || 27 Bottom Thumper Bumper || 35 Drop Target #6 "Q" (Bottom) || 43 Not Used
+
! Return I-2
 +
| A4J2-10 Wht-Orn (57) || A4J3-11 Blu (20) || 3 Right Return Lane || 11 Coin Chute II (Middle) || 19 Target #2 (Middle) || 27 Bottom Thumper Bumper || 35 Drop Target #6 "Q" (Bottom)
 
|-
 
|-
| Return I-3 || A4J2-11 Orn-Blk (78) || A4J3-12 Blu-Red (21) || 4 Left Outlane || 12 Lower Left Rebound || 20 Target #2 (Left) || 28 Target #5 "K" (Bottom) || 36 Drop Target #5 "J" || 44 Not Used
+
! Return I-3
 +
| A4J2-11 Orn-Blk (78) || A4J3-12 Blu-Red (21) || 4 Left Outlane || 12 Lower Left Rebound || 20 Target #2 (Left) || 28 Target #5 "K" (Bottom) || 36 Drop Target #5 "J"
 
|-
 
|-
| Return I-4 || A4J2-12 Brn (60) || A4J3-13 Blu-Yel (23) || 5 Left Return Lane || 13 3'S Target || 21 Button #4 || 29 Target #4 "K" (2nd from Bottom) || 37 Drop Target #4 "10" || 45 Not Used
+
! Return I-4
 +
| A4J2-12 Brn (60) || A4J3-13 Blu-Yel (23) || 5 Left Return Lane || 13 3'S Target || 21 Button #4 || 29 Target #4 "K" (2nd from Bottom) || 37 Drop Target #4 "10"
 
|-
 
|-
| Return I-5 || A4J2-13 Wht-Brn (56) || A4J3-14 Blu-Wht (25) || 6 Credit Button || 14 Top Right Rebounds (2) || 22 Button #5 || 30 Target #3 "A" (Center) || 38 Drop Target #3 "Q" (3rd from Top) || 46 Not Used
+
! Return I-5
 +
| A4J2-13 Wht-Brn (56) || A4J3-14 Blu-Wht (25) || 6 Credit Button || 14 Top Right Rebounds (2) || 22 Button #5 || 30 Target #3 "A" (Center) || 38 Drop Target #3 "Q" (3rd from Top)
 
|-
 
|-
| Return I-6 || A4J2-14 Brn-Wht (65) || A4J3-15 Blu-Orn (27) || 7 Right Slingshot || 15 Tilt (3) || 23 Button #6 || 31 Target #2 "K" (2nd from Top) || 39 Drop Target #2 "J" (2nd from Top) || 47 Not Used
+
! Return I-6
 +
| A4J2-14 Brn-Wht (65) || A4J3-15 Blu-Orn (27) || 7 Right Slingshot || 15 Tilt (3) || 23 Button #6 || 31 Target #2 "K" (2nd from Top) || 39 Drop Target #2 "J" (2nd from Top)
 
|-
 
|-
| Return I-7 || A4J2-15 Wht-Blu (52) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 Button #7 || 32 Target #1 "K" (Top) || 40 Drop Target #1 "Q" (Top) || 48 Not Used
+
! Return I-7
 +
| A4J2-15 Wht-Blu (52) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 Button #7 || 32 Target #1 "K" (Top) || 40 Drop Target #1 "Q" (Top)
 
|}
 
|}

Latest revision as of 03:38, 13 August 2020

1 Introduction

Date Of Manufacture: March, 1984
Production: 2,900 units (confirmed)
Theme: Historical - Knights - Cards
Notable Features: Flippers (3), Pop bumpers (3) Slingshots (2), Standup targets (10), Mini-rollover buttons (4), 6-bank drop targets (1), Kick-out hole (1), Left crossover return lane, Right outlane detour gate.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display)
A2 Power Module: AS-2518-54
A3 Solenoid Driver Module: AS-2518-22
A4 Bally MPU Module: AS-2518-35
A5 Lamp Driver Module: AS-2518-23
A8 Sound Board Cheap Squeak: AS-2518-45 (M-051-00114-B045 / A080-91603-B000)
A9 Auxiliary Lamp Driver Module: AS-2518-43

3 Charts

3.1 Lamp Chart

SCR conn. lamp description code wire color tr type
Q16 A5J2-22 Ball-in-Play (Back Box) 62 Brn-Blu MCR-106
Q07 A5J1-27 Bonus Multiplier 2X 53 Wht-Yel 2N5060
Q21 A5J1-12 Bonus Multiplier 3X 61 Brn-Red 2N5060
Q39 A5J3-24 Bonus Multiplier 4X 72 Orn-Blu 2N5060
Q53 A5J3-14 Bonus Multiplier 5X 84 Blk-Grn 2N5060
Q14 A5J1-18 Button #4 58 Wht-Blk 2N5060
Q29 A5J1-1 Button #5 41 Grn-Red 2N5060
Q36 A5J3-26 Button #6 43 Grn-Yel 2N5060
Q57 A5J3-1 Button #7 10 Red 2N5060
Q59 A5J3-4 Button #4-7 Special 14 Red-Grn 2N5060
Q04 A9J2-5 Card #1 "10" 68 Brn-Blk MCR-106
Q03 A9J2-3 Card #2 "J" 62 Brn-Blu MCR-106
Q10 A9J2-20 Card #3 "J" 54 Wht-Grn MCR-106
Q09 A9J2-17 Card #4 "Q" 96 Gry-Brn MCR-106
Q05 A9J2-6 Card #5 "Q" 45 Grn-Wht MCR-106
Q02 A9J2-2 Card #6 "Q" 40 Grn MCR-106
Q11 A9J2-19 Card #7 "Q" 82 Blk-Blu MCR-106
Q08 A9J2-12 Card #8 "Q" 27 Blu-Orn MCR-106
Q06 A9J2-7 Card #9 "Q" 95 Gry-Wht MCR-106
Q01 A9J2-1 Card #10 "J" 43 Grn-Yel MCR-106
Q12 A9J2-18 Card #11 "J" 25 Blu-Wht MCR-106
Q07 A9J2-11 Card #12 "K" 15 Red-Wht MCR-106
Q06 A5J2-14 Card #13 "K" 12 Red-Blu 2N5060
Q19 A5J2-15 Card #14 "K" 23 Blu-Yel 2N5060
Q31 A5J2-2 Card #15 "K" -- Pink 2N5060
Q45 A5J2-1 Card #16 "A" 60 Brn 2N5060
Q04 A5J1-28 Card 80 Hearts 78 Orn-Blk 2N5060
Q25 A5J1-6 Card 160 Clubs 94 Gry-Grn 2N5060
Q20 A5J1-13 Card 240 Diamonds 30 Yel 2N5060
Q58 A5J3-2 Card 360 Spades 95 Gry-Wht 2N5060
Q52 A5J3-13 Credit Indicator 35 Yel-Wht 2N5060
Q54 A5J3-11 Drop Target "Q" (top) 92 Gry-Blu MCR-106
Q49 A5J3-17 Drop Target "J" (2nd from top) 13 Red-Yel MCR-106
Q35 A5J1-3 Drop Target "Q" (3rd from top) 45 Grn-Wht MCR-106
Q08 A5J1-23 Drop Target "10" 12 Red-Blu MCR-106
Q34 A5J1-2 Drop Target "J" (2nd from bottom) 52 Wht-Blu MCR-106
Q09 A5J1-14 Drop Target "Q" (bottom) 67 Brn-Orn MCR-106
Q48 A5J3-16 Drop Target Arrow Special 25 Blu-Wht MCR-106
Q33 A5J2-11 Game Over (Back Box) 95 Gry-Wht MCR-106
Q15 A5J2-23 High Score to Date (Back Box) 97 Gry-Orn MCR-106
Q23 A5J2-8 Match (Back Box) 82 Blk-Blu MCR-106
Q01 A5J1-24 Return Lanes Left & Right 50 Wht MCR-106
Q12 A5J1-19 Right Target 20,000 60 Brn 2N5060
Q27 A5J1-9 Right Target 40,000 43 Grn-Yel 2N5060
Q38 A5J3-25 Right Target 60,000 36 Yel-Brn 2N5060
Q50 A5J3-12 Right Target 80,000 21 Blu-Red 2N5060
Q05 A5J2-16 Right Target Extra Ball 34 Yel-Grn 2N5060
Q18 A5J2-20 Right Target Special 98 Gry-Blk 2N5060
Q11 A5J1-16 Saucer 40,000 15 Red-Wht 2N5060
Q26 A5J1-7 Saucer 80,000 34 Yel-Grn 2N5060
Q32 A5J3-27 Saucer Special 40 Grn 2N5060
Q03 A5J1-26, J2-21 Shoot Again (Playfield & Back Box) 91, 47 Gry-Red, Grn-Orn MCR-106
Q24 A5J1-5 Start Wheel 48 Grn-Blk MCR-106
Q60 A5J3-3 Target "K" (top) 81 Blk-Red 2N5060
Q37 A5J3-23 Target "K" (2nd from top) 98 Gry-Blk 2N5060
Q22 A5J1-10 Target "A" 32 Yel-Blu MCR-106
Q10 A5J1-15 Target "K" (2nd from bottom) 31 Yel-Red MCR-106
Q55 A5J3-9 Target "K" (bottom) 15 Red-Wht MCR-106
Q47 A5J2-10 Tilt (Back Box) 35 Yel-Wht MCR-106
Q30 A5J2-6 Top Left Targets 50,000 85 Blk-Wht 2N5060
Q40 A5J3-22 Top Left Targets Advance Multiplier 23 Blu-Yel MCR-106
Q51 A5J3-15 Top Left Targets Arrow Left 53 Wht-Yel 2N5060
Q44 A5J3-19 Top Left Targets Arrow Middle 67 Brn-Orn 2N5060
Q28 A5J1-8 Top Left Targets Arrow Right 51 Wht-Red 2N5060
Q43 A5J2-7 Top Left Targets Special 91 Gry-Red 2N5060
Q42 A5J3-21 Wheel 10,000 64 Brn-Grn MCR-106
Q41 A5J3-20 Wheel 25,000 78 Orn-Blk MCR-106
Q02 A5J1-25 Wheel 50,000 75 Orn-Wht MCR-106
Q46 A5J3-18 Wheel All Deuces 56 Wht-Brn 2N5060
Q56 A5J3-10 Wheel Open Gate 91 Gry-Red MCR-106
Q17 A5J1-11 Wheel Spot Card 65 Brn-Wht MCR-106
Q13 A5J1-17 Wheel Target Arrow 57 Wht-Orn 2N5060

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Drop Target Reset Momentary 83 Blk-Yel A3J5-14 Q11 NO-26-1900 (2x)
2 Drop Target #6 "Q" (bottom) Momentary 67 Brn-Orn A3J5-13 Q12 CJ-31-2000
3 Drop Target #5 "J" Momentary 74 Orn-Grn A3J5-15 Q10 CJ-31-2000
4 Drop Target #4 "10" Momentary 71 Orn-Red A3J5-9 Q9 CJ-31-2000
5 Drop Target #3 "Q" Momentary 78 Orn-Blk A3J5-11 Q14 CJ-31-2000
6 Drop Target #2 "J" Momentary 80 Blk A3J5-12 Q13 CJ-31-2000
7 Drop Target #1 "Q" (top) Momentary 85 Blk-Wht A3J5-10 Q8 CJ-31-2000
8 Knocker Momentary 85 Blk-Wht A3J2-5, J3-4 Q3 AR-26-1200
9 Saucer Momentary 18 Red-Blk A3J2-6, J3-7, J5-8 Q16 AO-27-1300
10 Outhole Momentary 95 Gry-Wht A3J1-5 Q4 AN-26-1200
11 Left Thumper Bumper Momentary 78 Orn-Blk A3J1-2, J2-9 Q1 AN-26-1200
12 Right Thumper Bumper Momentary 74 Orn-Grn A3J1-3, J2-4 Q2 AN-26-1200
13 Bottom Thumper Bumper Momentary 71 Orn-Red A3J2-10 Q5 AN-26-1200
14 Right Slingshot Momentary 81 Blk-Red A3J2-12 Q7 AO-26-1200
15 Gate Continuous 91 Gry-Red A3J5-7 Q17 GA-34-4000
16 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
17 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
18 Momentary A3J2-11 Q6
19 Continuous A3J2-15, J3-9, J5-3 Q18
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Upper Left Flipper 60 (Brn) 38 (Yel-Blk) (to lower left flipper) AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Orn (70) A4J2-3 Gry-Yel (93) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Saucer 9 Coin Chute III (Right) 17 Wheel Target 25 10 Point Rebounds (3) 33 Right Thumper Bumper
Return I-1 A4J2-9 Brn-Yel (63) A4J3-10 Brn-Wht (65) 2 Right Outlane 10 Coin Chute I (Left) 18 Target #2 (Right) 26 Top Left Rebounds (2) 34 Left Thumper Bumper
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Right Return Lane 11 Coin Chute II (Middle) 19 Target #2 (Middle) 27 Bottom Thumper Bumper 35 Drop Target #6 "Q" (Bottom)
Return I-3 A4J2-11 Orn-Blk (78) A4J3-12 Blu-Red (21) 4 Left Outlane 12 Lower Left Rebound 20 Target #2 (Left) 28 Target #5 "K" (Bottom) 36 Drop Target #5 "J"
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Left Return Lane 13 3'S Target 21 Button #4 29 Target #4 "K" (2nd from Bottom) 37 Drop Target #4 "10"
Return I-5 A4J2-13 Wht-Brn (56) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Top Right Rebounds (2) 22 Button #5 30 Target #3 "A" (Center) 38 Drop Target #3 "Q" (3rd from Top)
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Right Slingshot 15 Tilt (3) 23 Button #6 31 Target #2 "K" (2nd from Top) 39 Drop Target #2 "J" (2nd from Top)
Return I-7 A4J2-15 Wht-Blu (52) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 Button #7 32 Target #1 "K" (Top) 40 Drop Target #1 "Q" (Top)