Difference between revisions of "Memory Lane"

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{| class="wikitable"
 
{| class="wikitable"
!  !! STROBE 0 !! STROBE 1 !! STROBE 2 !! STROBE 3 !! STROBE 4 !! STROBE 5
+
!  !! !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4
 
|-
 
|-
 
!  
 
!  
! A4J2-1 Wht-Red || A4J2-2 Brn-Wht || A4J2-3 Wht-Blu || A4J2-4 Wht-Yel || A4J2-5 Yel-Red || A4J2-7 (not used)
+
| to Playfield || -- || A4J2-1 Wht-Red || A4J2-2 Brn-Wht || A4J2-3 Wht-Blu || A4J2-4 Wht-Yel || A4J2-5 Yel-Red
 
|-
 
|-
 
!  
 
!  
! A4J3-2 Red-Yel || A4J3-3 Red-Grn || A4-J3-5 (not used) || A4-J3-6 (not used) || A4-J3-7 (not used) || A4-J3-8 (not used)
+
| -- || to Cabinet || A4J3-2 Red-Yel || A4J3-3 Red-Grn || || ||  
 
|-
 
|-
!  
+
! Return I-0
|  ||  ||  ||  ||  ||
+
| A4J2-8 Brn || A4J3-9 Red-Wht || 1 Target #3 || 9 Coin Chute III (Right) || 17 Not Used || 25Special #3 || 33 Not Used
|-
 
! RETURN  I 0
 
| Target || Coin || Not || Special || Not || Not
 
|-
 
! A4J2-8 Brn
 
| #3 || Chute III || Used || #3 || Used || Used
 
|-
 
! A4J3-9 Red-Wht
 
|  || (Right) ||  ||  ||  ||  
 
|-
 
! Switch Number
 
| 1 || 9 || 17 || 25 || 33 || 41
 
|-
 
!
 
|  ||  ||  ||  ||  ||
 
|-
 
! RETURN  I 1
 
| Target || Coin || 50 Points & Change || Special || Right || Not
 
|-
 
! A4J2-9 Gry
 
| #2 || Chute I ||  || #2 || Thumper || Used
 
|-
 
! A4J3-10 Brn-Wht
 
|  || (Center) ||  ||  ||  ||
 
|-
 
! Switch Number
 
| 2 || 10 || 18 || 26 || 34 || 42
 
|-
 
!
 
|  ||  ||  ||  ||  ||
 
|-
 
! RETURN  I 2
 
| Target || Coin || 10 Points & Change || Special || Left || Not
 
|-
 
! A4J2-10 Wht-Orn
 
| #1 || Chute II ||  || #1 || Thumper || Used
 
|-
 
! A4J3-11 Blu
 
|  || (Left) || ||  ||  ||
 
|-
 
! Switch Number
 
| 3 || 11 || 19 || 27 || 35 || 43
 
|-
 
!
 
|  ||  ||  ||  ||  ||
 
|-
 
! RETURN  I 3
 
| Left || Right || Pin || Pin || Right || Not
 
|-
 
! A4J2-11 Wht-Blk
 
| Outlane || Outlane || #9 || #10 || Slingshot || Used
 
|-
 
! A4J3-12  not used
 
|  ||  ||  ||  ||  ||
 
|-
 
! Switch Number
 
| 4 || 12 || 20 || 28 || 36 || 44
 
|-
 
!
 
|  ||  ||  ||  ||  ||
 
|-
 
! RETURN  I 4
 
| Left || Right || Pin || Pin || Left || Not
 
|-
 
! A4J2-12 Wht-Grn
 
| Return Lane || Return Lane || #7 || #8 || Slingshot || Used
 
|-
 
! A4J3-13 not used
 
|  ||  ||  ||  ||  ||
 
|-
 
! Switch Number
 
| 5 || 13 || 21 || 29 || 37 || 45
 
|-
 
!
 
|  ||  ||  ||  ||  ||
 
|-
 
! RETURN  I 5
 
| Credit || Left || Pin || Pin || 10 - Points || Not
 
|-
 
! A4J2-13 Wht-Brn
 
| Button || Spinner || #5 || #6 ||  || Used
 
|-
 
! A4J3-14 Blu-Wht
 
|  ||  ||  ||  ||  ||
 
|-
 
! Switch Number
 
| 6 || 14 || 22 || 30 || 38 || 46
 
|-
 
!
 
|  ||  ||  ||  ||  ||
 
 
|-
 
|-
! RETURN  I 6
+
! Return I-1
| Tilt || Right || Pin || Pin || Left || Not
+
| A4J2-9 Gry || A4J3-10 Brn-Wht || 2 Target #2 || 10 Coin Chute I (Center) || 18 50 Points & Change || 26 Special #2 || 34 Right Thumper
 
|-
 
|-
! A4J2-14 Brn-Yel
+
! Return I-2
| || Spinner || #3 || #4 || Saucer || Used
+
| A4J2-10 Wht-Orn || A4J3-11 Blu || 3 Target #1 || 11 Coin Chute II (Left) || 19 10 Points & Change || 27 Special #1 || 35 Left Thumper
 
|-
 
|-
! A4J3-15 Blu-Orn
+
! Return I-3
|  ||  ||  ||  ||  ||
+
| A4J2-11 Wht-Blk ||  || 4 Left Outlane || 12 Right Outlane || 20 Pin #9 || 28 Pin #10 || 36 Right Slingshot
|-
 
! Switch Number
 
| 7 || 15 || 23 || 31 || 39 || 47
 
|-
 
!
 
|  || || || || ||  
 
 
|-
 
|-
! RETURN  I 7
+
! Return I-4
| Outhole || Slam || Pin || Pin || Center || Not
+
| A4J2-12 Wht-Grn ||  || 5 Left Return Lane || 13 Right Return Lane || 21 Pin #7 || 29 Pin #8 || 37 Left Slingshot
 
|-
 
|-
! A4J2-15 Orn
+
! Return I-5
| || (3) || #1 || #2 || Saucer || Used
+
| A4J2-13 Wht-Brn || A4J3-14 Blu-Wht || 6 Credit Button || 14 Left Spinner || 22 Pin #5 || 30 Pin #6 || 38 10 Points
 
|-
 
|-
! A4J3-16 Yel
+
! Return I-6
| || || || || ||  
+
| A4J2-14 Brn-Yel || A4J3-15 Blu-Orn || 7 Tilt || 15 Right Spinner || 23 Pin #3 || 31 Pin #4 || 39 Left Saucer
 
|-
 
|-
! Switch Number
+
! Return I-7
| 8 || 16 || 24 || 32 || 40 || 48
+
| A4J2-15 Orn || A4J3-16 Yel || 8 Outhole || 16 Slam (3) || 24 Pin #1 || 32 Pin #2 || 40 Center Saucer
 
|}
 
|}
  
 
Return to [[Bally/Stern]] page.
 
Return to [[Bally/Stern]] page.

Latest revision as of 00:21, 5 September 2020

1 Introduction

Date Of Manufacture: June, 1978
Production: 2,624 units (confirmed)
Theme: Sports - Bowling
Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), 3-bank drop targets (1), Standup targets (3), Kick-out holes (2), Spinning targets (2). Ten rollover buttons are arranged like a set-up of bowling pins.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 5x DA-100 (6-digits)
A2 Power Module: TA-100
A3 Solenoid Driver Module: SDU-100
A4 MPU Module: M-100
A5 Lamp Driver Module: LDU-100
Sound: Chimes

3 Charts

3.1 Fuse Listing

Rectifier Board TA-100
F1 6.5V Switched illumination 10A, 250V
F2 230V Display power input 0.75A, 250V
F3 5V Unregulated input 4A, 250V
F4 43V Solenoids (2 flippers) 5A, 250V
F5 6.5V General illumination 20A, 250V
F6 Main fuse 3A, 250V, SB
Sol. Dr./Volt. Reg. SDU-100
F1 (if present) 190V Display power output 0.25A, 250V
Under the Playfield fuses
F1 Playfield Solenoids 1A, 250V, SB
F2 Chime Solenoids 0.25A, 250V, SB

3.2 Lamp Chart

SCR conn. lamp description wire color tr type
Q06 A5J2-14 1st Player Up Wht-Yel 2N5060
Q19 A5J2-15 2nd Player Up Yel-Blu 2N5060
Q31 A5J2-2 3rd Player Up Blu 2N5060
Q45 A5J2-1 4th Player Up Brn 2N5060
Q16 A5J2-22 Ball-in-Play Brn-Blu MCR-106
Q40 A5J3-22 Double Bonus Blk MCR-106
Q17 A5J1-11 Eject 2X Gry-Red MCR-106
Q41 A5J3-20 Eject 3X Wht-Yel MCR-106
Q46 A5J3-18 Extra Ball Lanes Orn 2N5060
Q59 A5J3-4 Extra Ball Left Grn 2N5060
Q32 A5J3-27 Extra Ball Right Brn-Yel 2N5060
Q33 A5J2-11 Game Over Gry-Wht MCR-106
Q15 A5J2-23 Highest Score Gry-Orn MCR-106
Q23 A5J2-8 Match Gry-Yel MCR-106
Q14 A5J1-18 Pin #1 Blk-Wht 2N5060
Q29 A5J1-1 Pin #2 Grn-Red 2N5060
Q36 A5J3-26 Pin #3 Yel-Blk 2N5060
Q57 A5J3-1 Pin #4 Red-Wht 2N5060
Q12 A5J1-19 Pin #5 Brn 2N5060
Q27 A5J1-9 Pin #6 Blu-Wht 2N5060
Q38 A5J3-25 Pin #7 Yel-Wht 2N5060
Q50 A5J3-12 Pin #8 Blu-Red 2N5060
Q13 A5J1-17 Pin #9 Wht-Orn 2N5060
Q28 A5J1-8 Pin #10 Wht-Red 2N5060
Q05 A5J2-16 Player #1 Yel-Grn 2N5060
Q18 A5J2-20 Player #2 Yel-Wht 2N5060
Q30 A5J2-6 Player #3 Blk-Wht 2N5060
Q43 A5J2-7 Player #4 Gry-Red 2N5060
Q03 A5J1-26 Shoot Again Blu-Yel MCR-106
Q10 A5J1-15 Special #1 Red-Wht MCR-106
Q22 A5J1-10 Special #2 Gry MCR-106
Q37 A5J3-23 Special #3 Wht-Grn 2N5060
Q26 A5J1-7 Spinner Left Wht-Brn 2N5060
Q11 A5J1-16 Spinner Right Yel-Grn 2N5060
Q58 A5J3-2 Strike Brn-Wht 2N5060
Q08 A5J1-23 Strikes -- S (first) Wht-Yel MCR-106
Q35 A5J1-3 Strikes -- T Grn-Wht MCR-106
Q49 A5J3-17 Strikes -- R Blu-Wht MCR-106
Q54 A5J3-11 Strikes -- I Red-Grn MCR-106
Q09 A5J1-14 Strikes -- K Brn-Blu MCR-106
Q34 A5J1-2 Strikes -- E Grn-Yel MCR-106
Q48 A5J3-16 Strikes -- S (last) Orn-Blu MCR-106
Q47 A5J2-10 Tilt Gry-Blk MCR-106
Q52 A5J3-13 Triple Bonus Yel-Red 2N5060
Q01 A5J1-24 MCR-106
Q02 A5J1-25 MCR-106
Q04 A5J1-28 2N5060
Q07 A5J1-27 2N5060
Q20 A5J1-13 2N5060
Q21 A5J1-12 2N5060
Q24 A5J1-5 MCR-106
Q25 A5J1-6 2N5060
Q39 A5J3-24 2N5060
Q42 A5J3-21 MCR-106
Q44 A5J3-19 2N5060
Q51 A5J3-15 2N5060
Q53 A5J3-14 2N5060
Q55 A5J3-9 MCR-106
Q56 A5J3-10 MCR-106
Q60 A5J3-3 2N5060

3.3 Solenoids

Sol. No Solenoid description Solenoid Type Wire Color Connector Driver Transistor Solenoid Coil Type
1 Chime 10 Momentary Wht-Blk A3J2-4, J1-3 Q2 N-31-2000
2 Left Thumper Momentary Orn-Red A3J5-9 Q9 J-26-1200
3 Chime 100 Momentary Wht-Orn A3J2-9, J1-2 Q1 N-31-2000
4 Momentary A3J5-15 Q10
5 Chime 1,000 Momentary Wht-Brn A3J2-10 Q5 N-31-2000
6 Right Thumper Momentary Blk A3J5-13 Q12 J-26-1200
7 Extra Chime (10,000) Momentary Wht-Grn A3J2-11 Q6 N-31-2000
8 Outhole Momentary Brn-Yel A3J1-5 Q4 J-26-1100
9 Right Slingshot Momentary Blk-Yel A3J5-14 Q11 J-26-1200
10 Left Saucer Momentary Blk-Blu A3J5-12 Q13 J-28-2300
11 Momentary A3J2-12 Q7
12 Center Saucer Momentary Orn-Blu A3J5-10 Q8 J-28-2300
13 Drop Target Reset Momentary Orn-Wht A3J5-11 Q14 B-27-2300
14 Left Slingshot Momentary Red-Blk A3J5-8, J2-6, J3-7 Q16 J-26-1200
15 Knocker Momentary Blu-Yel A3J3-4, J2-5 Q3 N-26-1200
16 Flipper enabling relay Continuous -- -- Q15 48V Relay
17 Coin Lockout Continuous Yel-Wht A3J2-8 Q19 C-36-5500
18 Continuous A3J5-7 Q17
19 Continuous A3J5-3, J2-15, J3-9 Q18
Flipper Circuits Power Wire Flipper Coil Wire Flipper Button Wire Coil
Left Flipper Yel Grn A3J1-8 Blu A3J2-2 J-25-500/34-5050
Right Flipper Yel Orn A3J1-9 Red A3J2-1 J-25-500/34-5050

3.4 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red A4J2-2 Brn-Wht A4J2-3 Wht-Blu A4J2-4 Wht-Yel A4J2-5 Yel-Red
-- to Cabinet A4J3-2 Red-Yel A4J3-3 Red-Grn
Return I-0 A4J2-8 Brn A4J3-9 Red-Wht 1 Target #3 9 Coin Chute III (Right) 17 Not Used 25Special #3 33 Not Used
Return I-1 A4J2-9 Gry A4J3-10 Brn-Wht 2 Target #2 10 Coin Chute I (Center) 18 50 Points & Change 26 Special #2 34 Right Thumper
Return I-2 A4J2-10 Wht-Orn A4J3-11 Blu 3 Target #1 11 Coin Chute II (Left) 19 10 Points & Change 27 Special #1 35 Left Thumper
Return I-3 A4J2-11 Wht-Blk 4 Left Outlane 12 Right Outlane 20 Pin #9 28 Pin #10 36 Right Slingshot
Return I-4 A4J2-12 Wht-Grn 5 Left Return Lane 13 Right Return Lane 21 Pin #7 29 Pin #8 37 Left Slingshot
Return I-5 A4J2-13 Wht-Brn A4J3-14 Blu-Wht 6 Credit Button 14 Left Spinner 22 Pin #5 30 Pin #6 38 10 Points
Return I-6 A4J2-14 Brn-Yel A4J3-15 Blu-Orn 7 Tilt 15 Right Spinner 23 Pin #3 31 Pin #4 39 Left Saucer
Return I-7 A4J2-15 Orn A4J3-16 Yel 8 Outhole 16 Slam (3) 24 Pin #1 32 Pin #2 40 Center Saucer

Return to Bally/Stern page.