Difference between revisions of "Hyperball"

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!Factory
 
!Factory
 
|-
 
|-
|<b>29</b>  || <center>Number of Plum Bob Tilts</center>  || <center>06</center> || <center>02</center>
+
|<b><center>29</center></b>  || Number of Plum Bob Tilts || <center>06</center> || <center>02</center>
 
|-
 
|-
|<b>30</b> || <center>Engergy Center (standard play)</center>    || <center>03</center> || <center>02</center>
+
|<b><center>30</center></b> || Energy Center (standard play) || <center>03</center>|| <center>02</center>
 
|-
 
|-
|<b>31</b>  || <center>Additional Energy centers (extended play)</center>  || <center>05</center> || <center>03</center>
+
|<b><center>31</center></b>  || Additional Energy centers (extended play) || <center>05</center> || <center>03</center>
 
|-
 
|-
|<b>32</b>    || <center>Reflex Wave Difficulty (00=Easy, 09=Hard)</center> || <center>00</center> || <center>05</center>
+
|<b><center>32</center></b>    || Reflex Wave Difficulty (00=Easy, 09=Hard) || <center>00</center> || <center>05</center>
 
|-
 
|-
|<b>33</b>      || <center>Extra Energy Center Award Level (02=200,000 etc)</center>  || <center>03</center> || <center>04</center>
+
|<b><center>33</center></b>      || Extra Energy Center Award Level (02=200,000 etc) || <center>03</center> || <center>04</center>
 
|-
 
|-
|<b>34</b>        || <center>Initial Bolt Speed (How Fast Bolts Attack, 00=Hard, 40=Easy)</center>  || <center>28</center> || <center>12</center>
+
|<b><center>34</center></b>        || Initial Bolt Speed (How Fast Bolts Attack, 00=Hard, 40=Easy) || <center>28</center> || <center>12</center>
 
|-
 
|-
|<b>35</b>          || <center>Bolt Feed Rate (How many bolts attack at once, 00=Easy, 09=Hard)</center> || <center>00</center> || <center>05</center>
+
|<b><center>35</center></b>          || Bolt Feed Rate (How many bolts attack at once, 00=Easy, 09=Hard)</center> || <center> || <center>05</center>
 
|-
 
|-
|<b>36</b>        || <center>Flashing Bolt Initial Difficulty (How Often the Flashing Bolts "The Baiter" Appears, 00=Easy, 09=Hard)</center>  || <center>00</center> || <center>05</center>
+
|<b><center>36</center></b>        || Flashing Bolt Initial Difficulty (How Often the Flashing Bolts "The Baiter" Appears, 00=Easy, 09=Hard)|| <center>00</center> || <center>05</center>
 
|}
 
|}
  

Revision as of 16:33, 15 May 2011

ExclamationPoint.jpg
Note: This page is a work in progress. Please help get it to a completed state by adding any useful information to it.


Manufacturer System Year Model Produced
Williams System 7 Dec 1981 509 4,500

IPDB.org page for Hyperball

Notable Features: Sound (Type 2) / Fires up to 4 balls per second, and uses 3/4" 'pinballs' / No Flippers / Playfield is apparently made of Acrylic Plastic

  • Designer is Steve Ritchie
  • Normal System 7 MPU Board with special jumper settings
  • Custom Driver Board which is not compatible with other games

Hyperball Playing Tips and Rule Sheet

Playing Hyperball on factory settings can be a very quick game and really, not much fun. But, change the game to these improved settings originally suggested by Mark Schneider and the game is much, much more fun.

For convenience, the "improved settings" table has been replicated below.

Function Description Recommended Factory
29
Number of Plum Bob Tilts
06
02
30
Energy Center (standard play)
03
02
31
Additional Energy centers (extended play)
05
03
32
Reflex Wave Difficulty (00=Easy, 09=Hard)
00
05
33
Extra Energy Center Award Level (02=200,000 etc)
03
04
34
Initial Bolt Speed (How Fast Bolts Attack, 00=Hard, 40=Easy)
28
12
35
Bolt Feed Rate (How many bolts attack at once, 00=Easy, 09=Hard)
05
36
Flashing Bolt Initial Difficulty (How Often the Flashing Bolts "The Baiter" Appears, 00=Easy, 09=Hard)
00
05

Note: the Hyperball documentation incorrectly states the setting values for functions 32 and 35. Easy and Hard are reversed in the documentation. Also, functions 37 through 41 are not used.


Hyperball Shop Guide

Ed Cheung has an excellent Hyperball "improvement guide" located here.

1 System 3-7 Specific Issues

See Williams_System_3_-_7#Problems_and_Fixes

2 Game-Specific Issues

Click on the links to learn about the more complex problems that this era of games faces.




Return to Williams System 3 - 7 Games page.