Difference between revisions of "Capcom Repair"
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*[[Flipper Football]] | *[[Flipper Football]] | ||
*[[Airborne]] | *[[Airborne]] | ||
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*[[Pinball Magic]] | *[[Pinball Magic]] | ||
*[[Big Bang Bar]] | *[[Big Bang Bar]] |
Revision as of 10:28, 18 May 2011
Note: This page is a work in progress. Please help get it to a completed state by adding any useful information to it. |
1 Introduction
Capcom turned it hand to Pinball in 1995?. The company brough its electronics experience from designing video games, and the Capcom platform included a number of technological advances ignored by mainstream manufacturers. In particular, Capcom made extensive use of surface-mount parts and moved to the high performance 68xxx 32-bit processor.
2 Games
3 Technical Info
Things like Data East's controller board was a copy of William's System 11 with some changes would go here.
4 Problems and Solutions
4.1 Power Problems
4.2 MPU boot issues
4.3 Game resets
4.4 Solenoid problems
4.5 Lamp problems
4.6 Switch problems
4.7 Display problems
4.8 Sound problems
4.9 Flipper problems
4.10 Pop bumper problems
5 Game Specific Problems and Fixes
Example would be servo controller on Independence Day pinball
Capcom used tiny connectors to the ball trough opto boards. Carefully wrap a small cable tie around it and it stays put better.
Capcom also used too fine a wire for switches. Easy to have one break off, which in turn can make that switch and others not work. First thing to check for when a switch doesn't work. LTG :)
6 Repair Logs
Did you do a repair? Log it here as a possible solution for others.