Difference between revisions of "Stern S.A.M. System Repair"
(→128 x 32 Dot Matrix Display: Confirmed that all versions of AC/DC use an LED display per Stern's AC/DC manuals) |
|||
Line 55: | Line 55: | ||
====128 x 32 Dot Matrix Display==== | ====128 x 32 Dot Matrix Display==== | ||
− | All US Stern SAM games up until, but not including ( | + | All US Stern SAM games up until, but not including all versions (Pro, Premium, and LE) of AC/DC use a 128 x 32 "standard", plasma dot matrix display (part # 520-5052-00). Starting with AC/DC, Stern games use a low voltage LED 128 x 32 dot matrix display (part # 520-5052-15). |
<br clear=all> | <br clear=all> | ||
Revision as of 09:40, 1 July 2012
Note: This page is a work in progress. Please help get it to a completed state by adding any useful information to it. |
Click to go back to the Data East/Sega/Stern pinball repair guides index.
1 Introduction
S.A.M. is the current board system used by Stern Pinball. The first full production game to use the S.A.M. Board Set was World Poker Tour in 2006. One of the features of the S.A.M. board set is that the software can be updated with a USB stick.
2 Games
- World Poker Tour
- Pirates of the Caribbean
- Family Guy
- Spider Man (Stern)
- Wheel of Fortune
- Shrek
- Indiana Jones 4
- Batman (Stern)
- CSI: Crime Scene Investigation
- 24
- NBA
- Big Buck Hunter Pro
- Iron Man
- Avatar
- The Rolling Stones (Stern)
- Tron
- Transformers
- ACDC
- X-Men
3 Technical Info
3.1 The S.A.M. Board Set
The S.A.M. System board set consists of three boards in back box. The I/O Power Driver Board, CPU/Sound Board, and the Display Power Supply.
3.1.1 SAM CPU / Sound Board
Up till now there three versions of the SAM CPU/Sound board. The first one had several revisions over it's lifetime but they can all be used in all games till Tron.
3.1.2 Power Driver Board
Power, fuses, bridge rectifiers. GI relay, coil and flasher drivers.
Again the adaptor is not part of the board and only used on the Stern Whitestar test fixture.
3.1.3 Display Power Supply
The SAM games uses the same 520-5138-00 Display Power Supply as the Sega/Stern Whitestar games.
3.1.4 128 x 32 Dot Matrix Display
All US Stern SAM games up until, but not including all versions (Pro, Premium, and LE) of AC/DC use a 128 x 32 "standard", plasma dot matrix display (part # 520-5052-00). Starting with AC/DC, Stern games use a low voltage LED 128 x 32 dot matrix display (part # 520-5052-15).
3.2 Recommended Documentation
As always, it is highly recommended to possess a game manual. Every game manual is full of detailed information regarding game specific switch, lamp, and coil assignments. Equally, details for maneuvering through test, audit, and bookkeeping screen menus, schematics for all boards used, and game specific mechanical assemblies are included. Hard copy game manuals can be purchased through several of the recommended pinball parts suppliers.
The Stern Pinball, Inc. website currently archives game manuals using the S.A.M. in part or in whole in PDF format at the time of this writing.
Stern Pinball also makes Technical Service Bulletins available on their website here. There is an option to search by game title. The archived service bulletins (pre-2009) are here.
3.3 USB Code Update
Note: this information can be found on the front inside cover of S.A.M. System Game Manuals.
Step 1) Open the Back Box
Step 2) On the CPU/Sound board set Dip Switch #8 to "ON".
Step 3) Press the white Reset Button (S1 RESET) or power cycle the game.
Step 4) The DMD should show the current software version installed. Press the "SELECT" button on the inside of the coin door to continue.
Step 5) Highlight the "UPDT" icon on the display and press "SELECT".
Step 6) The game will prompt you to insert the USB Memory Stick.
Step 7) Pick the correct file on the USB drive and press the "SELECT" Button.
Step 8) Follow the directions on the display.
Warning: If you live in a country with a power line freqency of 50Hz like any one in Europe do not update your game code when turning the game on for the first time ever. As of today 2012/06/29 there is a bug in either the system or update code. Doing so will usually wipe out the country lock code from the game and the CPU needs to be exchanged. See Stern Service bulletin 170. Let it stay in attract mode a few minutes or play a few games with the old software first. This has been observed with a Batman Dark Knight and ACDC/LE.
3.4 Accessing Bookkeeping, Settings, and Diagnostic Modes
3.5 The New Stern LED Lamp System
Stern developed a new serial lamp control system for the release of Tron Limited Edition. This system uses a serial protocol to control playfield LEDs.
There are three components to the system
- the serial bus, which carries clock, data, power and strobe signals
- lamp boards, typically strips, which carry a serial LED controller for on-board LEDs and satellite LEDs
- LED satellite boards, which solder to the lamp boards.
The lamp boards daisy chain. Therefore, the controller can feed, say, 8 bytes of serial data to the lamp boards and strobe the data in, turning on or off 64 LEDs. This system is potentially expandable to hundreds of controlled lamps, breaking the constraints of the traditional lamp matrix. The lamp boards and LED boards can be assembled outside the game,simplifying the production and assembly of the wiring harness.
The controller used is an STP16DPS05. This device controls 16 LEDs, and uses a constant current output. Therefore, it needs no current limiting series resistors, although Stern has implemented series resistors on the satellite boards. [any ideas here?] The driver is also capable of reporting short and open LEDs, but it is unknown if Stern has implemented this feature.
In terms of diagnosis, one failed board could disable the entire system. The STP16DPS05 is a likely candidate for failure if an LED satellite board tangles with GI or other voltages. Replacing the chip is tricky as it has a full-contact heat transfer pad on the underside, which is difficult to heat properly without hot air or IR equipment.
It may also be useful to have a z-connector to hand to bridge out a failed board. This will result in incorrect light patterns, but will at least demonstrate that the system is driving the daisy chain.
4 Problems and Solutions
4.1 Power Problems
4.2 MPU boot issues
4.2.1 Relocating the battery from the MPU board
The Stern S.A.M. system uses a single 3v lithium CR2430 "button cell" for its memory backup. These cells have very long life and are not prone to electrolyte leakage so you do not need to do this.
4.2.2 Connecting a logic probe to the MPU
4.2.3 Using a PC Power Supply For Bench Testing
4.3 Game resets
4.4 Solenoid problems
4.5 Lamp problems
If you have a bulb not working, seat the wiring into the IDC type socket better. I've run into a lot of these where the wires aren't seated and making good electrical contact.
4.6 Switch problems
If a switch isn't working. The three most common things I've seen is. 1- crappy switch, even if new. 2- if wires go into a IDC connector nearby, be sure they are seated good and making electrical contact. 3- broken wire at switch, or inside casing or harness, easy to quick check continuity of wiring.
4.7 Display problems
4.8 Sound problems
4.9 Flipper problems
Coils hum. The way they are power cycled causes some of this. I've also found that they get noisier with use. I then file the plunger end smooth, and the top of the coil stop smooth, where the plunger hits it. This helps a lot with noise.
4.10 Pop bumper problems
5 References
SAM system schematics are available on the Stern Pinball website here: http://www.sternpinball.com/schematics.shtml
6 Game Specific Problems and Fixes
Stern opto boards at end of trough. And boards playfield optos plug onto. I've noticed when problems arise, to reflow the solder on the optos, and pins the connectors plug onto. This eliminates a lot of problems that arise with the optos. LTG :)
Pirates of the Caribbean. The spinning disc. Check your serial numbers with the service bulletin on Stern's website. Some of the early games need to have the bearings lubricated.
And if your artwork is worn off. I've found when you put on a new decal. To put clear non-slip bath tub stuff on top of it. It works just as good at flinging the balls. And doesn't wear off as fast and get messy all over the game like the original. And easily replaced. LTG :)
7 Repair Logs
Did you do a repair? Log it here as a possible solution for others.
If you have feature lamps not working. Check the wiring pushed into the lamp socket. I've seen more than a few where the wire isn't making good contact where it is pushed in. Easy to push in better. LTG :)