Difference between revisions of "Batman"
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(Created page with "{| class="wikitable" |- !Manufacturer !! Year !! Model !! Produced |- |Data East|| 1991 || 11 || 3,500 |} [http://www.ipdb.org/machine.cgi?id=195 Batman entry at ipdb.org] =S...") |
m (→Solenoid Table) |
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|14|| Flashers - Insert (4) || Controlled || BRN-BLU || CN12-7 || RED || Q25 || -- || 89 (4) | |14|| Flashers - Insert (4) || Controlled || BRN-BLU || CN12-7 || RED || Q25 || -- || 89 (4) | ||
|- | |- | ||
− | |15|| Ticket Dispenser (Optional) || Controlled || BRN-VIO || CN12-8 | + | |15|| Ticket Dispenser (Optional) || Controlled || BRN-VIO || CN12-8 || VIO-YEL || Q24 || Q1 || Unknown |
|- | |- | ||
|16|| Batbar Motor Relay Board || Controlled || BRN-GRY || CN12-9 || RED || Q23 || -- || 520-5010-00 | |16|| Batbar Motor Relay Board || Controlled || BRN-GRY || CN12-9 || RED || Q23 || -- || 520-5010-00 |
Revision as of 13:16, 6 January 2013
Manufacturer | Year | Model | Produced |
---|---|---|---|
Data East | 1991 | 11 | 3,500 |
1 Solenoid Table
Sol. # | Function | Solenoid Type | Wire Color (Drive) | Connection (CPU) | Wire Color (Power) | Drive Transistor (CPU) | Drive Transistor (PPB-1) | Solenoid / Flashlamp Part # |
---|---|---|---|---|---|---|---|---|
1L | Outhole | Switched | VIO-BRN | CN11-1 | BRN | Q46 | -- | 23-840 |
1R | Flashers - PF (3)., Insert (1) | Switched | BLK-BRN | CN11-1 | ORG | Q46 | -- | 89 (4) |
2L | Trough Eject | Switched | VIO-RED | CN11-3 | BRN | Q45 | -- | 23-840 |
2R | Flashers - Ramp (3), PF (1) | Switched | BLK-RED | CN11-3 | ORG | Q45 | -- | 89 (1), 906 (3) |
3L | Left VUK | Switched | BRN | CN11-4 | YEL-VIO | Q44 | -- | 23-800 |
3R | Flashers - PF (2), Insert (2) | Switched | BLK-ORG | CN11-4 | ORG | Q44 | -- | 89 (2), 906 (2) |
4L | Ball Launch | Switched | VIO-YEL | CN11-5 | YEL-VIO | Q43 | Q5 | 22-600 |
4R | Flashers - PF (2), Insert (2) | Switched | BLK-YEL | CN11-5 | ORG | Q43 | -- | 89 (2), 906 (2) |
5L | Not Used | Switched | VIO-GRN | CN11-6 | BRN | Q42 | -- | -- |
5R | Flashers - PF (4) | Switched | BLK-GRN | CN11-6 | ORG | Q42 | -- | 89 (4) |
6L | Right VUK | Switched | VIO-BLU | CN11-7 | BRN | Q41 | -- | 23-800 |
6R | Flashers - PF (3), Insert (1) | Switched | BLK-BLU | CN11-7 | ORG | Q41 | -- | 89 (4) |
7L | Not Used | Switched | VIO-BLK | CN11-8 | BRN | Q40 | -- | -- |
7R | Flashers - PF (4) | Switched | BLK-VIO | CN11-8 | ORG | Q40 | -- | 89 (4) |
8L | Knocker | Switched | VIO-GRY | CN11-9 | YEL-VIO | Q39 | Q3 or Q4 (see note) | 23-800 |
8R | Flashers - PF (2), Insert (2) | Switched | BLK-GRY | CN11-9 | ORG | Q39 | -- | 89 (2), 906 (2) |
9 | Flashers - PF (1), Insert (3) | Controlled | BRN-BLK | CN12-1 | ORG | Q30 | -- | 89 (4) |
10 | L/R Coil Select Relay | Controlled | BLK-RED | CN12-2 | RED-WHT | Q29 | -- | P/O PPB Board |
11 | GI Relay | Controlled | BRN-ORG | CN12-4 | RED | Q28 | -- | P/O PS Board |
12 | Flashers - PF (1), Insert (3) | Controlled | BRN-YEL | CN12-5 | ORG | Q27 | -- | 89 (4) |
13 | Flashers - PF (2), Insert (2) | Controlled | BRN-GRN | CN12-6 | ORG | Q26 | -- | 89 (4) |
14 | Flashers - Insert (4) | Controlled | BRN-BLU | CN12-7 | RED | Q25 | -- | 89 (4) |
15 | Ticket Dispenser (Optional) | Controlled | BRN-VIO | CN12-8 | VIO-YEL | Q24 | Q1 | Unknown |
16 | Batbar Motor Relay Board | Controlled | BRN-GRY | CN12-9 | RED | Q23 | -- | 520-5010-00 |
17 | Left Turbo Bumper | Special #1 | BLU-BRN | CN19-7 | RED | Q11 | -- | 23-800 |
18 | Center Turbo Bumper | Special #2 | BLU-RED | CN19-4 | RED | Q9 | -- | 23-800 |
19 | Right Turbo Bumper | Special #3 | BLU-ORG | CN19-3 | RED | Q8 | -- | 23-800 |
20 | Left Slingshot | Special #4 | BLU-YEL | CN19-6 | RED | Q10 | -- | 23-800 |
21 | Right Slingshot | Special #5 | BLU-GRN | CN19-8 | RED | Q12 | -- | 23-800 |
22 | Motor Circuit or Gate | Special #6 | BLU-BLK | CN19-9 | RED | Q13 | -- | Motor or 31-1800 |
Please note that the manual has conflicting info regarding which transistor controls the knocker (either Q3 or Q4). Likewise, it is unclear what solenoid 22 is due to conflicting info. The above chart is only as accurate as the Batman manual.
2 Game-Specific Issues
No game specific issues yet.