Centaur II

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1 Introduction

Project Date: February 3, 1981
Date Of Manufacture: October, 1981
Production: 3,700 units (confirmed)
Theme: Fantasy - Motorcycles
Notable Features: Flippers (2), Pop bumpers (2), 4-bank drop targets (2), 4-in-line drop targets, 5-ball multiball. Ball hitting recessed red target in upper right corner of playfield is held there momentarily by a magnet under the playfield. Has speech, with operator-optionable reverberation.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display)
A2 Power Module: AS-2518-54
A3 Solenoid Driver Module: AS-2518-22
A4 Bally MPU Module: AS-2518-35
A5 Lamp Driver Module: AS-2518-23
A9 Auxiliary Lamp Driver Module: AS-2518-43
A14 Squawk & Talk Sound Module: AS-2518-61B
A15 Solenoid Expander: AS-2518-66
A16 Aux. Driver - SCR Lamp Flasher: AS-2518-67
A17 Aux. Driver - GI Flasher: AS-2518-68
A18 Say it Again (Reverb) Module: AS-2518-81

3 Charts

3.1 Lamp Chart

SCR conn. lamp description code wire color tr type
Q16 A5J2-22 Ball-in-Play (Back Box) 62 Brn-Blu MCR-106
Q12 A5J1-19 Bonus 1K 60 Brn 2N5060
Q27 A5J1-9 Bonus 2K 43 Grn-Yel 2N5060
Q38 A5J3-25 Bonus 3K 36 Yel-Brn 2N5060
Q50 A5J3-12 Bonus 4K 21 Blu-Red 2N5060
Q13 A5J1-17 Bonus 5K 57 Wht-Orn 2N5060
Q28 A5J1-8 Bonus 6K 51 Wht-Red 2N5060
Q44 A5J3-19 Bonus 7K 67 Brn-Orn 2N5060
Q51 A5J3-15 Bonus 8K 53 Wht-Yel 2N5060
Q08 A5J1-23 Bonus 9K 12 Red-Blu MCR-106
Q35 A5J1-3 Bonus 10K 45 Grn-Wht MCR-106
Q17 A5J1-11 Bonus 20K 65 Brn-Wht MCR-106
Q41 A5J3-20 Bonus 40K 13 Red-Blu MCR-106
Q46 A5J3-18 Bonus 60K 56 Wht-Brn 2N5060
Q09 A5J1-14 Bonus Multiplier 2X 67 Brn-Orn MCR-106
Q34 A5J1-2 Bonus Multiplier 3X 52 Wht-Blu MCR-106
Q48 A5J3-16 Bonus Multiplier 4X 25 Blu-Wht MCR-106
Q55 A5J3-9 Bonus Multiplier 5X 15 Red-Wht MCR-106
Q07 A5J1-27 Captive Orbs 1 53 Wht-Yel 2N5060
Q21 A5J1-12 Captive Orbs 2 61 Brn-Red 2N5060
Q39 A5J3-24 Captive Orbs 3 72 Orn-Blu 2N5060
Q53 A5J3-14 Captive Orbs 4 84 Blk-Grn 2N5060
Q04 A9J2-5 Chamber #1 (2 lamps) Bottom 60 Brn MCR-106
Q03 A9J2-3 Chamber #2 (2 lamps) 62 Brn-Blu MCR-106
Q10 A9J2-20 Chamber #3 (2 lamps) 95 Gry-Wht MCR-106
Q09 A9J2-17 Chamber #4 (2 lamps) Top 96 Gry-Brn MCR-106
Q01 A5J1-24 Chamber 10K 50 Wht MCR-106
Q24 A5J1-5 Chamber 20K 48 Grn-Blk MCR-106
Q42 A5J3-21 Chamber 30K 64 Brn-Grn MCR-106
Q56 A5J3-10 Chamber 40K 91 Gry-Red MCR-106
Q02 A5J1-25 Chamber 50K 75 Orn-Wht MCR-106
Q49 A5J3-17 Chamber Release 13 Red-Yel MCR-106
Q54 A5J3-11 Chamber Special 20 Blu MCR-106
Q57 A5J3-1 Collect Bonus Arrow 10 Red 2N5060
Q52 A5J3-13 Credit Indicator 35 Yel-Wht 2N5060
Q33 A5J2-11 Game Over (Back Box) 95 Gry-Wht MCR-106
Q14 A5J1-18 GI Flasher Board 58 Wht-Blk 2N5060
Q15 A5J2-23 High Score to Date (Back Box) 97 Gry-Orn MCR-106
Q60 A5J3-3 Left Out Rollover 81 Blk-Red 2N5060
Q37 A5J3-23 Left Return Rollover 98 Gry-Blk 2N5060
Q23 A5J2-8 Match (Back Box) 70 Orn MCR-106
Q58 A5J3-2 ORBS "O" Arrow 95 Gry-Wht 2N5060
Q20 A5J1-13 ORBS "R" Arrow 30 Yel 2N5060
Q25 A5J1-6 ORBS "B" Arrow 25 Blu-Wht 2N5060
Q04 A5J1-28 ORBS "S" Arrow 78 Orn-Blk 2N5060
Q18 A5J2-20 ORBS 50K 98 Gry-Blk 2N5060
Q05 A5J2-16 ORBS Special 34 Yel-Grn 2N5060
Q29 A5J1-1 Release ORB 41 Grn-Red 2N5060
Q30 A5J2-6 Reset 1-4 Arrow 85 Blk-Wht 2N5060
Q59 A5J3-4 Right Drop Target 10K Arrow 14 Red-Grn 2N5060
Q32 A5J3-27 Right Drop Target 20K Arrow 40 Grn 2N5060
Q26 A5J1-7 Right Drop Target 40K Arrow 34 Yel-Grn 2N5060
Q11 A5J1-16 Right Drop Target 80K Arrow 15 Red-Wht 2N5060
Q06 A5J2-14 Right Lane 2X 12 Red-Blu 2N5060
Q19 A5J2-15 Right Lane 3X 23 Blu-Yel 2N5060
Q31 A5J2-2 Right Lane 4X 20 Blu 2N5060
Q45 A5J2-1 Right Lane 5X 60 Brn 2N5060
Q36 A5J3-26 Right Lane Release ORBS 43 Grn-Yel 2N5060
Q10 A5J1-15 Right Out Rollover 13 Red-Yel MCR-106
Q22 A5J1-10 Right Return Rollover 23 Blu-Yel MCR-106
Q03 A5J2-21 Same Player Shoot Again 47 Grn-Orn MCR-106
Q02 A9J2-2 Slingshot Left 40 Grn MCR-106
Q05 A9J2-6 Slingshot Right 45 Grn-Wht MCR-106
Q43 A5J2-7 Spot 1-4 91 Gry-Red 2N5060
Q08 A9J2-12 Thumper Bumper Left 27 Blu-Orn MCR-106
Q11 A9J2-19 Thumper Bumper Right 82 Blk-Blu MCR-106
Q47 A5J2-10 Tilt (Back Box) 35 Yel-Wht MCR-106
Q40 A5J3-22 Tilt Warning 15 Red-Wht MCR-106
Q06 A9J2-7 Top Lane Left 54 Wht-Grn MCR-106
Q01 A9J2-1 Top Lane Middle 43 Grn-Yel MCR-106
Q12 A9J2-18 Top Lane Right 25 Blu-Wht MCR-106
Q07 A9J2-11 MCR-106

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Outhole Momentary 95 Gry-Wht A3J1-5 Q4 AN-26-1200
2 Knocker Momentary 85 Blk-Wht A3J2-5, J3-4 Q3 AR-26-1200
3 Inline Drop Target Reset Momentary 85 Blk-Wht A3J5-10 Q8 NO-26-1900
4 Right 4 Drop Target Reset Momentary 80 Blk A3J5-12 Q13 NO-26-1900
5 Left Thumper Bumper Momentary 78 Orn-Blk A3J5-11 Q14 AN-26-1200
6 Right Thumper Bumper Momentary 71 Orn-Red A3J5-9 Q9 AN-26-1200
7 Left Slingshot Momentary 74 Orn-Grn A3J5-15 Q10 AO-26-1200
8 Right Slingshot Momentary 67 Brn-Orn A3J5-13 Q12 AO-26-1200
9 ORBS Drop Target Reset Momentary 74 Orn-Grn A3J1-3, J2-4 Q2 NO-26-1900
10 Right Drop Target #1 (Top) Momentary 78 Orn-Blk A3J1-2, J2-9 Q1 CJ-31-2000
11 Right Drop Target #2 Momentary 71 Orn-Red A3J2-10 Q5 CJ-31-2000
12 Right Drop Target #3 Momentary 91 Gry-Red A3J2-11 Q6 CJ-31-2000
13 Right Drop Target #4 (bot.) Momentary 81 Blk-Red A3J2-12 Q7 CJ-31-2000
14 Ball Release Momentary 18 Red-Blk A3J2-6, J3-7, J5-8 Q16 AO-27-1300
15 Ball Kick to Playfield Momentary 83 Blk-Yel A3J5-14 Q11 AO-25-950
16 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
17 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
18 Magnet Continuous 91 Gry-Red A3J2-15, J3-9, J5-3 Q18 E-184-284
19 Continuous A3J5-7 Q17
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4 Strobe 5
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Orn (70) A4J2-3 Gry-Yel (93) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31) A4J2-7 Orn-Blu (72)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14) A4-J3-5 (not used) A4-J3-6 (not used) A4-J3-7 (not used) A4-J3-8 (not used)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Ball Trough #4 9 Coin Chute III (Right) 17 Ball Trough #1 25 Right 4-Drop Targets #4 (Bottom) 33 End of Trough 41 Inline Drop Target #1
Return I-1 A4J2-9 Brn-Yel (63) A4J3-10 Brn-Wht (65) 2 Ball Trough #5 10 Coin Chute I (Left) 18 Left Side Rollover Button (2) 26 Right 4-Drop Targets #3 34 10 Points Rebound (5) 42 Inline Drop Target #2
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Top Lane (Right) 11 Coin Chute II (Middle) 19 ORBS Right Lane Target 27 Right 4-Drop Targets #2 35 Not Used 43 Inline Drop Target #3
Return I-3 A4J2-11 Orn-Blk (78) A4J3-12 Blu-Red (21) 4 Top Lane (Middle) 12 Top Left R.O. Button, ORBS Back Targets, Target behind right T.B. 20 Inline Back Target 28 Right 4-Drop Targets #1 (Top) 36 Not Used 44 Inline Drop Target #4
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Top Lane (Left) 13 Not Used 21 Left & Right Flipper Button 29 Drop Target "S" 37 Left Slingshot 45 Right Outlane
Return I-5 A4J2-13 Wht-Brn (56) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Not Used 22 Reset 1-4 Targets Target 30 Drop Target "B" 38 Right Slingshot 46 Right Return Lane
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Not Used 15 Tilt (3) 23 Not Used 31 Drop Target "R" 39 Right Thumper Bumper 47 Left Return Lane
Return I-7 A4J2-15 Wht-Blu (52) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 Top Spot 1-4 Target 32 Drop Target "O" 40 Left Thumper Bumper 48 Left Outlane