Voltan

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1 Introduction

Project Date: January 18, 1978
Date Of Manufacture: February, 1979
Production: 365 units (confirmed)
Theme: Fantasy
Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (5), Spinning targets (2), Star rollover (1).

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 5x AS-2518-21
A2 Power Module: AS-2518-18
A3 Solenoid Driver Module: AS-2518-22
A4 Bally MPU Module: AS-2518-35
A5 Lamp Driver Module: AS-2518-23
A8 Sound Module: AS-2518-32

3 Charts

3.1 Lamp Chart

SCR conn. lamp description code wire color tr type
Q06 A5J2-14 1st Player Up 12 Red-Blu 2N5060
Q19 A5J2-15 2nd Player Up 32 Yel-Blu 2N5060
Q31 A5J2-2 3rd Player Up 20 Blu 2N5060
Q45 A5J2-1 4th Player Up 60 Brn 2N5060
Q56 A5J3-10 A, B, C, D, Special 91 Gry-Red MCR-106
Q20 A5J1-13 Arrow "C" Bottom 96 Gry-Brn 2N5060
Q24 A5J1-5 Arrow "C" Top 48 Grn-Blk MCR-106
Q58 A5J3-2 Arrow "D" Bottom 95 Gry-Wht 2N5060
Q01 A5J1-24 Arrow "D" Top 50 Wht MCR-106
Q16 A5J2-22 Ball-in-Play 62 Brn-Blu MCR-106
Q26 A5J1-7 Bonus 18K (Jumbo) 34 Yel-Grn 2N5060
Q32 A5J3-27 Bonus 36K (Super) 40 Grn 2N5060
Q46 A5J3-18 Bonus Multiplier 3X 56 Wht-Brn 2N5060
Q11 A5J1-16 Bonus Special 12 Red-Blu 2N5060
Q17 A5J1-11 Bottom Thumper Bumper 65 Brn-Wht MCR-106
Q05 A5J2-16 Can Play 1 34 Yel-Grn 2N5060
Q18 A5J2-20 Can Play 2 35 Yel-Wht 2N5060
Q30 A5J2-6 Can Play 3 85 Blk-Wht 2N5060
Q43 A5J2-7 Can Play 4 91 Gry-Red 2N5060
Q52 A5J3-13 Credit Indicator 13 Red-Yel 2N5060
Q22 A5J1-10 Extra Ball Center Target Arrow 32 Yel-Blu MCR-106
Q33 A5J2-11 Game Over 95 Gry-Wht MCR-106
Q15 A5J2-23 High Score to Date 97 Gry-Orn MCR-106
Q59 A5J3-4 Lanes Score 5K 14 Red-Grn 2N5060
Q23 A5J2-8 Match 93 Gry-Yel MCR-106
Q51 A5J3-15 Outlane Left 50K 53 Wht-Yel 2N5060
Q44 A5J3-19 Outlane Right 50K 67 Brn-Orn 2N5060
Q14 A5J1-18 Planet #1 Mercury 58 Wht-Blk 2N5060
Q29 A5J1-1 Planet #2 Venus 41 Grn-Red 2N5060
Q36 A5J3-26 Planet #3 Earth 38 Yel-Blk 2N5060
Q57 A5J3-1 Planet #4 Mars 10 Red 2N5060
Q12 A5J1-19 Planet #5 Jupiter 60 Brn 2N5060
Q27 A5J1-9 Planet #6 Saturn 52 Wht-Blu 2N5060
Q38 A5J3-25 Planet #7 Neptune 36 Yel-Brn 2N5060
Q50 A5J3-12 Planet #8 Uranus 21 Blu-Red 2N5060
Q13 A5J1-17 Planet #9 Pluto 57 Wht-Orn 2N5060
Q08 A5J1-23 Planet #1 Rollover 56 Wht-Brn MCR-106
Q48 A5J3-16 Planet #2 Target 25 Blu-Wht MCR-106
Q34 A5J1-2 Planet #3 Rollover 43 Grn-Yel MCR-106
Q35 A5J1-3 Planet #4 Rollover 45 Grn-Wht MCR-106
Q10 A5J1-15 Planet #5 Target 13 Red-Yel MCR-106
Q49 A5J3-17 Planet #6 Rollover 27 Blu-Orn MCR-106
Q09 A5J1-14 Planet #7 Rollover 54 Wht-Grn MCR-106
Q55 A5J3-9 Planet #8 Target 15 Red-Wht MCR-106
Q54 A5J3-11 Planet #9 Rollover 20 Blu MCR-106
Q03 A5J2-21 Same Player Shoot Again (Back Box) 47 Grn-Orn MCR-106
Q40 A5J3-22 Same Player Shoot Again (Playfield) 23 Blu-Yel MCR-106
Q60 A5J3-3 Spinner Left 81 Blk-Red 2N5060
Q37 A5J3-23 Spinner Right 98 Gry-Blk 2N5060
Q04 A5J1-28 Target "A" 78 Orn-Blk 2N5060
Q25 A5J1-6 Target "B" 25 Blu-Wht 2N5060
Q47 A5J2-10 Tilt 98 Gry-Blk MCR-106
Q02 A5J1-25 90 Gry MCR-106
Q07 A5J1-27 53 Wht-Yel 2N5060
Q28 A5J1-8 51 Wht-Red 2N5060
Q21 A5J1-12 61 Brn-Red 2N5060
Q42 A5J3-21 30 Yel MCR-106
Q41 A5J3-20 64 Brn-Grn MCR-106
Q39 A5J3-24 72 Orn-Blu 2N5060
Q53 A5J3-14 84 Blk-Grn 2N5060

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Outhole Kicker Momentary 95 Gry-Wht A3J1-5 Q4 AN-26-1200
2 Knocker Momentary 85 Blk-Wht A3J2-5, J3-4 Q3 AR-26-1200
3 Right Thumper Bumper Momentary 74 Orn-Grn A3J5-10 Q8 AN-26-1200
4 Left Thumper Bumper Momentary 75 Orn-Wht A3J5-12 Q13 AN-26-1200
5 Bottom Thumper Bumper Momentary 78 Orn-Blk A3J5-11 Q14 AN-26-1200
6 Left Slingshot Momentary 71 Orn-Red A3J5-9 Q9 AN-26-1200
7 Right Slingshot Momentary 85 Blk-Wht A3J5-15 Q10 AN-26-1200
8 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
9 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
10 Momentary 81 Blk-Red A3J1-2, J2-9 Q1
11 Momentary 81 Blk-Red A3J1-3, J2-4 Q2
12 Momentary 67 Brn-Orn A3J2-10 Q5
13 Momentary 74 Orn-Grn A3J2-11 Q6
14 Momentary 81 Blk-Red A3J2-12 Q7
15 Momentary 83 Blk-Yel A3J5-14 Q11
16 Momentary 80 Blk A3J5-13 Q12
17 Momentary 18 Red-Blk A3J5-8, J2-6, J3-7, Q16
18 Continuous 67 Brn-Orn A3J5-7 Q17
19 Continuous 81 Blk-Red A3J5-3, J2-15, J3-9 Q18
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4 Strobe 5
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Gry-Yel (93) A4J2-3 Wht-Blu (52) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31) A4J2-7 Orn-Blu (72)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14) A4-J3-5 (not used) A4-J3-6 (not used) A4-J3-7 (not used) A4-J3-8 (not used)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Not Used 9 Coin Chute III (Right) 17 Right Spinner 25 Planet #8 Target 33 Not Used 41 Not Used
Return I-1 A4J2-9 Wht-Brn (56) A4J3-10 Brn-Wht (65) 2 Not Used 10 Coin Chute I (Left) 18 Left Spinner 26 Planet #6 Rollover Lane 34 Right Outlane 42 Not Used
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Not Used 11 Coin Chute II (Middle) 19 Not Used 27 Planet #4 Rollover Lane 35 Left Outlane 43 Not Used
Return I-3 A4J2-11 Wht-Blk (58) A4J3-12 Blu-Red (21) 4 Not Used 12 Not Used 20 Top Rollover Button 28 Planet #2 Target 36 Right Slingshot 44 Not Used
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Not Used 13 Not Used 21 30 Points Rebounds (5) 29 Planet #9 Rollover Lane 37 Left Slingshot 45 Not Used
Return I-5 A4J2-13 Brn-Yel (63) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Not Used 22 Planet #5 Center Target 30 Planet #7 Rollover Lane 38 Bottom Thumper Bumper 46 Not Used
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Tilt (3) 15 Not Used 23 "B" Target 31 Planet #3 Rollover Lane 39 Left Thumper Bumper 47 Not Used
Return I-7 A4J2-15 Orn (70) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 "A" Target 32 Planet #1 Rollover Lane 40 Right Thumper Bumper 48 Not Used


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