Viking

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1 Introduction

Project Date: December 4, 1979
Date Of Manufacture: July, 1980
Production: 2,600 units (confirmed)
Theme: Historical
Notable Features: Flippers (2), Pop bumpers (4), Slingshots (2), Kick-out holes (2), Standup targets (2), 3-bank drop targets (1), 4-in-line drop targets (1), Spinning target (1), Star rollover (1). Bounce-back outlanes allow the player to nudge a draining ball back into play.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 5x AS-2518-21
A2 Power Module: AS-2518-18
A3 Solenoid Driver Module: AS-2518-22
A4 Bally MPU Module: AS-2518-35
A5 Lamp Driver Module: AS-2518-23
A8 Sound Module: AS-2518-51

3 Charts

3.1 Lamp Chart

SCR conn. lamp description code wire color tr type
Q05 A5J2-16 3-Bank Drop Target 2K 34 Yel-Grn 2N5060
Q18 A5J2-20 3-Bank Drop Target 4K 98 Gry-Blk 2N5060
Q30 A5J2-6 3-Bank Drop Target 6K 85 Blk-Wht 2N5060
Q43 A5J2-7 3-Bank Drop Target 8K 91 Gry-Red 2N5060
Q06 A5J2-14 3-Bank Drop Target 10K 12 Red-Blu 2N5060
Q19 A5J2-15 3-Bank Drop Target Multiplier 10X 23 Blu-Yel 2N5060
Q16 A5J2-22 Ball-in-Play (Back Box) 62 Brn-Blu MCR-106
Q14 A5J1-18 Bonus 1K 58 Wht-Blk 2N5060
Q29 A5J1-1 Bonus 2K 41 Grn-Red 2N5060
Q36 A5J3-26 Bonus 3K 43 Grn-Yel 2N5060
Q57 A5J3-1 Bonus 4K 10 Red 2N5060
Q12 A5J1-19 Bonus 5K 60 Brn 2N5060
Q27 A5J1-9 Bonus 6K 43 Grn-Yel 2N5060
Q38 A5J3-25 Bonus 7K 36 Yel-Brn 2N5060
Q50 A5J3-12 Bonus 8K 21 Blu-Red 2N5060
Q13 A5J1-17 Bonus 9K 57 Wht-Orn 2N5060
Q28 A5J1-8 Bonus 10K 51 Wht-Red 2N5060
Q44 A5J3-19 Bonus 20K 67 Brn-Orn 2N5060
Q51 A5J3-15 Bonus 40K 53 Wht-Yel 2N5060
Q08 A5J1-23 Bonus Multiplier 2X 12 Red-Blu MCR-106
Q35 A5J1-3 Bonus Multiplier 3X 45 Grn-Wht MCR-106
Q49 A5J3-17 Bonus Multiplier 4X 13 Red-Yel MCR-106
Q54 A5J3-11 Bonus Multiplier 5X 20 Blu MCR-106
Q52 A5J3-13 Credit Indicator 35 Yel-Wht 2N5060
Q41 A5J3-20 Extra Ball Arrow 64 Brn-Grn MCR-106
Q39 A5J3-24 Flipper Feed Lane Special Left 72 Orn-Blu 2N5060
Q21 A5J1-12 Flipper Feed Lane Special Right 61 Brn-Red 2N5060
Q33 A5J2-11 Game Over (Back Box) 95 Gry-Wht MCR-106
Q15 A5J2-23 High Score to Date (Back Box) 97 Gry-Orn MCR-106
Q04 A5J1-28 In-line Drop Targets 1K 78 Orn-Blk 2N5060
Q25 A5J1-6 In-line Drop Targets 2K 25 Blu-Wht 2N5060
Q20 A5J1-13 In-line Drop Targets 3K 96 Gry-Brn 2N5060
Q58 A5J3-2 In-line Drop Targets 4K 95 Gry-Wht 2N5060
Q01 A5J1-24 In-line Drop Targets 5K 50 Wht MCR-106
Q24 A5J1-5 In-line Drop Targets Special 48 Grn-Blk MCR-106
Q56 A5J3-10 In-line Target 50K 91 Gry-Red MCR-106
Q42 A5J3-21 Left Red Target 50K 30 Yel MCR-106
Q23 A5J2-8 Match (Back Box) 70 Orn MCR-106
Q53 A5J3-14 Outlane Left 25K 84 Blk-Grn 2N5060
Q07 A5J1-27 Outlane Right 25K 53 Wht-Yel 2N5060
Q02 A5J1-25 Right Lane Arrow 75 Orn-Wht MCR-106
Q45 A5J2-1 Rollover "A" 60 Brn 2N5060
Q31 A5J2-2 Rollover "B" 20 Blu 2N5060
Q03 A5J2-21 Same Player Shoot Again (Back Box) 47 Grn-Orn MCR-106
Q03 A5J1-26 Same Player Shoot Again (Playfield) 91 Gry-Red MCR-106
Q17 A5J1-11 Saucer Bonus & Center Arrow 65 Brn-Wht MCR-106
Q46 A5J3-18 Special Arrow 56 Wht-Brn 2N5060
Q09 A5J1-14 Spinner 1 (Bottom) 54 Wht-Grn MCR-106
Q34 A5J1-2 Spinner 2 52 Wht-Blu MCR-106
Q48 A5J3-16 Spinner 3 25 Blu-Wht MCR-106
Q55 A5J3-9 Spinner 4 15 Red-Wht MCR-106
Q10 A5J1-15 Spinner 5 13 Red-Yel MCR-106
Q22 A5J1-10 Spinner 6 23 Blu-Yel MCR-106
Q37 A5J3-23 Spinner 7 98 Gry-Blk 2N5060
Q60 A5J3-3 Spinner 8 81 Blk-Red 2N5060
Q11 A5J1-16 Spinner 9 90 Gry 2N5060
Q26 A5J1-7 Spinner 10 (Top) 34 Yel-Grn 2N5060
Q32 A5J3-27 Spinner 100 40 Grn 2N5060
Q59 A5J3-4 Spinner 1000 14 Red-Grn 2N5060
Q47 A5J2-10 Tilt (Back Box) 35 Yel-Wht MCR-106
Q40 A5J3-22 Top Saucer Special 23 Blu-Yel MCR-106

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Outhole Kicker Momentary 95 Gry-Wht A3J1-5 Q4 AN-26-1200
2 Knocker Momentary 85 Blk-Wht A3J2-5, J3-4 Q3 AR-26-1200
3 Saucer Kick Up Momentary 74 Orn-Grn A3J5-10 Q8 AO-30-3000
4 Saucer Kick Down Momentary 75 Orn-Wht A3J5-12 Q13 AO-29-2100
5 Left Slingshot Momentary 83 Blk-Yel A3J5-14 Q11 AO-26-1200
6 Right Slingshot Momentary 18 Red-Blk A3J5-8, J2-6, J3-7, Q16 AO-26-1200
7 In-line Drop Target Reset Momentary 81 Blk-Red A3J1-3, J2-4 Q2 AN-26-1200
8 3-Bank Drop Target Reset Momentary 91 Gry-Red A3J1-2, J2-9 Q1 NO-26-1900
9 Top Left Thumper Bumper Momentary 78 Orn-Blk A3J5-11 Q14 AN-26-1200
10 Top Right Thumper Bumper Momentary 71 Orn-Red A3J5-9 Q9 AN-26-1200
11 Left Side Thumper Bumper Momentary 85 Blk-Wht A3J5-15 Q10 AN-26-1200
12 Right Side Thumper Bumper Momentary 80 Blk A3J5-13 Q12 AN-26-1200
13 3-Bank Drop Target #1 (Top) Momentary 67 Brn-Orn A3J2-10 Q5 CJ-31-2000
14 3-Bank Drop Target #2 Momentary 74 Orn-Grn A3J2-11 Q6 CJ-31-2000
15 3-Bank Drop Target #3 (Bottom) Momentary 81 Blk-Red A3J2-12 Q7 CJ-31-2000
16 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
17 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
18 Top Saucer Continuous 81 Blk-Red A3J5-7 Q17 AO-27-1300
19 Continuous 80 Blk A3J5-3, J2-15, J3-9 Q18
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Gry-Yel (93) A4J2-3 Wht-Blu (52) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Inline Drop Target A (Top) 9 Coin Chute III (Right) 17 3-Bank Drop Target 3 (Bottom) 25 Red Side Target 33 3-Bank Drop Target Rebound
Return I-1 A4J2-9 Wht-Brn (56) A4J3-10 Brn-Wht (65) 2 Inline Drop Target B 10 Coin Chute I (Left) 18 3-Bank Drop Target 2 26 Right Outlane 34 Not Used
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Inline Drop Target C 11 Coin Chute II (Middle) 19 3-Bank Drop Target 1 (Top) 27 Right Flipper Feed Lane 35 Right Slingshot
Return I-3 A4J2-11 Wht-Blk (58) A4J3-12 Blu-Red (21) 4 Inline Drop Target D (Bottom) 12 Top "B" Rollover 20 Not Used 28 Left Flipper Feed Lane 36 Left Slingshot
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Inline Red Target 13 Top "A" Rollover 21 Not Used 29 Left Outlane 37 Right Side Thumper Bumper
Return I-5 A4J2-13 Brn-Yel (63) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Spinner 22 Not Used 30 Right Side Lane Rollover 38 Left Side Thumper Bumper
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Tilt (3) 15 Side Rollover Button 23 Not Used 31 Not Used 39 Top RIght Thumper Bumper
Return I-7 A4J2-15 Orn (70) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 Top Saucer 32 Up-Down Rollover 40 Top Left Thumper Bumper


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