Time Warp
Note: This page is a work in progress. Please help get it to a completed state by adding any useful information to it. |
Manufacturer | System | Year | Model | Produced |
---|---|---|---|---|
Williams | System 6 | Sep 1979 | 489 | 8.875 |
IPDB.org page for Time Warp
Notable Features: Five pop bumpers (unusual in a standard width game) / Drop targets: a 5-bank and a 3-bank / Banana Flippers
- The 'Banana' (or curved) Flippers were standard on many of these games. Some players like these flippers as a change of pace, perhaps feeling that like Jai-Alai racquets they allow the ball to travel at high velocities. Other players feel that the loss of control is unacceptable, for this reason many games owners remove the 'Banana Flippers' replace them with normal flipper bats. According to Barry Oursler, the games' designer, approximately the last 2000 of Time Warp's production came with normal flipper bats.
Disco Fever (System 4) is an earlier game that had Banana Flippers fitted from the factory for the entire run.
Time Warp Playing Tips and Rule Sheet
1 System 3-7 Specific Issues
See Williams_System_3_-_7#Problems_and_Fixes
2 Game-Specific Issues
Software Bug: If the outhole pulses twice during any ball (either from switch bouncing, or scoring zero on the playfield and getting the ball re-launched) the background sound (if set) will turn off until the next ball. There is a hacked rom in that fixes this issue, however it is not approved by Williams so it is not generally available.
There is also another issue with the background sound working, but then stopping after the first playfield switch hit. It is unknown the cause of this error, it is possibly an L1 software glitch (L2 is the latest official gamerom release).
Click on the links to learn about the more complex problems that this era of games faces.
Return to Williams_System_3_-_7#Games page.