Judge Dredd
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Manufacturer | System | Year | Model | Produced |
---|---|---|---|---|
Bally | WPC-DCS Sound | 1993 | 20020 | 6,990 |
Judge Dredd Playing Tips and Rule Sheet
Game-Specific Issues
Judge Dredd Crane and Planet
An elegant locking ring requires decent operation of two separate, motorized systems. Not only do they wear, the crane can get tied up between the
cabinet and playfield and get badly bent.
Tuning Judge Dredd for the Locking Ring Mod
Judge Dredd was initially intended to have balls locked / captured around the Dead World ring. By the time the game went to full production, this idea was abandoned, and Bally opted to go with virtual ball locks, except for the third ball. Now with games in the home environment, many have converted the Dead World to lock the balls as it was initially intended by the designer. The drawback is that the game must be optimally tuned for the modifcation to work properly. Information on prepping the game for the prototype set up can be viewed here. The locking ball kit can be purchased in different colors from Pinbits. Some kits offered by Pinbits include the proper version 1.0 rom code necessary to make the game lock the balls.
Misplaced Connector in Head
Judge Dredd has a single-pin connector used as a crimp to join two lamp matrix wires in the head. . The connector sits near the lamp matrix headers on the WPC power-driver board. It should be disconnected, but occasionally it gets put onto a spare pin. This will cause problems with the lamp matrix, specifically with the start and supergame buttons.
Deadworld Motor Issue
The gear shown at left in the Deadworld gear box fails fairly often. This manifests as no Deadworld movement, even though the motor is turning. A good description can be found here.
While "brazing" the gears together may work, "pinning" them together will roll pins as shown on the left is a more reliable solution. The gearbox pictured was repaired with two 1/8" roll pins. A drill press is needed to accomplish this repair.
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