Back to the Future
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Manufacturer | Year | Model | Produced |
---|---|---|---|
Data East | 1990 | 9 | 3,000 |
Back to the Future entry at ipdb.org
1 Solenoid Table
Sol. # | Function | Solenoid Type | Wire Color (Drive) | Connection (CPU) | Wire Color (Power) | Drive Transistor (CPU) | Drive Transistor (PPB-1) | Solenoid / Flashlamp Part # |
---|---|---|---|---|---|---|---|---|
1L | Flashers - Insert Flash | Switched | VIO-BRN | CN11-1 | BRN | Q46 | -- | 89 (1), 906 (2) |
1R | Outhole | Switched | BLK-BRN | CN11-1 | ORG | Q46 | -- | 23-840 |
2L | Flashers - Flash 1 | Switched | VIO-RED | CN11-3 | BRN | Q45 | -- | 89 (2), 906 (2) |
2R | Trough Eject | Switched | BLK-RED | CN11-3 | ORG | Q45 | -- | 23-840 |
3L | Flashers - Flash 2 | Switched | VIO-ORG | CN11-4 | BRN | Q44 | -- | 906 (4) |
3R | Shooter Lane Kicker | Switched | BLK-ORG | CN11-4 | YEL-VIO | Q44 | Q4 | 24-900 |
4L | Flashers - Flash 3 | Switched | VIO-YEL | CN11-5 | BRN | Q43 | -- | 89 (2), 906 (1) |
4R | Top Center Eject | Switched | BLK-YEL | CN11-5 | ORG | Q43 | -- | 27-1300 |
5L | Flash 4 | Switched | VIO-GRN | CN11-6 | BRN | Q42 | -- | 89 (2), 906 (1) |
5R | Left Drop Target Bank Reset | Switched | BLK-GRN | CN11-6 | ORG | Q42 | -- | 23-800 |
6L | Flash 5 | Switched | VIO-BLU | CN11-7 | BRN | Q41 | -- | 89 (2), 906 (1) |
6R | Right Drop Target Bank Reset | Switched | BLK-BLU | CN11-7 | ORG | Q41 | -- | 23-800 |
7L | Flash 6 | Switched | VIO-BLK | CN11-8 | BRN | Q40 | -- | 89 (2), 906 (1) |
7R | Not Used | Switched | BLK-VIO | CN11-8 | ORG | Q40 | -- | -- |
8L | Flash 7 | Switched | VIO-GRY | CN11-9 | BRN | Q39 | -- | 89 (2), 906 (1) |
8R | Not Used | Switched | BLK-GRY | CN11-9 | YEL-VIO | Q39 | -- | -- |
9 | Flash 8 | Controlled | BRN-BLK | CN12-1 | RED | Q30 | -- | 89 (2), 906 (2) |
10 | L/R Coil Select Relay | Controlled | BLK-RED | CN12-2 | RED-WHT | Q29 | -- | P/O PPB Board |
11 | GI Relay | Controlled | BRN-ORG | CN12-4 | RED | Q28 | -- | P/O PS Board |
12 | Flash 9 | Controlled | BRN-YEL | CN12-5 | RED | Q27 | -- | 89 (3), 906 (1) |
13 | Flash 10 | Controlled | BRN-GRN | CN12-6 | RED | Q26 | -- | 89 (2), 906 (1) |
14 | Right Eject | Controlled | BRN-BLU | CN12-7 | RED | Q25 | -- | 27-1300 |
15 | Ramp Motor Relay | Controlled | BRN-VIO | CN12-8 | RED | Q24 | -- | -- |
16 | Super VUK | Controlled | BRN-GRY | CN12-9 | VIO-YEL | Q23 | Q5 | 23-800 |
17 | Right Turbo Bumper | Special #1 | BLU-ORN | CN19-3 | RED | Q8 | -- | 23-800 |
18 | Center Turbo Bumper | Special #2 | BLU-RED | CN19-4 | RED | Q9 | -- | 23-800 |
19 | Left Slingshot | Special #3 | BLU-YEL | CN19-6 | RED | Q10 | -- | 23-800 |
20 | Left Turbo Bumper | Special #4 | BLU-BRN | CN19-7 | RED | Q11 | -- | 23-800 |
21 | Right Slingshot | Special #5 | BLU-GRN | CN19-8 | RED | Q12 | -- | 23-800 |
22 | Not Used | Special #6 | BLU-BLK | CN19-9 | RED | Q13 | -- | -- |
Please note that there is conflicting info regarding the Laser Kick. One section of the manual states that it is solenoid 5R, while another section suggests it is solenoid 16. Solenoid 16 seems to be the more logical choice. The above chart is only as accurate as the Back to the Future manual.
2 Game-Specific Issues
No game specific issues yet.