Gameplan Repair
Note: This page is a work in progress. Please help get it to a completed state by adding any useful information to it. |
For history of Gameplan see Gameplan.
1 Introduction
GamePlan made pinball machines from 1978-1985. Their first pinball machines were cocktail size. The first full-size pinball machine was SharpShooter designed in 1979 by Roger Sharpe. The last pinball machine produced by GamePlan was called the Loch Ness Monster and only one was produced. The machine still does exist today in a private collection. GamePlan also made one widebody pinball machine called Global Warfare, which was designed by Roger Sharpe as well. The artwork was created by John Trudeau. Only ten Global Warfare machines were produced. Roger didn't realize that this design had ever been put into production until being presented with one during pinball expo.
2 Games
- Agents 777
- Andromeda
- Attila the Hun
- Black Velvet (cocktail)
- Camel Lights (cocktail)
- Captain Hook
- Challenger
- Chuck-A-Luck (cocktail factory conversion of Real)
- Cyclopes
- Family Fun (cocktail)
- Foxy Lady (cocktail)
- Global Warfare (widebody)
- Lady Sharpshooter (cocktail)
- Loch Ness Monster (prototype)
- Mike Bossy the Scoring Machine (never produced)
- Old Coney Island!
- Pinball Lizard
- Real (cocktail)
- Rio (cocktail)
- Sharp Shooter II
- Sharpshooter
- Star Trip (cocktail)
- Super Nova
- Vegas (cocktail)
3 Technical Info
GamePlan utilized the Z80 microprocessor as their CPU of choice for all of their games. The early cocktail pins used the MPU-1 board, and the full-size machines used the MPU-2 board. The only difference is the amount of RAM. GamePlan used individual driver boards for the solenoids (the SDU-1 board) and lamps (LDU-1 and LDU-2 boards). The displays on all GamePlan machines are LED displays and hold up quite well because of this. The sound system did change frequently, starting out with Chime units in the early cocktails, to solid state "hard-wired" sound boards, to sound boards that were designed using the Motorola 6802 processor (MSU-1, MSU-2).
3.1 Switch Matrix
4 Problems and Solutions
With GamePlan using individual boards for everything, interconnects tend to be a culprit for many problems. Before you do anything, you should first unplug all boards, and check the voltages on the power supply.
4.1 Power Problems
First and foremost, replace the big capacitor! This fix a lot of issues with GamePlan pins. The actual capacitor value in this PSU-1 power supply varies, as some machines were shipped with the 25v 11,000 capacitor (typically the silver color) and some were shipped with a 15,000 25v capacitor (typically a blue color). Make note of the polarization of the capacitor, cut off the screw mounts (or desolder them), and replace the capacitor with either another screw mount or through-hole design. If through-hole, just use some hookup wire to jumper the capacitor to the circuit board.
4.2 MPU boot issues
4.2.1 Relocating the battery from the MPU board
4.2.2 Repairing Alkaline Corrosion
The #1 problem found on gameplan machines is the 3.6v NiCad battery mounted to the MPU board exploding, causing acid damage to the traces around. Early GamePlan pinball machines (SharpShooter, ConeyIsland, SuperNova) mounted the board vertically which the battery fluid would damage mostly the reset circuitry. For the rest of the games that have the board mounted horizontally (Attila, 777, Lizard, Global Warfare, Cyclopes, etc.), the damage tends to be worse, as the traces and sockets for the roms, cpu, and ctc are damaged. If you have an acid damaged board, it is possible to recover it, but it takes lots of time and patience. The best place to check out the procedure is John Robertson's page Battery Leakage Repair
4.2.3 Connecting a logic probe to the MPU
4.2.4 Using a PC Power Supply For Bench Testing
4.2.5 Aftermarket replacement boards
Jim Francesangeli Echo Lake Pinball Service & Sales 925 Marwin Dr. Hinckley, Ohio 44233 tel: 330-278-2228
4.3 Game resets
4.4 Solenoid problems
Coil information (all are 24 VDC):
21-50001B used for single drop target and pop bumpers (a Gottlieb A-5194 is a close substitute). This coil uses sleeve # 03-40008N (same as Williams # 03-7066-2).
21-50002B used for flippers (a Gottlieb A-17875 should work as a substitute). This coil uses sleeve # 03-40008N (same as Williams # 03-7066-2).
21-50003B used for knocker and slingshot kickers (a Gottlieb A-19300 is a close substitute). This coil uses sleeve # 03-40008N (same as Williams # 03-7066-2) when used for slingshots. When used for knockers use sleeve # 03-40012N (same as Williams # 03-7066-4).
21-50004B used for chimes (a Gottlieb A-26450 is a close substitute). This coil uses sleeve # 03-40027N (same as Williams # 03-7067).
21-50005B used for ball return outhole (a Gottlieb A-16570 is a close substitute). This coil uses sleeve # 03-40008N (same as Williams # 03-7066-2).
21-50006B used for ball return outhole (a Gottlieb A-17876 is a close substitute). This coil uses sleeve # 03-40008N (same as Williams # 03-7066-2).
21-50007B used for large drop target bank reset (no substitutes available). This coil uses sleeve # 03-40038A (no substitutes available).
21-50008B used for flippers (a Gottlieb A-24161 should work as a substitute). This coil uses sleeve # 03-40008N (same as Williams # 03-7066-2).
21-50009B used for large drop target bank reset (no substitutes available). This coil uses sleeve # 03-40038A (no substitutes available).
4.5 Lamp problems
4.6 Switch problems
4.7 Display problems
4.8 Sound problems
4.9 Flipper problems
4.10 Pop bumper problems
5 Repair Logs
Did you do a repair? Log it here as a possible solution for others.