Baby Pac-Man
Note: This page is a work in progress. Please help get it to a completed state by adding any useful information to it. |
1 Introduction
2 Technical Info
2.1 System Overview
3 Problems and Fixes
3.1 Connectors
The IDC connectors in this machine are a weak link. They were a cost-cutting measure when these machines were originally built, and as a result, often fail and need to be re-pinned because either the wire pops out of the pin in the connector, or the connector pin gets too loose and can't make contact with the header pins. This can be a source of many problems. It can sometimes appear as a consistent discontinuity issue, an intermittent issue as the machine moves/vibrates, or as heat causes things to expand and possibly loose contact. It is a good idea to replace any problematic IDC connectors with molex KK-series connectors. Some individuals recommend only replacing the connectors with problems to save some time, while others recommend just replacing them all at once in order to avoid potential future issues with the IDC connectors.
The connectors can be purchased from Great Plains Electronics and Big Daddy Enterprises. The 0.100" 25-pin and 28-pin connectors have been discontinued, so they may be difficult to obtain. If necessary, two smaller connectors can be used side-by-side in place of the larger 25 or 28-pin connectors.
When re-pinning the connectors, note that there are a few pins that have two wires connected to a single pin on the MPU board's J2 connector and the Vidiot board's J8 connector. The wiring for all the connector pins can be found on page 38 in the manual on the diagram labeled "Wiring Diagram Video-Pin Cabinet".
Baby Pacman uses both 0.100" header pins and 0.156" header pins. Here is a list of all the connectors found on the circuit boards:
Board | Connector | Pins | Pin Size |
---|---|---|---|
MPU | J1 | 28 | 0.100" |
MPU | J2 | 15 | 0.100" |
MPU | J3 | 16 | 0.100" |
MPU | J4 | 19 | 0.100" |
Driver | J1 | 15 | 0.100" |
Driver | J2 | 12 | 0.100" |
Driver | J3 | 15 | 0.100" |
Driver | J4 | 10 | 0.156" |
Driver | J5 | 6 | 0.156" |
Driver | J6 | 12 | 0.156" |
Driver | J7 | 6 | 0.156" |
Driver | J8 | 25 | 0.100" |
Driver | J9 | 10 | 0.100" |
Driver | J10 | 6 | 0.156" |
Driver | J11 | 6 | 0.156" |
Vidiot | J1 | 28 | 0.100" |
Vidiot | J2 | 20 | 0.100" |
Vidiot | J3 | 12 | 0.156" |
Vidiot | J4 | 12 | 0.156" |
Vidiot | J5 | 2 | 0.156" |
3.2 Monitor
3.3 Vidiot Board
3.4 Game Does Not Eject Ball on Button Press in Pinball Mode
The right flipper is responsible for ejecting the ball during pinball mode. If the button is not working correctly or if the player does not press it, the ball ejects automatically after a few seconds. If the player presses the right flipper button and nothing happens, that may indicate that there is something wired incorrectly or that the diode is missing on the right flipper coil lugs. The right flipper is different from the left flipper since it is responsible for responding to the player to eject the ball in pinball mode.
3.5 Game Randomly Exits Pinball Mode
There is a known issue where the game will appear to exit pinball mode at random (before the ball drains or lands in a saucer) and re-enters video game mode. That may indicate that the diode is reversed on the right flipper coil lugs. The right flipper is different from the left flipper since it is responsible for responding to the player to eject the ball in pinball mode.
Also see the Pinside discussion thread on this issue.
4 Paperwork
Manuals, schematics, coin cards...
5 Rubber Rings
Rubber Ring Sizes goes here
6 Photos
Teardown photos go here
7 References
8 Repair Logs
Did you do a repair? Log it here as a possible solution for others.