Data East/Sega
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1 Introduction
Put system info here
2 Games
For an extensive list of games produced by Data East and Sega, see the List of Data East Games.
The following table lists regular production games based on their circuit board (PCB) and system generations.
Game List and Board Version | |||||||
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Game | CPU | Power Supply | PPB | Display | Sound | Flipper | Notes |
Laser War (3/87) | 520-5003-01 or 520-5003-02 |
520-5000-00 | 520-5015-00 | No PCB 3 lug coil and EOS switch |
Displays: Two 7 digit A/N, two 7 digit numeric, one 4 digit numeric | ||
Secret Service (2/88) | 520-5003-02 | 520-5000-00 | 520-5015-00 | No PCB 3 lug coil and EOS switch |
Four 7 digit A/N displays | ||
Torpedo Alley (8/88) | 520-5003-02 | 520-5000-00 | 520-5021-00 | No PCB 3 lug coil and EOS switch |
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Time Machine (11/88) | 520-5003-02 | 520-5000-00 | 520-5021-00 | No PCB 3 lug coil and EOS switch |
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Playboy 35th Anniversary (5/89) |
520-5003-02 | 520-5000-00 | 520-5021-00 | ||||
ABC Monday Night Football (9/89) |
520-5003-02 | 520-5000-00 | 520-5021-00 | ||||
Robocop (01/90) | 520-5003-02 | 520-5000-00 | 520-5021-00 | ||||
Phantom of the Opera (4/90) | 520-5003-02 | 520-5000-00 | 520-5021-00 | ||||
Back to the Future (6/90) | 520-5003-03 | 520-5000-00 | 520-5021-00 | ||||
The Simpsons (10/90) | 520-5003-03 | 520-5000-00 | 520-5021-02 | 2x 16 digit A/N 520-5030-00 |
520-5002-03-12 | 520-5033-00 | |
Checkpoint (2/91) | 520-5003-03 | 520-5047-00 | 520-5021-00 | 128x16 DMD 520-5042-00 |
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Teenage Mutant Ninja Turtles (6/91) |
520-5003-03 | 520-5047-00 | 520-5021-00 | 128x16 DMD 520-5042-00 |
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Batman (8/91) | 520-5003-03 | 520-5047-00 | 520-5021-00 | 128x16 DMD 520-5042-00 |
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Star Trek (9/91) | 520-5003-03 | 520-5047-00 | 520-5021-00 | 128x16 DMD 520-5042-00 |
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Hook (5/92) | 520-5003-03 | 520-5047-00 | 520-5021-00 | 128x16 DMD 520-5042-00 |
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Lethal Weapon 3 (8/92) | 520-5003-03 | 520-5047-01 | 520-5021-00 | 128x32 DMD 520-5052-00 |
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Star Wars (12/92) | 520-5003-03 | 520-5047-01 | 520-5021-00 | 128x32 DMD 520-5052-00 |
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Rocky & Bullwinkle (2/93) | 520-5003-03 | 520-5047-01 | 520-5021-00 | 128x32 DMD 520-5052-00 |
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Jurassic Park (6/93) | 520-5003-03* | 520-5047-02 | 520-5021-05 | 128x32 DMD 520-5052-00 |
520-5050-02 | 520-5033-02 | Motor Control board mounted under playfield |
Last Action Hero (10/93) | 520-5003-03* | 520-5047-02 | 128x32 DMD 520-5052-00 |
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Tales from the Crypt (12/93) | 520-5003-03* | 520-5047-02 | 128x32 DMD 520-5052-00 |
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The Who's Tommy (1/94) | 520-5003-03* | 520-5047-02 | 128x32 DMD 520-5052-00 |
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WWF Royal Rumble (5/94) | 520-5003-03* | 520-5047-02 | 128x32 DMD 520-5052-00 |
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Guns N' Roses (7/94) | 520-5003-03* | 520-5047-02 | 128x32 DMD 520-5052-00 |
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Maverick (10/94) | 520-5003-03* | 520-5047-03 | 192x64 DMD 520-5075-00 |
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Mary Shelly's Frankenstein (1/95) |
520-5003-03* | 520-5047-03 | 192x64 DMD 520-5075-00 |
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Baywatch (2/95) | 520-5003-03* | 520-5047-03 | 192x64 DMD 520-5075-00 |
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Batman Forever (7/95) | 520-5003-03* | 520-5047-03 | 192x64 DMD 520-5075-00 |
* Extra pins at CN3 for printer. See the CPU section for more information.
3 Technical Info
Data East used several different board generations. It is important to be able to identify the different versions when performing diagnosis and testing.
3.1 CPU
- 520-5003-01
- 520-5003-02
- 520-5003-03
3.2 Power Supply
- 520-5000-00
- 520-5047-00
- 520-5047-01
- 520-5047-02
- 520-5047-03
3.3 Display Board
- 520-500x-00 Master Display
- Slave Boards
- 520-5004-00
- 520-5005-00
- 520-5006-00
- 520-5007-00
- 520-5014-01
- 520-5030-00
- 520-5042-00
Used for the 128x16 line dot matrix displays on games Checkpoint through Hook.
- 520-5052-00
Used for the "standard" sized 128x32 line dot matrix displays on games Lethal Weapon 3 through Guns N' Roses.
- 520-5075-00
Used on the large 192x64 dot matrix displays on games Maverick through Batman Forever.
3.4 Sound Board
- 520-5002-0x series
- 520-5002-00
- 520-5002-02
- 520-5002-03
- 520-5050-0x series
- 520-5050-01
- 520-5050-02
- 520-5050-00
- 520-5050-03
- 520-5077-00
This board is similar to the 520-5050-0x series. It was redesigned to allow up to four 27040 EPROMs for voices and sound effects. It has a different pre-amplifier design than the 5050 series, but uses the same MB3730A power amplifiers.
- 520-5126-02
This board is very similar to the 520-5077-00 design. The power amplifier section was redesigned. It is reported that it is interchangeable with the 520-5077-00.
3.5 Playfield Power Board
- 50v coil board
- 520-5015-00
- 520-5021-00
- 520-5021-05
3.6 Flipper Board
- 520-5033-0x series
- 520-5033-00
- 520-5033-03
- 520-5070-00
- 520-5076-00
- 520-5080-00
4 Problems and Fixes
4.1 Fuse Clips
Data East used fuse clips on circuit boards as opposed to fuse holders. These clips are prone to cracking and causing intermittent connections. These clips cannot be repaired and should be replaced when cracked. The clips do have a correct orientation, when installing them make sure the "tabs" on the portion that grasps the fuse is oriented outwards.
Fuse clips are located on the Power supply, Playfield Power Board, and Solid State Flipper Board.
4.2 Power Driver Issues
Quickly test the TIP102/TIP122 transistors (Q8-Q13, Q23-Q30, Q39-Q46, Q72-Q79) on the MPU:
- Turn the game OFF
- Set your DMM to Ohms/Continuity buzz
- Attach the black lead to one of the metal grounding straps (crocodile clips are helpful here), there should be one in the backbox you can use
- Touch the red lead to the metal tabs of the TIP122/TIP102's
- Any that read 0 Ohms (ie are shorted) are bad and will need replacing.
You may also need to replace the predriver transistor (2n4401) that the bad transistor is connected to. It is also wise to check the wiring and the coil before powering back on, otherwise you may blow the transistor you just replaced.
4.3 PPB Board Issues
Common issues include:
- Burnt GI connector
- Dead TIP36C
4.4 Flipper board Issues
The TY-FFASI board located in the bottom of cabinet is prone to a few failures. It's a fairly simple circuit so fixing it is normally quite easy. It supplies 50v to the flipper for 40ms then switches to a holding voltage of 8v, so it doesn't burn the coil out. You should see a red LED flash when the flipper buttons are pressed.
To test the flipper board:
- Remove the board from the cabinet (it's much easier to work on)
- Check all the fuses on the board, 4 in total (2 power, 2 hold)
- Check all transistors using a DMM
- Check tracks for continuity and corrosion
- Replace board back into cabinet and power on game
- Enter Diagnostics (so power is sent to the flippers)
- Check voltage at coil lugs (Should be ~50v DMM set to DC, black lead on GND, red led on banded side)
- Press flipper button and check hold voltage (should be 8v)
- Check power/hold voltage on flipper board (black lead on GND, DMM set to DC, red probe on CN2-6&7 8v hold, CN2-8&9 power)
If you have no power voltage on CN2-8 and CN2-9, check the PPB board J7-1 and J7-5.
If you have no hold voltage on CN2-6 of the flipper board, check the Power Supply board CN1-10 and CN1-11. If you have no hold voltage on the coil lugs, check the hold fuses on the TY-FFASI board.
From Jurassic Park onwards, an EOS switch was added back into the design. If the hold voltage is broken and the EOS is badly adjusted, you may experience 'machine gun flippers'.
4.5 MPU Issues
Data East CPU Board LED Flash Sequence
Much like the Williams System 11 CPU, the Data East CPU performs a basic diagnostics procedure and produces a series of LED flashes to indicate potential boot issues. The CPU automatically tests the PIAs, RAM and EPROMs at each boot.
With all tests passed, the LEDs illuminate in the following sequence at power-on:
- The PIA and +5V LEDs illuminate immediately
- Approximately 1/2-second later the PIA led is turned off and the Blanking LED illuminates
- +5V and Blanking LEDs are illuminated until the game is turned off.
- If a failure is detected on major board components, the PIA LED will display a flash code:
PIA LED Flash Sequence | |||||||
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PIA LED | Suspect Component | ||||||
Stays On | One of the 6821 PIAs | ||||||
Flashes 1 Time | 6064 RAM at location D5 | ||||||
Flashes 2 Times | EPROM at location B5 | ||||||
Flashes 3 Times | EPROM at location C5 |
4.6 Power Supply Issues
- If you have a low +5v, you'll experience game resets, especially when pressing the flippers during multiball. A 'shotgun' repair would be to replace the bridge rectifier (DB1, CM3501), C2 (100uf 25v), C1 (1000uf 25v) and TR5 (2N6057) on the power supply board.
4.6.1 PSU 520-5047-01
4.6.1.1 No +68v at the DMD display
Assuming it's not the transfomer, connectors or fuses then you should be able to measure a +DC high voltage at the banded side of D5 with respect to GND. If no voltage there, suspect fuses and then test D5 on the diode setting and replace D5 with a 1n4004 diode. You should now have a HV +DC reading at the banded side of D5. Test for +68v output. Also test, and if needed replace D7 with a 1n4004 diode at the same time for good measure. Same procedure although it rectifies the a -DC high voltage.
- Warning: Be careful not to touch anything when working on live HV circuits.
Circuit for +68 voltage is comprised of components under CN6 of the Power Board (PSU) The +68v circuit is:
MJE340 transistor TR3 MPSA92 transistor TR1 1n4760b 68v zener diode D9 1n5228 3.9v zener diode D6 1n4004 diode at D5 R8 47K @ 1W R11 330K @ 0.5W R12 1.5K @0.5W R15 500 ohm @ 10W
Check values of the above resistors. Any out of spec. (or showing open) will need to be replaced first. Test DMD again. Then replace the 1N4760 68v and 1N5228 3.9v zener diodes and test DMD again. Then work through the transistors, replacing TR1 then TR3 test the DMD. Capacitor C10 is important, if you can't test it then replace it. Especially if it looks to bulge at ends. C10 and C11 are both 100uF @ 200v. You should be able to use 150uF at a higher voltage for these, so 150uF @250v is fine.
- Observe the polarity of the capacitors you remove and mark with a Sharpie if not already indicated on PCB mask. This is very important for Electrolytic capacitors which have a polarity!
D5 / C10 are for the +68v DC to the DMD Display. D7 / C11 are for the -98v and -110v DC to the DMD Display.
4.7 Display Driver Board
HV for the DMD displays is on the PSU board.
4.7.1 Two 27020 EPROMs vs. single 27040 EPROM
Some games such as Lethal Weapon 3 and Star Wars sometimes used two 27020 EPROMs at locations U12 and U14. If one ROM is used, R11 should be open (nothing installed). If two ROMs are used, R11 should be jumpered.
5 Game Specific Problems and Fixes
5.1 Lethal Weapon 3
- The right flipper button spring can bend out and touch the legs of the shooter coil, causing all manner of strange behaviour.
6 Repair Logs
Did you do a repair? Log it here as a possible solution for others.