Special Force

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1 Charts

1.1 Lamp Chart

SCR connector lamp description code wire color phase thyristor type
Q45 J10-10 Bomb "B" (first) 28 Blu-Blk A 2N5060
Q60 J10-13 Bomb "O" 36 Yel-Brn A 2N5060
Q29 J11-8 Bomb "M" 64 Brn-Grn A 2N5060
Q46 J11-16 Bomb "B" (last) 78 Orn-Blk A 2N5060
Q31 J11-13/J12-13 Bomb Load "1" 73 Orn-Yel B 2N5060
Q48 J11-10/J12-7 Bomb Load "2" 68 Brn-Blk B 2N5060
Q63 J11-3/J12-2 Bomb Load "3" 59 Wht-Gry B 2N5060
Q57 J10-18 Bombs 1 43 Grn-Yel A 2N5060
Q26 J10-4 Bombs 2 15 Red-Wht A 2N5060
Q43 J10-11 Bombs 4 31 Yel-Red A 2N5060
Q58 J10-19 Bombs 8 45 Grn-Wht A 2N5060
Q23 J10-1 Bonus 1 12 Red-Blu B 2N5060
Q70 J10-7 Bonus 2 24 Blu-Grn B 2N5060
Q55 J10-16 Bonus 4 38 Yel-Blk B 2N5060
Q24 J10-2 Bonus 8 13 Red-Yel B 2N5060
Q41 J10-8 Bonus 16 25 Blu-Wht B 2N5060
Q56 J10-17 Bonus 32 41 Grn-Red B 2N5060
Q61 J11-6/J12-10 Bonus 2X 62 Brn-Blu A 2N5060
Q30 J11-12/J12-14 Bonus 3X 72 Orn-Blu A 2N5060
Q47 J11-11/J12-6 Bonus 4X 71 Orn-Red A 2N5060
Q62 J11-4/J12-1 Bonus 5X 61 Brn-Red A 2N5060
Q42 J10-9 Bonus X 26 Blu-Brn B 2N5060
Q53 J13-12 Bumper Left 96 Gry-Brn A MCR-106
Q37 J13-4 Bumper Middle 85 Blk-Wht A 2N5060
Q68 J13-10 Bumper Right 94 Gry-Grn A MCR-106
Q54 J13-11 Collect Bonus 95 Gry-Wht A 2N5060
Q32 J11-14/J12-12 Escape 74 Orn-Grn B 2N5060
Q25 J10-3 Expander Board 14 Red-Grn A 2N5060
Q25 J10-3 Expander Board 14 Red-Grn B 2N5060
Q33 J11-15/J12-11 Extra Ball lamp 75 Orn-Wht A 2N5060
Q65 J11-1/J12-4 Fire Bottom Left 48 Grn-Blk A MCR-106
Q31 J11-13/J12-13 Fire Bottom Right 73 Orn-Yel A 2N5060
Q36 J13-3 Fire Top Left 84 Blk-Grn A MCR-106
Q50 J11-7/J12-9 Fire Top Right 63 Brn-Yel A 2N5060
Q65 J11-1/J12-4 G.I. #1 48 Grn-Blk B MCR-106
Q34 J12-17/J13-1 G.I. #2 81 Blk-Red B MCR-106
Q51 J12-15/J13-8 G.I. #3 93 Gry-Yel B MCR-106
Q66 J12-16/J13-6 G.I. #4 87 Blk-Orn B MCR-106
Q35 J13-2 G.I. #5 83 Blk-Yel B MCR-106
Q52 J13-13 G.I. #6 97 Gry-Orn B MCR-106
Q67 J13-5 G.I. #7 86 Blk-Brn B MCR-106
Q36 J13-3 G.I. #8 84 Blk-Grn B MCR-106
Q53 J13-12 G.I. #9 96 Gry-Brn B MCR-106
Q68 J13-10 G.I. #10 94 Gry-Grn B MCR-106
Q37 J13-4 G.I. #11 85 Blk-Wht B 2N5060
Q54 J13-11 G.I. #12 95 Gry-Wht B 2N5060
Q56 J10-17 Hostage Left 41 Grn-Red A 2N5060
Q41 J10-8 Hostage Right 25 Blu-Wht A 2N5060
Q34 J12-17/J13-1 L1 81 Blk-Red A MCR-106
Q51 J12-15/J13-8 L2 93 Gry-Yel A MCR-106
Q66 J12-16/J13-6 L3 87 Blk-Orn A MCR-106
Q35 J13-2 L4 83 Blk-Yel A MCR-106
Q52 J13-13 L5 97 Gry-Orn A MCR-106
Q67 J13-5 L6 86 Blk-Brn A MCR-106
Q44 J10-12 Left Bonus X 32 Yel-Blu B 2N5060
Q59 J10-14 Left Extra Ball 37 Yel-Orn B 2N5060
Q28 J10-6 Left Release Hostage 21 Blu-Red B 2N5060
Q49 J11-9/J12-8 Load Bomb 67 Brn-Orn B 2N5060
Q48 J11-10/J12-7 R1 68 Brn-Blk A 2N5060
Q63 J11-3/J12-2 R2 59 Wht-Gry A 2N5060
Q32 J11-14/J12-12 R3 74 Orn-Grn A 2N5060
Q49 J11-9/J12-8 R4 67 Brn-Orn A 2N5060
Q27 J10-5 Release Hostage 18 Red-Blk B 2N5060
Q57 J10-18 Road 10,000 43 Grn-Yel B 2N5060
Q26 J10-4 Road 20,000 15 Red-Wht B 2N5060
Q43 J10-11 Road 40,000 31 Yel-Red B 2N5060
Q45 J10-10 Rocket "R" 28 Blu-Blk B 2N5060
Q60 J10-13 Rocket "O" 36 Yel-Brn B 2N5060
Q29 J11-8 Rocket "C" 64 Brn-Grn B 2N5060
Q46 J11-16 Rocket "K" 78 Orn-Blk B 2N5060
Q61 J11-6/J12-10 Rocket "E" 62 Brn-Blu B 2N5060
Q30 J11-12/J12-14 Rocket "T" 72 Orn-Blu B 2N5060
Q27 J10-5 Rockets 1 18 Red-Blk A 2N5060
Q44 J10-12 Rockets 2 32 Yel-Blu A 2N5060
Q59 J10-14 Rockets 4 37 Yel-Orn A 2N5060
Q28 J10-6 Rockets 8 21 Blu-Red A 2N5060
Q69 J13-7 Set Explosives 91 Gry-Red A 2N5060
Q42 J10-9 Shoot Again 26 Blu-Brn A 2N5060
Q33 J11-15/J12-11 Special Left 75 Orn-Wht B 2N5060
Q50 J11-7/J12-9 Special Right 63 Brn-Yel B 2N5060
Q23 J10-1 Weapon 25,000 12 Red-Blu A 2N5060
Q70 J10-7 Weapon 50,000 24 Blu-Grn A 2N5060
Q55 J10-16 Weapon 75,000 38 Yel-Blk A 2N5060
Q24 J10-2 Weapon 100,000 13 Red-Yel A 2N5060
Q58 J10-19 Weapon Bonus 45 Grn-Wht B 2N5060
Q64 J11-2/J12-3 Weapon Lamp 58 Wht-Blk A 2N5060
Q47 J11-11/J12-6 71 Orn-Red B 2N5060
Q62 J11-4/J12-1 61 Brn-Red B 2N5060
Q64 J11-2/J12-3 58 Wht-Blk B 2N5060
Q69 J13-7 91 Gry-Red B 2N5060

1.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Sol. Exp. Wire Color Solenoid Coil Type
1 Left Thumper Bumper Momentary 31 Yel-Red J6-1, J8-5 Q11 Red-Blk A-26-1200
2 Right Thumper Bumper Momentary 32 Yel-Blu J6-2, J8-4 Q12 Red-Blk A-26-1200
3 Middle Thumper Bumper Momentary 34 Yel-Grn J6-3 Q13 Red-Blk A-26-1200
4 Left Slingshot Momentary 35 Yel-Wht J6-4 Q14 Red-Blk A-26-1200
5 Right Slingshot Momentary 27 Blu-Orn J8-7, J7-1 Q16 Red-Blk A-26-1200
6 Bright Lights 1 Momentary 25 Blu-Wht J8-6 Q15 Yel-Red #912 (3 in series)
7 Bright Lights 2 Momentary 36 Yel-Brn J6-5 Q17 Yel-Red #912 (3 in series)
8 Bright Lights 3 Momentary 51 Wht-Red J9-1 Q18 Yel-Red #912 (3 in series)
9 Bright Lights 4 Momentary 52 Wht-Blu J9-2 Q19 Yel-Red #912 (3 in series)
10 Bright Lights 5 Momentary 53 Wht-Yel J9-3 Q20 Yel-Red #912 (3 in series)
11 Not Used Momentary 311 Yel-Vio J6-7, J7-4 Q10 --
12 (German games) Momentary 57 Wht-Orn J9-7 Q38 --
13 Outhole Momentary 58 Wht-Blk J9-8 Q39 Yel-Red A-26-1200
14 Knocker Momentary 59 Wht-Gry J7-2, J8-2, J9-11 Q40 Yel-Red A-26-1200
15 Inline D.T. Up (Reset) Momentary 25 Blu-Wht J8-6 Q15 Blk-Blu N-26-1900
16 Inline D.T. Bottom Momentary 36 Yel-Brn J6-5 Q17 Blk-Blu C29-1500
17 Inline D.T. Middle Momentary 51 Wht-Red J9-1 Q18 Blk-Blu C29-1500
18 Inline D.T. Top Momentary 52 Wht-Blu J9-2 Q19 Blk-Blu C29-1500
19 Saucer Momentary 53 Wht-Yel J9-3 Q20 Blk-Blu A27-1300
20 Weapon D.T. Up Momentary 54 Wht-Grn J9-4 Q21 Blk-Blu A27-1300
21 Weapon D.T. Down Momentary 56 Wht-Brn J9-6 Q22 Blk-Blu C31-2000
22 Capture Drop Target Momentary 58 Wht-Blk J9-8 Q39 Blk-Blu A27-1300
23 Kicker to Playfield Momentary 59 Wht-Gry J7-2, J8-2, J9-11 Q40 Blk-Blu A-27-1300
24 Flipper enabling relay Continuous -- -- -- Q7 48V Relay
Not Used Continuous 24 Blu-Grn J7-3, J8-1, J9-10 Q8 --
Not Used Continuous 511 Wht-Vio J9-9 Q9 --
Flipper Circuits Power Wire Code Power Wire Color Return Wire Code Return Wire Color Connector Coil
Left Flipper 60 Brn 90 Gry J6-9 A24-570 / 34-3600
Right Flipper 60 Brn 95 Gry-Wht J6-8 A24-570 / 34-3600

1.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4 Strobe 5
to Playfield -- J4-15 Wht-Red (51) J4-14 Wht-Blu (52) J4-13 Wht-Yel (53) J4-12 Wht-Grn (54) J4-11 Wht-Brn (56) J4-1 Wht-Vio (511)
-- to Cabinet J3-15 Red-Yel (13) J3-14 Red-Grn (14) J3-13 Orn-Grn (74) J3-12 Yel-Wht (35) J3-11 (not used)
Return 0 CJ4-10 Red (10) CJ3-10 Red-Wht (15) 1 Collect Weapon 9 Coin Chute III (Right) 17 R (rocket) 25 Left Thumper Bumper 33 B (bomb) 41 Auxiliary Captive (near saucer)
Return 1 CJ4-9 Blu (20) CJ3-9 Brn-Wht (65) 2 Chopper Top 10 Coin Chute I (Left) 18 O (rocket) 26 Right Thumper Bumper 34 O (bomb) 42 Return Lanes
Return 2 CJ4-8 Yel (30) CJ3-8 Blu (20) 3 Chopper Bottom 11 Coin Chute II (Middle) 19 C (rocket) 27 Middle Thumper Bumper 35 M (bomb) 43 Bonus Multiplier
Return 3 CJ4-7 Grn (40) CJ3-7 Blu-Red (21) 4 Rebound 12 Left Outlane 20 K (rocket) 28 Left Slingshot 36 B (bomb) 44 Load Bombs
Return 4 CJ4-6 Wht (50) CJ3-6 Gry-Orn (97) 5 Left Launch Button 13 Right Outlane 21 E (rocket) 29 Right Slingshot 37 Not Used 45 Bottom In-Line Drop Target
Return 5 CJ4-4 Brn (60) CJ3-5 Yel (30) 6 Credit Button 14 Slam 22 T (rocket) 30 Right Trough 38 Collect Bonus 46 Middle In-Line Drop Target
Return 6 CJ4-3 Orn (70) CJ3-4 Blu-Orn (27) 7 Right Launch Button 15 Tilt 23 Saucer Capture 1 31 Middle Trough 39 Not Used 47 Top In-Line Drop Target
Return 7 CJ4-2 Blk (80) CJ3-2 (not used) 8 Outhole 16 Release Left 24 Saucer Capture 2 32 Left Trough 40 Weapon Drop Target 48 Road Switch