Escape from the Lost World

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1 Charts

1.1 Lamp Chart

SCR connector lamp description code wire color phase thyristor type
Q48 J11-10/J12-7 25K Left 68 Brn-Blk A 2N5060
Q31 J11-13/J12-13 25K Right 73 Orn-Yel A 2N5060
Q23 J10-1 Bonus 2K 12 Red-Blu B 2N5060
Q70 J10-7 Bonus 4K 24 Blu-Grn B 2N5060
Q55 J10-16 Bonus 8K 38 Yel-Blk B 2N5060
Q24 J10-2 Bonus 16K 13 Red-Yel B 2N5060
Q41 J10-8 Bonus 32K 25 Blu-Wht B 2N5060
Q56 J10-17 Bonus 64K 41 Grn-Red B 2N5060
Q25 J10-3 Bonus 128K 14 Red-Grn B 2N5060
Q42 J10-9 Bonus 256K 26 Blu-Brn B 2N5060
Q57 J10-18 Bonus Held 43 Grn-Yel A 2N5060
Q36 J13-3 Bright, 30K 84 Blk-Grn C MCR-106
Q36 J13-3 Bright, 50K 84 Blk-Grn D MCR-106
Q51 J12-15/J13-8 Bright, Arch Return 93 Gry-Yel D MCR-106
Q35 J13-2 Bright, Back Board Right 83 Blk-Yel D MCR-106
Q68 J13-10 Bright, Back Box Center 94 Gry-Grn D MCR-106
Q53 J13-12 Bright, Back Box Left 96 Gry-Brn D MCR-106
Q53 J13-12 Bright, Back Box Right 96 Gry-Brn C MCR-106
Q68 J13-10 Bright, Back Box Volcano 94 Gry-Grn C MCR-106
Q65 J11-1/J12-4 Bright, Bridge Left 48 Grn-Blk D MCR-106
Q66 J12-16/J13-6 Bright, Drop Target 87 Blk-Orn D MCR-106
Q66 J12-16/J13-6 Bright, Elevator Right 87 Blk-Orn C MCR-106
Q34 J12-17/J13-1 Bright, Elevator Top 81 Blk-Red C MCR-106
Q35 J13-2 Bright, Escape Cave 83 Blk-Yel C MCR-106
Q34 J12-17/J13-1 Bright, Hole Lower 81 Blk-Red D MCR-106
Q67 J13-5 Bright, Lava Left 86 Blk-Brn C MCR-106
Q67 J13-5 Bright, Lava Right 86 Blk-Brn D MCR-106
Q51 J12-15/J13-8 Bright, Mountain 93 Gry-Yel C MCR-106
Q52 J13-13 Bright, Multi-Ball 97 Gry-Orn D MCR-106
Q52 J13-13 Bright, Outlane Right 97 Gry-Orn C MCR-106
Q65 J11-1/J12-4 Bright, Volcano 48 Grn-Blk C MCR-106
Q62 J11-4/J12-1 Escape Door #1 61 Brn-Red B 2N5060
Q47 J11-11/J12-6 Escape Door #2 71 Orn-Red B 2N5060
Q30 J11-12/J12-14 Escape Door #3 72 Orn-Blu B 2N5060
Q61 J11-6/J12-10 Escape Door #4 62 Brn-Blu B 2N5060
Q46 J11-16 Escape Door #5 78 Orn-Blk B 2N5060
Q54 J13-11 Escape Left 95 Gry-Wht B 2N5060
Q69 J13-7 Escape Right 91 Gry-Red B 2N5060
Q37 J13-4 Extra Ball Offered 85 Blk-Wht B 2N5060
Q62 J11-4/J12-1 Gate Open 10 Time Units 61 Brn-Red A 2N5060
Q47 J11-11/J12-6 Gate Open 20 Time Units 71 Orn-Red A 2N5060
Q30 J11-12/J12-14 Gate Open 30 Time Units 72 Orn-Blu A 2N5060
Q58 J10-19 Hold Bonus "A" 45 Grn-Wht B 2N5060
Q43 J10-11 Hold Bonus "B" 31 Yel-Red B 2N5060
Q28 J10-6 Lava #1 21 Blu-Red A 2N5060
Q59 J10-14 Lava #2 37 Yel-Orn A 2N5060
Q44 J10-12 Lava #3 32 Yel-Blu A 2N5060
Q27 J10-5 Lava #4 18 Red-Blk A 2N5060
Q58 J10-19 Lava #5 45 Grn-Wht A 2N5060
Q43 J10-11 Lava #6 31 Yel-Red A 2N5060
Q28 J10-6 Mystery "A" 21 Blu-Red B 2N5060
Q59 J10-14 Mystery "B" 37 Yel-Orn B 2N5060
Q61 J11-6/J12-10 Release Multi-Ball Memory 1 62 Brn-Blu A 2N5060
Q46 J11-16 Release Multi-Ball Memory 2 78 Orn-Blk A 2N5060
Q29 J11-8 Release Multi-Ball Memory 3 64 Brn-Grn A 2N5060
Q69 J13-7 Rollover 91 Gry-Red A 2N5060
Q54 J13-11 Shoot Again 95 Gry-Wht A 2N5060
Q33 J11-15/J12-11 Slingshot Left Bottom 75 Orn-Wht A 2N5060
Q50 J11-7/J12-9 Slingshot Left Top 63 Brn-Yel A 2N5060
Q49 J11-9/J12-8 Slingshot Right Bottom 67 Brn-Orn A 2N5060
Q64 J11-2/J12-3 Slingshot Right Top 58 Wht-Blk A 2N5060
Q44 J10-12 Special "A" 32 Yel-Blu B 2N5060
Q27 J10-5 Special "B" 18 Red-Blk B 2N5060
Q57 J10-18 Thumper Bumper Bottom 43 Grn-Yel B 2N5060
Q26 J10-4 Thumper Bumper Top 15 Red-Wht B 2N5060
Q42 J10-9 Treasure 30K #1 26 Blu-Brn A 2N5060
Q25 J10-3 Treasure 30K #2 14 Red-Grn A 2N5060
Q56 J10-17 Treasure 30K #3 41 Grn-Red A 2N5060
Q41 J10-8 Treasure 50K #1 25 Blu-Wht A 2N5060
Q24 J10-2 Treasure 50K #2 13 Red-Yel A 2N5060
Q55 J10-16 Treasure 50K #3 38 Yel-Blk A 2N5060
Q70 J10-7 Treasure 50K #4 24 Blu-Grn A 2N5060
Q23 J10-1 Treasure 50K #5 12 Red-Blu A 2N5060
Q29 J11-8 Volcano #1 64 Brn-Grn B 2N5060
Q60 J10-13 Volcano #2 36 Yel-Brn B 2N5060
Q45 J10-10 Volcano #3 28 Blu-Blk B 2N5060
Q26 J10-4 15 Red-Wht A 2N5060
Q31 J11-13/J12-13 73 Orn-Yel B 2N5060
Q32 J11-14/J12-12 74 Orn-Grn A 2N5060
Q32 J11-14/J12-12 74 Orn-Grn B 2N5060
Q33 J11-15/J12-11 75 Orn-Wht B 2N5060
Q37 J13-4 85 Blk-Wht A 2N5060
Q45 J10-10 28 Blu-Blk A 2N5060
Q48 J11-10/J12-7 68 Brn-Blk B 2N5060
Q49 J11-9/J12-8 67 Brn-Orn B 2N5060
Q50 J11-7/J12-9 63 Brn-Yel B 2N5060
Q60 J10-13 36 Yel-Brn A 2N5060
Q63 J11-3/J12-2 59 Wht-Gry A 2N5060
Q63 J11-3/J12-2 59 Wht-Gry B 2N5060
Q64 J11-2/J12-3 58 Wht-Blk B 2N5060

1.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Top Thumper Bumper Momentary 31 Yel-Red J6-1, J8-5 Q11 AN-26-1200
2 Left Thumper Bumper Momentary 32 Yel-Blu J6-2, J8-4 Q12 AN-26-1200
3 Right Thumper Bumper Momentary 34 Yel-Grn J6-3 Q13 AN-26-1200
4 Bottom Thumper Bumper Momentary 35 Yel-Wht J6-4 Q14 AN-26-1200
5 Left Slingshot Momentary 27 Blu-Orn J8-7, J7-1 Q16 AO-26-1200
6 Right Slingshot Momentary 25 Blu-Wht J8-6 Q15 AO-26-1200
7 Reset Drop Target Momentary 36 Yel-Brn J6-5 Q17 N-25-1600
8 Kicker Left Momentary 51 Wht-Red J9-1 Q18 AO-26-1200
9 Kicker Right Momentary 52 Wht-Blu J9-2 Q19 AO-26-1200
10 Teleport Left Momentary 53 Wht-Yel J9-3 Q20 A27-1500
11 Teleport Right Momentary 54 Wht-Grn J9-4 Q21 A27-1500
12 Kick to Playfield Momentary 56 Wht-Brn J9-6 Q22 AO-27-1300
13 (German games) Momentary 57 Wht-Orn J9-7 Q38 --
14 Outhole Momentary 58 Wht-Blk J9-8 Q39 AO-26-1200
15 Knocker Momentary 59 Wht-Gry J7-2, J8-2, J9-11 Q40 AO-26-1200
16 Flexsave Right Momentary 311 Yel-Vio J6-7, J7-4 Q10 A-30-3000
17 Flexsave Left Continuous 24 Blu-Grn J7-3, J8-1, J9-10 Q8 A-30-3000
18 Flipper enabling relay Continuous -- -- -- Q7 48V Relay
19 Not Used Continuous 511 Wht-Vio J9-9 Q9 --
Flipper Circuits Power Wire Code Power Wire Color Return Wire Code Return Wire Color Connector Coil
Left Flipper 60 Brn 90 Gry J6-8 A-24-570/34-3600
Right Flipper 60 Brn 95 Gry-Wht J6-9 A-24-570/34-3600
Upper Left Flipper 60 Brn 63 Brn-Yel (to lower left flipper) A-25-600/34-4000
Upper Right Flipper 60 Brn 98 Gry-Blk (to lower right flipper) A-25-600/34-4000

1.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4 Strobe 5
to Playfield -- J4-15 Wht-Red (51) J4-14 Wht-Blu (52) J4-13 Wht-Yel (53) J4-12 Wht-Grn (54) J4-11 Wht-Brn (56) J4-1 Wht-Vio (511)
-- to Cabinet J3-15 Red-Yel (13) J3-14 Red-Grn (14) J3-13 Orn-Grn (74) J3-12 Yel-Wht (35) J3-11 (not used)
Return 0 CJ4-10 Red (10) CJ3-10 Red-Wht (15) 1 Shooter Lane 9 Coin Chute III (Right) 17 Treasure 50K #5 (Bottom) 25 Bottom Thumper Bumper 33 Right Return Lane 41 Not Used
Return 1 CJ4-9 Blu (20) CJ3-9 Brn-Wht (65) 2 Mountain 50K 10 Coin Chute I (Left) 18 Treasure 50K #4 26 Top Thumper Bumper 34 Left Return Lane 42 Not Used
Return 2 CJ4-8 Yel (30) CJ3-8 Blu (20) 3 Multiball #2 11 Coin Chute II (Middle) 19 Treasure 50K #3 27 Top Slingshot 35 Arch Return Lane 43 Not Used
Return 3 CJ4-7 Grn (40) CJ3-7 Blu-Red (21) 4 Multiball #1 12 Not Used 20 Treasure 50K #2 28 Right Slingshot 36 Escape High 44 Not Used
Return 4 CJ4-6 Wht (50) CJ3-6 Gry-Orn (97) 5 Cabinet Front Bottom Button 13 Star Rollover 21 Treasure 50K #1 (Top) 29 Left Slingshot 37 Saucer Hole 45 Not Used
Return 5 CJ4-4 Brn (60) CJ3-5 Yel (30) 6 Credit Button 14 Slam 22 Treasure 30K #3 (Top) 30 Drop Target (Bottom) 38 Right Outlane 46 Not Used
Return 6 CJ4-3 Orn (70) CJ3-4 Blu-Orn (27) 7 Cabinet Front Top Button 15 Tilt 23 Treasure 30K #2 31 Drop Target (Middle) 39 Right Elevator 47 Not Used
Return 7 CJ4-2 Blk (80) CJ3-2 (not used) 8 Outhole 16 Escape Low 24 Treasure 30K #1 (Bottom) 32 Drop Target (Top) 40 Top Elevator 48 Not Used