Embryon

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1 Introduction

Project Date: September 19, 1980
Date Of Manufacture: June, 1981
Production: 2,250 units (confirmed)
Theme: Fantasy - Science Fiction
Notable Features: Flippers (4, includes one shorter "timed Flipsave" flipper in right outlane), Pop bumpers (4), Slingshots (2), Kick-out hole (1), 3-bank drop targets (2), Solitary drop target (1), Rollunder spinner (1). Four messenger balls, each of two are protected by a drop target, and two more are propelled by a fifth ball common to both of their chambers. Multiball (2-ball). Has Speech.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Display Module: 5x AS-2518-21 (6-digits display)
A2 Power Module: AS-2518-54
A3 Solenoid Driver Module: AS-2518-22
A4 Bally MPU Module: AS-2518-35
A5 Lamp Driver Module: AS-2518-23
A9 Auxiliary Lamp Driver Module: AS-2518-52
A14 Squawk & Talk Sound Module: AS-2518-61A
A15 Solenoid Expander: AS-2518-66
A16 Aux. Driver - SCR Lamp Flasher: AS-2518-67

3 Charts

3.1 Lamp Chart

SCR connector lamp description code wire color tr type
Q05 A5J2-16 Backglass "E" 34 Yel-Grn 2N5060
Q18 A5J2-20 Backglass "M" 98 Gry-Blk 2N5060
Q30 A5J2-6 Backglass "B" 85 Blk-Wht 2N5060
Q43 A5J2-7 Backglass "R" 91 Gry-Red 2N5060
Q06 A5J2-14 Backglass "Y" 12 Red-Blu 2N5060
Q19 A5J2-15 Backglass "O" 23 Blu-Yel 2N5060
Q31 A5J2-2 Backglass "N" 20 Blu 2N5060
Q16 A5J2-22 Ball-in-Play (Back Box) 62 Brn-Blu MCR-106
Q14 A5J1-18 Bonus 1K 58 Wht-Blk 2N5060
Q29 A5J1-1 Bonus 2K 41 Grn-Red 2N5060
Q36 A5J3-26 Bonus 3K 43 Grn-Yel 2N5060
Q57 A5J3-1 Bonus 4K 10 Red 2N5060
Q12 A5J1-19 Bonus 5K 60 Brn 2N5060
Q27 A5J1-9 Bonus 6K 43 Grn-Yel 2N5060
Q38 A5J3-25 Bonus 7K 36 Yel-Brn 2N5060
Q50 A5J3-12 Bonus 8K 21 Blu-Red 2N5060
Q13 A5J1-17 Bonus 9K 57 Wht-Orn 2N5060
Q28 A5J1-8 Bonus 10K 51 Wht-Red 2N5060
Q08 A5J1-23 Bonus 20K 12 Red-Blu MCR-106
Q35 A5J1-3 Bonus 40K 45 Grn-Wht MCR-106
Q09 A5J1-14 Bonus Multiplier 2X 54 Wht-Grn MCR-106
Q34 A5J1-2 Bonus Multiplier 3X 52 Wht-Blu MCR-106
Q48 A5J3-16 Bonus Multiplier 4X 25 Blu-Wht MCR-106
Q55 A5J3-9 Bonus Multiplier 5X 15 Red-Wht MCR-106
Q49 A5J3-17 Bonus Special 13 Red-Yel MCR-106
Q13 *A9J2-13 Captive Balls Left Center (2) 40 Grn MCR-106
Q06 *A9J2-6 Captive Balls Right Center (1) 45 Grn-Wht MCR-106
Q17 *A9J3-9 Center Left Lower Target 53 Wht-Grn MCR-106
Q24 *A9J3-16 Center Left Upper Target 56 Wht-Brn MCR-106
Q10 *A9J2-15 Center Right Lower Target 52 Wht-Blu MCR-106
Q03 *A9J2-8 Center Right Upper Target 51 Wht-Red MCR-106
Q52 A5J3-13 Credit Indicator 35 Yel-Wht 2N5060
Q28 *A9J3-13 Flipsave When Flashing 96 Gry-Brn MCR-106
Q33 A5J2-11 Game Over (Back Box) 95 Gry-Wht MCR-106
Q15 A5J2-23 High Score to Date (Back Box) 97 Gry-Orn MCR-106
Q42 A5J3-21 Lane "1" 30 Yel MCR-106
Q56 A5J3-10 Lane "2" 91 Gry-Red MCR-106
Q01 A5J1-24 Lane "A" 50 Wht MCR-106
Q24 A5J1-5 Lane "B" 48 Grn-Blk MCR-106
Q02 *A9J2-4 Left Drop Targets 25K 15 Red-Wht MCR-106
Q09 *A9J2-11 Left Drop Targets 50K 18 Red-Blk MCR-106
Q16 *A9J3-3 Left Drop Targets Extra Ball 20 Blu MCR-106
Q23 *A9J3-12 Left Drop Targets Special 21 Blu-Red MCR-106
Q23 A5J2-8 Match (Back Box) 70 Orn MCR-106
Q51 A5J3-15 Outlane Special (Left) 53 Wht-Yel 2N5060
Q44 A5J3-19 Outlane Special (Right) 67 Brn-Orn 2N5060
Q11 A5J1-16 Playfield "E" 90 Gry 2N5060
Q26 A5J1-7 Playfield "M" 34 Yel-Grn 2N5060
Q32 A5J3-27 Playfield "B" 40 Grn 2N5060
Q59 A5J3-4 Playfield "R" 14 Red-Grn 2N5060
Q04 A5J1-28 Playfield "Y" 78 Orn-Blk 2N5060
Q25 A5J1-6 Playfield "O" 25 Blu-Wht 2N5060
Q20 A5J1-13 Playfield "N" 96 Gry-Grn 2N5060
Q21 *A9J3-4 Right Flipper Button Release Ball 95 Gry-Wht MCR-106
Q10 A5J1-15 Rollover Button (Bottom) 13 Red-Yel MCR-106
Q22 A5J1-10 Rollover Button (Middle) 23 Blu-Yel MCR-106
Q37 A5J3-23 Rollover Button (Top) 98 Gry-Blk 2N5060
Q03 A5J2-21 Same Player Shoot Again (Back Box) 47 Grn-Orn MCR-106
Q40 A5J3-22 Same Player Shoot Again (Playfield) 23 Blu-Yel MCR-106
Q60 A5J3-3 Saucer Arrow 81 Blk-Red 2N5060
Q01 *A9J2-7 Single Drop Target 20K 10 Red MCR-106
Q08 *A9J2-14 Single Drop Target 30K 12 Red-Blu MCR-106
Q27 *A9J3-14 Single Drop Target Release Ball 26 Blu-Grn MCR-106
Q15 *A9J3-8 Single Drop Target Spots Multiplier 13 Red-Yel MCR-106
Q22 *A9J3-15 Spinner Arrow 14 Red-Grn MCR-106
Q20 *A9J3-7 Spots Letter Center Ball 82 Blk-Blu MCR-106
Q39 A5J3-24 Thumper Bumper (Bottom Left) 72 Orn-Blu 2N5060
Q07 A5J1-27 Thumper Bumper (Bottom Right) 53 Wht-Yel 2N5060
Q53 A5J3-14 Thumper Bumper (Top Left) 84 Blk-Grn 2N5060
Q21 A5J1-12 Thumper Bumper (Top Right) 61 Brn-Red 2N5060
Q47 A5J2-10 Tilt (Back Box) 35 Yel-Wht MCR-106
Q58 A5J3-2 to Lamp Flasher Driver 95 Gry-Wht 2N5060
Q07 *A9J2-5 Top Center Lane Arrow 60 Brn MCR-106
Q14 *A9J2-12 Top Center Lane L. & R. Blue Shields 62 Brn-Blu MCR-106
Q04 *A9J2-10 Top Drop Targets Collect Bonus 80 Blk MCR-106
Q18 *A9J3-11 Top Drop Targets Extra Ball 70 Orn MCR-106
Q25 *A9J3-18 Top Drop Targets Special 72 Orn-Blu MCR-106
Q12 *A9J2-17 Top Drop Targets Spots Letter (Bottom) 43 Grn-Yel MCR-106
Q19 *A9J3-10 Top Drop Targets Spots Letter (Left) 25 Blu-Wht MCR-106
Q05 *A9J2-9 Top Drop Targets Spots Letter (Right) 54 Wht-Grn MCR-106
Q11 *A9J2-18 Top Drop Targets Spots Multiplier 57 Wht-Orn MCR-106
Q02 A5J1-25 Top Lanes 25K Arrow 75 Orn-Wht MCR-106
Q17 A5J1-11 Top Lanes 50K Arrow 65 Brn-Wht MCR-106
Q41 A5J3-20 Top Lanes Extra Ball Arrow 64 Brn-Grn MCR-106
Q46 A5J3-18 Top Lanes Special Arrow 56 Wht-Brn 2N5060
Q45 A5J2-1 60 Brn 2N5060
Q54 A5J3-11 20 Blu MCR-106
Q26 *A9J3-17 68 Brn-Blk MCR-106
* indicates located on Aux. Lamp Driver Module A9

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Left Slingshot Momentary 83 Blk-Yel A3J5-14 Q11 AO-26-1200
2 Right Slingshot Momentary 18 Red-Blk A3J5-8, J2-6, J3-7, Q16 AO-26-1200
3 Thumper Bumper Top Left Momentary 78 Orn-Blk A3J5-11 Q14 AN-26-1200
4 Thumper Bumper Bottom Left Momentary 71 Orn-Red A3J5-9 Q9 AN-26-1200
5 Thumper Bumper Top Right Momentary 74 Orn-Grn A3J5-15 Q10 AN-26-1200
6 Thumper Bumper Bottom Right Momentary 67 Brn-Orn A3J5-13 Q12 AN-26-1200
7 Knocker Momentary 85 Blk-Wht A3J2-5, J3-4 Q3 AR-26-1200
8 Outhole Kicker Momentary 81 Blk-Red A3J2-12 Q7 AO-27-1300
9 Single Drop Target Reset Momentary 67 Brn-Orn A3J2-4, J1-3 Q2 AO-27-1300
10 Left 3 Drop Target Reset Momentary 18 Red-Blk A3J2-9, J1-2 Q1 NO-26-1900
11 Top 3 Drop Target Reset Momentary 81 Blk-Red A3J2-10 Q5 NO-26-1900
12 Saucer Momentary 91 Gry-Red A3J2-11 Q6 AO-27-1300
13 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
14 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
15 Right Outlane Flipper Continuous 80 Blk A3J5-3, J2-15, J3-9 Q18 AO-27-1300
16 Momentary 95 Gry-Wht A3J1-5 Q4
17 Momentary 85 Blk-Wht A3J5-10 Q8
18 Momentary 80 Blk A3J5-12 Q13
19 Continuous 81 Blk-Red A3J5-7 Q17
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500
Upper Right Flipper 60 (Brn) 85 (Blk-Wht) (to lower right flipper) AQ-26-600/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4 Strobe 5
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Orn (70) A4J2-3 Gry-Yel (93) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31) A4J2-7 Orn-Blu (72)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14) A4-J3-5 (not used) A4-J3-6 (not used) A4-J3-7 (not used) A4-J3-8 (not used)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 10 Point Rebound (4) 9 Coin Chute III (Right) 17 Single Drop Target 25 3 Left Drop Targets (Upper) 33 Right Center Inside Target 41 Not Used
Return I-1 A4J2-9 Brn-Yel (63) A4J3-10 Brn-Wht (65) 2 Rollover Button (3) 10 Coin Chute I (Left) 18 Spinner 26 3 Left Drop Targets (Center) 34 Left Center Inside Target 42 Not Used
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Right Flipper Button 11 Coin Chute II (Middle) 19 Top Center Rollover 27 3 Left Drop Targets (Lower) 35 Right Slingshot 43 Not Used
Return I-3 A4J2-11 Orn-Blk (78) A4J3-12 Blu-Red (21) 4 Saucer 12 "A" Rollover Lane 20 3 Top Dorp Targets (Upper) 28 Left Side Captive Ball Target 36 Left Slingshot 44 Not Used
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 #1 Left & Right of Outhole 13 "B" Rollover Lane 21 3 Top Dorp Targets (Center) 29 Center Right Upper Target 37 Right Bottom Thumper Bumper 45 Not Used
Return I-5 A4J2-13 Wht-Brn (56) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Right Outlane 22 3 Top Dorp Targets (Lower) 30 Center Right Lower Target 38 Right Top Thumper Bumper 46 Not Used
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Tilt (3) 15 Left Outlane 23 #1 Rollover 31 Center Left Lower Target 39 Left Bottom Thumper Bumper 47 Not Used
Return I-7 A4J2-15 Wht-Blu (52) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 #2 Rollover 32 Center Left Upper Target 40 Left Top Thumper Bumper 48 Not Used