BMX

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1 Introduction

Project Date: January 12, 1982
Date Of Manufacture: January, 1983
Production: 406 units (confirmed)
Theme: Sports - Bicycling
Notable Features: Flippers (4), Slingshots (2), 6-bank drop targets (1), 4-bank drop targets (1), Standup targets (8), Kick-out hole (1), Flex-save lanes. Cabinet has extra flipper buttons to change outlanes into inlanes. Split-Level Playfield. Magnet under the upper playfield. No pop bumpers.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display).
A2 Power Module: AS-2518-54
A3 Solenoid Driver Module: AS-2518-22
A4 Bally MPU Module: AS-2518-35
A5 Lamp Driver Module: AS-2518-23
A8 Sound Module: AS-2518-51
A15 Solenoid Expander: AS-2518-66 (for magnet??)

3 Charts

3.1 Lamp Chart

SCR conn. lamp description code wire color tr type
Q01 A5J1-24 2X Arrow 50 Wht MCR-106
Q24 A5J1-5 3X Arrow 48 Grn-Blk MCR-106
Q42 A5J3-21 2X Score 64 Brn-Grn MCR-106
Q56 A5J3-10 3X Score 91 Gry-Red MCR-106
Q07 A5J1-27 4 Drop Target #1 (Right) 53 Wht-Yel 2N5060
Q21 A5J1-12 4 Drop Target #2 61 Brn-Red 2N5060
Q39 A5J3-24 4 Drop Target #3 72 Orn-Blu 2N5060
Q53 A5J3-14 4 Drop Target #4 (Left) 84 Blk-Grn 2N5060
Q04 A5J1-28 6 Drop Target "A" 100K (Right) 78 Orn-Blk 2N5060
Q25 A5J1-6 6 Drop Target "B" 20K 25 Red-Wht 2N5060
Q20 A5J1-13 6 Drop Target "C" 150K 30 Yel 2N5060
Q58 A5J3-2 6 Drop Target "D" 20K 95 Gry-Wht 2N5060
Q11 A5J1-16 6 Drop Target "E" 100K 15 Red-Wht 2N5060
Q26 A5J1-7 6 Drop Target "F" 20K (Left) 34 Yel-Grn 2N5060
Q41 A5J3-20 6 Drop Target Extra Ball Arrow 80 Blk MCR-106
Q16 A5J2-22 Ball-in-Play (Back Box) 62 Brn-Blu MCR-106
Q06 A5J2-14 Center Saucer 15K 12 Red-Blu 2N5060
Q05 A5J2-16 Center Saucer 20K 43 Grn-Yel 2N5060
Q40 A5J3-22 Center Saucer Special 23 Blu-Yel MCR-106
Q52 A5J3-13 Credit Indicator 35 Yel-Wht 2N5060
Q33 A5J2-11 Game Over (Back Box) 95 Gry-Wht MCR-106
Q15 A5J2-23 High Score to Date (Back Box) 97 Gry-Orn MCR-106
Q43 A5J2-7 Lower 3 Target Left 91 Gry-Red 2N5060
Q30 A5J2-6 Lower 3 Target Middle 85 Blk-Wht 2N5060
Q18 A5J2-20 Lower 3 Target Right 98 Gry-Blk 2N5060
Q23 A5J2-8 Match (Back Box) 70 Orn MCR-106
Q17 A5J1-11 Rollover Buttons Left (2) 65 Brn-Wht MCR-106
Q02 A5J1-25 Rollover Buttons Right (2) 75 Orn-Wht MCR-106
Q03 A5J1-26, J2-21 Same Player Shoot Again (2) 47 Grn-Orn MCR-106
Q32 A5J3-27 Target 2X 40 Grn 2N5060
Q59 A5J3-4 Target 3X 14 Red-Grn 2N5060
Q47 A5J2-10 Tilt (Back Box) 35 Yel-Wht MCR-106
Q45 A5J2-1 Upper 3 Target Left 60 Brn 2N5060
Q31 A5J2-2 Upper 3 Target Middle 20 Blu 2N5060
Q19 A5J2-15 Upper 3 Target Right 23 Blu-Yel 2N5060
Q09 A5J1-14 Wheel "A" Blue 5K 67 Brn-Orn MCR-106
Q34 A5J1-2 Wheel "B" Blue 25K 52 Wht-Blu MCR-106
Q48 A5J3-16 Wheel "C" Blue 5K 25 Blu-Wht MCR-106
Q55 A5J3-9 Wheel "D" Blue 10K 15 Red-Wht MCR-106
Q10 A5J1-15 Wheel "E" Blue 5K 13 Red-Yel MCR-106
Q22 A5J1-10 Wheel "F" Blue 25K 23 Blu-Yel MCR-106
Q37 A5J3-23 Wheel "G" Blue 5K 98 Gry-Blk 2N5060
Q60 A5J3-3 Wheel "H" Blue 10K 81 Blk-Red 2N5060
Q13 A5J1-17 Wheel "I" Amber 5K 57 Wht-Orn 2N5060
Q28 A5J1-8 Wheel "J" Amber 25K 51 Wht-Red 2N5060
Q44 A5J3-19 Wheel "K" Amber 5K 67 Brn-Orn 2N5060
Q51 A5J3-15 Wheel "L" Amber 10K 53 Wht-Yel 2N5060
Q08 A5J1-23 Wheel "M" Amber 5K 12 Red-Blu MCR-106
Q35 A5J1-3 Wheel "N" Amber 25K 45 Grn-Wht MCR-106
Q49 A5J3-17 Wheel "O" Amber 5K 13 Red-Yel MCR-106
Q54 A5J3-11 Wheel "P" Amber 10K 20 Blu MCR-106
Q14 A5J1-18 Wheel "Q" Green 5K 58 Wht-Blk 2N5060
Q29 A5J1-1 Wheel "R" Green 25K 41 Grn-Red 2N5060
Q36 A5J3-26 Wheel "S" Green 5K 38 Yel-Blk 2N5060
Q57 A5J3-1 Wheel "T" Green 10K 10 Red 2N5060
Q12 A5J1-19 Wheel "U" Green 5K 60 Brn 2N5060
Q27 A5J1-9 Wheel "V" Green 25K 43 Grn-Yel 2N5060
Q38 A5J3-25 Wheel "W" Green 5K 36 Yel-Brn 2N5060
Q50 A5J3-12 Wheel "X" Green 10K 21 Blu-Red 2N5060
Q46 A5J3-18 Wheel "Y" Special 56 Wht-Brn 2N5060

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Knocker Momentary 85 Blk-Wht A3J2-5, J3-4 Q3 AR-26-1200
2 Outhole Momentary 95 Gry-Wht A3J1-5 Q4 AN-26-1200
3 Center Saucer Momentary 85 Blk-Wht A3J5-10 Q8 AO-27-1300
4 6 Drop Target Reset Momentary 80 Blk A3J5-12 Q13 NO-26-1900 (2x)
5 4 Drop Target Reset Momentary 78 Orn-Blk A3J5-11 Q14 NO-26-1900
6 Right Slingshot Momentary 71 Orn-Red A3J5-9 Q9 AO-26-1200
7 Left Slingshot Momentary 74 Orn-Grn A3J5-15 Q10 AO-26-1200
8 Magnet Momentary 67 Brn-Orn A3J5-13 Q12 E-184-283
9 Top Left Saucer Momentary 83 Blk-Yel A3J5-14 Q11 AO-29-2100
10 Left Flexsave Continuous 75 Orn-Wht A3J5-7 Q17 AO-24-2100
11 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
12 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
13 Right Flexsave Continuous 18 Red-Blk A3J2-15, J3-9, J5-3 Q18 AO-24-2100
14 Momentary A3J1-2, J2-9 Q1
15 Momentary A3J1-3, J2-4 Q2
16 Momentary A3J2-10 Q5
17 Momentary A3J2-11 Q6
18 Momentary A3J2-12 Q7
19 Momentary A3J2-6, J3-7, J5-8 Q16
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Lower Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Upper Left Flipper 60 (Brn) (to lower left flipper) AQ-25-500/34-4500
Lower Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500
Upper Right Flipper 60 (Brn) (to lower right flipper) AQ-25-500/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Orn (70) A4J2-3 Gry-Yel (93) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Outhole 9 Coin Chute III (Right) 17 Right Slingshot 25 10K Lane 33 6-Bank Drop Target A (Right)
Return I-1 A4J2-9 Brn-Yel (63) A4J3-10 Brn-Wht (65) 2 Not Used 10 Coin Chute I (Left) 18 Left Slingshot 26 25K Lane 34 6-Bank Drop Target B
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Top Left Saucer 11 Coin Chute II (Middle) 19 Not Used 27 Right Rollover Buttons (2) 35 6-Bank Drop Target C
Return I-3 A4J2-11 Orn-Blk (78) A4J3-12 Blu-Red (21) 4 Center Saucer 12 2X Target (White) 20 Target Behind 6-Bank Drop Target 28 Left Rollover Buttons (2) 36 6-Bank Drop Target D
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Right Cabinet Button 13 3X Target (Yellow) 21 4-Bank Drop Target #1 (Right) 29 Not Used 37 6-Bank Drop Target E
Return I-5 A4J2-13 Wht-Brn (56) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Rebounds (2) and behind 4-Bank Drop Targets 22 4-Bank Drop Target #2 30 Lower 3 Target (Right) 38 Upper 3 Target (Right)
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 6-Bank Drop Target F (Left) 15 Tilt (3) 23 4-Bank Drop Target #3 31 Lower 3 Target (Middle) 39 Upper 3 Target (Middle)
Return I-7 A4J2-15 Wht-Blu (52) A4J3-16 Yel (30) 8 Left Cabinet Button 16 Slam (2) 24 4-Bank Drop Target #4 (Left) 32 Lower 3 Target (Left) 40 Upper 3 Target (Left)


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