1 Introduction
- Project Date: February 3, 1981
- Date Of Manufacture: June, 1983
- Production: 1,550 units (confirmed)
- Theme: Fantasy - Motorcycles
- Notable Features: Flippers (2), Pop bumpers (2), 4-bank drop targets (2), 4-in-line drop targets, 5-ball multiball. Ball hitting recessed red target in upper right corner of playfield is held there momentarily by a magnet under the playfield. Has speech, with operator-optionable reverberation.
2 Technical Info
- Type: Solid State Electronic (SS)
- A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display)
- A2 Power Module: AS-2518-54
- A3 Solenoid Driver Module: AS-2518-22
- A4 Bally MPU Module: AS-2518-35
- A5 Lamp Driver Module: AS-2518-23
- A9 Auxiliary Lamp Driver Module: AS-2518-43
- A14 Squawk & Talk Sound Module: AS-2518-61B
- A15 Solenoid Expander: AS-2518-66
- A16 Aux. Driver - SCR Lamp Flasher: AS-2518-67
- A17 Aux. Driver - GI Flasher: AS-2518-68
- A18 Say it Again (Reverb) Module: AS-2518-81
3 Charts
3.1 Lamp Chart
SCR |
conn. |
lamp description |
code |
wire color |
tr type
|
Q16 |
A5J2-22 |
Ball-in-Play (Back Box) |
62 |
Brn-Blu |
MCR-106
|
Q12 |
A5J1-19 |
Bonus 1K |
60 |
Brn |
2N5060
|
Q27 |
A5J1-9 |
Bonus 2K |
43 |
Grn-Yel |
2N5060
|
Q38 |
A5J3-25 |
Bonus 3K |
36 |
Yel-Brn |
2N5060
|
Q50 |
A5J3-12 |
Bonus 4K |
21 |
Blu-Red |
2N5060
|
Q13 |
A5J1-17 |
Bonus 5K |
57 |
Wht-Orn |
2N5060
|
Q28 |
A5J1-8 |
Bonus 6K |
51 |
Wht-Red |
2N5060
|
Q44 |
A5J3-19 |
Bonus 7K |
67 |
Brn-Orn |
2N5060
|
Q51 |
A5J3-15 |
Bonus 8K |
53 |
Wht-Yel |
2N5060
|
Q08 |
A5J1-23 |
Bonus 9K |
12 |
Red-Blu |
MCR-106
|
Q35 |
A5J1-3 |
Bonus 10K |
45 |
Grn-Wht |
MCR-106
|
Q17 |
A5J1-11 |
Bonus 20K |
65 |
Brn-Wht |
MCR-106
|
Q41 |
A5J3-20 |
Bonus 40K |
13 |
Red-Blu |
MCR-106
|
Q46 |
A5J3-18 |
Bonus 60K |
56 |
Wht-Brn |
2N5060
|
Q09 |
A5J1-14 |
Bonus Multiplier 2X |
67 |
Brn-Orn |
MCR-106
|
Q34 |
A5J1-2 |
Bonus Multiplier 3X |
52 |
Wht-Blu |
MCR-106
|
Q48 |
A5J3-16 |
Bonus Multiplier 4X |
25 |
Blu-Wht |
MCR-106
|
Q55 |
A5J3-9 |
Bonus Multiplier 5X |
15 |
Red-Wht |
MCR-106
|
Q07 |
A5J1-27 |
Captive Orbs 1 |
53 |
Wht-Yel |
2N5060
|
Q21 |
A5J1-12 |
Captive Orbs 2 |
61 |
Brn-Red |
2N5060
|
Q39 |
A5J3-24 |
Captive Orbs 3 |
72 |
Orn-Blu |
2N5060
|
Q53 |
A5J3-14 |
Captive Orbs 4 |
84 |
Blk-Grn |
2N5060
|
Q04 |
*A9J2-5 |
Chamber #1 (2 lamps) Bottom |
60 |
Brn |
MCR-106
|
Q03 |
*A9J2-3 |
Chamber #2 (2 lamps) |
62 |
Brn-Blu |
MCR-106
|
Q10 |
*A9J2-20 |
Chamber #3 (2 lamps) |
95 |
Gry-Wht |
MCR-106
|
Q09 |
*A9J2-17 |
Chamber #4 (2 lamps) Top |
96 |
Gry-Brn |
MCR-106
|
Q01 |
A5J1-24 |
Chamber 10K |
50 |
Wht |
MCR-106
|
Q24 |
A5J1-5 |
Chamber 20K |
48 |
Grn-Blk |
MCR-106
|
Q42 |
A5J3-21 |
Chamber 30K |
64 |
Brn-Grn |
MCR-106
|
Q56 |
A5J3-10 |
Chamber 40K |
91 |
Gry-Red |
MCR-106
|
Q02 |
A5J1-25 |
Chamber 50K |
75 |
Orn-Wht |
MCR-106
|
Q49 |
A5J3-17 |
Chamber Release |
13 |
Red-Yel |
MCR-106
|
Q54 |
A5J3-11 |
Chamber Special |
20 |
Blu |
MCR-106
|
Q57 |
A5J3-1 |
Collect Bonus Arrow |
10 |
Red |
2N5060
|
Q52 |
A5J3-13 |
Credit Indicator |
35 |
Yel-Wht |
2N5060
|
Q33 |
A5J2-11 |
Game Over (Back Box) |
95 |
Gry-Wht |
MCR-106
|
Q14 |
A5J1-18 |
GI Flasher Board |
58 |
Wht-Blk |
2N5060
|
Q15 |
A5J2-23 |
High Score to Date (Back Box) |
97 |
Gry-Orn |
MCR-106
|
Q60 |
A5J3-3 |
Left Out Rollover |
81 |
Blk-Red |
2N5060
|
Q37 |
A5J3-23 |
Left Return Rollover |
98 |
Gry-Blk |
2N5060
|
Q23 |
A5J2-8 |
Match (Back Box) |
70 |
Orn |
MCR-106
|
Q58 |
A5J3-2 |
ORBS "O" Arrow |
95 |
Gry-Wht |
2N5060
|
Q20 |
A5J1-13 |
ORBS "R" Arrow |
30 |
Yel |
2N5060
|
Q25 |
A5J1-6 |
ORBS "B" Arrow |
25 |
Blu-Wht |
2N5060
|
Q04 |
A5J1-28 |
ORBS "S" Arrow |
78 |
Orn-Blk |
2N5060
|
Q18 |
A5J2-20 |
ORBS 50K |
98 |
Gry-Blk |
2N5060
|
Q05 |
A5J2-16 |
ORBS Special |
34 |
Yel-Grn |
2N5060
|
Q29 |
A5J1-1 |
Release ORB |
41 |
Grn-Red |
2N5060
|
Q30 |
A5J2-6 |
Reset 1-4 Arrow |
85 |
Blk-Wht |
2N5060
|
Q59 |
A5J3-4 |
Right Drop Target 10K Arrow |
14 |
Red-Grn |
2N5060
|
Q32 |
A5J3-27 |
Right Drop Target 20K Arrow |
40 |
Grn |
2N5060
|
Q26 |
A5J1-7 |
Right Drop Target 40K Arrow |
34 |
Yel-Grn |
2N5060
|
Q11 |
A5J1-16 |
Right Drop Target 80K Arrow |
15 |
Red-Wht |
2N5060
|
Q06 |
A5J2-14 |
Right Lane 2X |
12 |
Red-Blu |
2N5060
|
Q19 |
A5J2-15 |
Right Lane 3X |
23 |
Blu-Yel |
2N5060
|
Q31 |
A5J2-2 |
Right Lane 4X |
20 |
Blu |
2N5060
|
Q45 |
A5J2-1 |
Right Lane 5X |
60 |
Brn |
2N5060
|
Q36 |
A5J3-26 |
Right Lane Release ORBS |
43 |
Grn-Yel |
2N5060
|
Q10 |
A5J1-15 |
Right Out Rollover |
13 |
Red-Yel |
MCR-106
|
Q22 |
A5J1-10 |
Right Return Rollover |
23 |
Blu-Yel |
MCR-106
|
Q03 |
A5J2-21 |
Same Player Shoot Again |
47 |
Grn-Orn |
MCR-106
|
Q02 |
*A9J2-2 |
Slingshot Left |
40 |
Grn |
MCR-106
|
Q05 |
*A9J2-6 |
Slingshot Right |
45 |
Grn-Wht |
MCR-106
|
Q43 |
A5J2-7 |
Spot 1-4 |
91 |
Gry-Red |
2N5060
|
Q08 |
*A9J2-12 |
Thumper Bumper Left |
27 |
Blu-Orn |
MCR-106
|
Q11 |
*A9J2-19 |
Thumper Bumper Right |
82 |
Blk-Blu |
MCR-106
|
Q47 |
A5J2-10 |
Tilt (Back Box) |
35 |
Yel-Wht |
MCR-106
|
Q40 |
A5J3-22 |
Tilt Warning |
15 |
Red-Wht |
MCR-106
|
Q06 |
*A9J2-7 |
Top Lane Left |
54 |
Wht-Grn |
MCR-106
|
Q01 |
*A9J2-1 |
Top Lane Middle |
43 |
Grn-Yel |
MCR-106
|
Q12 |
*A9J2-18 |
Top Lane Right |
25 |
Blu-Wht |
MCR-106
|
Q07 |
*A9J2-11 |
|
|
|
MCR-106
|
- * indicates located on Aux. Lamp Driver Module A9
3.2 Solenoids
Sol. No |
Solenoid description |
Solenoid Type |
Wire Code |
Wire Color |
Connector |
Driver Transistor |
Solenoid Coil Type
|
1 |
Outhole |
Momentary |
95 |
Gry-Wht |
A3J1-5 |
Q4 |
AN-26-1200
|
2 |
Knocker |
Momentary |
85 |
Blk-Wht |
A3J2-5, J3-4 |
Q3 |
AR-26-1200
|
3 |
Inline Drop Target Reset |
Momentary |
85 |
Blk-Wht |
A3J5-10 |
Q8 |
NO-26-1900
|
4 |
Right 4 Drop Target Reset |
Momentary |
80 |
Blk |
A3J5-12 |
Q13 |
NO-26-1900
|
5 |
Left Thumper Bumper |
Momentary |
78 |
Orn-Blk |
A3J5-11 |
Q14 |
AN-26-1200
|
6 |
Right Thumper Bumper |
Momentary |
71 |
Orn-Red |
A3J5-9 |
Q9 |
AN-26-1200
|
7 |
Left Slingshot |
Momentary |
74 |
Orn-Grn |
A3J5-15 |
Q10 |
AO-26-1200
|
8 |
Right Slingshot |
Momentary |
67 |
Brn-Orn |
A3J5-13 |
Q12 |
AO-26-1200
|
9 |
ORBS Drop Target Reset |
Momentary |
74 |
Orn-Grn |
A3J1-3, J2-4 |
Q2 |
NO-26-1900
|
10 |
Right Drop Target #1 (Top) |
Momentary |
78 |
Orn-Blk |
A3J1-2, J2-9 |
Q1 |
CJ-31-2000
|
11 |
Right Drop Target #2 |
Momentary |
71 |
Orn-Red |
A3J2-10 |
Q5 |
CJ-31-2000
|
12 |
Right Drop Target #3 |
Momentary |
91 |
Gry-Red |
A3J2-11 |
Q6 |
CJ-31-2000
|
13 |
Right Drop Target #4 (bot.) |
Momentary |
81 |
Blk-Red |
A3J2-12 |
Q7 |
CJ-31-2000
|
14 |
Ball Release |
Momentary |
18 |
Red-Blk |
A3J2-6, J3-7, J5-8 |
Q16 |
AO-27-1300
|
15 |
*Ball Kick to Playfield |
Momentary |
78 / 83 |
Orn-Blk / Blk-Yel |
A15J1-5 / A3J5-14 |
Q11 |
AO-25-950
|
16 |
Coin Lockout |
Continuous |
36 |
Yel-Brn |
A3J2-8 |
Q19 |
FO-36-7000
|
17 |
Flipper enabling relay |
Continuous |
-- |
-- |
-- |
Q15 |
48V Relay
|
18 |
Magnet |
Continuous |
91 |
Gry-Red |
A3J2-15, J3-9, J5-3 |
Q18 |
E-184-284
|
19 |
|
Continuous |
|
|
A3J5-7 |
Q17 |
|
- Note: Ball kick to playfield first goes to solenoid expander board (A15), and is then driven by Q11 on solenoid driver board (A3)
Flipper Circuits |
Power Wire |
Flipper Coil Wire |
Flipper Connector |
Flipper Button Wire |
Button Connector |
Coil
|
Left Flipper |
60 (Brn) |
40 (Grn) |
A3J1-8 |
20 (Blu) |
A3J2-2 |
AQ-25-500/34-4500
|
Right Flipper |
60 (Brn) |
70 (Orn) |
A3J1-9 |
10 (Red) |
A3J2-1 |
AQ-25-500/34-4500
|
3.3 Switch Matrix
|
|
|
Strobe 0 |
Strobe 1 |
Strobe 2 |
Strobe 3 |
Strobe 4 |
Strobe 5
|
|
to Playfield |
-- |
A4J2-1 Wht-Red (51) |
A4J2-2 Orn (70) |
A4J2-3 Gry-Yel (93) |
A4J2-4 Wht-Yel (53) |
A4J2-5 Yel-Red (31) |
A4J4-5 Orn-Blu (72)
|
|
-- |
to Cabinet |
A4J3-2 Red-Yel (13) |
A4J3-3 Red-Grn (14) |
|
|
|
|
Return I-0
|
A4J2-8 Wht-Grn (54) |
A4J3-9 Red-Wht (15) |
1 Ball Trough #4 |
9 Coin Chute III (Right) |
17 Ball Trough #1 |
25 Right 4-Drop Targets #4 (Bottom) |
33 End of Trough |
41 Inline Drop Target #1
|
Return I-1
|
A4J2-9 Brn-Yel (63) |
A4J3-10 Brn-Wht (65) |
2 Ball Trough #5 |
10 Coin Chute I (Left) |
18 Left Side Rollover Button (2) |
26 Right 4-Drop Targets #3 |
34 10 Points Rebound (5) |
42 Inline Drop Target #2
|
Return I-2
|
A4J2-10 Wht-Orn (57) |
A4J3-11 Blu (20) |
3 Top Lane (Right) |
11 Coin Chute II (Middle) |
19 ORBS Right Lane Target |
27 Right 4-Drop Targets #2 |
35 Not Used |
43 Inline Drop Target #3
|
Return I-3
|
A4J2-11 Orn-Blk (78) |
A4J3-12 Blu-Red (21) |
4 Top Lane (Middle) |
12 Top Left R.O. Button, ORBS Back Targets, Target behind right T.B. |
20 Inline Back Target |
28 Right 4-Drop Targets #1 (Top) |
36 Not Used |
44 Inline Drop Target #4
|
Return I-4
|
A4J2-12 Brn (60) |
A4J3-13 Blu-Yel (23) |
5 Top Lane (Left) |
13 Not Used |
21 Left & Right Flipper Button |
29 Drop Target "S" |
37 Left Slingshot |
45 Right Outlane
|
Return I-5
|
A4J2-13 Wht-Brn (56) |
A4J3-14 Blu-Wht (25) |
6 Credit Button |
14 Not Used |
22 Reset 1-4 Targets Target |
30 Drop Target "B" |
38 Right Slingshot |
46 Right Return Lane
|
Return I-6
|
A4J2-14 Brn-Wht (65) |
A4J3-15 Blu-Orn (27) |
7 Not Used |
15 Tilt (3) |
23 Not Used |
31 Drop Target "R" |
39 Right Thumper Bumper |
47 Left Return Lane
|
Return I-7
|
A4J2-15 Wht-Blu (52) |
A4J3-16 Yel (30) |
8 Outhole |
16 Slam (2) |
24 Top Spot 1-4 Target |
32 Drop Target "O" |
40 Left Thumper Bumper |
48 Left Outlane
|
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