Magic

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1 Introduction

Date Of Manufacture: August, 1979
Production: 2,202 units (confirmed)
Theme: Fantasy
Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (4), Star rollovers (4), Spinning targets (2), 3-bank drop targets (1), Kick-out hole (1).

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 5x DA-100 (6-digits)
A2 Power Module: TA-100
A3 Solenoid Driver Module: SDU-100
A4 MPU Module: M-100
A5 Lamp Driver Module: LDU-100
A6 Sound Board: SB-100

3 Charts

3.1 Fuse Listing

Rectifier Board TA-100
F1 6.5V Switched illumination 10A, 250V
F2 230V Display power input 0.75A, 250V
F3 5V Unregulated input 4A, 250V
F4 43V Solenoids (2 flippers) 5A, 250V
F5 6.5V General illumination 20A, 250V
F6 Main fuse 3A, 250V, SB
Sol. Dr./Volt. Reg. SDU-100
F1 (if present) 190V Display power output 0.25A, 250V
Under the Playfield fuses
F1 Playfield Solenoids 1A, 250V, SB

3.2 Lamp Chart

SCR conn. lamp description wire color tr type
Q06 A5J2-14 1st Player Up Wht-Yel 2N5060
Q19 A5J2-15 2nd Player Up Yel-Blu 2N5060
Q31 A5J2-2 3rd Player Up Blu 2N5060
Q45 A5J2-1 4th Player Up Brn 2N5060
Q16 A5J2-22 Ball-in-Play Brn-Blu MCR-106
Q14 A5J1-18 Bonus 1K Brn-Blk 2N5060
Q29 A5J1-1 Bonus 2K Blu-Red 2N5060
Q36 A5J3-26 Bonus 3K Blk 2N5060
Q57 A5J3-1 Bonus 4K Grn-Red 2N5060
Q12 A5J1-19 Bonus 5K Gry-Grn 2N5060
Q27 A5J1-9 Bonus 6K Gry 2N5060
Q38 A5J3-25 Bonus 7K Red-Yel 2N5060
Q50 A5J3-12 Bonus 8K Orn-Red 2N5060
Q13 A5J1-17 Bonus 9K Pur 2N5060
Q28 A5J1-8 Bonus 10K Grn-Blk 2N5060
Q56 A5J3-10 Bonus Multiplier 2X Gry-Red MCR-106
Q42 A5J3-21 Bonus Multiplier 3X Blk-Grn MCR-106
Q24 A5J1-5 Bonus Multiplier 4X Blu-Orn MCR-106
Q01 A5J1-24 Bonus Multiplier 5X Brn-Blu MCR-106
Q59 A5J3-4 Drop Targets 5K Red-Wht 2N5060
Q32 A5J3-27 Drop Targets 10K Orn-Wht 2N5060
Q26 A5J1-7 Drop Targets 20K Yel-Grn 2N5060
Q11 A5J1-16 Drop Targets 30K Brn-Red 2N5060
Q52 A5J3-13 Drop Target Special Yel-Blk 2N5060
Q53 A5J3-14 Extra Ball Blk-Wht 2N5060
Q33 A5J2-11 Game Over Gry-Wht MCR-106
Q15 A5J2-23 Highest Score Gry-Orn MCR-106
Q41 A5J3-20 Left Lane 4K Brn-Orn MCR-106
Q17 A5J1-11 Left Lane 6K Blk-Orn MCR-106
Q02 A5J1-25 Left Lane 8K Pur-Blk MCR-106
Q39 A5J3-24 Left Spin - Amber "A" Wht-Yel 2N5060
Q35 A5J1-3 Left Spin - White "I" Red-Grn MCR-106
Q08 A5J1-23 Left Spin - White "M" Blu-Wht MCR-106
Q23 A5J2-8 Match Gry-Yel MCR-106
Q05 A5J2-16 Player #1 Yel-Grn 2N5060
Q18 A5J2-20 Player #2 Yel-Wht 2N5060
Q30 A5J2-6 Player #3 Blk-Wht 2N5060
Q43 A5J2-7 Player #4 Gry-Red 2N5060
Q21 A5J1-12 Right Outlane Special Wht-Yel 2N5060
Q07 A5J1-27 Right Spin - Amber "A" Yel-Wht 2N5060
Q34 A5J1-2 Right Spin - White "C" Pur-Wht MCR-106
Q09 A5J1-14 Right Spin - White "G" Gry-Orn MCR-106
Q03 A5J1-26 Shoot Again Gry-Red MCR-106
Q51 A5J3-15 Stand-Up Special Wht-Blu 2N5060
Q49 A5J3-17 Stand-Up White "C" Yel-Blu MCR-106
Q48 A5J3-16 Stand-Up White "G" & Top Lane "G" Red-Blk MCR-106
Q54 A5J3-11 Stand-Up White "I" Wht MCR-106
Q55 A5J3-9 Stand-Up White "M" & Top Lane "M" Wht-Red MCR-106
Q47 A5J2-10 Tilt Gry-Blk MCR-106
Q40 A5J3-22 Top Lane Amber "A" Pur-Yel MCR-106
Q04 A5J1-28 2N5060
Q10 A5J1-15 MCR-106
Q20 A5J1-13 2N5060
Q22 A5J1-10 MCR-106
Q25 A5J1-6 2N5060
Q37 A5J3-23 2N5060
Q44 A5J3-19 2N5060
Q46 A5J3-18 2N5060
Q58 A5J3-2 2N5060
Q60 A5J3-3 2N5060

3.3 Solenoids

Sol. No Solenoid description Solenoid Type Wire Color Connector Driver Transistor Solenoid Coil Type
1 Left Thumper Momentary Wht-Orn A3J2-9, J1-2 Q1 J-26-1200
2 Right Thumper Momentary Orn-Blk A3J2-4, J1-3 Q2 J-26-1200
3 Knocker Momentary Blk-Yel A3J2-5, J3-4 Q3 N-26-1200
4 Left Slingshot Momentary Wht-Blk A3J1-5 Q4 J-26-1200
5 Center Thumper Momentary Wht-Brn A3J2-10 Q5 J-26-1200
6 Momentary A3J2-11 Q6
7 Momentary A3J2-12 Q7
8 Momentary A3J5-10 Q8
9 Momentary A3J5-9 Q9
10 Momentary A3J5-15 Q10
11 3-Bank Drop Target Reset Momentary Blu-Yel A3J5-14 Q11 B-27-2300
12 Eject Pocket Momentary Blk A3J5-13 Q12 J-28-2300
13 Momentary A3J5-12 Q13
14 Right Slingshot Momentary Orn-Wht A3J5-11 Q14 J-26-1200
15 Flipper enabling relay Continuous -- -- Q15 48V Relay
16 Outhole Momentary Red-Blk A3J5-8, J2-6, J3-7 Q16 J-26-1100
17 Continuous A3J5-7 Q17
18 Continuous A3J5-3, J2-15, J3-9 Q18
19 Coin Lockout Continuous Yel-Wht A3J2-8 Q19 C-36-5600
Flipper Circuits Power Wire Flipper Coil Wire Flipper Button Wire Coil
Left Flipper Blu-Wht Grn A3J1-8 Blu A3J2-2 J-25-500/34-4500
Right Flipper Blu-Wht Orn A3J1-9 Red A3J2-1 J-25-500/34-4500

3.4 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red A4J2-2 Brn-Wht A4J2-3 Wht-Blu A4J2-4 Wht-Yel A4J2-5 Yel-Red
-- to Cabinet A4J3-2 Red-Yel A4J3-3 (not used)
Return I-0 A4J2-8 Brn A4J3-9 Red-Wht 1 Coin Chute III (Right) 9 Not Used 17 Right Outlane 25 Not Used 33 Outhole
Return I-1 A4J2-9 Gry A4J3-10 Brn-Wht 2 Coin Chute II (Center) 10 Lower Rollover Button 18 Left Rollover Button 26 Saucer 34 Not Used
Return I-2 A4J2-10 Wht-Orn A4J3-11 Blu 3 Coin Chute I (Left) 11 Not Used 19 Left & Right Return lanes 27 10 Points & Change (2) 35 Not Used
Return I-3 A4J2-11 Wht-Blk 4 Not Used 12 Center Thumper 20 Upper Rollover Button (Center) 28 Drop Target #3 36 Not Used
Return I-4 A4J2-12 Wht-Grn 5 Rollover Button 13 Right Slingshot 21 Stand-Up Target #1 (Right) 29 Drop Target #3 37 Not Used
Return I-5 A4J2-13 Wht-Brn A4J3-14 Blu-Wht 6 Credit Button 14 Left Slingshot 22 Stand-Up Target #2 (Right) 30 Drop Target #2 38 Not Used
Return I-6 A4J2-14 Brn-Yel A4J3-15 Blu-Orn 7 Tilt 15 Right Thumper 23 Stand-Up Target #1 (Left), Upper Rollover (Right) 31 Drop Target #1 39 Left Outlane
Return I-7 A4J2-15 Orn A4J3-16 Yel 8 Slam (3) 16 Left Thumper 24 Stand-Up Target #2 (Left) 32 Drop Target #1 40 Center Rollover Button

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