1 Introduction
- Project Date: August 31, 1977
- Date Of Manufacture: October, 1978
- Production: 10,320 units (confirmed)
- Theme: Celebrities - Fictional - Licensed Theme
- Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Kick-out hole (1), Rollunder spinner (2), Pop up "post" between flippers, Drop Target (5-bank)
2 Technical Info
- Type: Solid State Electronic (SS)
- A1 Displays: 7x AS-2518-21
- A2 Power Module: AS-2518-18
- A3 Solenoid Driver Module: AS-2518-22
- A4 Bally MPU Module: AS-2518-35
- A5 Lamp Driver Module: AS-2518-23
- A8 Sound Module: AS-2518-32
3 Charts
3.1 Lamp Chart
SCR |
conn. |
lamp description |
code |
wire color |
tr type
|
Q05 |
A5J2-16 |
1st Player Up |
34 |
Yel-Grn |
2N5060
|
Q18 |
A5J2-20 |
2nd Player Up |
35 |
Yel-Wht |
2N5060
|
Q30 |
A5J2-6 |
3rd Player Up |
85 |
Blk-Wht |
2N5060
|
Q43 |
A5J2-7 |
4th Player Up |
91 |
Gry-Red |
2N5060
|
Q06 |
A5J2-14 |
5th Player Up |
12 |
Red-Blu |
2N5060
|
Q19 |
A5J2-15 |
6th Player Up |
32 |
Yel-Blu |
2N5060
|
Q16 |
A5J2-22 |
Ball-in-Play |
62 |
Brn-Blu |
MCR-106
|
Q01 |
A5J1-24 |
Bionic Power Score, "5" |
50 |
Wht |
MCR-106
|
Q58 |
A5J3-2 |
Bionic Power Score, Left "0" |
95 |
Gry-Wht |
2N5060
|
Q20 |
A5J1-13 |
Bionic Power Score, 2nd Left "0" |
96 |
Gry-Brn |
2N5060
|
Q25 |
A5J1-6 |
Bionic Power Score, 3rd Left "0" |
25 |
Blu-Wht |
2N5060
|
Q04 |
A5J1-28 |
Bionic Power Score, Right "0" |
78 |
Orn-Blk |
2N5060
|
Q59 |
A5J3-4 |
Bionic Power Score, Special |
14 |
Red-Grn |
2N5060
|
Q14 |
A5J1-18 |
Bonus 1K |
58 |
Wht-Blk |
2N5060
|
Q29 |
A5J1-1 |
Bonus 2K |
41 |
Grn-Red |
2N5060
|
Q36 |
A5J3-26 |
Bonus 3K |
38 |
Yel-Blk |
2N5060
|
Q57 |
A5J3-1 |
Bonus 4K |
10 |
Red |
2N5060
|
Q12 |
A5J1-19 |
Bonus 5K |
60 |
Brn |
2N5060
|
Q27 |
A5J1-9 |
Bonus 6K |
52 |
Wht-Blu |
2N5060
|
Q38 |
A5J3-25 |
Bonus 7K |
36 |
Yel-Brn |
2N5060
|
Q50 |
A5J3-12 |
Bonus 8K |
21 |
Blu-Red |
2N5060
|
Q13 |
A5J1-17 |
Bonus 9K |
57 |
Wht-Orn |
2N5060
|
Q28 |
A5J1-8 |
Bonus 10K |
51 |
Wht-Red |
2N5060
|
Q44 |
A5J3-19 |
Bonus 20K |
67 |
Brn-Orn |
2N5060
|
Q52 |
A5J3-13 |
Credit Indicator |
13 |
Red-Yel |
2N5060
|
Q07 |
A5J1-27 |
Drop Target Spinners Lite |
53 |
Wht-Yel |
2N5060
|
Q21 |
A5J1-12 |
Drop Target Extra Ball |
61 |
Brn-Red |
2N5060
|
Q39 |
A5J3-24 |
Drop Target Special |
82 |
Blk-Blu |
2N5060
|
Q33 |
A5J2-11 |
Game Over |
95 |
Gry-Wht |
MCR-106
|
Q15 |
A5J2-23 |
High Score to Date |
97 |
Gry-Orn |
MCR-106
|
Q10 |
A5J1-15 |
Left Targets Bottom "0" |
13 |
Red-Yel |
MCR-106
|
Q22 |
A5J1-10 |
Left Targets Middle "0" |
32 |
Yel-Blu |
MCR-106
|
Q37 |
A5J3-23 |
Left Targets Top "0" |
98 |
Gry-Blk |
2N5060
|
Q23 |
A5J2-8 |
Match |
93 |
Gry-Yel |
MCR-106
|
Q32 |
A5J3-27 |
Outlane Special (Left) |
40 |
Grn |
2N5060
|
Q26 |
A5J1-7 |
Outlane Special (Right) |
34 |
Yel-Grn |
2N5060
|
Q55 |
A5J3-9 |
Post Up (2 lamps) |
15 |
Red-Wht |
MCR-106
|
Q03 |
A5J1-26, A5J2-21 |
Same Player Shoot Again (Playfield) Same Player Shoot Again (Back Box) |
91, 47 |
Gry-Red, Grn-Orn |
MCR-106
|
Q51 |
A5J3-15 |
Saucer 3K |
53 |
Wht-Yel |
2N5060
|
Q48 |
A5J3-16 |
Saucer 5K |
25 |
Blu-Wht |
MCR-106
|
Q46 |
A5J3-18 |
Saucer 2X |
56 |
Wht-Brn |
2N5060
|
Q41 |
A5J3-20 |
Saucer 3X, Bonus Multiplier 2X |
64 |
Brn-Grn |
MCR-106
|
Q17 |
A5J1-11 |
Saucer 5X, Bonus Multiplier 3X |
65 |
Brn-Wht |
MCR-106
|
Q02 |
A5J1-25 |
Saucer 10K, Bonus Multiplier 5X |
90 |
Gry |
MCR-106
|
Q08 |
A5J1-23 |
Spinner #1 (Left & Right) |
56 |
Wht-Brn |
MCR-106
|
Q35 |
A5J1-3 |
Spinner #2 (Left & Right) |
45 |
Grn-Wht |
MCR-106
|
Q49 |
A5J3-17 |
Spinner #3 (Left & Right) |
27 |
Blu-Orn |
MCR-106
|
Q54 |
A5J3-11 |
Spinner #4 (Left & Right) |
20 |
Blu |
MCR-106
|
Q09 |
A5J1-14 |
Spinner #5 (Left & Right) |
54 |
Wht-Grn |
MCR-106
|
Q56 |
A5J3-10 |
Spinner Left 1K When Lit |
91 |
Gry-Red |
MCR-106
|
Q24 |
A5J1-5 |
Spinner Right 1K When Lit |
48 |
Grn-Blk |
MCR-106
|
Q47 |
A5J2-10 |
Tilt |
98 |
Gry-Blk |
MCR-106
|
Q60 |
A5J3-3 |
Top Lane "0" |
81 |
Blk-Red |
2N5060
|
Q11 |
A5J1-16 |
Top Lane "5" |
12 |
Red-Blu |
2N5060
|
Q34 |
A5J1-2 |
|
43 |
Grn-Yel |
MCR-106
|
Q45 |
A5J2-1 |
|
60 |
Brn |
2N5060
|
Q31 |
A5J2-2 |
|
20 |
Blu |
2N5060
|
Q42 |
A5J3-21 |
|
30 |
Yel |
MCR-106
|
Q40 |
A5J3-22 |
|
23 |
Blu-Yel |
MCR-106
|
Q53 |
A5J3-14 |
|
84 |
Blk-Grn |
2N5060
|
3.2 Solenoids
Sol. No |
Solenoid description |
Solenoid Type |
Wire Code |
Wire Color |
Connector |
Driver Transistor |
Solenoid Coil Type
|
1 |
Up Post |
Momentary |
80 |
Blk |
A3J5-13 |
Q12 |
GA-31-2000
|
2 |
Outhole Kicker |
Momentary |
95 |
Gry-Wht |
A3J1-5 |
Q4 |
AN-26-1200
|
3 |
Knocker |
Momentary |
85 |
Blk-Wht |
A3J2-5, J3-4 |
Q3 |
AR-26-1200
|
4 |
Saucer |
Momentary |
74 |
Orn-Grn |
A3J5-10 |
Q8 |
AO-27-1300
|
5 |
Left Thumper Bumper |
Momentary |
75 |
Orn-Wht |
A3J5-12 |
Q13 |
AN-26-1200
|
6 |
Right Thumper Bumper |
Momentary |
78 |
Orn-Blk |
A3J5-11 |
Q14 |
AN-26-1200
|
7 |
Bottom Thumper Bumper |
Momentary |
71 |
Orn-Red |
A3J5-9 |
Q9 |
AN-26-1200
|
8 |
Left Slingshot |
Momentary |
85 |
Blk-Wht |
A3J5-15 |
Q10 |
AN-26-1200
|
9 |
Right Slingshot |
Momentary |
83 |
Blk-Yel |
A3J5-14 |
Q11 |
AN-26-1200
|
10 |
Drop Target Reset |
Momentary |
18 |
Red-Blk |
A3J5-8, J2-6, J3-7, |
Q16 |
NO-24-1400
|
11 |
Down Post |
Momentary |
81 |
Blk-Red |
A3J1-3, J2-4 |
Q2 |
AN-26-1200
|
12 |
Gate |
Continuous |
67 |
Brn-Orn |
A3J5-7 |
Q17 |
GA-34-4000
|
13 |
Coin Lockout |
Continuous |
36 |
Yel-Brn |
A3J2-8 |
Q19 |
FO-36-7000
|
14 |
Flipper enabling relay |
Continuous |
-- |
-- |
-- |
Q15 |
48V Relay
|
15 |
|
Momentary |
81 |
Blk-Red |
A3J1-2, J2-9 |
Q1 |
|
16 |
|
Momentary |
67 |
Brn-Orn |
A3J2-10 |
Q5 |
|
17 |
|
Momentary |
74 |
Orn-Grn |
A3J2-11 |
Q6 |
|
18 |
|
Momentary |
81 |
Blk-Red |
A3J2-12 |
Q7 |
|
19 |
|
Continuous |
81 |
Blk-Red |
A3J5-3, J2-15, J3-9 |
Q18 |
|
Flipper Circuits |
Power Wire |
Flipper Coil Wire |
Flipper Connector |
Flipper Button Wire |
Button Connector |
Coil
|
Left Flipper |
60 (Brn) |
40 (Grn) |
A3J1-8 |
20 (Blu) |
A3J2-2 |
AQ-25-500/34-4500
|
Right Flipper |
60 (Brn) |
70 (Orn) |
A3J1-9 |
10 (Red) |
A3J2-1 |
AQ-25-500/34-4500
|
3.3 Switch Matrix
|
|
|
Strobe 0 |
Strobe 1 |
Strobe 2 |
Strobe 3 |
Strobe 4
|
|
to Playfield |
-- |
A4J2-1 Wht-Red (51) |
A4J2-2 Gry-Yel (93) |
A4J2-3 Wht-Blu (52) |
A4J2-4 Wht-Yel (53) |
A4J2-5 Yel-Red (31)
|
|
-- |
to Cabinet |
A4J3-2 Red-Yel (13) |
A4J3-3 Red-Grn (14) |
|
|
|
Return I-0
|
A4J2-8 Wht-Grn (54) |
A4J3-9 Red-Wht (15) |
1 Drop Target E (Bottom) |
9 Coin Chute III (Right) |
17 Top Right Lane |
25 Down Post Rollover Buttons (2) |
33 Not Used
|
Return I-1
|
A4J2-9 Wht-Brn (56) |
A4J3-10 Brn-Wht (65) |
2 Drop Target D |
10 Coin Chute I (Left) |
18 Top Left Lane |
26 Drop Target Rebound & Top Rollover Button |
34 Not Used
|
Return I-2
|
A4J2-10 Wht-Orn (57) |
A4J3-11 Blu (20) |
3 Drop Target C |
11 Coin Chute II (Middle) |
19 Not Used |
27 Top Right Target |
35 Left & Right Flipper Feeder Lanes
|
Return I-3
|
A4J2-11 Wht-Blk (58) |
A4J3-12 Blu-Red (21) |
4 Drop Target B |
12 Not Used |
20 Right Spinner |
28 Top Left Target |
36 Right Slingshot
|
Return I-4
|
A4J2-12 Brn (60) |
A4J3-13 Blu-Yel (23) |
5 Drop Target A (Top) |
13 Not Used |
21 Left Spinner |
29 Center Target |
37 Left Slingshot
|
Return I-5
|
A4J2-13 Brn-Yel (63) |
A4J3-14 Blu-Wht (25) |
6 Credit Button |
14 Right Outlane |
22 Left Bottom Target |
30 Not Used |
38 Bottom Thumper Bumper
|
Return I-6
|
A4J2-14 Brn-Wht (65) |
A4J3-15 Blu-Orn (27) |
7 Tilt (3) |
15 Left Outlane |
23 Left Middle Target |
31 Not Used |
39 Right Thumper Bumper
|
Return I-7
|
A4J2-15 Orn (70) |
A4J3-16 Yel (30) |
8 Outhole |
16 Slam (2) |
24 Left Top Target |
32 Saucer |
40 Left Thumper Bumper
|
4 Game Specific Problems
Six Million Dollar Man has a special audit mode which is not documented in the manual. If dipswitch 31 is turned on at boot up, the MPU may give the proper 7 flashes, but it will not start a game. This audit mode was an afterthought, and was created to display how many times each player has played. Ultimately, this mode was created to determine if a 6-player game was worth manufacturing or not. Turning dipswitch 31 off will allow the game to boot up as normal.
Return to Bally/Stern page.