Data East/Sega
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1 Introduction
Put system info here
2 Games
For an extensive list of games produced by Data East and Sega, see the List of Data East Games.
The following table lists regular production games based on their circuit board (PCB) and system generations.
Game List and Board Version | |||||||
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Game | CPU | Power Supply | PPB | Display | Sound | Flipper | Notes |
Laser War (3/87) | 520-5003-01 or 520-5003-02 |
520-5000-00 | 520-5015-00 | No PCB 3 lug coil and EOS switch |
Displays: Two 7 digit A/N, two 7 digit numeric, one 4 digit numeric | ||
Secret Service (2/88) | 520-5003-02 | 520-5000-00 | 520-5015-00 | No PCB 3 lug coil and EOS switch |
Four 7 digit A/N displays | ||
Torpedo Alley (8/88) | 520-5003-02 | 520-5000-00 | 520-5021-00 | No PCB 3 lug coil and EOS switch |
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Time Machine (11/88) | 520-5003-02 | 520-5000-00 | 520-5021-00 | No PCB 3 lug coil and EOS switch |
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Playboy 35th Anniversary (5/89) |
520-5003-02 | 520-5000-00 | 520-5021-00 | ||||
ABC Monday Night Football (9/89) |
520-5003-02 | 520-5000-00 | 520-5021-00 | ||||
Robocop (01/90) | 520-5003-02 | 520-5000-00 | 520-5021-00 | ||||
Phantom of the Opera (4/90) | 520-5003-02 | 520-5000-00 | 520-5021-00 | ||||
Back to the Future (6/90) | 520-5003-03 | 520-5000-00 | 520-5021-00 | ||||
The Simpsons (10/90) | 520-5003-03 | 520-5000-00 | 520-5021-02 | 2x 16 digit A/N 520-5030-00 |
520-5002-03-12 | 520-5033-00 | |
Checkpoint (2/91) | 520-5003-03 | 520-5047-00 | 520-5021-00 | 128x16 DMD 520-5042-00 |
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Teenage Mutant Ninja Turtles (6/91) |
520-5003-03 | 520-5047-00 | 520-5021-00 | 128x16 DMD 520-5042-00 |
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Batman (8/91) | 520-5003-03 | 520-5047-00 | 520-5021-00 | 128x16 DMD 520-5042-00 |
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Star Trek (9/91) | 520-5003-03 | 520-5047-00 | 520-5021-00 | 128x16 DMD 520-5042-00 |
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Hook (5/92) | 520-5003-03 | 520-5047-00 | 520-5021-00 | 128x16 DMD 520-5042-00 |
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Lethal Weapon 3 (8/92) | 520-5003-03 | 520-5047-01 | 520-5021-00 | 128x32 DMD 520-5052-00 |
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Star Wars (12/92) | 520-5003-03 | 520-5047-01 | 520-5021-00 | 128x32 DMD 520-5052-00 |
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Rocky & Bullwinkle (2/93) | 520-5003-03 | 520-5047-01 | 520-5021-00 | 128x32 DMD 520-5052-00 |
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Jurassic Park (6/93) | 520-5003-03* | 520-5047-02 | 520-5021-05 | 128x32 DMD 520-5052-00 |
520-5050-02 | 520-5033-02 | Motor Control board mounted under playfield |
Last Action Hero (10/93) | 520-5003-03* | 520-5047-02 | 128x32 DMD 520-5052-00 |
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Tales from the Crypt (12/93) | 520-5003-03* | 520-5047-02 | 128x32 DMD 520-5052-00 |
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The Who's Tommy (1/94) | 520-5003-03* | 520-5047-02 | 128x32 DMD 520-5052-00 |
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WWF Royal Rumble (5/94) | 520-5003-03* | 520-5047-02 | 128x32 DMD 520-5052-00 |
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Guns N' Roses (7/94) | 520-5003-03* | 520-5047-02 | 128x32 DMD 520-5052-00 |
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Maverick (10/94) | 520-5003-03* | 520-5047-03 | 192x64 DMD 520-5075-00 |
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Mary Shelly's Frankenstein (1/95) |
520-5003-03* | 520-5047-03 | 192x64 DMD 520-5075-00 |
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Baywatch (2/95) | 520-5003-03* | 520-5047-03 | 192x64 DMD 520-5075-00 |
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Batman Forever (7/95) | 520-5003-03* | 520-5047-03 | 192x64 DMD 520-5075-00 |
* Extra pins at CN3 for printer. See the CPU section for more information.
3 Technical Info
Data East used several different board generations. It is important to be able to identify the different versions when performing diagnosis and testing.
3.1 CPU
- 520-5003-01
- 520-5003-02
- 520-5003-03
3.2 Power Supply
- 520-5000-00
- 520-5047-00
- 520-5047-01
- 520-5047-02
- 520-5047-03
3.3 Display Board
- 520-500x-00 Master Display
- Slave Boards
- 520-5004-00
- 520-5005-00
- 520-5006-00
- 520-5007-00
- 520-5014-01
- 520-5030-00
- 520-5042-00
Used for the 128x16 line dot matrix displays on games Checkpoint through Hook.
- 520-5052-00
Used for the "standard" sized 128x32 line dot matrix displays on games Lethal Weapon 3 through Guns N' Roses.
- 520-5075-00
Used on the large 192x64 dot matrix displays on games Maverick through Batman Forever.
3.4 Sound Board
- 520-5002-0x series
- 520-5002-00
- 520-5002-02
- 520-5002-03
- 520-5050-0x series
- 520-5050-01
- 520-5050-02
- 520-5050-00
- 520-5050-03
- 520-5077-00
This board is similar to the 520-5050-0x series. It was redesigned to allow up to four 27040 EPROMs for voices and sound effects. It has a different pre-amplifier design than the 5050 series, but uses the same MB3730A power amplifiers.
- 520-5126-02
This board is very similar to the 520-5077-00 design. The power amplifier section was redesigned. It is reported that it is interchangeable with the 520-5077-00.
3.5 Playfield Power Board
- 50v coil board
- 520-5015-00
- 520-5021-00
- 520-5021-05
3.6 Flipper Board
- 520-5033-0x series
- 520-5033-00
- 520-5033-03
- 520-5070-00
- 520-5076-00
- 520-5080-00
4 Problems and Fixes
4.1 Fuse Clips
Data East used fuse clips on circuit boards as opposed to fuse holders. These clips are prone to cracking and causing intermittent connections. These clips cannot be repaired and should be replaced when cracked. The clips do have a correct orientation, when installing them make sure the "tabs" on the portion that grasps the fuse is oriented outwards.
Fuse clips are located on the Power supply, Playfield Power Board, and Solid State Flipper Board.
4.2 Power Driver Issues
This may not apply to some, as MPU might have been part of it.
4.3 MPU Issues
Data East CPU Board LED Flash Sequence
Much like the Williams System 11 CPU, the Data East CPU performs a basic diagnostics procedure and produces a series of LED flashes to indicate potential boot issues. The CPU automatically tests the PIAs, RAM and EPROMs at each boot.
With all tests passed, the LEDs illuminate in the following sequence at power-on:
- The PIA and +5V LEDs illuminate immediately
- Approximately 1/2-second later the PIA led is turned off and the Blanking LED illuminates
- +5V and Blanking LEDs are illuminated until the game is turned off.
- If a failure is detected on major board components, the PIA LED will display a flash code:
PIA LED Flash Sequence | |||||||
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PIA LED | Suspect Component | ||||||
Stays On | One of the 6821 PIAs | ||||||
Flashes 1 Time | 6064 RAM at location D5 | ||||||
Flashes 2 Times | EPROM at location B5 | ||||||
Flashes 3 Times | EPROM at location C5 |
4.4 Power Supply Issues
4.5 Display Driver Board
4.5.1 Two 27020 EPROMs vs. single 27040 EPROM
Some games such as Lethal Weapon 3 and Star Wars sometimes used two 27020 EPROMs at locations U12 and U14. If one ROM is used, R11 should be open (nothing installed). If two ROMs are used, R11 should be jumpered.
5 Game Specific Problems and Fixes
Example would be servo controller on Independence Day pinball
6 Repair Logs
Did you do a repair? Log it here as a possible solution for others.