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{{WIP}}
 
 
=Introduction=
 
=Introduction=
 +
 +
:Project Date: March 24, 1981
 +
:Date Of Manufacture: February, 1982
 +
:Production: 3,500 units (confirmed)
 +
:Theme: Fantasy - Sports
 +
:Notable Features: Flippers (4), Pop bumpers (1), Slingshots (2), Kick-out holes (5), 3-bank drop targets (3), 2-ball and 3-ball multiball. Playfield digital display. Split-level playfield with four ramps. Has speech.
  
 
=Technical Info=
 
=Technical Info=
 +
 +
:Type: Solid State Electronic (SS)
 +
:A1 Display Module: 4x AS-2518-58 (7-digits), 2x AS-2518-21 (6-digits Credits display & Playfield display)
 +
:A2 Power Module: AS-2518-54
 +
:A3 Solenoid Driver Module: AS-2518-22
 +
:A4 Bally MPU Module: AS-2518-35
 +
:A5 Lamp Driver Module: AS-2518-23
 +
:A9 Auxiliary Lamp Driver Module: AS-2518-52
 +
:A14 Squawk & Talk Sound Module: AS-2518-61B
 +
:A15 Solenoid Expander: AS-2518-66
 +
:A17 Aux. Driver - GI Flasher: AS-2518-68
 +
:A19 Aux. Driver - Triac Lamp Flasher AS-2518-82
 +
 +
=Charts=
 +
 +
==Lamp Chart==
 +
 +
{| class="wikitable sortable"
 +
! SCR !! conn. !! lamp description !! code !! wire color !! tr type
 +
|-
 +
| Q01 || *A9J2-7 || 1st Top Lane Arrow & 2 Top Lane || 10 || Red || MCR-106
 +
|-
 +
| Q08 || *A9J2-14 || 2nd Top Lane Arrow & 3 Top Lane || 12 || Red-Blu || MCR-106
 +
|-
 +
| Q15 || *A9J3-8 || 3rd Top Lane Arrow & 4 Top Lane || 13 || Red-Yel || MCR-106
 +
|-
 +
| Q22 || *A9J3-15 || 4th Top Lane Arrow & 5 Top Lane || 14 || Red-Grn || MCR-106
 +
|-
 +
| Q02 || *A9J2-4 || 5th Top Lane Arrow || 15 || Red-Wht || MCR-106
 +
|-
 +
| Q09 || *A9J2-11 || 6th Top Lane Arrow || 18 || Red-Blk || MCR-106
 +
|-
 +
| Q16 || *A9J3-3 || 7th Top Lane Arrow & Storage Mem. Lane || 20 || Blu || MCR-106
 +
|-
 +
| Q23 || *A9J3-12 || 8th Top Lane Red Arrow & Storage Mem. || 21 || Blu-Red || MCR-106
 +
|-
 +
| Q16 || A5J2-22 || Ball-in-Play (Back Box) || 62 || Brn-Blu || MCR-106
 +
|-
 +
| Q12 || A5J1-19 || Bonus 1K || 60 || Brn || 2N5060
 +
|-
 +
| Q27 || A5J1-9 || Bonus 2K || 43 || Grn-Yel || 2N5060
 +
|-
 +
| Q38 || A5J3-25 || Bonus 3K || 36 || Yel-Brn || 2N5060
 +
|-
 +
| Q50 || A5J3-12 || Bonus 4K || 21 || Blu-Red || 2N5060
 +
|-
 +
| Q13 || A5J1-17 || Bonus 5K || 57 || Wht-Orn || 2N5060
 +
|-
 +
| Q28 || A5J1-8 || Bonus 6K || 51 || Wht-Red || 2N5060
 +
|-
 +
| Q44 || A5J3-19 || Bonus 7K || 67 || Brn-Orn || 2N5060
 +
|-
 +
| Q51 || A5J3-15 || Bonus 8K || 53 || Wht-Yel || 2N5060
 +
|-
 +
| Q08 || A5J1-23 || Bonus 9K || 12 || Red-Blu || MCR-106
 +
|-
 +
| Q35 || A5J1-3 || Bonus 10K || 45 || Grn-Wht || MCR-106
 +
|-
 +
| Q49 || A5J3-17 || Bonus 20K || 13 || Red-Yel || MCR-106
 +
|-
 +
| Q18 || A5J2-20 || Bonus Multiplier 2X || 98 || Gry-Blk || 2N5060
 +
|-
 +
| Q30 || A5J2-6 || Bonus Multiplier 3X || 85 || Blk-Wht || 2N5060
 +
|-
 +
| Q43 || A5J2-7 || Bonus Multiplier 5X || 91 || Gry-Red || 2N5060
 +
|-
 +
| Q54 || A5J3-11 || Bonus Special || 20 || Blu || MCR-106
 +
|-
 +
| Q52 || A5J3-13 || Credit Indicator || 35 || Yel-Wht || 2N5060
 +
|-
 +
| Q06 || *A9J2-6 || Door Frame Bottom & Left #1 || 45 || Grn-Wht || MCR-106
 +
|-
 +
| Q13 || *A9J2-13 || Door Frame Bottom & Left #2 || 40 || Grn || MCR-106
 +
|-
 +
| Q20 || *A9J3-7 || Door Frame Bottom & Left #3 || 82 || Blk-Blu || MCR-106
 +
|-
 +
| Q27 || *A9J3-14 || Door Frame Bottom & Left #4 || 27 || Blu-Orn || MCR-106
 +
|-
 +
| Q05 || *A9J2-9 || Door Frame Bottom & Right #5 || 54 || Wht-Grn || MCR-106
 +
|-
 +
| Q12 || *A9J2-17 || Door Frame Bottom & Right #6 || 43 || Grn-Yel || MCR-106
 +
|-
 +
| Q19 || *A9J3-10 || Door Frame Bottom & Right #7 || 25 || Blu-Wht || MCR-106
 +
|-
 +
| Q26 || *A9J3-17 || Door Frame Bottom & Right #8 || 38 || Yel-Blk || MCR-106
 +
|-
 +
| Q07 || *A9J2-5 || Door Frame Top & Left #5 || 60 || Brn || MCR-106
 +
|-
 +
| Q14 || *A9J2-12 || Door Frame Top & Left #6 || 62 || Brn-Blu || MCR-106
 +
|-
 +
| Q21 || *A9J3-4 || Door Frame Top & Left #7 || 95 || Gry-Wht || MCR-106
 +
|-
 +
| Q28 || *A9J3-13 || Door Frame Top & Left #8 || 96 || Gry-Brn || MCR-106
 +
|-
 +
| Q04 || *A9J2-10 || Door Frame Top & Right #1 || 80 || Blk || MCR-106
 +
|-
 +
| Q11 || *A9J2-18 || Door Frame Top & Right #2 || 57 || Wht-Orn || MCR-106
 +
|-
 +
| Q18 || *A9J3-11 || Door Frame Top & Right #3 || 70 || Orn || MCR-106
 +
|-
 +
| Q25 || *A9J3-18 || Door Frame Top & Right #4 || 72 || Orn-Blu || MCR-106
 +
|-
 +
| Q55 || A5J3-9 || Drop Target "X" Arrow || 15 || Red-Wht || MCR-106
 +
|-
 +
| Q48 || A5J3-16 || Drop Target "Y" Arrow || 25 || Blu-Wht || MCR-106
 +
|-
 +
| Q34 || A5J1-2 || Drop Target "Z" Arrow || 52 || Wht-Blu || MCR-106
 +
|-
 +
| Q26 || A5J1-7 || Energy in Storage #1 || 34 || Yel-Grn || 2N5060
 +
|-
 +
| Q32 || A5J3-27 || Energy in Storage #2 || 40 || Grn || 2N5060
 +
|-
 +
| Q59 || A5J3-4 || Energy in Storage #3 || 14 || Red-Grn || 2N5060
 +
|-
 +
| Q33 || A5J2-11 || Game Over (Back Box) || 95 || Gry-Wht || MCR-106
 +
|-
 +
| Q15 || A5J2-23 || High Score to Date (Back Box) || 97 || Gry-Orn || MCR-106
 +
|-
 +
| Q05 || A5J2-16 || H-Y-P-E Release 1 Ball Arrow || 34 || Yel-Grn || 2N5060
 +
|-
 +
| Q20 || A5J1-13 || Left Outlane Special || 30 || Yel || 2N5060
 +
|-
 +
| Q58 || A5J3-2 || Left Return Lane || 95 || Gry-Wht || 2N5060
 +
|-
 +
| Q53 || A5J3-14 || Lower Drop Target Left Arrow || 84 || Blk-Grn || 2N5060
 +
|-
 +
| Q39 || A5J3-24 || Lower Drop Target Middle Arrow || 72 || Orn-Blu || 2N5060
 +
|-
 +
| Q21 || A5J1-12 || Lower Drop Target Right Arrow || 61 || Brn-Red || 2N5060
 +
|-
 +
| Q23 || A5J2-8 || Match (Back Box) || 82 || Blk-Blu || MCR-106
 +
|-
 +
| Q11 || A5J1-16 || Release All Balls Arrow || 15 || Red-Wht || 2N5060
 +
|-
 +
| Q04 || A5J1-28 || Right Outlane Special || 78 || Orn-Blk || 2N5060
 +
|-
 +
| Q25 || A5J1-6 || Right Return Lane || 25 || Blu-Wht || 2N5060
 +
|-
 +
| Q01 || A5J1-24 || Right Side 5K || 50 || Wht || MCR-106
 +
|-
 +
| Q24 || A5J1-5 || Right Side 10K || 48 || Grn-Blk || MCR-106
 +
|-
 +
| Q42 || A5J3-21 || Right Side 15K || 64 || Brn-Grn || MCR-106
 +
|-
 +
| Q56 || A5J3-10 || Right Side 20K || 91 || Gry-Red || MCR-106
 +
|-
 +
| Q02 || A5J1-25 || Right Side 25K || 75 || Orn-Wht || MCR-106
 +
|-
 +
| Q03 || A5J2-21 || Same Player Shoot Again (Back Box) || 47 || Grn-Orn || MCR-106
 +
|-
 +
| Q40 || A5J3-22 || Same Player Shoot Again (Playfield) || 23 || Blu-Yel || MCR-106
 +
|-
 +
| Q10 || *A9J2-15 || Shooter Plunger || 52 || Wht-Blu || MCR-106
 +
|-
 +
| Q60 || A5J3-3 || Target "H" || 81 || Blk-Red || 2N5060
 +
|-
 +
| Q37 || A5J3-23 || Target "Y" || 98 || Gry-Blk || 2N5060
 +
|-
 +
| Q22 || A5J1-10 || Target "P" || 23 || Blu-Yel || MCR-106
 +
|-
 +
| Q10 || A5J1-15 || Target "E" || 13 || Red-Yel || MCR-106
 +
|-
 +
| Q07 || A5J1-27 || Thumper Bumper || 53 || Wht-Yel || 2N5060
 +
|-
 +
| Q47 || A5J2-10 || Tilt (Back Box) || 35 || Yel-Wht || MCR-106
 +
|-
 +
| Q14 || A5J1-18 || to aux. driver J1-3 (insert center ring) || 58 || Wht-Blk || 2N5060
 +
|-
 +
| Q36 || A5J3-26 || to G.I. Flasher Driver (insert) || 43 || Grn-Yel || 2N5060
 +
|-
 +
| Q57 || A5J3-1 || to G.I. Flasher Driver (playfield) || 10 || Red || 2N5060
 +
|-
 +
| Q45 || A5J2-1 || to Solenoid Expander || 60 || Brn || 2N5060
 +
|-
 +
| Q24 || *A9J3-16 || Vectorscan 2X || 56 || Wht-Brn || MCR-106
 +
|-
 +
| Q17 || *A9J3-9 || Vectorscan 3X || 53 || Wht-Grn || MCR-106
 +
|-
 +
| Q46 || A5J3-18 || Vectorscan Bonus Score, Bonus Score || 56 || Wht-Brn || 2N5060
 +
|-
 +
| Q03 || *A9J2-8 || Vectorscan Qualified Gate & 1 Top Lane || 51 || Wht-Red || MCR-106
 +
|-
 +
| Q17 || A5J1-11 || Vectorscan Speed Your Flip || 65 || Brn-Wht || MCR-106
 +
|-
 +
| Q41 || A5J3-20 || Vectorscan To Date Fastest Flip || 78 || Orn-Blk || MCR-106
 +
|-
 +
| Q06 || A5J2-14 || X-Y-Z Drop Targets 25K || 12 || Red-Blu || 2N5060
 +
|-
 +
| Q19 || A5J2-15 || X-Y-Z Drop Targets Special || 23 || Blu-Yel || 2N5060
 +
|-
 +
| Q31 || A5J2-2 || X-Y-Z Drop Targets Spots Multiplier || 67 || Brn-Orn || 2N5060
 +
|-
 +
| Q29 || A5J1-1 ||  || 41 || Grn-Red || 2N5060
 +
|-
 +
| Q09 || A5J1-14 ||  || 54 || Wht-Grn || MCR-106
 +
|}
 +
: * indicates located on Aux. Lamp Driver Module A9
 +
 +
==Solenoids==
 +
 +
{| class="wikitable sortable"
 +
! Sol. No !! Solenoid description !! Solenoid Type !! Wire Code !! Wire Color !! Connector !! Driver Transistor !! Sol. Exp. Wire Color !! Solenoid Coil Type
 +
|-
 +
| 1 || X-Y-Z Drop Target Reset || Momentary || 74 || Orn-Grn || A3J1-3, J2-4 || Q2 ||  || NO-26-1900
 +
|-
 +
| 2 || Left Bottom Saucer || Momentary || 71 || Orn-Red || A3J2-10 || Q5 ||  || AO-27-1300
 +
|-
 +
| 3 || Right Bottom Saucer || Momentary || 81 || Blk-Red || A3J2-12 || Q7 ||  || AO-27-1300
 +
|-
 +
| 4 || Knocker || Momentary || 85 || Blk-Wht || A3J2-5, J3-4 || Q3 ||  || AR-26-1200
 +
|-
 +
| 5 || Outhole || Momentary || 95 || Gry-Wht || A3J1-5 || Q4 || (91) Gry-Red || AT-27-1300
 +
|-
 +
| 6 || 3 Top Drop Target Reset || Momentary || 91 || Gry-Red || A3J2-11 || Q6 ||  || NO-26-1900
 +
|-
 +
| 7 || 3 Lower Drop Target Reset || Momentary || 78 || Orn-Blk || A3J1-2, J2-9 || Q1 ||  || NO-26-1900
 +
|-
 +
| 8 || Captive Ball #1 Kick Up || Momentary || 80 || Blk || A3J5-12 || Q13 || (91) Gry-Red || AT-29-2100
 +
|-
 +
| 9 || Captive Ball #1 Kick Down || Momentary || 78 || Orn-Blk || A3J5-11 || Q14 || (91) Gry-Red || AT-29-2100
 +
|-
 +
| 10 || Captive Ball #2 || Momentary || 71 || Orn-Red || A3J5-9 || Q9 || (91) Gry-Red || AT-29-2100
 +
|-
 +
| 11 || Captive Ball #3 || Momentary || 74 || Orn-Grn || A3J5-15 || Q10 || (91) Gry-Red || AT-29-2100
 +
|-
 +
| 12 || Thumper Bumper || Momentary || 67 || Brn-Orn || A3J5-13 || Q12 ||  || AO-26-1200
 +
|-
 +
| 13 || Left Slingshot || Momentary || 83 || Blk-Yel || A3J5-14 || Q11 ||  || AO-26-1200
 +
|-
 +
| 14 || Right Slingshot || Momentary || 18 || Red-Blk || A3J2-6, J3-7, J5-8 || Q16 ||  || AO-26-1200
 +
|-
 +
| 15 || 3 Top Drop Target (Left) || Momentary || 95 || Gry-Wht || A3J1-5 || Q4 || (90) Gry || CV-31-2000
 +
|-
 +
| 16 || 3 Top Drop Target (Middle) || Momentary || 85 || Blk-Wht || A3J5-10 || Q8 || (90) Gry || CV-31-2000
 +
|-
 +
| 17 || 3 Top Drop Target (Right) || Momentary || 80 || Blk || A3J5-12 || Q13 || (90) Gry || CV-31-2000
 +
|-
 +
| 18 || 3 Lower Drop Target (Left) || Momentary || 78 || Orn-Blk || A3J5-11 || Q14 || (90) Gry || CV-31-2000
 +
|-
 +
| 19 || 3 Lower Drop Target (Middle) || Momentary || 71 || Orn-Red || A3J5-9 || Q9 || (90) Gry || CV-31-2000
 +
|-
 +
| 20 || 3 Lower Drop Target (Right) || Momentary || 74 || Orn-Grn || A3J5-15 || Q10 || (90) Gry || CV-31-2000
 +
|-
 +
| 21 || Coin Lockout || Continuous || 36 || Yel-Brn || A3J2-8 || Q19 ||  || FO-36-7000
 +
|-
 +
| 22 || Flipper enabling relay || Continuous || -- || -- || -- || Q15 ||  || 48V Relay
 +
|-
 +
| 23 ||  || Continuous ||  ||  || A3J5-7 || Q17 ||  ||
 +
|-
 +
| 24 ||  || Continuous ||  ||  || A3J2-15, J3-9, J5-3 || Q18 ||  ||
 +
|}
 +
 +
{| class="wikitable sortable"
 +
! Flipper Circuits !! Power Wire !! Flipper Coil Wire !! Flipper Connector !! Flipper Button Wire !! Button Connector !! Coil
 +
|-
 +
| Left Flipper || 60 (Brn) || 40 (Grn) || A3J1-8 || 20 (Blu) || A3J2-2 || AQ-25-500/34-4500
 +
|-
 +
| Right Flipper || 60 (Brn) || 70 (Orn) || A3J1-9 || 10 (Red) || A3J2-1 || AQ-25-500/34-4500
 +
|-
 +
| Top Left Flipper || 60 (Brn) || 85 (Blk-Wht) ||  || (to lower left flipper) ||  || AQ-25-500/34-4500
 +
|-
 +
| Top Right Flipper || 60 (Brn) || 83 (Blk-Yel) ||  || (to lower right flipper) ||  || AQ-25-500/34-4500
 +
|}
 +
 +
==Switch Matrix==
 +
 +
{| class="wikitable"
 +
!  !!  !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4 !! Strobe 5
 +
|-
 +
!
 +
| to Playfield || -- || A4J2-1 Wht-Red (51) || A4J2-2 Orn (70) || A4J2-3 Gry-Yel (93) || A4J2-4 Wht-Yel (53) || A4J2-5 Yel-Red (31) || A4J4-5 Orn-Blu (72)
 +
|-
 +
!
 +
| -- || to Cabinet || A4J3-2 Red-Yel (13) || A4J3-3 Red-Grn (14) ||  ||  ||  ||
 +
|-
 +
! Return I-0
 +
| A4J2-8 Wht-Grn (54) || A4J3-9 Red-Wht (15) || 1 #2 Left of Outhole & #1 Right of Outhole || 9 Coin Chute III (Right) || 17 Captive Saucer (Bottom) || 25 Not Used || 33 Right Outlane || 41 Not Used
 +
|-
 +
! Return I-1
 +
| A4J2-9 Brn-Yel (63) || A4J3-10 Brn-Wht (65) || 2 #1 Left of Outhole || 10 Coin Chute I (Left) || 18 Captive Saucer (Middle) || 26 3 Lower Drop Target (Right) || 34 Right Return Lane || 42 Not Used
 +
|-
 +
! Return I-2
 +
| A4J2-10 Wht-Orn (57) || A4J3-11 Blu (20) || 3 Outhole || 11 Coin Chute II (Middle) || 19 Captive Saucer (Top) || 27 3 Lower Drop Target (Middle) || 35 Left Outlane || 43 Not Used
 +
|-
 +
! Return I-3
 +
| A4J2-11 Orn-Blk (78) || A4J3-12 Blu-Red (21) || 4 Right Bottom Saucer || 12 Shooter Lane || 20 Not Used || 28 3 Lower Drop Target (Left) || 36 Left Return Lane || 44 Not Used
 +
|-
 +
! Return I-4
 +
| A4J2-12 Brn (60) || A4J3-13 Blu-Yel (23) || 5 Left Bottom Saucer || 13 Top Right Lane || 21 "E" Target || 29 3 Top Drop Target (Right) || 37 Advance Bonus Rollover Button || 45 Not Used
 +
|-
 +
! Return I-5
 +
| A4J2-13 Wht-Brn (56) || A4J3-14 Blu-Wht (25) || 6 Credit Button || 14 Vectorscan Left Gate || 22 "P" Target || 30 3 Top Drop Target (Middle) || 38 Right Slingshot || 46 "Z" Drop Target
 +
|-
 +
! Return I-6
 +
| A4J2-14 Brn-Wht (65) || A4J3-15 Blu-Orn (27) || 7 Not Used || 15 Tilt (3) || 23 "Y" Target || 31 3 Top Drop Target (Left) || 39 Left Slingshot || 47 "Y" Drop Target
 +
|-
 +
! Return I-7
 +
| A4J2-15 Wht-Blu (52) || A4J3-16 Yel (30) || 8 Push Button (under playfield, in front) || 16 Slam (2) || 24 "H" Target || 32 Not Used || 40 Thumper Bumper || 48 "X" Drop Target
 +
|}
 +
 +
 +
Return to [[Bally/Stern]] page.

Latest revision as of 03:27, 13 August 2020

1 Introduction

Project Date: March 24, 1981
Date Of Manufacture: February, 1982
Production: 3,500 units (confirmed)
Theme: Fantasy - Sports
Notable Features: Flippers (4), Pop bumpers (1), Slingshots (2), Kick-out holes (5), 3-bank drop targets (3), 2-ball and 3-ball multiball. Playfield digital display. Split-level playfield with four ramps. Has speech.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Display Module: 4x AS-2518-58 (7-digits), 2x AS-2518-21 (6-digits Credits display & Playfield display)
A2 Power Module: AS-2518-54
A3 Solenoid Driver Module: AS-2518-22
A4 Bally MPU Module: AS-2518-35
A5 Lamp Driver Module: AS-2518-23
A9 Auxiliary Lamp Driver Module: AS-2518-52
A14 Squawk & Talk Sound Module: AS-2518-61B
A15 Solenoid Expander: AS-2518-66
A17 Aux. Driver - GI Flasher: AS-2518-68
A19 Aux. Driver - Triac Lamp Flasher AS-2518-82

3 Charts

3.1 Lamp Chart

SCR conn. lamp description code wire color tr type
Q01 *A9J2-7 1st Top Lane Arrow & 2 Top Lane 10 Red MCR-106
Q08 *A9J2-14 2nd Top Lane Arrow & 3 Top Lane 12 Red-Blu MCR-106
Q15 *A9J3-8 3rd Top Lane Arrow & 4 Top Lane 13 Red-Yel MCR-106
Q22 *A9J3-15 4th Top Lane Arrow & 5 Top Lane 14 Red-Grn MCR-106
Q02 *A9J2-4 5th Top Lane Arrow 15 Red-Wht MCR-106
Q09 *A9J2-11 6th Top Lane Arrow 18 Red-Blk MCR-106
Q16 *A9J3-3 7th Top Lane Arrow & Storage Mem. Lane 20 Blu MCR-106
Q23 *A9J3-12 8th Top Lane Red Arrow & Storage Mem. 21 Blu-Red MCR-106
Q16 A5J2-22 Ball-in-Play (Back Box) 62 Brn-Blu MCR-106
Q12 A5J1-19 Bonus 1K 60 Brn 2N5060
Q27 A5J1-9 Bonus 2K 43 Grn-Yel 2N5060
Q38 A5J3-25 Bonus 3K 36 Yel-Brn 2N5060
Q50 A5J3-12 Bonus 4K 21 Blu-Red 2N5060
Q13 A5J1-17 Bonus 5K 57 Wht-Orn 2N5060
Q28 A5J1-8 Bonus 6K 51 Wht-Red 2N5060
Q44 A5J3-19 Bonus 7K 67 Brn-Orn 2N5060
Q51 A5J3-15 Bonus 8K 53 Wht-Yel 2N5060
Q08 A5J1-23 Bonus 9K 12 Red-Blu MCR-106
Q35 A5J1-3 Bonus 10K 45 Grn-Wht MCR-106
Q49 A5J3-17 Bonus 20K 13 Red-Yel MCR-106
Q18 A5J2-20 Bonus Multiplier 2X 98 Gry-Blk 2N5060
Q30 A5J2-6 Bonus Multiplier 3X 85 Blk-Wht 2N5060
Q43 A5J2-7 Bonus Multiplier 5X 91 Gry-Red 2N5060
Q54 A5J3-11 Bonus Special 20 Blu MCR-106
Q52 A5J3-13 Credit Indicator 35 Yel-Wht 2N5060
Q06 *A9J2-6 Door Frame Bottom & Left #1 45 Grn-Wht MCR-106
Q13 *A9J2-13 Door Frame Bottom & Left #2 40 Grn MCR-106
Q20 *A9J3-7 Door Frame Bottom & Left #3 82 Blk-Blu MCR-106
Q27 *A9J3-14 Door Frame Bottom & Left #4 27 Blu-Orn MCR-106
Q05 *A9J2-9 Door Frame Bottom & Right #5 54 Wht-Grn MCR-106
Q12 *A9J2-17 Door Frame Bottom & Right #6 43 Grn-Yel MCR-106
Q19 *A9J3-10 Door Frame Bottom & Right #7 25 Blu-Wht MCR-106
Q26 *A9J3-17 Door Frame Bottom & Right #8 38 Yel-Blk MCR-106
Q07 *A9J2-5 Door Frame Top & Left #5 60 Brn MCR-106
Q14 *A9J2-12 Door Frame Top & Left #6 62 Brn-Blu MCR-106
Q21 *A9J3-4 Door Frame Top & Left #7 95 Gry-Wht MCR-106
Q28 *A9J3-13 Door Frame Top & Left #8 96 Gry-Brn MCR-106
Q04 *A9J2-10 Door Frame Top & Right #1 80 Blk MCR-106
Q11 *A9J2-18 Door Frame Top & Right #2 57 Wht-Orn MCR-106
Q18 *A9J3-11 Door Frame Top & Right #3 70 Orn MCR-106
Q25 *A9J3-18 Door Frame Top & Right #4 72 Orn-Blu MCR-106
Q55 A5J3-9 Drop Target "X" Arrow 15 Red-Wht MCR-106
Q48 A5J3-16 Drop Target "Y" Arrow 25 Blu-Wht MCR-106
Q34 A5J1-2 Drop Target "Z" Arrow 52 Wht-Blu MCR-106
Q26 A5J1-7 Energy in Storage #1 34 Yel-Grn 2N5060
Q32 A5J3-27 Energy in Storage #2 40 Grn 2N5060
Q59 A5J3-4 Energy in Storage #3 14 Red-Grn 2N5060
Q33 A5J2-11 Game Over (Back Box) 95 Gry-Wht MCR-106
Q15 A5J2-23 High Score to Date (Back Box) 97 Gry-Orn MCR-106
Q05 A5J2-16 H-Y-P-E Release 1 Ball Arrow 34 Yel-Grn 2N5060
Q20 A5J1-13 Left Outlane Special 30 Yel 2N5060
Q58 A5J3-2 Left Return Lane 95 Gry-Wht 2N5060
Q53 A5J3-14 Lower Drop Target Left Arrow 84 Blk-Grn 2N5060
Q39 A5J3-24 Lower Drop Target Middle Arrow 72 Orn-Blu 2N5060
Q21 A5J1-12 Lower Drop Target Right Arrow 61 Brn-Red 2N5060
Q23 A5J2-8 Match (Back Box) 82 Blk-Blu MCR-106
Q11 A5J1-16 Release All Balls Arrow 15 Red-Wht 2N5060
Q04 A5J1-28 Right Outlane Special 78 Orn-Blk 2N5060
Q25 A5J1-6 Right Return Lane 25 Blu-Wht 2N5060
Q01 A5J1-24 Right Side 5K 50 Wht MCR-106
Q24 A5J1-5 Right Side 10K 48 Grn-Blk MCR-106
Q42 A5J3-21 Right Side 15K 64 Brn-Grn MCR-106
Q56 A5J3-10 Right Side 20K 91 Gry-Red MCR-106
Q02 A5J1-25 Right Side 25K 75 Orn-Wht MCR-106
Q03 A5J2-21 Same Player Shoot Again (Back Box) 47 Grn-Orn MCR-106
Q40 A5J3-22 Same Player Shoot Again (Playfield) 23 Blu-Yel MCR-106
Q10 *A9J2-15 Shooter Plunger 52 Wht-Blu MCR-106
Q60 A5J3-3 Target "H" 81 Blk-Red 2N5060
Q37 A5J3-23 Target "Y" 98 Gry-Blk 2N5060
Q22 A5J1-10 Target "P" 23 Blu-Yel MCR-106
Q10 A5J1-15 Target "E" 13 Red-Yel MCR-106
Q07 A5J1-27 Thumper Bumper 53 Wht-Yel 2N5060
Q47 A5J2-10 Tilt (Back Box) 35 Yel-Wht MCR-106
Q14 A5J1-18 to aux. driver J1-3 (insert center ring) 58 Wht-Blk 2N5060
Q36 A5J3-26 to G.I. Flasher Driver (insert) 43 Grn-Yel 2N5060
Q57 A5J3-1 to G.I. Flasher Driver (playfield) 10 Red 2N5060
Q45 A5J2-1 to Solenoid Expander 60 Brn 2N5060
Q24 *A9J3-16 Vectorscan 2X 56 Wht-Brn MCR-106
Q17 *A9J3-9 Vectorscan 3X 53 Wht-Grn MCR-106
Q46 A5J3-18 Vectorscan Bonus Score, Bonus Score 56 Wht-Brn 2N5060
Q03 *A9J2-8 Vectorscan Qualified Gate & 1 Top Lane 51 Wht-Red MCR-106
Q17 A5J1-11 Vectorscan Speed Your Flip 65 Brn-Wht MCR-106
Q41 A5J3-20 Vectorscan To Date Fastest Flip 78 Orn-Blk MCR-106
Q06 A5J2-14 X-Y-Z Drop Targets 25K 12 Red-Blu 2N5060
Q19 A5J2-15 X-Y-Z Drop Targets Special 23 Blu-Yel 2N5060
Q31 A5J2-2 X-Y-Z Drop Targets Spots Multiplier 67 Brn-Orn 2N5060
Q29 A5J1-1 41 Grn-Red 2N5060
Q09 A5J1-14 54 Wht-Grn MCR-106
* indicates located on Aux. Lamp Driver Module A9

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Sol. Exp. Wire Color Solenoid Coil Type
1 X-Y-Z Drop Target Reset Momentary 74 Orn-Grn A3J1-3, J2-4 Q2 NO-26-1900
2 Left Bottom Saucer Momentary 71 Orn-Red A3J2-10 Q5 AO-27-1300
3 Right Bottom Saucer Momentary 81 Blk-Red A3J2-12 Q7 AO-27-1300
4 Knocker Momentary 85 Blk-Wht A3J2-5, J3-4 Q3 AR-26-1200
5 Outhole Momentary 95 Gry-Wht A3J1-5 Q4 (91) Gry-Red AT-27-1300
6 3 Top Drop Target Reset Momentary 91 Gry-Red A3J2-11 Q6 NO-26-1900
7 3 Lower Drop Target Reset Momentary 78 Orn-Blk A3J1-2, J2-9 Q1 NO-26-1900
8 Captive Ball #1 Kick Up Momentary 80 Blk A3J5-12 Q13 (91) Gry-Red AT-29-2100
9 Captive Ball #1 Kick Down Momentary 78 Orn-Blk A3J5-11 Q14 (91) Gry-Red AT-29-2100
10 Captive Ball #2 Momentary 71 Orn-Red A3J5-9 Q9 (91) Gry-Red AT-29-2100
11 Captive Ball #3 Momentary 74 Orn-Grn A3J5-15 Q10 (91) Gry-Red AT-29-2100
12 Thumper Bumper Momentary 67 Brn-Orn A3J5-13 Q12 AO-26-1200
13 Left Slingshot Momentary 83 Blk-Yel A3J5-14 Q11 AO-26-1200
14 Right Slingshot Momentary 18 Red-Blk A3J2-6, J3-7, J5-8 Q16 AO-26-1200
15 3 Top Drop Target (Left) Momentary 95 Gry-Wht A3J1-5 Q4 (90) Gry CV-31-2000
16 3 Top Drop Target (Middle) Momentary 85 Blk-Wht A3J5-10 Q8 (90) Gry CV-31-2000
17 3 Top Drop Target (Right) Momentary 80 Blk A3J5-12 Q13 (90) Gry CV-31-2000
18 3 Lower Drop Target (Left) Momentary 78 Orn-Blk A3J5-11 Q14 (90) Gry CV-31-2000
19 3 Lower Drop Target (Middle) Momentary 71 Orn-Red A3J5-9 Q9 (90) Gry CV-31-2000
20 3 Lower Drop Target (Right) Momentary 74 Orn-Grn A3J5-15 Q10 (90) Gry CV-31-2000
21 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
22 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
23 Continuous A3J5-7 Q17
24 Continuous A3J2-15, J3-9, J5-3 Q18
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500
Top Left Flipper 60 (Brn) 85 (Blk-Wht) (to lower left flipper) AQ-25-500/34-4500
Top Right Flipper 60 (Brn) 83 (Blk-Yel) (to lower right flipper) AQ-25-500/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4 Strobe 5
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Orn (70) A4J2-3 Gry-Yel (93) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31) A4J4-5 Orn-Blu (72)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 #2 Left of Outhole & #1 Right of Outhole 9 Coin Chute III (Right) 17 Captive Saucer (Bottom) 25 Not Used 33 Right Outlane 41 Not Used
Return I-1 A4J2-9 Brn-Yel (63) A4J3-10 Brn-Wht (65) 2 #1 Left of Outhole 10 Coin Chute I (Left) 18 Captive Saucer (Middle) 26 3 Lower Drop Target (Right) 34 Right Return Lane 42 Not Used
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Outhole 11 Coin Chute II (Middle) 19 Captive Saucer (Top) 27 3 Lower Drop Target (Middle) 35 Left Outlane 43 Not Used
Return I-3 A4J2-11 Orn-Blk (78) A4J3-12 Blu-Red (21) 4 Right Bottom Saucer 12 Shooter Lane 20 Not Used 28 3 Lower Drop Target (Left) 36 Left Return Lane 44 Not Used
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Left Bottom Saucer 13 Top Right Lane 21 "E" Target 29 3 Top Drop Target (Right) 37 Advance Bonus Rollover Button 45 Not Used
Return I-5 A4J2-13 Wht-Brn (56) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Vectorscan Left Gate 22 "P" Target 30 3 Top Drop Target (Middle) 38 Right Slingshot 46 "Z" Drop Target
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Not Used 15 Tilt (3) 23 "Y" Target 31 3 Top Drop Target (Left) 39 Left Slingshot 47 "Y" Drop Target
Return I-7 A4J2-15 Wht-Blu (52) A4J3-16 Yel (30) 8 Push Button (under playfield, in front) 16 Slam (2) 24 "H" Target 32 Not Used 40 Thumper Bumper 48 "X" Drop Target


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