Close Encounters of the Third Kind

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1 Introduction

Date Of Manufacture: August, 1978
Production: 9,950 units (confirmed)
Theme: Outer Space - Licensed Theme
Notable Features: Flippers (2), Pop bumpers (2), Slingshot (1), Roto-targets (3), Standup targets (3), 5-bank drop targets (1), Spinning target (1).

2 Technical Info

Type: Solid State Electronic (SS)
A1: Gottlieb MPU Module
A2: Power Module
A3: Driver Board
A4: Score Displays 1A4, 2A4, 3A4, 4A4 (6-digits)
A5: Credits Display (4-digits)
A7: Tone Board

3 Charts

3.1 Fuse Chart

Wire in Value Wire out description location
Orn 5 Amp Slo-Blo Blu 115V Primary Fuse Bottom Board
2½ Amp Slo-Blo 230V Primary Fuse Bottom Board
Wht-Yel ¼ Amp Slo-Blo Blu-Wht-Red Displays 69VAC Bottom Board
Yel 5 Amp Slo-Blo Red-Wht Coils 25VAC Bottom Board
Blu-Blk 5 Amp Slo-Blo Orn-Blk Controlled lamps 8VAC Bottom Board
Yel-Red 10 Amp Brn-Red G.I. Playfield (via Tilt Relay) & Coin Chute 6VAC Bottom Board
Yel-Red 10 Amp Wht-Red G.I. Name & Scene Lights 6VAC Bottom Board
Red ½ Amp Slo-Blo Blu-Orn Out Hole Playfield
Brn-Blk 2 Amp Slo-Blo Red-Yel Target Bank Reset & Roto Unit Playfield

3.2 Driver Board Chart

transistor connector code description wire color transistor type
Q01 J5-18 L01 Game Over Relay Wht-Blu MPS-U45
Q Relay Match / Game Over Light Yel-Blk
Q Relay Ball in Play Pur-Red
Q02 J5-19 L02 Tilt Relay Wht-Orn MPS-U45
T Relay Tilt Light Wht-Brn-Blk
Q03 J5-17 L03 High Game to Date Wht-Brn MPS-U45
Q04 J5-15 L04 Same Player Shoot Again Wht-Grn MPS-U45
Q05 J5-13 L05 Extra Ball Wht-Pur MPS-A13
Q06 J5-14 L06 Special Wht-Yel MPS-A13
Q07 J5-12 L07 Right 10X Blu-Wht-Red MPS-A13
Q08 J5-11 L08 Center 10X Orn-Wht-Red MPS-A13
Q09 J5-9 L09 Right "Hit" Brn-Wht-Red MPS-A13
Q10 J5-10 L10 Left 10X Grn-Wht-Red MPS-A13
Q11 J5-8 L11 Center "Hit" Pur-Wht-Red MPS-A13
Q12 J5-7 L12 Left "Hit" Yel-Wht-Red MPS-A13
Q13 J5-5 L13 "B" Rollover Blu-Wht-Blk MPS-A13
Q14 J5-6 L14 "C" Rollover Orn-Wht-Blk MPS-A13
Q15 J5-4 L15 "A" Rollover Brn-Wht-Blk MPS-A13
Q16 J5-3 L16 Upper Bulls-Eye Target Grn-Wht-Blk MPS-A13
Q17 J5-1 L17 Spinning Target Pur-Wht-Blk MPS-A13
Q18 J5-2 L18 Lower Bulls-Eye Target Yel-Wht-Blk MPS-A13
Q19 J3-20 L19 5X Bonus Wht-Blu-Red MPS-A13
Q20 J3-18 L20 4X Bonus Wht-Orn-Red MPS-A13
Q21 J3-16 L21 3X Bonus Wht-Brn-Red MPS-A13
Q22 J3-17 L22 2X Bonus Wht-Grn-Red MPS-A13
Q23 J3-15 L23 1,000 Bonus Wht-Pur-Red MPS-A13
Q24 J3-14 L24 2,000 Bonus Wht-Yel-Red MPS-A13
Q33 J3-12 L25 3,000 Bonus Wht-Blu-Blk MPS-A13
Q34 J3-13 L26 4,000 Bonus Wht-Orn-Blk MPS-A13
Q35 J3-11 L27 5,000 Bonus Wht-Brn-Blk MPS-A13
Q36 J3-9 L28 6,000 Bonus Wht-Grn-Blk MPS-A13
Q37 J3-7 L29 7,000 Bonus Wht-Pur-Blk MPS-A13
Q38 J3-8 L30 8,000 Bonus Wht-Yel-Blk MPS-A13
Q39 J3-6 L31 9,000 Bonus Blu-Wht-Wht MPS-A13
Q40 J3-5 L32 10,000 Bonus Orn-Wht-Wht MPS-A13
Q41 J3-4 L33 20,000 Bonus Brn-Wht-Wht MPS-A13
Q42 J3-3 L34 #5 Drop Target Grn-Wht-Wht MPS-A13
Q43 J3-2 L35 #3 Drop Target Pur-Wht-Wht MPS-A13
Q44 J3-1 L36 #1 Drop Target Yel-Wht-Wht MPS-A13
Q32 J4-6 Solenoid 1 Outhole Blu-Red 2N6043
Q25 J2-1 Solenoid 2 Knocker Orn-Red 2N6043
Q26 J2-2 Solenoid 3 10's chime Orn-Blk 2N6043
Q27 J2-3 Solenoid 4 100's chime Grn-Red 2N6043
Q28 J2-4 Solenoid 5 1000's chime Pur-Red 2N6043
Q31 J4-5 Solenoid 6 Not Used Yel-Red 2N6043
Q30 J4-4 Solenoid 7 Roto Unit Blu-Blk 2N6043
Q29 - Q45 J4-2 Solenoid 8 Drop Target Bank Reset Orn-Blk MPS-U45 - 2N3055

3.3 Solenoids

Solenoid description Solenoid Type Power Wire Fuse Transfer Wire Coil Wire Color Connector Driver Transistor Transistor Type Coil Type
L01 Game Over Relay Controlled Red Wht-Blu A3J5-18 Q01 MPS-U45 A-16890
L02 Tilt Relay Controlled Red Wht-Orn A3J5-19 Q02 MPS-U45 A-16890
Sol. 1 Outhole Controlled Red ½ Amp S.B. Blu-Orn Blu-Red A3J4-6 Q32 2N6043 A-5195
Sol. 2 Knocker Controlled Red Orn-Red A3J2-1 Q25 2N6043 A-5195
Sol. 3 10's chime Controlled Orn-Blk A3J2-2 Q26 2N6043 Sound Board
Sol. 4 100's chime Controlled Grn-Red A3J2-3 Q27 2N6043 Sound Board
Sol. 5 1000's chime Controlled Pur-Red A3J2-4 Q28 2N6043 Sound Board
Sol. 6 Not Used Controlled A3J4-5 Q31 2N6043
Sol. 7 Roto Unit Controlled Brn-Blk 2 Amp S.B. Red-Yel Blu-Blk A3J4-4 Q30 - UPT 2N6043 - 2N5875 A-17891
Sol. 8 Drop Target Bank Reset Controlled Brn-Blk same fuse as above Red-Yel Orn-Blk A3J4-2 Q29 - Q45 MPS-U45 - 2N3055 A-17891
Left Pop Bumper Directly Brn-Blk Switch A-1496
Right Pop Bumper Directly Brn-Blk Switch A-1496
Kicking Rubber Directly Brn-Blk Switch A-5194
Coin Lockout Directly Red A6J1-11 Directly wired to Ground A-16890
Left Flipper Directly Brn-Blk Grn-Blk A6J5-4 Button A-17875
Right Flipper Directly Brn-Blk Pur-Blk A6J5-5 Button A-17875

UTP = Under Playfield Transistor

3.4 Switch Matrix

RETURN 0 RETURN 1 RETURN 2 RETURN 3 RETURN 4 RETURN 5 RETURN 6 RETURN 7
A1J7-12 & A1J6-3 A1J7-13 A1J7-14 A1J7-17 A1J7-16 A1J7-15 A1J7-11 A1J7-10
Yellow Blue-White Orange-White Brown-White Green-White Purple-White Yellow-White Yellow-Black
STROBE 0 Test Button Spinning Target #1 Drop Target #3 Drop Target #5 Drop Target #2 Drop Target #4 Drop Target Not Used
A1J7-2
A1J6-8 Blue-White Yellow Slate-Green Orange-Green Yellow-Green Maroon-Yellow Yellow-Black
Blue SW.00 SW.10 SW.20 SW.30 SW.40 SW.50 SW.60 SW.70
STROBE 1 #1 Coin Chute Left Target Pop Bumper 10 Point Switches (8) Right Rollover, Lower Upper Not Used
A1J7-3 Switch (2) Right Return Rollover Bulls-Eye Target Bulls-Eye Target
A1J6-4 Orange-White Maroon-Green White-Blue Orange-Blue Slate-Black Orange-White Blue-White
Orange SW.01 SW.11 SW.21 SW.31 SW.41 SW.51 SW.61 SW.71
STROBE 2 #2 Coin Chute "A" Rollover Not Used Roto Unit Roto Unit Roto Unit Roto Unit Not Used
A1J7-4
A1J6-5 Brown-White Green-White Brown-Black
Brown SW.02 SW.12 SW.22 SW.32 SW.42 SW.52 SW.62 SW.72
STROBE 3 Replay Button "B" Rollover Not Used Roto Unit Roto Unit Roto Unit Roto Unit Not Used
A1J7-7
A1J6-6 Green-White Yellow-Black Orange-Black
Green SW.03 SW.13 SW.23 SW.33 SW.43 SW.53 SW.63 SW.73
STROBE 4 Tilt "C" Rollover Not Used Roto Unit Roto Unit Roto Unit Roto Unit Not Used
A1J7-6
Purple-White Blue-Black Yellow-Blue
Purple SW.04 SW.14 SW.24 SW.34 SW.44 SW.54 SW.64 SW.74

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