Ali

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1 Introduction

Date Of Manufacture: March, 1980
Production: 2,971 units (confirmed)
Theme: Sports - Boxing - Licensed Theme
Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (5), Kick-out holes (4), 3-bank drop targets (2), Spinning targets (1), Horseshoe lane (1). On/off switch for optional background fight tones.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 5x DA-100 (6-digits)
A2 Power Module: TA-100
A3 Solenoid Driver Module: SDU-100
A4 MPU Module: M-200
A5 Lamp Driver Module: LDU-100
A6 Sound Board: SB-300

3 Charts

3.1 Fuse Listing

Rectifier Board TA-100
F1 6.5V Switched illumination 10A, 250V
F2 230V Display power input 0.75A, 250V
F3 5V Unregulated input 4A, 250V
F4 43V Solenoids 5A, 250V
F5 6.5V General illumination 20A, 250V
F6 Main fuse 3A, 250V, SB
Sol. Dr./Volt. Reg. SDU-100
F1 (if present) 190V Display power output 0.25A, 250V
Under the Playfield fuses
F1 Playfield Solenoids 1A, 250V, SB

3.2 Lamp Chart

SCR conn. lamp description wire color tr type
Q14 A5J1-18 Arch "G" Brn-Blk 2N5060
Q29 A5J1-1 Arch "R" Blu-Red 2N5060
Q36 A5J3-26 Arch "E" (1st) Blk-Wht 2N5060
Q57 A5J3-1 Arch "A" Grn-Red 2N5060
Q12 A5J1-19 Arch "T" (1st) Gry-Grn 2N5060
Q50 A5J3-12 Arch "E" (2nd) Orn-Red 2N5060
Q27 A5J1-9 Arch "S" Gry 2N5060
Q38 A5J3-25 Arch "T" (2nd) Red-Yel 2N5060
Q23 A5J2-8 Bonus 2,000 Pur-Yel MCR-106
Q40 A5J2-9 Bonus 4,000 Gry MCR-106
Q52 A5J2-5 Bonus 6,000 Blk-Yel 2N5060
Q07 A5J2-13 Bonus 8,000 Gry-Grn 2N5060
Q21 A5J2-12 Bonus 10,000 Wht-Yel 2N5060
Q39 A5J2-4 Bonus 20,000 Pur-Blk 2N5060
Q42 A5J3-21 Bonus Multiplier 2X Blk-Grn MCR-106
Q56 A5J3-10 Bonus Multiplier 3X Gry-Blk MCR-106
Q02 A5J1-25 Bonus Multiplier 4X Pur-Blk MCR-106
Q17 A5J1-11 Bonus Multiplier 5X Blk-Orn MCR-106
Q11 A5J1-16 Center 200 "G" Blk 2N5060
Q26 A5J1-7 Center 400 "R" Yel-Grn 2N5060
Q32 A5J3-27 Center 600 "S" Orn-Wht 2N5060
Q59 A5J3-4 Center 800 "E" Red-Wht 2N5060
Q04 A5J1-28 Center Rollover Button 1,000 Blk-Blu 2N5060
Q46 A5J3-18 Extra Ball (Left) Red-Blu 2N5060
Q41 A5J3-20 Extra Ball (Right) Wht-Orn MCR-106
Q33 A5J2-11 Game Over Gry-Wht MCR-106
Q16 A5J2-22 High Score to Date Gry-Orn MCR-106
Q10 A5J1-15 Left Drop Targets 4,000 Gry-Yel MCR-106
Q22 A5J1-10 Left Drop Targets 6,000 Gry-Blu MCR-106
Q37 A5J3-23 Left Drop Targets 8,000 Wht-Gry 2N5060
Q60 A5J3-3 Left Drop Targets 10,000 Grn 2N5060
Q45 A5J2-1 Match Gry-Yel 2N5060
Q18 A5J2-20 Outlane (Left) Yel-Blk 2N5060
Q30 A5J2-6 Outlane (Right) Blu-Wht 2N5060
Q35 A5J1-3 Return Lane "S" (Left) Red-Grn MCR-106
Q49 A5J3-17 Return Lane "T" (Right) Yel-Blu MCR-106
Q03 A5J1-26/J2-21 Shoot Again (Playfield / Backglass) Gry-Red MCR-106
Q13 A5J1-17 Target "G" Pur 2N5060
Q28 A5J1-8 Target "R" Grn-Blk 2N5060
Q44 A5J3-19 Target "E" Blk-Red 2N5060
Q51 A5J3-15 Target "A" Wht-Blk 2N5060
Q08 A5J1-23 Target "T" Gry-Blk MCR-106
Q47 A5J2-10 Tilt Gry-Blk MCR-106
Q06 A5J2-14 Top Ali "A" Blu-Red 2N5060
Q19 A5J2-15 Top Ali "L" Blk-Blu 2N5060
Q31 A5J2-2 Top Ali "I" Red-Blu 2N5060
Q09 A5J1-14 Top Drop Targets 5,000 Gry-Orn MCR-106
Q34 A5J1-2 Top Drop Targets 10,000 Pur-Wht MCR-106
Q48 A5J3-16 Top Drop Targets 15,000 Red-Blk MCR-106
Q55 A5J3-9 Top Drop Targets 20,000 Wht-Red MCR-106
Q43 A5J2-7 Top Saucer 5,000 Yel-Wht 2N5060
Q53 A5J2-3 Top Saucer 10,000 Blk-Wht 2N5060
Q05 A5J2-16 Top Saucer Special Yel-Blu 2N5060
Q01 A5J1-24 MCR-106
Q15 A5J2-23 MCR-106
Q20 A5J1-13 2N5060
Q24 A5J1-5 MCR-106
Q25 A5J1-6 2N5060
Q54 A5J3-11 MCR-106
Q58 A5J3-2 2N5060

3.3 Solenoids

Sol. No Solenoid description Solenoid Type Wire Color Connector Driver Transistor Solenoid Coil Type
1 Right Slingshot Momentary Grn-Orn A3J2-9, J1-2 Q1 J-27-1700
2 Left Slingshot Momentary Grn-Blu A3J2-4, J1-3 Q2 J-27-1700
3 Knocker Momentary Grn-Blk A3J2-5, J3-4 Q3 N-26-1200
4 Top Saucers Momentary Blk-Blu A3J1-5 Q4 J-28-2300
5 Left Thumper Momentary Grn-Yel A3J2-10 Q5 J-26-1200
6 Middle Thumper Momentary Gry-Red A3J2-11 Q6 J-26-1200
7 Right Thumper Momentary Red-Yel A3J2-12 Q7 J-26-1200
8 Top 3-Bank Drop Target Reset Momentary Blk-Orn A3J5-10 Q8 B-27-2300
9 Outhole Momentary Red-Blu A3J5-9 Q9 JX-26-1100
10 Momentary A3J5-15 Q10
11 G.I. Relay Momentary Orn-Blk A3J5-14 Q11 48V Relay
12 Momentary A3J5-13 Q12
13 Lower 3-Bank Drop Target Reset Momentary Blk-Yel A3J5-12 Q13 B-27-2300
14 Middle Right Saucer Momentary Blk-Grn A3J5-11 Q14 J-28-2300
15 Flipper enabling relay Continuous -- -- Q15 48V Relay
16 Momentary A3J5-8, J2-6, J3-7, Q16
17 Continuous A3J5-7 Q17
18 Continuous A3J5-3, J2-15, J3-9 Q18
19 Coin Lockout Continuous Yel-Wht A3J2-8 Q19 C-36-5300
Flipper Circuits Power Wire Flipper Coil Wire Flipper Button Wire Coil
Left Flipper Blu-Wht Grn A3J1-8 Blu A3J2-2 J-25-500/34-4500
Right Flipper Blu-Wht Orn A3J1-9 Red A3J2-1 J-25-500/34-4500

3.4 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red A4J2-2 Brn-Wht A4J2-3 Wht-Blu A4J2-4 Wht-Yel A4J2-5 Yel-Red
-- to Cabinet A4J3-2 Red-Yel A4J3-3 (not used)
Return I-0 A4J2-8 Brn A4J3-9 Red-Wht 1 Coin Chute I (Center) 9 Top Left Rollover Button 17 Not Used 25 Stand-Up Target "G" 33 Outhole
Return I-1 A4J2-9 Gry A4J3-10 Brn-Wht 2 Coin Chute II (Left) 10 Not Used 18 Not Used 26 Stand-Up Target "R" 34 Right Outlane
Return I-2 A4J2-10 Wht-Orn A4J3-11 Blu 3 Coin Chute III (Right) 11 Two Middle Rollover Buttons 19 Top 3-Bank Drop Target (Left) 27 Stand-Up Target "E" 35 Left Outlane
Return I-3 A4J2-11 Wht-Blk 4 Not Used 12 Right Thumper 20 Top 3-Bank Drop Target (Middle) 28 Stand-Up Target "A" 36 Right Return Lane
Return I-4 A4J2-12 Wht-Grn 5 Bottom Rollover Button 13 Left Bumper 21 Top 3-Bank Drop Target (Right) 29 Stand-Up Target "T" 37 Left Return Lane
Return I-5 A4J2-13 Wht-Brn A4J3-14 Blu-Wht 6 Credit Button 14 Middle Bumper 22 Left 3-Bank Drop Target (Bottom) 30 Top Left Saucer 38 Middle Right Saucer
Return I-6 A4J2-14 Brn-Yel A4J3-15 Blu-Orn 7 Tilt 15 Right Slingshot 23 Left 3-Bank Drop Target (Middle) 31 Top Middle Saucer 39 Middle Left Saucer
Return I-7 A4J2-15 Orn A4J3-16 Yel 8 Slam (3) 16 Left Slingshot 24 Left 3-Bank Drop Target (Top) 32 Top Right Saucer 40 Not Used

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