Black Jack

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1 Introduction

Project Date: May 6, 1976

Date Of Manufacture: June, 1978
Production: 4,883 units (confirmed)
Theme: Cards/Gambling
Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Standup targets (4), Kick-out hole (1), Spinning target (1).

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 5x AS-2518-15 (or AS-2518-21)
A2 Power Module: AS-2518-18
A3 Solenoid Driver Module: AS-2518-16 (or AS-2518-22)
A4 Bally MPU Module: AS-2518-17
A5 Lamp Driver Module: AS-2518-14 (or AS-2518-23)
Sound: Chimes

3 Charts

3.1 Lamp Chart

SCR conn. lamp description code wire color tr type
Q06 A5J2-14 1st Player Up 12 Red-Blu 2N5060
Q19 A5J2-15 2nd Player Up 23 Blu-Yel 2N5060
Q31 A5J2-2 3rd Player Up 20 Blu 2N5060
Q45 A5J2-1 4th Player Up 60 Brn 2N5060
Q43 A5J2-7 Backbox Club 91 Gry-Red 2N5060
Q30 A5J2-6 Backbox Diamond 85 Blk-Wht 2N5060
Q05 A5J2-16 Backbox Heart 34 Yel-Grn 2N5060
Q18 A5J2-20 Backbox Spade 35 Yel-Wht 2N5060
Q16 A5J2-22 Ball-in-Play 62 Brn-Blu MCR-106
Q04 A5J1-28 Bonus 1K 78 Orn-Blk 2N5060
Q25 A5J1-6 Bonus 2K 25 Blu-Wht 2N5060
Q20 A5J1-13 Bonus 3K 96 Gry-Brn 2N5060
Q58 A5J3-2 Bonus 4K 95 Gry-Wht 2N5060
Q01 A5J1-24 Bonus 5K 50 Wht MCR-106
Q24 A5J1-5 Bonus 6K 48 Grn-Blk MCR-106
Q42 A5J3-21 Bonus 7K 30 Yel MCR-106
Q56 A5J3-10 Bonus 8K 91 Gry-Red MCR-106
Q02 A5J1-25 Bonus 9K 90 Gry MCR-106
Q17 A5J1-11 Bonus 10K 65 Brn-Wht MCR-106
Q41 A5J3-20 Bonus 20K 64 Brn-Grn MCR-106
Q53 A5J3-14 Bonus Multiplier 5X 84 Blk-Grn 2N5060
Q52 A5J3-13 Credit Indicator 13 Red-Yel 2N5060
Q12 A5J1-19 Dealer 17 60 Brn 2N5060
Q57 A5J3-1 Dealer 18 10 Red 2N5060
Q36 A5J3-26 Dealer 19 38 Yel-Blk 2N5060
Q29 A5J1-1 Dealer 20 41 Grn-Red 2N5060
Q14 A5J1-18 Dealer 21 58 Wht-Blk 2N5060
Q33 A5J2-11 Game Over 95 Gry-Wht MCR-106
Q15 A5J2-23 High Score to Date 97 Gry-Orn MCR-106
Q23 A5J2-8 Match 93 Gry-Yel MCR-106
Q32 A5J3-27 Outlane Left 40 Grn 2N5060
Q26 A5J1-7 Outlane Right 34 Yel-Grn 2N5060
Q11 A5J1-16 Player 17 12 Red-Blu 2N5060
Q60 A5J3-3 Player 18 81 Blk-Red 2N5060
Q37 A5J3-23 Player 19 98 Gry-Blk 2N5060
Q22 A5J1-10 Player 20 32 Yel-Blu MCR-106
Q10 A5J1-15 Player 21 13 Red-Yel MCR-106
Q46 A5J3-18 Player Wins 56 Wht-Brn 2N5060
Q03 A5J2-21 Same Player Shoot Again (Back Box) 47 Grn-Orn MCR-106
Q40 A5J3-22 Same Player Shoot Again (Playfield) 23 Blu-Yel MCR-106
Q39 A5J3-24 Saucer 2X 72 Orn-Blu 2N5060
Q55 A5J3-9 Saucer 3X & Bonus Multiplier 2X 15 Red-Wht MCR-106
Q48 A5J3-16 Saucer 5X & Bonus Multiplier 3X 25 Blu-Wht MCR-106
Q07 A5J1-27 Saucer Extra Ball 53 Wht-Yel 2N5060
Q21 A5J1-12 Saucer Special 61 Brn-Red 2N5060
Q13 A5J1-17 Spinner 1 57 Wht-Orn 2N5060
Q28 A5J1-8 Spinner 2 51 Wht-Red 2N5060
Q44 A5J3-19 Spinner 3 67 Brn-Orn 2N5060
Q51 A5J3-15 Spinner 4 53 Wht-Yel 2N5060
Q08 A5J1-23 Spinner 5 56 Wht-Brn MCR-106
Q35 A5J1-3 Spinner 6 45 Grn-Wht MCR-106
Q49 A5J3-17 Spinner 7 27 Blu-Orn MCR-106
Q54 A5J3-11 Spinner 8 20 Blu MCR-106
Q09 A5J1-14 Spinner 9 54 Wht-Grn MCR-106
Q34 A5J1-2 Spinner 10 43 Grn-Yel MCR-106
Q59 A5J3-4 Spinner 1000 14 Red-Grn 2N5060
Q50 A5J3-12 Thumper Bumper Club 21 Blu-Red 2N5060
Q38 A5J3-25 Thumper Bumper Diamond & Heart 36 Yel-Brn 2N5060
Q27 A5J1-9 Thumper Bumper Spade 52 Wht-Blu 2N5060
Q47 A5J2-10 Tilt 98 Gry-Blk MCR-106

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Outhole kicker Momentary 63 Brn-Yel A3J1-5 Q4 AN-26-1200
2 Knocker Momentary 83 Blk-Yel A3J3-4, J2-5 Q3 AR-26-1200
3 Saucer Momentary 74 Orn-Grn A3J5-10 Q8 AO-27-1300
4 Chime 10 Momentary 58 Wht-Blk A3J2-9, J1-2 Q1 CN-31-2000
5 Chime 100 Momentary 57 Wht-Orn A3J2-10 Q5 CN-31-2000
6 Chime 1000 Momentary 56 Wht-Brn A3J2-11 Q6 CN-31-2000
7 Chime Extra Momentary 54 Wht-Grn A3J2-12 Q7 CN-31-2000
8 Left Thumper Bumper Momentary 75 Orn-Wht A3J5-12 Q13 AN-26-1200
9 Right Thumper Bumper Momentary 78 Orn-Blk A3J5-11 Q14 AN-26-1200
10 Center Thumper Bumper Momentary 71 Orn-Red A3J5-9 Q9 AN-26-1200
11 Left Slingshot Momentary 85 Blk-Wht A3J5-15 Q10 AN-26-1200
12 Right Slingshot Momentary 80 Blk A3J5-13 Q12 AN-26-1200
13 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
14 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
15 Momentary 50 Wht A3J1-3, J2-4 Q2
16 Momentary 83 Blk-Yel A3J5-14 Q11
17 Momentary 18 Red-Blk A3J5-8, J2-6, J3-7, Q16
18 Continuous 81 Blk-Red A3J5-7 Q17
19 Continuous A3J5-3, J2-15, J3-9 Q18
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Gry-Yel (93) A4J2-3 Wht-Blu (52) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Not Used 9 Coin Chute III (Right) 17 Not Used 25 Change Dealer Target 33 Right Outlane
Return I-1 A4J2-9 Wht-Brn (56) A4J3-10 Brn-Wht (65) 2 Not Used 10 Coin Chute I (Left) 18 Not Used 26 Change Player Target 34 Left Outlane
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Not Used 11 Coin Chute II (Middle) 19 Not Used 27 Heart Lane 35 10 Points Rebound (2)
Return I-3 A4J2-11 Wht-Blk (58) A4J3-12 Blu-Red (21) 4 Right Lane 12 Not Used 20 Not Used 28 Spade Lane 36 Right Slingshot
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Spinner 13 Not Used 21 Not Used 29 Diamond Lane 37 Left Slingshot
Return I-5 A4J2-13 Brn-Yel (63) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Not Used 22 Not Used 30 Club Lane 38 Center Thumper Bumper
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Tilt (3) 15 Not Used 23 Not Used 31 Left & Right Flipper Feeder Lanes 39 Right Thumper Bumper
Return I-7 A4J2-15 Orn (70) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 Not Used 32 Beat Dealer Saucer 40 Left Thumper Bumper

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