Cheetah

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1 Introduction

Date Of Manufacture: June, 1980
Production: 1,223 units (confirmed)
Theme: Jungle - Fantasy
Notable Features: Wide Body, Flippers (3), Pop bumpers (3), Slingshots (3), 5-bank drop targets (1), 3-bank drop targets (3), Spinning targets (3), Standup target (1), Horseshoe lane (1), Middle right kickback lane, Left and right dual inlanes.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 1x DA-100 (6-digits) and 4x DA-300 (7-digits)
A2 Power Module: TA-100
A3 Solenoid Driver Module: SDU-100
A4 MPU Module: M-200
A5 Lamp Driver Module: LDU-100
A6 Sound Board: SB-300

3 Charts

3.1 Fuse Listing

Rectifier Board TA-100
F1 6.5V Switched illumination 10A, 250V
F2 230V Display power input 0.75A, 250V
F3 5V Unregulated input 4A, 250V
F4 43V Solenoids 7A, 250V
F5 6.5V General illumination 20A, 250V
F6 Main fuse 3A, 250V, SB
Sol. Dr./Volt. Reg. SDU-100
F1 (if present) 190V Display power output 0.25A, 250V
Under the Playfield fuses
F1 Playfield Solenoids 1A, 250V, SB

3.2 Lamp Chart

SCR conn. lamp description wire color tr type
Q58 A5J3-2 5-Bank #1 Yel-Blk 2N5060
Q20 A5J1-13 5-Bank #2 Wht-Blu 2N5060
Q25 A5J1-6 5-Bank #3 Brn-Red 2N5060
Q04 A5J1-28 5-Bank #4 Blk-Wht 2N5060
Q01 A5J1-24 Bonus 10,000 Brn-Blu MCR-106
Q24 A5J1-5 Bonus 20,000 Blu-Orn MCR-106
Q42 A5J3-21 Bonus 30,000 Blk-Grn MCR-106
Q56 A5J3-10 Bonus 40,000 Gry-Blk MCR-106
Q02 A5J1-25 Bonus 50,000 Pur-Blk MCR-106
Q17 A5J1-11 Bonus 60,000 Blk-Orn MCR-106
Q41 A5J3-20 Bonus 70,000 Wht-Orn MCR-106
Q46 A5J3-18 Bonus 80,000 Red-Blu 2N5060
Q03 A5J2-21 Bonus 90,000 Grn MCR-106
Q23 A5J2-8 Bonus 100,000 Pur-Yel MCR-106
Q32 A5J3-27 Bonus Advance 30,000 to Game Over Orn-Wht 2N5060
Q28 A5J1-8 Bonus Collect Left Grn-Blk 2N5060
Q55 A5J3-9 Bonus Lane Collect 20,000 Wht-Red MCR-106
Q53 A5J2-3 Bonus Multiplier 2X Blk-Wht 2N5060
Q39 A5J2-4 Bonus Multiplier 3X Pur-Blu 2N5060
Q21 A5J2-12 Bonus Multiplier 4X Wht-Yel 2N5060
Q07 A5J2-13 Bonus Multiplier 5X Gry-Grn 2N5060
Q26 A5J1-7 Extra Ball Lane 40,000 Yel-Grn 2N5060
Q05 A5J2-16 Extra Ball on Left Loop Spinner Blk 2N5060
Q18 A5J2-20 Extra Ball on Right Loop Spinner Orn-Grn 2N5060
Q52 A5J2-5 Extra Ball Stand-Up Target Blk-Yel 2N5060
Q30 A5J2-6 Extra Ball, Left Inlane Yel 2N5060
Q43 A5J2-7 Extra Ball, Right Inlane Blu-Wht 2N5060
Q33 A5J2-11 Game Over Gry-Wht MCR-106
Q16 A5J2-22 High Score to Date Gry-Orn MCR-106
Q13 A5J1-17 Kick Out Lane Special Pur 2N5060
Q50 A5J3-12 Loop Bank, Amber, Left Blk-Yel 2N5060
Q54 A5J3-11 Loop Bank, Amber, Middle Wht MCR-106
Q60 A5J3-3 Loop Bank, Amber, Right Grn 2N5060
Q38 A5J3-25 Loop Bank, Blue, Left Red-Yel 2N5060
Q49 A5J3-17 Loop Bank, Blue, Middle Yel-Blu MCR-106
Q37 A5J3-23 Loop Bank, Blue, Right Wht-Gry 2N5060
Q12 A5J1-19 Loop Bank, Red, Left Gry-Grn 2N5060
Q08 A5J1-23 Loop Bank, Red, Middle Blu-Wht MCR-106
Q10 A5J1-15 Loop Bank, Red, Right Gry-Yel MCR-106
Q27 A5J1-9 Loop Bank, Yellow, Left Gry 2N5060
Q35 A5J1-3 Loop Bank, Yellow, Middle Red-Grn MCR-106
Q22 A5J1-10 Loop Bank, Yellow, Right Gry-Blu MCR-106
Q45 A5J2-1 Match Gry-Yel 2N5060
Q34 A5J1-2 Right 3-Bank 15,000 Pur-Wht MCR-106
Q09 A5J1-14 Right 3-Bank Extra Ball Gry-Orn MCR-106
Q40 A5J3-22/J2-9 Shoot Again (Playfield / Backglass) Gry-Red MCR-106
Q11 A5J1-16 Special Lane 50,000 Blk 2N5060
Q51 A5J3-15 Special Outlane Left Wht-Blk 2N5060
Q44 A5J3-19 Special Outlane Right Blk-Red 2N5060
Q48 A5J3-16 Spinner Lite Left Red-Blk MCR-106
Q15 A5J2-23 Spinner Lite Right Orn MCR-106
Q47 A5J2-10 Tilt Gry-Blk MCR-106
Q57 A5J3-1 Top 3-Bank 2X Grn-Red 2N5060
Q36 A5J3-26 Top 3-Bank 3X Blk 2N5060
Q29 A5J1-1 Top 3-Bank 4X Blu-Red 2N5060
Q14 A5J1-18 Top 3-Bank 5X Brn-Blk 2N5060
Q06 A5J2-14 2N5060
Q19 A5J2-15 2N5060
Q31 A5J2-2 2N5060
Q59 A5J3-4 2N5060

3.3 Solenoids

Sol. No Solenoid description Solenoid Type Wire Color Connector Driver Transistor Solenoid Coil Type
1 Upper Right Slingshot Momentary Grn-Orn A3J2-9, J1-2 Q1 J-26-1500
2 Left Slingshot Momentary Grn-Blu A3J2-4, J1-3 Q2 J-26-1500
3 Knocker Momentary Grn-Blk A3J2-5, J3-4 Q3 N-26-1200
4 Top 3-Bank Drop Target Reset Momentary Blk-Blu A3J1-5 Q4 B-27-2300
5 Top Thumper Bumper Momentary Grn-Yel A3J2-10 Q5 J-26-1200
6 Lower Thumper Bumper Momentary Grn-Red A3J2-11 Q6 J-26-1200
7 Middle Thumper Bumper Momentary Red-Yel A3J2-12 Q7 J-26-1200
8 Right 3-Bank Drop Target Reset Momentary Blk-Orn A3J5-10 Q8 B-27-2300
9 Trip Drop Target #3 (5-Bank) Momentary Red-Blu A3J5-9 Q9 C1-34-3400
10 Trip Drop Target #4 (5-Bank) Momentary Orn-Wht A3J5-15 Q10 C1-34-3400
11 5-Bank Drop Target Reset Momentary Orn-Blk A3J5-14 Q11 B-24-1600
12 Lower Right Slingshot Momentary Orn-Grn A3J5-13 Q12 J-26-1500
13 Trip Drop Target #1 (5-Bank) Momentary Blk-Yel A3J5-12 Q13 C1-34-3400
14 Trip Drop Target #2 (5-Bank) Momentary Blk-Grn A3J5-11 Q14 C1-34-3400
15 Flipper enabling relay Continuous -- -- Q15 48V Relay
16 Outhole Momentary Grn-Wht A3J5-8, J2-6, J3-7, Q16 JX-26-1200
17 Arch 3-Bank Drop Target Reset Continuous Orn-Red A3J5-7 Q17 B-27-2300
18 Ball Kicker Continuous Wht-Red A3J5-3, J2-15, J3-9 Q18 J-28-2300
19 Coin Lockout Continuous Yel-Wht A3J2-8 Q19 C-36-5300
Flipper Circuits Power Wire Flipper Coil Wire Flipper Button Wire Coil
Lower Left Flipper Blu-Wht Grn A3J1-8 Blu A3J2-2 J-25-475/34-4500
Upper Left Flipper Blu-Wht -- via Lower Left EOS J-25-475/34-4500
Lower Right Flipper Blu-Wht Orn A3J1-9 Red A3J2-1 J-25-475/34-4500

3.4 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red A4J2-2 Brn-Wht A4J2-3 Wht-Blu A4J2-4 Wht-Yel A4J2-5 Yel-Red
-- to Cabinet A4J3-2 Red-Yel A4J3-3 (not used)
Return I-0 A4J2-8 Brn A4J3-9 Red-Wht 1 Coin Chute I (Center) 9 Extra Ball Spin Target 17 Arch 3-Bank Drop Target #1 (Left) 25 Top 3-Bank Drop Target #1 (Left) 33 Outhole
Return I-1 A4J2-9 Gry A4J3-10 Brn-Wht 2 Coin Chute II (Left) 10 Stand-Up Target 18 Arch 3-Bank Drop Target #2 (Center) 26 Top 3-Bank Drop Target #1 (Center) 34 Right Outlane
Return I-2 A4J2-10 Wht-Orn A4J3-11 Blu 3 Coin Chute III (Right) 11 Lower Right Slingshot 19 Arch 3-Bank Drop Target #3 (Right) 27 Top 3-Bank Drop Target #1 (Right) 35 Left Outlane
Return I-3 A4J2-11 Wht-Blk 4 Spin Target (Left) 12 Top Thumper 20 Left 5-Bank Drop Target #5 (Top) 28 Right 3-Bank Drop Target #1 (Top) 36 Right Return Lane
Return I-4 A4J2-12 Wht-Grn 5 Spin Target (Right) 13 Lower Thumper 21 Left 5-Bank Drop Target #4 29 Right 3-Bank Drop Target #2 (Center) 37 Left Return Lane
Return I-5 A4J2-13 Wht-Brn A4J3-14 Blu-Wht 6 Credit Button 14 Middle Thumper 22 Left 5-Bank Drop Target #3 30 Right 3-Bank Drop Target #3 (Bottom) 38 Right Extra Ball Lane
Return I-6 A4J2-14 Brn-Yel A4J3-15 Blu-Orn 7 Tilt 15 Upper Right Slingshot 23 Left 5-Bank Drop Target #2 31 Upper Left Lane Rollover Wire 39 Left Extra Ball Lane
Return I-7 A4J2-15 Orn A4J3-16 Yel 8 Slam (3) 16 Left Slingshot 24 Left 5-Bank Drop Target #1 (Bottom) 32 Right Side Ball Kicker 40 10 Points Rebound

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