Cybernaut

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1 Introduction

Date Of Manufacture: May, 1985
Production: 900 units (confirmed)
Theme: Fantasy
Notable Features: Flippers (3), Pop bumper (1), Drop targets (4), Kick-out hole (1). Upper right playfield ramp with three targets. Left ramp sends ball through elevated tube to right-side lane.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display)
A2 Power Module: AS-2518-54
A3 Solenoid Driver Module: AS-2518-22
A4 Bally MPU Module: AS-2518-35
A5 Lamp Driver Module: AS-2518-23
A8 Sound Board Cheap Squeak: AS-2518-45 (M-051-00114-B045 / A080-91603-B000)
A9 Auxiliary Lamp Driver Module: AS-2518-43

3 Charts

3.1 Lamp Chart

SCR conn. lamp description code wire color tr type
Q01 A5J1-24 "B" Left Rollover Lane 50 Wht MCR-106
Q24 A5J1-5 "L" Target 48 Grn-Blk MCR-106
Q42 A5J3-21 "A" Target 64 Brn-Grn MCR-106
Q56 A5J3-10 "S" Target 91 Gry-Red MCR-106
Q02 A5J1-25 "T" Right Rollover Lane 75 Orn-Wht MCR-106
Q14 A5J1-18 Advance Multiplier Arrow 58 Wht-Blk 2N5060
Q16 A5J2-22 Ball in Play (Back Box) 62 Brn-Blu MCR-106
Q11 A5J1-16 Blast 50K 15 Red-Wht 2N5060
Q26 A5J1-7 Blast 100K 34 Yel-Grn 2N5060
Q32 A5J3-27 Blast 150K 40 Grn 2N5060
Q59 A5J3-4 Blast 200K 14 Red-Grn 2N5060
Q13 A5J1-17 Blast Special 37 Yel-Orn 2N5060
Q06 A9J2-7 Blast "B" 10 Red MCR-106
Q02 A9J2-2 Blast "L" 12 Red-Blu MCR-106
Q12 A9J2-18 Blast "A" 13 Red-Yel MCR-106
Q07 A9J2-11 Blast "S" 14 Red-Grn MCR-106
Q05 A9J2-6 Blast "T" 15 Red-Wht MCR-106
Q08 A5J1-23 Bonus 5K 12 Red-Blu MCR-106
Q35 A5J1-3 Bonus 10K 45 Grn-Wht MCR-106
Q49 A5J3-17 Bonus 15K 13 Red-Yel MCR-106
Q54 A5J3-11 Bonus 20K 20 Blu MCR-106
Q09 A5J1-14 Bonus 25K 67 Brn-Orn MCR-106
Q34 A5J1-2 Bonus 30K 52 Wht-Blu MCR-106
Q48 A5J3-16 Bonus 35K 25 Blu-Wht MCR-106
Q55 A5J3-9 Bonus 40K 15 Red-Wht MCR-106
Q10 A5J1-15 Bonus 45K 13 Red-Yel MCR-106
Q22 A5J1-10 Bonus 50K 23 Blu-Yel MCR-106
Q37 A5J3-23 Bonus 100K 59 Wht-Gry 2N5060
Q60 A5J3-3 Bonus 200K 81 Blk-Red 2N5060
Q01 A9J2-1 Bonus Multiplier 2X 40 Grn MCR-106
Q11 A9J2-19 Bonus Multiplier 3X 20 Blu MCR-106
Q08 A9J2-12 Bonus Multiplier 4X 26 Blu-Brn MCR-106
Q04 A5J1-28 Bonus Special 78 Orn-Blk 2N5060
Q52 A5J3-13 Credit Indicator 30 Yel 2N5060
Q33 A5J2-11 Game Over (Back Box) 95 Gry-Wht MCR-106
Q15 A5J2-23 High Score to Date (Back Box) 97 Gry-Orn MCR-106
Q57 A5J3-1 ION #1 10 Red 2N5060
Q50 A5J3-12 ION #2 26 Blu-Brn 2N5060
Q51 A5J3-15 ION #3 53 Wht-Yel 2N5060
Q36 A5J3-26 ION #4 47 Grn-Orn 2N5060
Q38 A5J3-25 ION #5 34 Yel-Grn 2N5060
Q44 A5J3-19 ION #6 67 Brn-Orn 2N5060
Q29 A5J1-1 ION #7 41 Grn-Red 2N5060
Q27 A5J1-9 ION #8 47 Grn-Orn 2N5060
Q28 A5J1-8 ION #9 -- Pink 2N5060
Q25 A5J1-6 ION 90K 29 Blu-Gry 2N5060
Q20 A5J1-13 ION Extra Ball 30 Yel 2N5060
Q58 A5J3-2 ION Special 95 Gry-Wht 2N5060
Q04 A9J2-5 ION Bonus 90K -- Pink MCR-106
Q03 A9J2-3 ION Bonus 180K 52 Wht-Blu MCR-106
Q10 A9J2-20 ION Bonus 270K 53 Wht-Yel MCR-106
Q09 A9J2-17 ION Bonus Special 96 Gry-Brn MCR-106
Q23 A5J2-8 Match (Back Box) 82 Blk-Blu MCR-106
Q53 A5J3-14 Rollover #1 84 Blk-Grn 2N5060
Q39 A5J3-24 Rollover #2 72 Orn-Blu 2N5060
Q21 A5J1-12 Rollover #3 61 Brn-Red 2N5060
Q07 A5J1-27 Rollover #4 53 Wht-Yel 2N5060
Q41 A5J3-20 Saucer Bonus 78 Orn-Blk MCR-106
Q03 A5J1-26, J2-21 Shoot Again (Playfield & Back Box) 91, 47 Gry-Red, Grn-Orn MCR-106
Q05 A5J2-16 Target 500 34 Yel-Grn 2N5060
Q18 A5J2-20 Target 1000 93 Gry-Yel 2N5060
Q30 A5J2-6 Target 1500 85 Blk-Wht 2N5060
Q43 A5J2-7 Target 2000 91 Gry-Red 2N5060
Q47 A5J2-10 Tilt (Back Box) 37 Yel-Orn MCR-106
Q06 A5J2-14 Tube 10K 12 Red-Blu 2N5060
Q19 A5J2-15 Tube 20K 29 Blu-Gry 2N5060
Q31 A5J2-2 Tube 30K -- Pink 2N5060
Q45 A5J2-1 Tube 40K 60 Brn 2N5060
Q40 A5J3-22 Tube 50K 23 Blu-Yel MCR-106
Q12 A5J1-19 Tube Special 60 Brn 2N5060
Q17 A5J1-11 65 Brn-Wht MCR-106
Q46 A5J3-18 56 Wht-Brn 2N5060

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Saucer Momentary 82 Blk-Blu A3J5-12 Q13 AO-27-1300
2 Drop Target Reset Momentary 75 Orn-Wht A3J5-11 Q14 NO-25-2600
3 Thumper Bumper Momentary 72 Orn-Blu A3J5-9 Q9 AN-26-1200
4 Left Slingshot Momentary 74 Orn-Grn A3J5-15 Q10 AO-26-1200
5 Right Slingshot Momentary 67 Brn-Orn A3J5-13 Q12 AO-26-1200
6 Outhole Momentary 83 Blk-Yel A3J5-14 Q11 AN-26-1200
7 Knocker Momentary 85 Blk-Wht A3J2-6, J3-7, J5-8 Q16 AR-26-1200
8 Left Gate Continuous 81 Blk-Red A3J5-7 Q17 GA-34-4000
9 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
10 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
11 Right Gate Continuous 811 Blk-Vio A3J2-15, J3-9, J5-3 Q18 GA-34-4000
12 Momentary A3J1-2, J2-9 Q1 --
13 Momentary A3J1-3, J2-4 Q2 --
14 Momentary A3J2-5, J3-4 Q3 --
15 Momentary A3J1-5 Q4 --
16 Momentary A3J2-10 Q5 --
17 Momentary A3J2-11 Q6 --
18 Momentary A3J2-12 Q7 --
19 Momentary A3J5-10 Q8 --
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Upper Left Flipper 60 (Brn) 90 (Gry) (to lower left flipper) AQ-25-500/34-4500
Right Flipper 60 (Brn) 57 (Wht-Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Orn (70) A4J2-3 Gry-Yel (93) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Thumper Bumper 9 Coin Chute III (Right) 17 Rollover Button 25 Not Used 33 "B" Return Lane
Return I-1 A4J2-9 Brn-Yel (63) A4J3-10 Brn-Wht (65) 2 Left Slingshot 10 Coin Chute I (Left) 18 Top Right Target 26 Not Used 34 "L" Target
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Right Slingshot 11 Coin Chute II (Middle) 19 Top Middle Target 27 Not Used 35 "A" Target
Return I-3 A4J2-11 Orn-Blk (78) A4J3-12 Blu-Red (21) 4 Right Outlane 12 Tube Switch 20 Top Left Target 28 Rebound Special 36 "S" Target
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Saucer 13 Left Outlane 21 Drop Target #1 (Right) 29 Rollover Button #1 (Right) 37 "T" Return Lane
Return I-5 A4J2-13 Wht-Brn (56) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Shooter Lane 22 Drop Target #2 30 Rollover Button #2 38 Not Used
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Rebound 15 Tilt (3) 23 Drop Target #3 31 Rollover Button #3 39 Not Used
Return I-7 A4J2-15 Wht-Blu (52) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 Drop Target #4 (Left) 32 Rollover Button #4 (Left) 40 Not Used


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