Dracula

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1 Introduction

Date Of Manufacture: January, 1979
Production: 3,350 units (confirmed)
Theme: Fictional - Supernatural
Notable Features: Flippers (3), Pop bumpers (3), Passive bumper (1), Slingshots (2), Standup targets (5), Star rollovers (5), 4-bank drop targets (1), 3-bank drop targets (1), Kick-out hole (1), Spinning target (1), Horseshoe lane (1).

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 5x DA-100 (6-digits)
A2 Power Module: TA-100
A3 Solenoid Driver Module: SDU-100
A4 MPU Module: M-100
A5 Lamp Driver Module: LDU-100
A6 Sound Board: SB-100

3 Charts

3.1 Fuse Listing

Rectifier Board TA-100
F1 6.5V Switched illumination 10A, 250V
F2 230V Display power input 0.75A, 250V
F3 5V Unregulated input 4A, 250V
F4 43V Solenoids (3 flippers) 5A, 250V
F5 6.5V General illumination 20A, 250V
F6 Main fuse 3A, 250V, SB
Sol. Dr./Volt. Reg. SDU-100
F1 (if present) 190V Display power output 0.25A, 250V
Under the Playfield fuses
F1 Playfield Solenoids 1A, 250V, SB

3.2 Lamp Chart

SCR conn. lamp description wire color tr type
Q51 A5J3-15 10K Rollover Red-Blk 2N5060
Q06 A5J2-14 1st Player Up Wht-Yel 2N5060
Q19 A5J2-15 2nd Player Up Yel-Blu 2N5060
Q31 A5J2-2 3rd Player Up Blu 2N5060
Q45 A5J2-1 4th Player Up Brn 2N5060
Q16 A5J2-22 Ball-in-Play Brn-Blu MCR-106
Q22 A5J1-10 Bat Blu-Wht MCR-106
Q26 A5J1-7 Bat Brn-Red 2N5060
Q34 A5J1-2 Bat Blk-Orn MCR-106
Q35 A5J1-3 Bat Red-Grn MCR-106
Q14 A5J1-18 Bonus 2K Brn-Blk 2N5060
Q29 A5J1-1 Bonus 4K Blu-Red 2N5060
Q36 A5J3-26 Bonus 6K Blk 2N5060
Q57 A5J3-1 Bonus 8K Grn-Red 2N5060
Q12 A5J1-19 Bonus 10K Gry-Grn 2N5060
Q27 A5J1-9 Bonus 20K Orn-Grn 2N5060
Q55 A5J3-9 Bonus Multiplier 5X Gry-Blu MCR-106
Q32 A5J3-27 Cat Grn-Yel 2N5060
Q37 A5J3-23 Cat Grn-Orn 2N5060
Q48 A5J3-16 Cat Gry-Red MCR-106
Q49 A5J3-17 Cat Yel-Wht MCR-106
Q54 A5J3-11 Center Target Special Wht-Gry MCR-106
Q60 A5J3-3 Double Gry-Blk 2N5060
Q53 A5J3-14 Extra Ball Blu-Orn 2N5060
Q33 A5J2-11 Game Over Gry-Wht MCR-106
Q15 A5J2-23 Highest Score Gry-Orn MCR-106
Q39 A5J3-24 Left Return Special Yel-Grn 2N5060
Q59 A5J3-4 Left Spinner Orn-Wht 2N5060
Q23 A5J2-8 Match Gry-Yel MCR-106
Q05 A5J2-16 Player #1 Yel-Grn 2N5060
Q18 A5J2-20 Player #2 Yel-Wht 2N5060
Q30 A5J2-6 Player #3 Blk-Wht 2N5060
Q43 A5J2-7 Player #4 Gry-Red 2N5060
Q40 A5J3-22 Plus 4000 Points by 3-Bank Targets Pur-Yel MCR-106
Q58 A5J3-2 Plus 4000 Points by Eject Hole Blk-Wht 2N5060
Q52 A5J3-13 Plus Double Bonus Yel-Blk 2N5060
Q03 A5J1-26 Shoot Again Grn-Wht MCR-106
Q13 A5J1-17 Star #1 Pur 2N5060
Q28 A5J1-8 Star #2 Grn-Blk 2N5060
Q44 A5J3-19 Star #3 Pink-Blk 2N5060
Q25 A5J1-6 Target "X" Blk-Yel 2N5060
Q04 A5J1-28 Target "Y" Blu-Yel 2N5060
Q20 A5J1-13 Target "Z" Brn-Orn 2N5060
Q47 A5J2-10 Tilt Gry-Blk MCR-106
Q01 A5J1-24 MCR-106
Q02 A5J1-25 MCR-106
Q07 A5J1-27 2N5060
Q08 A5J1-23 MCR-106
Q09 A5J1-14 MCR-106
Q10 A5J1-15 MCR-106
Q11 A5J1-16 2N5060
Q17 A5J1-11 MCR-106
Q21 A5J1-12 2N5060
Q24 A5J1-5 MCR-106
Q38 A5J3-25 2N5060
Q41 A5J3-20 MCR-106
Q42 A5J3-21 MCR-106
Q46 A5J3-18 2N5060
Q50 A5J3-12 2N5060
Q56 A5J3-10 MCR-106

3.3 Solenoids

Sol. No Solenoid description Solenoid Type Wire Color Connector Driver Transistor Solenoid Coil Type
1 Sound 10 Momentary A3J2-9, J1-2 Q1
2 Sound 100 Momentary A3J2-4, J1-3 Q2
3 Sound 1.000 Momentary A3J2-10 Q5
4 Sound 10.000 Momentary A3J2-11 Q6
5 Continuous A3J5-7 Q17
6 Continuous A3J5-3, J2-15, J3-9 Q18
7 Left Thumper Momentary Orn-Red A3J5-9 Q9 J-26-1200
8 Right Thumper Momentary Blk-Blu A3J5-15 Q10 J-26-1200
9 Center Thumper Momentary Blk A3J5-13 Q12 J-26-1200
10 Outhole Momentary Brn-Yel A3J1-5 Q4 J-26-1100
11 Right Slingshot Momentary Blk-Yel A3J5-14 Q11 J-26-1200
12 Saucer (Collect Bonus) Momentary Orn-Blu A3J5-12 Q13 J-28-2300
13 3-Bank Drop Target Reset Momentary Red-Wht A3J2-12 Q7 B-27-2300
14 Momentary A3J5-10 Q8
15 4-Bank Drop Target Reset Momentary Orn-Wht A3J5-11 Q14 B-27-2300
16 Left Slingshot Momentary Red-Blk A3J5-8, J2-6, J3-7 Q16 J-26-1200
17 Knocker Momentary Blk-Yel A3J3-4, J2-5 Q3 N-26-1200
18 Flipper enabling relay Continuous -- -- Q15 48V Relay
19 Coin Lockout Continuous Yel-Wht A3J2-8 Q19 C-36-5500
Flipper Circuits Power Wire Flipper Coil Wire Flipper Button Wire Coil
Left Flipper Blu-Wht Grn A3J1-8 Blu A3J2-2 J-25-500/34-5050
Right Flipper Blu-Wht Orn A3J1-9 Red A3J2-1 J-25-500/34-5050
Upper Left Flipper Blu-Wht Gry-Blk via Lower Left EOS J-25-500/34-5050

3.4 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red A4J2-2 Brn-Wht A4J2-3 Wht-Blu A4J2-4 Wht-Yel A4J2-5 Yel-Red
-- to Cabinet A4J3-2 Red-Yel A4J3-3 Red-Grn
Return I-0 A4J2-8 Brn A4J3-9 Red-Wht 1 Right Outlane 9 Coin Chute III (Right) 17 Rollover Button 10 Points (4) 25 Not Used 33 Lower Thumper
Return I-1 A4J2-9 Gry A4J3-10 Brn-Wht 2 Right Return Lane 10 Coin Chute I (Center) 18 1,000 & Advance Bonus (2) 26 Not Used 34 Right Thumper
Return I-2 A4J2-10 Wht-Orn A4J3-11 Blu 3 Left Outlane 11 Coin Chute II (Left) 19 10 Points (2) 27 Not Used 35 Left Thumper
Return I-3 A4J2-11 Wht-Blk 4 Left Return Lane 12 4-Bank Upper Target #1 20 4-Bank Upper Middle Target #2 28 4-Bank Lower Middle Target #3 36 4-Bank Lower Target #4
Return I-4 A4J2-12 Wht-Grn 5 1,000 & Advance Star 13 Not Used 21 3-Bank Middle Target #2 29 3-Bank Lower Target #1 37 3-Bank Upper Target #3
Return I-5 A4J2-13 Wht-Brn A4J3-14 Blu-Wht 6 Credit Button 14 Not Used 22 Target "Z" 30 Not Used 38 Right Slingshot
Return I-6 A4J2-14 Brn-Yel A4J3-15 Blu-Orn 7 Tilt 15 Spin-Target 23 Target "X" 31 Not Used 39 Left Slingshot
Return I-7 A4J2-15 Orn A4J3-16 Yel 8 Outhole 16 Slam (3) 24 Target "Y" 32 Rollover Button 40 Saucer

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