Elektra
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1 Introduction
- Project Date: March 24, 1981
- Date Of Manufacture: December, 1981
- Production: 2,950 units (confirmed)
- Theme: Fantasy
- Notable Features: Flippers (6), Kick-out holes (2), Rollunder spinners (2). Multiball (2-ball), Captive ball (1), 2-in-line drop targets, Three-level playfield, Speech, Plexiglas main playfield covering. No pop bumpers on this game.
2 Technical Info
- Type: Solid State Electronic (SS)
- A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display)
- A2 Power Module: AS-2518-54
- A3 Solenoid Driver Module: AS-2518-22
- A4 Bally MPU Module: AS-2518-35
- A5 Lamp Driver Module: AS-2518-23
- A9 Auxiliary Lamp Driver Module: AS-2518-52
- A14 Squawk & Talk Sound Module: AS-2518-61B
- A15 Solenoid Expander: AS-2518-66
- A17 Aux. Driver - GI Flasher: AS-2518-68
3 Charts
3.1 Lamp Chart
SCR | conn. | lamp description | code | wire color | tr type |
---|---|---|---|---|---|
Q54 | A5J3-11 | 10 Elektra Units | 20 | Blu | MCR-106 |
Q16 | A5J2-22 | Ball-in-Play (Back Box) | 62 | Brn-Blu | MCR-106 |
Q10 | A5J1-15 | Blue Target #1 (Bottom) | 13 | Red-Yel | MCR-106 |
Q22 | A5J1-10 | Blue Target #2 | 23 | Blu-Yel | MCR-106 |
Q37 | A5J3-23 | Blue Target #3 | 98 | Gry-Blk | 2N5060 |
Q60 | A5J3-3 | Blue Target #4 | 81 | Blk-Red | 2N5060 |
Q59 | A5J3-4 | Blue Target #5 (Top) | 14 | Red-Grn | 2N5060 |
Q14 | A5J1-18 | Bonus 1K | 58 | Wht-Blk | 2N5060 |
Q29 | A5J1-1 | Bonus 2K | 41 | Grn-Red | 2N5060 |
Q36 | A5J3-26 | Bonus 3K | 52 | Wht-Blu | 2N5060 |
Q57 | A5J3-1 | Bonus 4K | 10 | Red | 2N5060 |
Q12 | A5J1-19 | Bonus 5K | 60 | Brn | 2N5060 |
Q27 | A5J1-9 | Bonus 6K | 43 | Grn-Yel | 2N5060 |
Q38 | A5J3-25 | Bonus 7K | 36 | Yel-Brn | 2N5060 |
Q50 | A5J3-12 | Bonus 8K | 21 | Blu-Red | 2N5060 |
Q13 | A5J1-17 | Bonus 9K | 57 | Wht-Orn | 2N5060 |
Q28 | A5J1-8 | Bonus 10K | 51 | Wht-Red | 2N5060 |
Q44 | A5J3-19 | Bonus 20K | 67 | Brn-Orn | 2N5060 |
Q02 | A5J1-25 | Bonus Multiplier 2X | 75 | Orn-Wht | MCR-106 |
Q17 | A5J1-11 | Bonus Multiplier 3X | 65 | Brn-Wht | MCR-106 |
Q41 | A5J3-20 | Bonus Multiplier 5X | 78 | Orn-Blk | MCR-106 |
Q51 | A5J3-15 | Bonus Special | 53 | Wht-Yel | 2N5060 |
Q28 | *A9J3-13 | Cloud #1 (Back Box) | 96 | Gry-Brn | MCR-106 |
Q21 | *A9J3-4 | Cloud #2 (Back Box) | 95 | Gry-Wht | MCR-106 |
Q14 | *A9J2-12 | Cloud #3 (Back Box) | 62 | Brn-Blu | MCR-106 |
Q07 | *A9J2-5 | Cloud #4 (Back Box) | 60 | Brn | MCR-106 |
Q53 | A5J3-14 | Collect Bonus Gate Arrow | 84 | Blk-Grn | 2N5060 |
Q52 | A5J3-13 | Credit Indicator | 35 | Yel-Wht | 2N5060 |
Q01 | A5J1-24 | Elektra A (Back Box) | 50 | Wht | MCR-106 |
Q24 | A5J1-5 | Elektra B (Back Box) | 48 | Grn-Blk | MCR-106 |
Q42 | A5J3-21 | Elektra C (Back Box) | 30 | Yel | MCR-106 |
Q56 | A5J3-10 | Elektra D (Back Box) | 91 | Gry-Red | MCR-106 |
Q01 | *A9J2-7 | Elektra Bonus 5K | 10 | Red | MCR-106 |
Q08 | *A9J2-14 | Elektra Bonus 10K | 12 | Red-Blu | MCR-106 |
Q15 | *A9J3-8 | Elektra Bonus 15K | 13 | Red-Yel | MCR-106 |
Q22 | *A9J3-15 | Elektra Bonus 20K | 14 | Red-Grn | MCR-106 |
Q02 | *A9J2-4 | Elektra Bonus 25K | 15 | Red-Wht | MCR-106 |
Q09 | *A9J2-11 | Elektra Bonus 30K | 18 | Red-Blk | MCR-106 |
Q16 | *A9J3-3 | Elektra Bonus 35K | 20 | Blu | MCR-106 |
Q23 | *A9J3-12 | Elektra Bonus 40K | 21 | Blu-Red | MCR-106 |
Q03 | *A9J2-8 | Elektra Bonus 45K | 51 | Wht-Red | MCR-106 |
Q10 | *A9J2-15 | Elektra Bonus 50K | 52 | Wht-Blu | MCR-106 |
Q17 | *A9J3-9 | Elektra Bonus 100K | 53 | Wht-Grn | MCR-106 |
Q24 | *A9J3-16 | Elektra Bonus Multiplier 2X | 56 | Wht-Brn | MCR-106 |
Q33 | A5J2-11 | Game Over (Back Box) | 95 | Gry-Wht | MCR-106 |
Q15 | A5J2-23 | High Score to Date (Back Box) | 97 | Gry-Orn | MCR-106 |
Q39 | A5J3-24 | Left Outlane 10 Elektra Units | 72 | Orn-Blu | 2N5060 |
Q23 | A5J2-8 | Match (Back Box) | 82 | Blk-Blu | MCR-106 |
Q11 | A5J1-16 | Middle Targets #1 (Left) | 15 | Red-Wht | 2N5060 |
Q26 | A5J1-7 | Middle Targets #2 (Center) | 34 | Yel-Grn | 2N5060 |
Q32 | A5J3-27 | Middle Targets #3 (Right) | 40 | Grn | 2N5060 |
Q21 | A5J1-12 | Outlane Special (Left) | 61 | Brn-Red | 2N5060 |
Q07 | A5J1-27 | Outlane Special (Right) | 53 | Wht-Yel | 2N5060 |
Q20 | A5J1-13 | Right Saucer Arrow | 30 | Yel | 2N5060 |
Q13 | *A9J2-13 | Rollover Button Arrow Left (Lower Playfield) | 40 | Grn | MCR-106 |
Q06 | *A9J2-6 | Rollover Button Arrow Right (Lower Playfield) | 45 | Grn-Wht | MCR-106 |
Q03 | A5J2-21 | Same Player Shoot Again (Back Box) | 47 | Grn-Orn | MCR-106 |
Q40 | A5J3-22 | Same Player Shoot Again (Playfield) | 23 | Blu-Yel | MCR-106 |
Q55 | A5J3-9 | Special Rollover Button | 15 | Red-Wht | MCR-106 |
Q25 | A5J1-6 | Spinner Arrow (Left) | 25 | Blu-Wht | 2N5060 |
Q04 | A5J1-28 | Spinner Arrow (Right) | 78 | Orn-Blk | 2N5060 |
Q04 | *A9J2-10 | Target Arrow #1 Left (Lower Playfield) | 80 | Blk | MCR-106 |
Q11 | *A9J2-18 | Target Arrow #2 Left (Lower Playfield) | 57 | Wht-Orn | MCR-106 |
Q18 | *A9J3-11 | Target Arrow #3 Left (Lower Playfield) | 70 | Orn | MCR-106 |
Q05 | *A9J2-9 | Target Arrow #4 Right (Lower Playfield) | 54 | Wht-Grn | MCR-106 |
Q12 | *A9J2-17 | Target Arrow #5 Right (Lower Playfield) | 43 | Grn-Yel | MCR-106 |
Q19 | *A9J3-10 | Target Arrow #6 Right (Lower Playfield) | 25 | Blu-Wht | MCR-106 |
Q47 | A5J2-10 | Tilt (Back Box) please verify | 35 | Yel-Wht | MCR-106 |
Q26 | *A9J3-17 | Tilt (Back Box) please verify | 38 | Yel-Blk | MCR-106 |
Q27 | *A9J3-14 | to Aux. Driver (Playfield) | 27 | Blu-Orn | MCR-106 |
Q45 | A5J2-1 | to Aux. Driver (Insert Panel) | 60 | Brn | 2N5060 |
Q20 | *A9J3-7 | to Solenoid Expander J1-9 | 82 | Blk-Blu | MCR-106 |
Q05 | A5J2-16 | Top Left Lane Rollover Button #1 | 34 | Yel-Grn | 2N5060 |
Q18 | A5J2-20 | Top Left Lane Rollover Button #2 | 98 | Gry-Blk | 2N5060 |
Q30 | A5J2-6 | Top Left Lane Rollover Button #3 | 85 | Blk-Wht | 2N5060 |
Q43 | A5J2-7 | Top Left Lane Rollover Button #4 | 96 | Gry-Brn | 2N5060 |
Q06 | A5J2-14 | Top Left Lane Rollover Button #5 | 12 | Red-Blu | 2N5060 |
Q19 | A5J2-15 | Top Left Lane Rollover Button #6 | 23 | Blu-Yel | 2N5060 |
Q58 | A5J3-2 | Top Saucer Arrow | 95 | Gry-Wht | 2N5060 |
Q08 | A5J1-23 | Top Target #1 | 12 | Red-Blu | MCR-106 |
Q35 | A5J1-3 | Top Target #2 | 45 | Grn-Wht | MCR-106 |
Q49 | A5J3-17 | Top Target #3 | 13 | Red-Yel | MCR-106 |
Q09 | A5J1-14 | Top Target Arrow #4 | 67 | Brn-Orn | MCR-106 |
Q34 | A5J1-2 | Top Target Arrow #5 | 52 | Wht-Blu | MCR-106 |
Q48 | A5J3-16 | Top Target Arrow #6 | 25 | Blu-Wht | MCR-106 |
Q31 | A5J2-2 | 67 | Brn-Orn | 2N5060 | |
Q46 | A5J3-18 | 56 | Wht-Brn | 2N5060 | |
Q25 | *A9J3-18 | 72 | Orn-Blu | MCR-106 |
- * indicates located on Aux. Lamp Driver Module A9
3.2 Solenoids
Sol. No | Solenoid description | Solenoid Type | Wire Code | Wire Color | Connector | Driver Transistor | Solenoid Coil Type |
---|---|---|---|---|---|---|---|
1 | Knocker | Momentary | 85 | Blk-Wht | A3J2-5, J3-4 | Q3 | AR-26-1200 |
2 | Top Saucer | Momentary | 78 | Orn-Blk | A3J5-11 | Q14 | AO-27-1300 |
3 | Right Saucer | Momentary | 71 | Orn-Red | A3J5-9 | Q9 | AO-27-1300 |
4 | Left Slingshot | Momentary | 85 | Blk-Wht | A3J5-10 | Q8 | AO-26-1200 |
5 | Right Slingshot | Momentary | 80 | Blk | A3J5-12 | Q13 | AO-26-1200 |
6 | Inline Drop Target Reset | Momentary | 74 | Orn-Grn | A3J5-15 | Q10 | NO-26-1900 |
7 | Outhole | Momentary | 95 | Gry-Wht | A3J1-5 | Q4 | AO-27-1300 |
8 | Saucer (Lower Level) | Momentary | 67 | Brn-Orn | A3J5-13 | Q12 | AO-27-1300 |
9 | Gate | Continuous | 81 | Blk-Red | A3J5-7 | Q17 | GA-34-4000 |
10 | Coin Lockout | Continuous | 36 | Yel-Brn | A3J2-8 | Q19 | FO-36-7000 |
11 | Flipper enabling relay | Continuous | -- | -- | -- | Q15 | 48V Relay |
12 | Momentary | A3J1-2, J2-9 | Q1 | ||||
13 | Momentary | A3J1-3, J2-4 | Q2 | ||||
14 | Momentary | A3J2-10 | Q5 | ||||
15 | Momentary | A3J2-11 | Q6 | ||||
16 | Momentary | A3J2-12 | Q7 | ||||
17 | Momentary | A3J5-14 | Q11 | ||||
18 | Momentary | A3J2-6, J3-7, J5-8 | Q16 | ||||
19 | Continuous | A3J2-15, J3-9, J5-3 | Q18 |
Flipper Circuits | Power Wire | Flipper Coil Wire | Flipper Connector | Flipper Button Wire | Button Connector | Coil |
---|---|---|---|---|---|---|
Left Flipper | 67 (Brn-Orn) | 40 (Grn) | A3J1-8 | 20 (Blu) | A3J2-2 | AQ-25-500/34-4500 |
Right Flipper | 67 (Brn-Orn) | 70 (Orn) | A3J1-9 | 10 (Red) | A3J2-1 | AQ-25-500/34-4500 |
Top Left Flipper | 67 (Brn-Orn) | 85 (Blk-Wht) | (to lower left flipper) | AQ-25-500/34-4500 | ||
Top Right Flipper | 67 (Brn-Orn) | 83 (Blk-Yel) | (to lower right flipper) | AQ-25-500/34-4500 | ||
Lower Level Left Flipper | 81 (Blk-Red) | 40 (Grn) | Upper and lower playfield flippers are switched via solenoid expander board. | AQ-25-500/34-4500 | ||
Lower Level Right Flipper | 81 (Blk-Red) | 70 (Orn) | Upper and lower playfield flippers are switched via solenoid expander board. | AQ-25-500/34-4500 |
3.3 Switch Matrix
Strobe 0 | Strobe 1 | Strobe 2 | Strobe 3 | Strobe 4 | |||
---|---|---|---|---|---|---|---|
to Playfield | -- | A4J2-1 Wht-Red (51) | A4J2-2 Orn (70) | A4J2-3 Gry-Yel (93) | A4J2-4 Wht-Yel (53) | A4J2-5 Yel-Red (31) | |
-- | to Cabinet | A4J3-2 Red-Yel (13) | A4J3-3 Red-Grn (14) | ||||
Return I-0 | A4J2-8 Wht-Grn (54) | A4J3-9 Red-Wht (15) | 1 Outhole | 9 Coin Chute III (Right) | 17 Flippers End of Stroke (Lower Level) | 25 Right Spinner & Lower Level Right Rollover Button | 33 Left Side #1 Target (Bottom) |
Return I-1 | A4J2-9 Brn-Yel (63) | A4J3-10 Brn-Wht (65) | 2 Left & Right of Outhole | 10 Coin Chute I (Left) | 18 Inline Drop Target #1 | 26 Left Spinner & Lower Level Left Rollover Button | 34 Left Side #2 Target |
Return I-2 | A4J2-10 Wht-Orn (57) | A4J3-11 Blu (20) | 3 Right Saucer | 11 Coin Chute II (Middle) | 19 Inline Drop Target #2 | 27 Top Right 3 Rollover Buttons | 35 Left Side #3 Target |
Return I-3 | A4J2-11 Orn-Blk (78) | A4J3-12 Blu-Red (21) | 4 Top Saucer | 12 Shooter Lane | 20 Inline Back Target | 28 Top Left 3 Rollover Buttons | 36 Left Side #4 Target |
Return I-4 | A4J2-12 Brn (60) | A4J3-13 Blu-Yel (23) | 5 Left Flipper Button | 13 Right Outlane | 21 #1 Top Target & Lower Level #1 Target | 29 Middle #1 Target (Left) & Lower Level #4 Target | 37 Left Side #5 Target (Top) |
Return I-5 | A4J2-13 Wht-Brn (56) | A4J3-14 Blu-Wht (25) | 6 Credit Button | 14 Left Outlane | 22 #2 Top Target & Lower Level #2 Target | 30 Middle #2 Target (Middle) & Lower Level #5 Target | 38 Top Shooter Lane Rollover Button (2) |
Return I-6 | A4J2-14 Brn-Wht (65) | A4J3-15 Blu-Orn (27) | 7 2X Bonus Target (Lower Level) | 15 Tilt (3) | 23 #3 Top Target & Lower Level #3 Target | 31 Middle #3 Target (Right) & Lower Level #6 Target | 39 Right Slingshot |
Return I-7 | A4J2-15 Wht-Blu (52) | A4J3-16 Yel (30) | 8 Outhole | 16 Slam (2) | 24 Special Rollover Button | 32 10 Points Rebound (2) | 40 Left Slingshot |
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