Elektra

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1 Introduction

Project Date: March 24, 1981
Date Of Manufacture: December, 1981
Production: 2,950 units (confirmed)
Theme: Fantasy
Notable Features: Flippers (6), Kick-out holes (2), Rollunder spinners (2). Multiball (2-ball), Captive ball (1), 2-in-line drop targets, Three-level playfield, Speech, Plexiglas main playfield covering. No pop bumpers on this game.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display)
A2 Power Module: AS-2518-54
A3 Solenoid Driver Module: AS-2518-22
A4 Bally MPU Module: AS-2518-35
A5 Lamp Driver Module: AS-2518-23
A9 Auxiliary Lamp Driver Module: AS-2518-52
A14 Squawk & Talk Sound Module: AS-2518-61B
A15 Solenoid Expander: AS-2518-66
A17 Aux. Driver - GI Flasher: AS-2518-68

3 Charts

3.1 Lamp Chart

SCR conn. lamp description code wire color tr type
Q54 A5J3-11 10 Elektra Units 20 Blu MCR-106
Q16 A5J2-22 Ball-in-Play (Back Box) 62 Brn-Blu MCR-106
Q10 A5J1-15 Blue Target #1 (Bottom) 13 Red-Yel MCR-106
Q22 A5J1-10 Blue Target #2 23 Blu-Yel MCR-106
Q37 A5J3-23 Blue Target #3 98 Gry-Blk 2N5060
Q60 A5J3-3 Blue Target #4 81 Blk-Red 2N5060
Q59 A5J3-4 Blue Target #5 (Top) 14 Red-Grn 2N5060
Q14 A5J1-18 Bonus 1K 58 Wht-Blk 2N5060
Q29 A5J1-1 Bonus 2K 41 Grn-Red 2N5060
Q36 A5J3-26 Bonus 3K 52 Wht-Blu 2N5060
Q57 A5J3-1 Bonus 4K 10 Red 2N5060
Q12 A5J1-19 Bonus 5K 60 Brn 2N5060
Q27 A5J1-9 Bonus 6K 43 Grn-Yel 2N5060
Q38 A5J3-25 Bonus 7K 36 Yel-Brn 2N5060
Q50 A5J3-12 Bonus 8K 21 Blu-Red 2N5060
Q13 A5J1-17 Bonus 9K 57 Wht-Orn 2N5060
Q28 A5J1-8 Bonus 10K 51 Wht-Red 2N5060
Q44 A5J3-19 Bonus 20K 67 Brn-Orn 2N5060
Q02 A5J1-25 Bonus Multiplier 2X 75 Orn-Wht MCR-106
Q17 A5J1-11 Bonus Multiplier 3X 65 Brn-Wht MCR-106
Q41 A5J3-20 Bonus Multiplier 5X 78 Orn-Blk MCR-106
Q51 A5J3-15 Bonus Special 53 Wht-Yel 2N5060
Q28 *A9J3-13 Cloud #1 (Back Box) 96 Gry-Brn MCR-106
Q21 *A9J3-4 Cloud #2 (Back Box) 95 Gry-Wht MCR-106
Q14 *A9J2-12 Cloud #3 (Back Box) 62 Brn-Blu MCR-106
Q07 *A9J2-5 Cloud #4 (Back Box) 60 Brn MCR-106
Q53 A5J3-14 Collect Bonus Gate Arrow 84 Blk-Grn 2N5060
Q52 A5J3-13 Credit Indicator 35 Yel-Wht 2N5060
Q01 A5J1-24 Elektra A (Back Box) 50 Wht MCR-106
Q24 A5J1-5 Elektra B (Back Box) 48 Grn-Blk MCR-106
Q42 A5J3-21 Elektra C (Back Box) 30 Yel MCR-106
Q56 A5J3-10 Elektra D (Back Box) 91 Gry-Red MCR-106
Q01 *A9J2-7 Elektra Bonus 5K 10 Red MCR-106
Q08 *A9J2-14 Elektra Bonus 10K 12 Red-Blu MCR-106
Q15 *A9J3-8 Elektra Bonus 15K 13 Red-Yel MCR-106
Q22 *A9J3-15 Elektra Bonus 20K 14 Red-Grn MCR-106
Q02 *A9J2-4 Elektra Bonus 25K 15 Red-Wht MCR-106
Q09 *A9J2-11 Elektra Bonus 30K 18 Red-Blk MCR-106
Q16 *A9J3-3 Elektra Bonus 35K 20 Blu MCR-106
Q23 *A9J3-12 Elektra Bonus 40K 21 Blu-Red MCR-106
Q03 *A9J2-8 Elektra Bonus 45K 51 Wht-Red MCR-106
Q10 *A9J2-15 Elektra Bonus 50K 52 Wht-Blu MCR-106
Q17 *A9J3-9 Elektra Bonus 100K 53 Wht-Grn MCR-106
Q24 *A9J3-16 Elektra Bonus Multiplier 2X 56 Wht-Brn MCR-106
Q33 A5J2-11 Game Over (Back Box) 95 Gry-Wht MCR-106
Q15 A5J2-23 High Score to Date (Back Box) 97 Gry-Orn MCR-106
Q39 A5J3-24 Left Outlane 10 Elektra Units 72 Orn-Blu 2N5060
Q23 A5J2-8 Match (Back Box) 82 Blk-Blu MCR-106
Q11 A5J1-16 Middle Targets #1 (Left) 15 Red-Wht 2N5060
Q26 A5J1-7 Middle Targets #2 (Center) 34 Yel-Grn 2N5060
Q32 A5J3-27 Middle Targets #3 (Right) 40 Grn 2N5060
Q21 A5J1-12 Outlane Special (Left) 61 Brn-Red 2N5060
Q07 A5J1-27 Outlane Special (Right) 53 Wht-Yel 2N5060
Q20 A5J1-13 Right Saucer Arrow 30 Yel 2N5060
Q13 *A9J2-13 Rollover Button Arrow Left (Lower Playfield) 40 Grn MCR-106
Q06 *A9J2-6 Rollover Button Arrow Right (Lower Playfield) 45 Grn-Wht MCR-106
Q03 A5J2-21 Same Player Shoot Again (Back Box) 47 Grn-Orn MCR-106
Q40 A5J3-22 Same Player Shoot Again (Playfield) 23 Blu-Yel MCR-106
Q55 A5J3-9 Special Rollover Button 15 Red-Wht MCR-106
Q25 A5J1-6 Spinner Arrow (Left) 25 Blu-Wht 2N5060
Q04 A5J1-28 Spinner Arrow (Right) 78 Orn-Blk 2N5060
Q04 *A9J2-10 Target Arrow #1 Left (Lower Playfield) 80 Blk MCR-106
Q11 *A9J2-18 Target Arrow #2 Left (Lower Playfield) 57 Wht-Orn MCR-106
Q18 *A9J3-11 Target Arrow #3 Left (Lower Playfield) 70 Orn MCR-106
Q05 *A9J2-9 Target Arrow #4 Right (Lower Playfield) 54 Wht-Grn MCR-106
Q12 *A9J2-17 Target Arrow #5 Right (Lower Playfield) 43 Grn-Yel MCR-106
Q19 *A9J3-10 Target Arrow #6 Right (Lower Playfield) 25 Blu-Wht MCR-106
Q47 A5J2-10 Tilt (Back Box) please verify 35 Yel-Wht MCR-106
Q26 *A9J3-17 Tilt (Back Box) please verify 38 Yel-Blk MCR-106
Q27 *A9J3-14 to Aux. Driver (Playfield) 27 Blu-Orn MCR-106
Q45 A5J2-1 to Aux. Driver (Insert Panel) 60 Brn 2N5060
Q20 *A9J3-7 to Solenoid Expander J1-9 82 Blk-Blu MCR-106
Q05 A5J2-16 Top Left Lane Rollover Button #1 34 Yel-Grn 2N5060
Q18 A5J2-20 Top Left Lane Rollover Button #2 98 Gry-Blk 2N5060
Q30 A5J2-6 Top Left Lane Rollover Button #3 85 Blk-Wht 2N5060
Q43 A5J2-7 Top Left Lane Rollover Button #4 96 Gry-Brn 2N5060
Q06 A5J2-14 Top Left Lane Rollover Button #5 12 Red-Blu 2N5060
Q19 A5J2-15 Top Left Lane Rollover Button #6 23 Blu-Yel 2N5060
Q58 A5J3-2 Top Saucer Arrow 95 Gry-Wht 2N5060
Q08 A5J1-23 Top Target #1 12 Red-Blu MCR-106
Q35 A5J1-3 Top Target #2 45 Grn-Wht MCR-106
Q49 A5J3-17 Top Target #3 13 Red-Yel MCR-106
Q09 A5J1-14 Top Target Arrow #4 67 Brn-Orn MCR-106
Q34 A5J1-2 Top Target Arrow #5 52 Wht-Blu MCR-106
Q48 A5J3-16 Top Target Arrow #6 25 Blu-Wht MCR-106
Q31 A5J2-2 67 Brn-Orn 2N5060
Q46 A5J3-18 56 Wht-Brn 2N5060
Q25 *A9J3-18 72 Orn-Blu MCR-106
* indicates located on Aux. Lamp Driver Module A9

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Knocker Momentary 85 Blk-Wht A3J2-5, J3-4 Q3 AR-26-1200
2 Top Saucer Momentary 78 Orn-Blk A3J5-11 Q14 AO-27-1300
3 Right Saucer Momentary 71 Orn-Red A3J5-9 Q9 AO-27-1300
4 Left Slingshot Momentary 85 Blk-Wht A3J5-10 Q8 AO-26-1200
5 Right Slingshot Momentary 80 Blk A3J5-12 Q13 AO-26-1200
6 Inline Drop Target Reset Momentary 74 Orn-Grn A3J5-15 Q10 NO-26-1900
7 Outhole Momentary 95 Gry-Wht A3J1-5 Q4 AO-27-1300
8 Saucer (Lower Level) Momentary 67 Brn-Orn A3J5-13 Q12 AO-27-1300
9 Gate Continuous 81 Blk-Red A3J5-7 Q17 GA-34-4000
10 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
11 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
12 Momentary A3J1-2, J2-9 Q1
13 Momentary A3J1-3, J2-4 Q2
14 Momentary A3J2-10 Q5
15 Momentary A3J2-11 Q6
16 Momentary A3J2-12 Q7
17 Momentary A3J5-14 Q11
18 Momentary A3J2-6, J3-7, J5-8 Q16
19 Continuous A3J2-15, J3-9, J5-3 Q18
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 67 (Brn-Orn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Right Flipper 67 (Brn-Orn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500
Top Left Flipper 67 (Brn-Orn) 85 (Blk-Wht) (to lower left flipper) AQ-25-500/34-4500
Top Right Flipper 67 (Brn-Orn) 83 (Blk-Yel) (to lower right flipper) AQ-25-500/34-4500
Lower Level Left Flipper 81 (Blk-Red) 40 (Grn) Upper and lower playfield flippers are switched via solenoid expander board. AQ-25-500/34-4500
Lower Level Right Flipper 81 (Blk-Red) 70 (Orn) Upper and lower playfield flippers are switched via solenoid expander board. AQ-25-500/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Orn (70) A4J2-3 Gry-Yel (93) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Outhole 9 Coin Chute III (Right) 17 Flippers End of Stroke (Lower Level) 25 Right Spinner & Lower Level Right Rollover Button 33 Left Side #1 Target (Bottom)
Return I-1 A4J2-9 Brn-Yel (63) A4J3-10 Brn-Wht (65) 2 Left & Right of Outhole 10 Coin Chute I (Left) 18 Inline Drop Target #1 26 Left Spinner & Lower Level Left Rollover Button 34 Left Side #2 Target
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Right Saucer 11 Coin Chute II (Middle) 19 Inline Drop Target #2 27 Top Right 3 Rollover Buttons 35 Left Side #3 Target
Return I-3 A4J2-11 Orn-Blk (78) A4J3-12 Blu-Red (21) 4 Top Saucer 12 Shooter Lane 20 Inline Back Target 28 Top Left 3 Rollover Buttons 36 Left Side #4 Target
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Left Flipper Button 13 Right Outlane 21 #1 Top Target & Lower Level #1 Target 29 Middle #1 Target (Left) & Lower Level #4 Target 37 Left Side #5 Target (Top)
Return I-5 A4J2-13 Wht-Brn (56) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Left Outlane 22 #2 Top Target & Lower Level #2 Target 30 Middle #2 Target (Middle) & Lower Level #5 Target 38 Top Shooter Lane Rollover Button (2)
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 2X Bonus Target (Lower Level) 15 Tilt (3) 23 #3 Top Target & Lower Level #3 Target 31 Middle #3 Target (Right) & Lower Level #6 Target 39 Right Slingshot
Return I-7 A4J2-15 Wht-Blu (52) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 Special Rollover Button 32 10 Points Rebound (2) 40 Left Slingshot


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