Fireball II

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1 Introduction

Project Date: September 15, 1980
Date Of Manufacture: June, 1981
Production: 2,300 units (confirmed)
Theme: Fantasy
Notable Features: Flippers (3), Pop bumpers (3), Kick-out holes (2), 4-bank drop targets (2), 3-bank drop targets (1), 3-ball multiball, speech. A rubbered post between the flippers kicks ball upward, activated by an extra button below the right flipper button. Fireball Bonus scoring animation below playfield moves a captive ball repeatedly across a point-scoring rollover button.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display)
A2 Power Module: AS-2518-54
A3 Solenoid Driver Module: AS-2518-22
A4 Bally MPU Module: AS-2518-35
A5 Lamp Driver Module: AS-2518-23
A9 Auxiliary Lamp Driver Module: AS-2518-52
A14 Squawk & Talk Sound Module: AS-2518-61A
A15 Solenoid Expander: AS-2518-66
A16 Aux. Driver - SCR Lamp Flasher: AS-2518-67
A17 Aux. Driver - GI Flasher: AS-2518-68

3 Charts

3.1 Lamp Chart

SCR connector lamp description code wire color tr type
Q46 A5J3-18 10K "A" Lane 56 Wht-Brn 2N5060
Q41 A5J3-20 10K "B" Lane 64 Brn-Grn MCR-106
Q16 A5J2-22 Ball-in-Play (Back Box) 62 Brn-Blu MCR-106
Q52 A5J3-13 Credit Indicator 35 Yel-Wht 2N5060
Q14 A5J1-18 Doomsday Bonus 1K 58 Wht-Blk 2N5060
Q29 A5J1-1 Doomsday Bonus 2K 41 Grn-Red 2N5060
Q36 A5J3-26 Doomsday Bonus 3K 52 Wht-Blu 2N5060
Q57 A5J3-1 Doomsday Bonus 4K 10 Red 2N5060
Q12 A5J1-19 Doomsday Bonus 5K 60 Brn 2N5060
Q27 A5J1-9 Doomsday Bonus 6K 43 Grn-Yel 2N5060
Q38 A5J3-25 Doomsday Bonus 7K 36 Yel-Brn 2N5060
Q50 A5J3-12 Doomsday Bonus 8K 21 Blu-Red 2N5060
Q13 A5J1-17 Doomsday Bonus 9K 57 Wht-Orn 2N5060
Q28 A5J1-8 Doomsday Bonus 10K 51 Wht-Red 2N5060
Q44 A5J3-19 Doomsday Bonus 20K 67 Brn-Orn 2N5060
Q08 A5J1-23 Doomsday Bonus Multiplier 2X 12 Red-Blu MCR-106
Q35 A5J1-3 Doomsday Bonus Multiplier 3X 45 Grn-Wht MCR-106
Q49 A5J3-17 Doomsday Bonus Multiplier 4X 13 Red-Yel MCR-106
Q51 A5J3-15 Doomsday Bonus Special 53 Wht-Yel 2N5060
Q56 A5J3-10 Fireball (Left Side) 91 Gry-Red MCR-106
Q42 A5J3-21 Fireball (Right Side) 30 Yel MCR-106
Q04 *A9J2-10 Fireball 1 56 Wht-Brn MCR-106
Q26 *A9J3-17 Fireball 1A 27 Blu-Orn MCR-106
Q11 *A9J2-18 Fireball 2 57 Wht-Orn MCR-106
Q18 *A9J3-11 Fireball 3 58 Wht-Blk MCR-106
Q25 *A9J3-18 Fireball 4 72 Orn-Blu MCR-106
Q05 *A9J2-9 Fireball 5 54 Wht-Grn MCR-106
Q12 *A9J2-17 Fireball 6 43 Grn-Yel MCR-106
Q19 *A9J3-10 Fireball 7 25 Blu-Wht MCR-106
Q06 *A9J2-6 Fireball 8 80 Blk MCR-106
Q13 *A9J2-13 Fireball 9 81 Blk-Wht MCR-106
Q20 *A9J3-7 Fireball 10 82 Blk-Blu MCR-106
Q01 *A9J2-7 Fireball Bonus #1 10 Red MCR-106
Q08 *A9J2-14 Fireball Bonus #2 12 Red-Blu MCR-106
Q15 *A9J3-8 Fireball Bonus #3 13 Red-Yel MCR-106
Q22 *A9J3-15 Fireball Bonus #4 14 Red-Grn MCR-106
Q02 *A9J2-4 Fireball Bonus #5 15 Red-Wht MCR-106
Q09 *A9J2-11 Fireball Bonus #6 18 Red-Blk MCR-106
Q16 *A9J3-3 Fireball Bonus #7 20 Blu MCR-106
Q23 *A9J3-12 Fireball Bonus #8 21 Blu-Red MCR-106
Q03 *A9J2-8 Fireball Bonus #9 51 Wht-Red MCR-106
Q10 *A9J2-15 Fireball Bonus #10 52 Wht-Blu MCR-106
Q17 *A9J3-9 Fireball Bonus #11 53 Wht-Yel MCR-106
Q24 *A9J3-16 Fireball Bonus #12 54 Wht-Grn MCR-106
Q10 A5J1-15 Fireball Bonus 15K 13 Red-Yel MCR-106
Q22 A5J1-10 Fireball Bonus 30K 23 Blu-Yel MCR-106
Q37 A5J3-23 Fireball Bonus 50K 98 Gry-Blk 2N5060
Q45 A5J2-1 Fireball Bonus Extra Ball 60 Brn 2N5060
Q09 A5J1-14 Fireball Bonus Multiplier 2X 54 Wht-Grn MCR-106
Q34 A5J1-2 Fireball Bonus Multiplier 3X 52 Wht-Blu MCR-106
Q48 A5J3-16 Fireball Bonus Multiplier 4X 25 Blu-Wht MCR-106
Q55 A5J3-9 Fireball Bonus Multiplier 5X 15 Red-Wht MCR-106
Q60 A5J3-3 Fireball Bonus Special 81 Blk-Red 2N5060
Q33 A5J2-11 Game Over (Back Box) 95 Gry-Wht MCR-106
Q15 A5J2-23 High Score to Date (Back Box) 97 Gry-Orn MCR-106
Q53 A5J3-14 Lane Arrow "A" 84 Blk-Grn 2N5060
Q39 A5J3-24 Lane Arrow "B" 72 Orn-Blu 2N5060
Q21 A5J1-12 Lane Arrow "C" 61 Brn-Red 2N5060
Q07 A5J1-27 Lane Arrow "D" 53 Wht-Yel 2N5060
Q54 A5J3-11 Little Demon Post 20 Blu MCR-106
Q05 A5J2-16 Little Demons Credit 34 Yel-Grn 2N5060
Q23 A5J2-8 Match (Back Box) 70 Orn MCR-106
Q59 A5J3-4 Odin & Wotan Target Arrow (Left) 14 Red-Grn 2N5060
Q32 A5J3-27 Odin & Wotan Target Arrow (Middle) 40 Grn 2N5060
Q26 A5J1-7 Odin & Wotan Target Arrow (Right) 34 Yel-Grn 2N5060
Q11 A5J1-16 Odin & Wotan Target Special 90 Gry 2N5060
Q25 A5J1-6 Odin Saucer Collect Arrow 25 Blu-Wht 2N5060
Q58 A5J3-2 Odin Saucer Qualified Arrow 95 Gry-Wht 2N5060
Q43 A5J2-7 Outlane Special (Left) 91 Gry-Red 2N5060
Q30 A5J2-6 Outlane Special (Right) 85 Blk-Wht 2N5060
Q03 A5J2-21 Same Player Shoot Again (Back Box) 47 Grn-Orn MCR-106
Q40 A5J3-22 Same Player Shoot Again (Playfield) 23 Blu-Yel MCR-106
Q06 A5J2-14 Thumper Bumper (Bottom) 12 Red-Blu 2N5060
Q31 A5J2-2 Thumper Bumper (Left) 20 Blu 2N5060
Q19 A5J2-15 Thumper Bumper (Right) 23 Blu-Yel 2N5060
Q47 A5J2-10 Tilt (Back Box) 35 Yel-Wht MCR-106
Q27 *A9J3-14 to G.I. Flasher Driver 83 Blk-Yel MCR-106
Q18 A5J2-20 to Lamp Flasher Driver 98 Gry-Blk 2N5060
Q04 A5J1-28 Wotan Saucer Collect Arrow 78 Orn-Blk 2N5060
Q20 A5J1-13 Wotan Saucer Qualified Arrow 96 Gry-Brn 2N5060
Q17 A5J1-11 65 Brn-Wht MCR-106
Q01 A5J1-24 50 Wht MCR-106
Q02 A5J1-25 75 Orn-Wht MCR-106
Q24 A5J1-5 48 Grn-Blk MCR-106
Q14 *A9J2-12 62 Brn-Blu MCR-106
Q07 *A9J2-5 60 Brn MCR-106
Q28 *A9J3-13 96 Gry-Brn MCR-106
Q21 *A9J3-4 95 Gry-Wht MCR-106
* indicates located on Aux. Lamp Driver Module A9

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Outhole Momentary 95 Gry-Wht A3J1-5 Q4 AO-27-1300
2 Knocker Momentary 85 Blk-Wht A3J2-5, J3-4 Q3 AR-26-1200
3 Left Thumper Bumper Momentary 71 Orn-Red A3J5-9 Q9 AN-26-1200
4 Right Thumper Bumper Momentary 74 Orn-Grn A3J5-15 Q10 AN-26-1200
5 Bottom Thumper Bumper Momentary 67 Brn-Orn A3J5-13 Q12 AN-26-1200
6 Left Slingshot Momentary 83 Blk-Yel A3J5-14 Q11 AN-26-1200
7 Right Slingshot Momentary 18 Red-Blk A3J2-6, J3-7, J5-8 Q16 AN-26-1200
8 4 Drop Target Reset (Left) Momentary 18 Red-Blk A3J1-2, J2-9 Q1 NO-26-1900
9 3 Drop Target Reset Momentary 81 Blk-Red A3J2-10 Q5 NO-26-1900
10 4 Drop Target Reset (Right) Momentary 67 Brn-Orn A3J1-3, J2-4 Q2 NO-26-1900
11 Odin Saucer Momentary 85 Blk-Wht A3J5-10 Q8 AO-27-1300
12 Wotan Saucer Momentary 80 Blk A3J5-12 Q13 AO-27-1300
13 Post Kicker Momentary 78 Orn-Blk A3J5-11 Q14 AO-26-1200
14 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
15 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
16 Fireball Relay Continuous 81 Blk-Red A3J5-7 Q17 GO-36-6900
17 Momentary A3J2-11 Q6
18 Momentary A3J2-12 Q7
19 Continuous A3J2-15, J3-9, J5-3 Q18
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500
Upper Left Flipper 60 (Brn) 85 (Blk-Wht) (to lower left flipper) AQ-26-600/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Orn (70) A4J2-3 Gry-Yel (93) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Outhole 9 Coin Chute III (Right) 17 Post Kicker Button 25 10 Point Rebound (3) 33 3-Drop Target (Right)
Return I-1 A4J2-9 Brn-Yel (63) A4J3-10 Brn-Wht (65) 2 #1 Left of Outhole 10 Coin Chute I (Left) 18 #1 Right of Outhole 26 Odin & Wotan Target (Right) 34 3-Drop Target (Middle)
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 #2 Left of Outhole 11 Coin Chute II (Middle) 19 Right Outlane 27 Odin & Wotan Target (Middle) 35 3-Drop Target (Left)
Return I-3 A4J2-11 Orn-Blk (78) A4J3-12 Blu-Red (21) 4 Wotan Saucer 12 "D" Lane 20 Left Outlane 28 Odin & Wotan Target (Left) 36 Right Slingshot
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Odin Saucer 13 "C" Lane 21 Right 4 Drop Target "D" (Bottom) 29 Left 4-Drop Target "D" (Bottom) 37 Left Slingshot
Return I-5 A4J2-13 Wht-Brn (56) A4J3-14 Blu-Wht (25) 6 Credit Button 14 "B" Lane 22 Right 4 Drop Target "C" 30 Left 4-Drop Target "C" 38 Bottom Thumper Bumper
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Tilt (3) 15 "A" Lane 23 Right 4 Drop Target "B" 31 Left 4-Drop Target "B" 39 Right Thumper Bumper
Return I-7 A4J2-15 Wht-Blu (52) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 Right 4 Drop Target "A" (Top) 32 Left 4-Drop Target "A"(Top) 40 Left Thumper Bumper


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