Flash Gordon
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1 Introduction
- Project Date: May 13, 1980
- Date Of Manufacture: February, 1981
- Production: 10,000 units (confirmed)
- Theme: Fictional Characters
- Notable Features: Flippers (3), Pop bumpers (3), Slingshots (2), Star rollovers (7), Ramps (3), 4-bank drop targets (1), 3-bank drop targets (1), 3-in-line drop targets, Stand-up targets (2), Single drop target (1), Spinning targets (2), 2-way kick-out hole (1). Split-level playfield. Speech. High intensity strobe light in backbox visible through clear area in upper backglass (this feature was not present on all games).
2 Technical Info
- Type: Solid State Electronic (SS)
- A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display)
- A2 Power Module: AS-2518-54
- A3 Solenoid Driver Module: AS-2518-22
- A4 Bally MPU Module: AS-2518-35
- A5 Lamp Driver Module: AS-2518-23
- A9 Auxiliary Lamp Driver Module: AS-2518-52
- A13 Strobe Assembly: AS-2518-62
- A14 Squawk & Talk Sound Module: AS-2518-61A
3 Charts
3.1 Lamp Chart
SCR | connector | lamp description | code | wire color | tr type |
---|---|---|---|---|---|
Q12 | *A9J2-17 | 15 Second Clock Multiplier 2X | 43 | Grn-Yel | MCR-106 |
Q05 | *A9J2-9 | 15 Second Clock Multiplier 3X | 54 | Wht-Grn | MCR-106 |
Q04 | A5J1-28 | 3-Drop Target Arrow #1 | 78 | Orn-Blk | 2N5060 |
Q25 | A5J1-6 | 3-Drop Target Arrow #2 | 25 | Blu-Wht | 2N5060 |
Q20 | A5J1-13 | 3-Drop Target Arrow #3 | 96 | Gry-Brn | 2N5060 |
Q58 | A5J3-2 | 3-Drop Target Bonus Multiplier 4X | 95 | Gry-Wht | 2N5060 |
Q01 | A5J1-24 | 4-Drop Target "A" (Bottom) | 50 | Wht | MCR-106 |
Q24 | A5J1-5 | 4-Drop Target "B" | 48 | Grn-Blk | MCR-106 |
Q42 | A5J3-21 | 4-Drop Target "C" | 30 | Yel | MCR-106 |
Q56 | A5J3-10 | 4-Drop Target "D" (Top) | 91 | Gry-Red | MCR-106 |
Q53 | A5J3-14 | 4-Drop Target Bonus Multiplier 5X | 84 | Blk-Grn | 2N5060 |
Q25 | *A9J3-18 | Back Box Strobe | 72 | Orn-Blu | MCR-106 |
Q16 | A5J2-22 | Ball-in-Play (Back Box) | 62 | Brn-Blu | MCR-106 |
Q11 | A5J1-16 | Bonus Multiplier 2X | 90 | Gry | 2N5060 |
Q26 | A5J1-7 | Bonus Multiplier 3X | 34 | Yel-Grn | 2N5060 |
Q32 | A5J3-27 | Bonus Multiplier 4X | 40 | Grn | 2N5060 |
Q59 | A5J3-4 | Bonus Multiplier 5X | 14 | Red-Grn | 2N5060 |
Q52 | A5J3-13 | Credit Indicator | 35 | Yel-Wht | 2N5060 |
Q04 | *A9J2-10 | Face of Ming | 80 | Blk | MCR-106 |
Q11 | *A9J2-18 | Face of Ming | 57 | Wht-Orn | MCR-106 |
Q02 | *A9J2-4 | Flash Gordon 1 | 15 | Red-Wht | MCR-106 |
Q09 | *A9J2-11 | Flash Gordon 2 | 18 | Red-Blk | MCR-106 |
Q16 | *A9J3-3 | Flash Gordon 3 | 20 | Blu | MCR-106 |
Q03 | *A9J2-8 | Flash Gordon 4 | 51 | Wht-Red | MCR-106 |
Q10 | *A9J2-15 | Flash Gordon 5 | 52 | Wht-Blu | MCR-106 |
Q17 | *A9J3-9 | Flash Gordon 6 | 53 | Wht-Grn | MCR-106 |
Q41 | A5J3-20 | Flipper Feed Lane (Left Inlane) | 64 | Brn-Grn | MCR-106 |
Q17 | A5J1-11 | Flipper Feed Lane (Right Inlane) | 65 | Brn-Wht | MCR-106 |
Q33 | A5J2-11 | Game Over (Back Box) | 95 | Gry-Wht | MCR-106 |
Q15 | A5J2-23 | High Score to Date (Back Box) | 97 | Gry-Orn | MCR-106 |
Q18 | A5J2-20 | Inline Drop Target Extra Ball | 98 | Gry-Blk | 2N5060 |
Q23 | A5J2-8 | Match (Back Box) | 70 | Orn | MCR-106 |
Q14 | A5J1-18 | Mini Bonus 1K | 58 | Wht-Blk | 2N5060 |
Q29 | A5J1-1 | Mini Bonus 2K | 41 | Grn-Red | 2N5060 |
Q36 | A5J3-26 | Mini Bonus 3K | 43 | Grn-Yel | 2N5060 |
Q57 | A5J3-1 | Mini Bonus 4K | 10 | Red | 2N5060 |
Q12 | A5J1-19 | Mini Bonus 5K | 60 | Brn | 2N5060 |
Q27 | A5J1-9 | Mini Bonus 6K | 43 | Grn-Yel | 2N5060 |
Q38 | A5J3-25 | Mini Bonus 7K | 36 | Yel-Brn | 2N5060 |
Q50 | A5J3-12 | Mini Bonus 8K | 21 | Blu-Red | 2N5060 |
Q13 | A5J1-17 | Mini Bonus 9K | 57 | Wht-Orn | 2N5060 |
Q28 | A5J1-8 | Mini Bonus 10K | 51 | Wht-Red | 2N5060 |
Q37 | A5J3-23 | Mini Bonus 50K | 98 | Gry-Blk | 2N5060 |
Q19 | A5J2-15 | Outlane Special (Left) | 23 | Blu-Yel | 2N5060 |
Q06 | A5J2-14 | Outlane Special (Right) | 12 | Red-Blu | 2N5060 |
Q02 | A5J1-25 | Right Side Lower Target | 75 | Orn-Wht | MCR-106 |
Q46 | A5J3-18 | Right Side Upper Target | 56 | Wht-Brn | 2N5060 |
Q31 | A5J2-2 | Rollover Button Lower Top Right | 20 | Blu | 2N5060 |
Q01 | *A9J2-7 | Rollover Button Upper Top Right | 10 | Red | MCR-106 |
Q22 | *A9J3-15 | Rollover Button Shooter Alley (Lower) | 14 | Red-Grn | MCR-106 |
Q15 | *A9J3-8 | Rollover Button Shooter Alley (Middle) | 13 | Red-Yel | MCR-106 |
Q08 | *A9J2-14 | Rollover Button Shooter Alley (Top) | 12 | Red-Blu | MCR-106 |
Q03 | A5J2-21 | Same Player Shoot Again (Back Box) | 47 | Grn-Orn | MCR-106 |
Q40 | A5J3-22 | Same Player Shoot Again (Playfield) | 23 | Blu-Yel | MCR-106 |
Q07 | A5J1-27 | Saucer 10K | 53 | Wht-Yel | 2N5060 |
Q21 | A5J1-12 | Saucer 20K | 61 | Brn-Red | 2N5060 |
Q30 | A5J2-6 | Saucer 30K | 85 | Blk-Wht | 2N5060 |
Q26 | *A9J3-17 | Saucer Arrow 2X | 15 | Red-Wht | MCR-106 |
Q19 | *A9J3-10 | Saucer Arrow 3X | 25 | Blu-Wht | MCR-106 |
Q39 | A5J3-24 | Saucer Extra Ball | 72 | Orn-Blu | 2N5060 |
Q51 | A5J3-15 | Spinner Left | 53 | Wht-Yel | 2N5060 |
Q44 | A5J3-19 | Spinner Right | 67 | Brn-Orn | 2N5060 |
Q08 | A5J1-23 | Super Bonus 1K | 12 | Red-Blu | MCR-106 |
Q35 | A5J1-3 | Super Bonus 2K | 45 | Grn-Wht | MCR-106 |
Q49 | A5J3-17 | Super Bonus 3K | 13 | Red-Yel | MCR-106 |
Q54 | A5J3-11 | Super Bonus 4K | 20 | Blu | MCR-106 |
Q09 | A5J1-14 | Super Bonus 5K | 54 | Wht-Grn | MCR-106 |
Q34 | A5J1-2 | Super Bonus 6K | 52 | Wht-Blu | MCR-106 |
Q48 | A5J3-16 | Super Bonus 7K | 25 | Blu-Wht | MCR-106 |
Q55 | A5J3-9 | Super Bonus 8K | 15 | Red-Wht | MCR-106 |
Q10 | A5J1-15 | Super Bonus 9K | 13 | Red-Yel | MCR-106 |
Q22 | A5J1-10 | Super Bonus 10K | 23 | Blu-Yel | MCR-106 |
Q60 | A5J3-3 | Super Bonus 100K | 81 | Blk-Red | 2N5060 |
Q05 | A5J2-16 | Thumper Bumper (Top) | 34 | Yel-Grn | 2N5060 |
Q47 | A5J2-10 | Tilt (Back Box) | 35 | Yel-Wht | MCR-106 |
Q43 | A5J2-7 | Top Target Collect Bonus | 91 | Gry-Red | 2N5060 |
Q45 | A5J2-1 | Top Target Special | 60 | Brn | 2N5060 |
Q06 | *A9J2-6 | 45 | Grn-Wht | MCR-106 | |
Q07 | *A9J2-5 | 60 | Brn | MCR-106 | |
Q13 | *A9J2-13 | 40 | Grn | MCR-106 | |
Q14 | *A9J2-12 | 62 | Brn-Blu | MCR-106 | |
Q18 | *A9J3-11 | 70 | Orn | MCR-106 | |
Q20 | *A9J3-7 | 82 | Blk-Blu | MCR-106 | |
Q21 | *A9J3-4 | 95 | Gry-Wht | MCR-106 | |
Q23 | *A9J3-12 | 21 | Blu-Red | MCR-106 | |
Q24 | *A9J3-16 | 56 | Wht-Brn | MCR-106 | |
Q27 | *A9J3-14 | 26 | Blu-Grn | MCR-106 | |
Q28 | *A9J3-13 | 96 | Gry-Brn | MCR-106 |
- * indicates located on Aux. Lamp Driver Module A9
3.2 Solenoids
Sol. No | Solenoid description | Solenoid Type | Wire Code | Wire Color | Connector | Driver Transistor | Solenoid Coil Type |
---|---|---|---|---|---|---|---|
1 | Outhole Kicker | Momentary | 95 | Gry-Wht | A3J1-5 | Q4 | AN-26-1200 |
2 | Knocker | Momentary | 85 | Blk-Wht | A3J2-5, J3-4 | Q3 | AR-26-1200 |
3 | Saucer Kick Down | Momentary | 80 | Blk | A3J2-11 | Q6 | AO-29-2100 |
4 | Saucer Kick Up | Momentary | 85 | Blk-Wht | A3J5-10 | Q8 | AO-27-1300 |
5 | Single Drop Target Reset | Momentary | 80 | Blk | A3J5-12 | Q13 | AO-27-1300 |
6 | 4 Drop Target Reset | Momentary | 67 | Brn-Orn | A3J1-3, J2-4 | Q2 | NO-26-1900 |
7 | 3 Drop Target Reset | Momentary | 18 | Red-Blk | A3J1-2, J2-9 | Q1 | NO-26-1900 |
8 | Inline Drop Target Reset | Momentary | 81 | Blk-Red | A3J2-10 | Q5 | NO-26-1900 |
9 | Thumper Bumper Left | Momentary | 78 | Orn-Blk | A3J5-11 | Q14 | AN-26-1200 |
10 | Thumper Bumper Right | Momentary | 71 | Orn-Red | A3J5-9 | Q9 | AN-26-1200 |
11 | Single Drop Target Pull Down | Momentary | 74 | Orn-Grn | A3J5-15 | Q10 | CE-31-2000 |
12 | Thumper Bumper Top | Momentary | 67 | Brn-Orn | A3J5-13 | Q12 | AN-26-1200 |
13 | Left Slingshot | Momentary | 83 | Blk-Yel | A3J5-14 | Q11 | AN-26-1200 |
14 | Right Slingshot | Momentary | 18 | Red-Blk | A3J5-8, J2-6, J3-7, | Q16 | AN-26-1200 |
15 | Coin Lockout | Continuous | 36 | Yel-Brn | A3J2-8 | Q19 | FO-36-7000 |
16 | Flipper enabling relay | Continuous | -- | -- | -- | Q15 | 48V Relay |
17 | Momentary | 81 | Blk-Red | A3J2-12 | Q7 | ||
18 | Continuous | 81 | Blk-Red | A3J5-7 | Q17 | ||
19 | Continuous | 80 | Blk | A3J5-3, J2-15, J3-9 | Q18 |
Flipper Circuits | Power Wire | Flipper Coil Wire | Flipper Connector | Flipper Button Wire | Button Connector | Coil |
---|---|---|---|---|---|---|
Left Flipper | 60 (Brn) | 40 (Grn) | A3J1-8 | 20 (Blu) | A3J2-2 | AQ-25-500/34-4500 |
Right Flipper | 60 (Brn) | 70 (Orn) | A3J1-9 | 10 (Red) | A3J2-1 | AQ-25-500/34-4500 |
Upper Right Flipper | 60 (Brn) | 85 (Blk-Wht) | (to lower right flipper) | AQ-26-600/34-4500 |
3.3 Switch Matrix
Strobe 0 | Strobe 1 | Strobe 2 | Strobe 3 | Strobe 4 | |||
---|---|---|---|---|---|---|---|
to Playfield | -- | A4J2-1 Wht-Red (51) | A4J2-2 Orn (70) | A4J2-3 Gry-Yel (93) | A4J2-4 Wht-Yel (53) | A4J2-5 Yel-Red (31) | |
-- | to Cabinet | A4J3-2 Red-Yel (13) | A4J3-3 Red-Grn (14) | ||||
Return I-0 | A4J2-8 Wht-Grn (54) | A4J3-9 Red-Wht (15) | 1 Left & Right Rollover Button (2) | 9 Coin Chute III (Right) | 17 4-Drop Target "A" (Bottom) | 25 Inline Drop Target (1st) | 33 Right Spinner |
Return I-1 | A4J2-9 Brn-Yel (63) | A4J3-10 Brn-Wht (65) | 2 Shooter Lane Rollover Button (3) | 10 Coin Chute I (Left) | 18 4-Drop Target "B" | 26 Inline Drop Target (2nd) | 34 Left Spinner |
Return I-2 | A4J2-10 Wht-Orn (57) | A4J3-11 Blu (20) | 3 Top Single Drop Target | 11 Coin Chute II (Middle) | 19 4-Drop Target "C" | 27 Inline Drop Target (3rd) | 35 Right Slingshot |
Return I-3 | A4J2-11 Orn-Blk (78) | A4J3-12 Blu-Red (21) | 4 Shooter Lane Rollover | 12 Lower Right Side Target | 20 4-Drop Target "D" (Top) | 28 Inline Back Target | 36 Left Slingshot |
Return I-4 | A4J2-12 Brn (60) | A4J3-13 Blu-Yel (23) | 5 Drop Target 50 Point Rebound (2) | 13 Right Flipper Feed Lane | 21 Drop Target "1" (Top) | 29 10 Point Rebound (2) | 37 Top Thumper Bumper |
Return I-5 | A4J2-13 Wht-Brn (56) | A4J3-14 Blu-Wht (25) | 6 Credit Button | 14 Left Flipper Feed Lane | 22 Drop Target "2" | 30 Saucer | 38 Not Used |
Return I-6 | A4J2-14 Brn-Wht (65) | A4J3-15 Blu-Orn (27) | 7 Tilt (3) | 15 Upper Side Target | 23 Drop Target "3" (Bottom) | 31 Right Outlane | 39 RIght Thumper Bumper |
Return I-7 | A4J2-15 Wht-Blu (52) | A4J3-16 Yel (30) | 8 Outhole | 16 Slam (2) | 24 Top Target | 32 Left Outlane | 40 Left Thumper Bumper |
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