Galaxy

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1 Introduction

Date Of Manufacture: January, 1980
Production: 4,947 units (confirmed)
Theme: Outer Space
Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), Star rollovers (4), Standup targets (3), 4-bank drop targets (1), Spinning target (1), Kick-out saucer (1), Kickback lane, Left and right dual inlanes. Drop targets have memory.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 5x DA-100 (6-digits)
A2 Power Module: TA-100
A3 Solenoid Driver Module: SDU-100
A4 MPU Module: M-200
A5 Lamp Driver Module: LDU-100
A6 Sound Board: SB-300

3 Charts

3.1 Fuse Listing

Rectifier Board TA-100
F1 6.5V Switched illumination 10A, 250V
F2 230V Display power input 0.75A, 250V
F3 5V Unregulated input 4A, 250V
F4 43V Solenoids 5A, 250V
F5 6.5V General illumination 20A, 250V
F6 Main fuse 3A, 250V, SB
Sol. Dr./Volt. Reg. SDU-100
F1 (if present) 190V Display power output 0.25A, 250V
Under the Playfield fuses
F1 Playfield Solenoids 1A, 250V, SB

3.2 Lamp Chart

SCR conn. lamp description wire color tr type
Q58 A5J3-2 Bonus 2K Yel-Grn 2N5060
Q20 A5J1-13 Bonus 4K Wht-Blu 2N5060
Q25 A5J1-6 Bonus 6K Brn-Red 2N5060
Q04 A5J1-28 Bonus 8K Blk-Wht 2N5060
Q59 A5J3-4 Bonus 10K Red-Wht 2N5060
Q32 A5J3-27 Bonus 20K Orn-Wht 2N5060
Q26 A5J1-7 Bonus 30K Yel-Grn 2N5060
Q11 A5J1-16 Bonus 40K Blk 2N5060
Q46 A5J3-18 Bonus Multiplier 2X Red-Blu 2N5060
Q41 A5J3-20 Bonus Multiplier 3X Wht-Orn MCR-106
Q17 A5J1-11 Bonus Multiplier 4X Blk-Orn MCR-106
Q02 A5J1-25 Bonus Multiplier 5X Pur-Blk MCR-106
Q24 A5J1-5 Extra Ball Left Blu-Orn MCR-106
Q01 A5J1-24 Extra Ball Right Brn-Blu MCR-106
Q54 A5J3-11 Galaxy "G" Lane Wht MCR-106
Q49 A5J3-17 Galaxy "A" Lane Yel-Blu MCR-106
Q35 A5J1-3 Galaxy "L" Lane Red-Grn MCR-106
Q08 A5J1-23 Galaxy "A" Rollover Button Blu-Wht MCR-106
Q51 A5J3-15 Galaxy "X" Return Lane Wht-Blu 2N5060
Q44 A5J3-19 Galaxy "Y" Return Lane Blk-Red 2N5060
Q33 A5J2-11 Game Over Gry-Wht MCR-106
Q16 A5J2-22 High Score to Date Gry-Orn MCR-106
Q50 A5J3-12 Kicker Lane "G" Orn-Red 2N5060
Q38 A5J3-25 Kicker Lane "A" (1st) Red-Yel 2N5060
Q27 A5J1-9 Kicker Lane "L" Gry 2N5060
Q12 A5J1-19 Kicker Lane "A" (2nd) Gry-Grn 2N5060
Q57 A5J3-1 Kicker Lane "X" Grn-Red 2N5060
Q36 A5J3-26 Kicker Lane "Y" Blk 2N5060
Q45 A5J2-1 Match Gry-Yel 2N5060
Q10 A5J1-15 Planet Jupiter Gry-Yel MCR-106
Q22 A5J1-10 Planet Mars Gry-Blu MCR-106
Q60 A5J3-3 Planet Mercury Gry 2N5060
Q34 A5J1-2 Planet Neptune Pur-Wht MCR-106
Q09 A5J1-14 Planet Pluto Gry-Orn MCR-106
Q55 A5J3-9 Planet Saturn Wht-Red MCR-106
Q48 A5J3-16 Planet Uranus Red-Blk MCR-106
Q37 A5J3-23 Planet Venus Wht-Gry 2N5060
Q03 A5J1-26/J2-21 Shoot Again (Playfield / Backglass) Gry-Red MCR-106
Q56 A5J3-10 Special Left Outlane Gry-Blk MCR-106
Q42 A5J3-21 Special Right Outlane Blk-Grn MCR-106
Q14 A5J1-18 Spinner Brn-Blk 2N5060
Q28 A5J1-8 Spot "X" Outlane Grn-Blk 2N5060
Q13 A5J1-17 Spot "Y" Outlane Pur 2N5060
Q23 A5J1-4 Spot Star (Left & Right Return Lane) Pur-Yel MCR-106
Q29 A5J1-1 Sun Special Blu-Red 2N5060
Q47 A5J2-10 Tilt Gry-Blk MCR-106
Q53 A5J2-3 Top 2K Blk-Wht 2N5060
Q39 A5J2-4 Top 4K Pur-Blk 2N5060
Q21 A5J2-12 Top 6K Wht-Yel 2N5060
Q07 A5J2-13 Top 8K Gry-Grn 2N5060
Q52 A5J2-5 Top 10K Blk-Yel 2N5060
Q40 A5J2-9 Top 10X Score Gry MCR-106
Q05 A5J2-16 2N5060
Q06 A5J2-14 2N5060
Q15 A5J2-23 MCR-106
Q18 A5J2-20 2N5060
Q19 A5J2-15 2N5060
Q30 A5J2-6 2N5060
Q31 A5J2-2 2N5060
Q43 A5J2-7 2N5060

3.3 Solenoids

Sol. No Solenoid description Solenoid Type Wire Color Connector Driver Transistor Solenoid Coil Type
1 Left Slingshot Momentary Pur-Wht A3J2-9, J1-2 Q1 J-27-1700
2 Right Slingshot Momentary Brn A3J2-4, J1-3 Q2 J-27-1700
3 Knocker Momentary Blk-Yel A3J2-5, J3-4 Q3 N-26-1200
4 Lower Right Thumper Momentary Brn-Yel A3J1-5 Q4 J-26-1200
5 Top Thumper Momentary Grn-Red A3J2-10 Q5 J-26-1200
6 4-Bank Drop Target Reset Momentary Gry A3J2-11 Q6 B-27-2300
7 Ball Kicker Momentary Yel-Red A3J2-12 Q7 J-28-2300
8 Saucer Momentary Blk-Yel A3J5-10 Q8 J-28-2300
9 Outhole Momentary Orn-Red A3J5-9 Q9 J-26-1000
10 Lower Left Thumper Momentary Blk-Blu A3J5-15 Q10 J-26-1200
11 Drop Target Trip Black Star Momentary Yel-Blu A3J5-14 Q11 C1-34-3400
12 Drop Target Trip Yellow Star Momentary Orn-Wht A3J5-13 Q12 C1-34-3400
13 Drop Target Trip Red Star Momentary Orn-Blk A3J5-12 Q13 C1-34-3400
14 Drop Target Trip Blue Star Momentary Blk A3J5-11 Q14 C1-34-3400
15 Flipper enabling relay Continuous -- -- Q15 48V Relay
16 Momentary A3J5-8, J2-6, J3-7, Q16
17 G.I. Relay Continuous Wht-Blu A3J5-7 Q17 48V Relay
18 Continuous A3J5-3, J2-15, J3-9 Q18
19 Coin Lockout Continuous Yel-Wht A3J2-8 Q19 C-36-5300
Flipper Circuits Power Wire Flipper Coil Wire Flipper Button Wire Coil
Left Flipper Blu-Wht Grn A3J1-8 Blu A3J2-2 J-25-450/34-4500
Right Flipper Blu-Wht Orn A3J1-9 Red A3J2-1 J-25-450/34-4500

3.4 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red A4J2-2 Brn-Wht A4J2-3 Wht-Blu A4J2-4 Wht-Yel A4J2-5 Yel-Red
-- to Cabinet A4J3-2 Red-Yel A4J3-3 (not used)
Return I-0 A4J2-8 Brn A4J3-9 Red-Wht 1 Coin Chute I (Center) 9 Drop Target (Black Star) 17 Not Used 25 Not Used 33 Outhole
Return I-1 A4J2-9 Gry A4J3-10 Brn-Wht 2 Coin Chute II (Left) 10 Drop Target (Yellow Star) 18 Center Rollover Buttons (2) 26 Stand-Up Target (Blue Star) 34 Not Used
Return I-2 A4J2-10 Wht-Orn A4J3-11 Blu 3 Coin Chute III (Right) 11 Drop Target (Blue Star) 19 Right Return "Y" Lane 27 Not Used 35 Ball Kicker
Return I-3 A4J2-11 Wht-Blk 4 Drop Target (Red Star) 12 Top Thumper 20 Right Middle Extra Ball Lane 28 Not Used 36 Top Left "G" Lane
Return I-4 A4J2-12 Wht-Grn 5 Spin Target 13 Lower Right Bumper 21 Left Return "X" Lane 29 Stand-Up Target (Yellow Star) 37 Top Middle "A" Lane
Return I-5 A4J2-13 Wht-Brn A4J3-14 Blu-Wht 6 Credit Button 14 Lower Left Bumper 22 Left Middle Extra Ball Lane 30 Stand-Up Target (Black Star) 38 Top Right "L" Lane
Return I-6 A4J2-14 Brn-Yel A4J3-15 Blu-Orn 7 Tilt 15 Right Slingshot 23 Right Outlane 31 Not Used 39 Top Right "A" Rollover Button
Return I-7 A4J2-15 Orn A4J3-16 Yel 8 Slam (3) 16 Left Slingshot 24 Left Outlane 32 Not Used 40 Saucer

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