Grand Slam

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1 Introduction

Date Of Manufacture: March, 1983
Production: 1,000 units (confirmed)
Theme: Sports - Baseball
Notable Features: Flippers (3), Pop bumpers (2), Standup targets (8), Star rollovers (4), 5-bank of flyaway targets (1), Spinning target (1), Right crossover return lane. No slingshots.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display).
A2 Power Module: AS-2518-151
A3 HV-Combo Driver Module: AS-2518-147
A4 Bally MPU Module: AS-2518-133 (according to the manual)
A8 Sound Module: AS-2518-51

3 Charts

3.1 Lamp Chart

SCR conn. lamp description code wire color phase tr type
Q30 A3J2-1 Ball in Play (Back Box) 31 Yel-Red B 2N5060
Q20 A3J1-8 Base #1 15 Red-Wht B 2N5060
Q03 A3J1-26 Base #2 43 Grn-Yel A 2N5060
Q20 A3J1-8 Base #3 15 Red-Wht A 2N5060
Q21 A3J1-7 Base Run 1A 67 Brn-Orn B 2N5060
Q10 A3J1-19 Base Run 1B 45 Grn-Wht B 2N5060
Q21 A3J1-7 Base Run 1C 67 Brn-Orn A 2N5060
Q18 A3J1-11 Base Run 2A 75 Orn-Wht B 2N5060
Q07 A3J1-22 Base Run 2B 23 Blu-Yel B 2N5060
Q18 A3J1-11 Base Run 2C 75 Orn-Wht A 2N5060
Q09 A3J1-20 Base Run 3A 85 Blk-Wht B 2N5060
Q26 A3J1-2 Base Run 3B 64 Brn-Grn B 2N5060
Q09 A3J1-20 Base Run 3C 85 Blk-Wht A 2N5060
Q06 A3J1-23 Base Run 4A 90 Gry B 2N5060
Q23 A3J1-5 Base Run 4B 14 Red-Grn B 2N5060
Q06 A3J1-23 Base Run 4C 90 Gry A 2N5060
Q10 A3J1-19 Bonus Multiplier 2X 45 Grn-Wht A 2N5060
Q07 A3J1-22 Bonus Multiplier 3X 23 Blu-Yel A 2N5060
Q12 A3J1-17 Credit Indicator 47 Grn-Orn A 2N5060
Q02 A3J1-27 Diamond 25K 21 Blu-Red B 2N5060
Q17 A3J1-12 Diamond 50K 95 Gry-Wht B 2N5060
Q02 A3J1-27 Diamond Extra Ball 21 Blu-Red A 2N5060
Q17 A3J1-12 Diamond Special 95 Gry-Wht A 2N5060
Q13 A3J1-16 Double Lane 32 Yel-Blu A 2N5060
Q05 A3J1-24 Flyaway "H" 12 Red-Blu B 2N5060
Q22 A3J1-6 Flyaway "O" 72 Orn-Blu B 2N5060
Q05 A3J1-24 Flyaway "M" 12 Red-Blu A 2N5060
Q22 A3J1-6 Flyaway "E" 72 Orn-Blu A 2N5060
Q08 A3J1-21 Flyaway "R" 25 Blu-Wht B 2N5060
Q28 A3J2-3 Game Over (Back Box) 61 Brn-Red A 2N5060
Q29 A3J2-2 High Score to Date (Back Box) 18 Red-Blk A 2N5060
Q30 A3J2-1 Match (Back Box) 31 Yel-Red A 2N5060
Q19 A3J1-10 Player 1 Million 97 Gry-Orn B 2N5060
Q19 A3J1-10 Player 2 Million 97 Gry-Orn A 2N5060
Q11 A3J1-18 Player 3 Million 35 Yel-Wht B 2N5060
Q11 A3J1-18 Player 4 Million 35 Yel-Wht A 2N5060
Q29 A3J2-2 Same Player Shoot Again (Back Box) 18 Red-Blk B 2N5060
Q12 A3J1-17 Same Player Shoot Again (Playfield) 47 Grn-Orn B 2N5060
Q15 A3J1-14 Saucer "H" 13 Red-Yel B 2N5060
Q04 A3J1-25 Saucer "O" 98 Gry-Blk B 2N5060
Q15 A3J1-14 Saucer "M" 13 Red-Yel A 2N5060
Q04 A3J1-25 Saucer "E" 98 Gry-Blk A 2N5060
Q23 A3J1-5 Saucer "R" 14 Red-Grn A 2N5060
Q24 A3J1-4 Single Gate 50 Wht A 2N5060
Q25 A3J1-3 Top Right Grand Lane 81 Blk-Red B 2N5060
Q25 A3J1-3 Top Right Homer Lane 81 Blk-Red A 2N5060
Q08 A3J1-21 Top Right Slam Lane 25 Blu-Wht A 2N5060
Q26 A3J1-2 Steal Base 50K 64 Brn-Grn A 2N5060
Q01 A3J1-28 Steal "S" Left Return Lane 27 Blu-Orn B 2N5060
Q14 A3J1-15 Steal "T" Target 83 Blk-Yel B 2N5060
Q01 A3J1-28 Steal "E" Target 27 Blu-Orn A 2N5060
Q14 A3J1-15 Steal "A" Target 83 Blk-Yel A 2N5060
Q03 A3J1-26 Steal "L" Right Return Lane 43 Grn-Yel B 2N5060
Q28 A3J2-3 Tilt (Back Box) 61 Brn-Red B 2N5060
Q27 A3J1-1 Triple Target "T" 43 Grn-Yel B 2N5060
Q16 A3J1-13 Triple Target "R" 91 Gry-Red B 2N5060
Q27 A3J1-1 Triple Target "I" 43 Grn-Yel A 2N5060
Q16 A3J1-13 Triple Target "P" 91 Gry-Red A 2N5060
Q24 A3J1-4 Triple Target "L" 50 Wht B 2N5060
Q13 A3J1-16 Triple Target "E" 32 Yel-Blu B 2N5060

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Left Thumper Bumper Momentary 71 Orn-Red A3J5-9, J6-6 Q37 AN-26-1200
2 Right Thumper Bumper Momentary 74 Orn-Grn A3J5-8, J6-7 Q38 AN-26-1200
3 Saucer Momentary 75 Orn-Wht A3J5-4, J6-11 Q43 AO-27-1300
4 Flyaway Target Reset Momentary 83 Blk-Yel A3J5-3, J6-12 Q42 AO-27-1300
5 Outhole Momentary 85 Blk-Wht A3J5-2, J6-14 Q41 AN-26-1200
6 Knocker Momentary 85 Blk-Wht A3J5-1, J6-15 Q40 AR-26-1200
7 Coin Lockout Continuous 36 Yel-Brn A3J5-2, J6-3 Q34 FO-36-7000
8 Flipper enabling relay Continuous -- -- -- Q44 48V Relay
9 Continuous A3J5-11, J6-4 Q35
10 Continuous A3J5-10, J6-5 Q36
11 Momentary A3J5-7, J6-8 Q39
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J5-13 20 (Blu) A3J6-1 AQ-25-500/34-4500
Upper Left Flipper 60 (Brn) 78 (Orn-Blk) (to lower left flipper) AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J5-14 10 (Red) A3J6-2 AQ-25-500/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Orn (70) A4J2-3 Gry-Yel (93) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Flyaway "H" 9 Coin Chute III (Right) 17 STEAL "S" Return Lane 25 TRIPLE "T" Target 33 Not Used
Return I-1 A4J2-9 Brn-Yel (63) A4J3-10 Brn-Wht (65) 2 Flyaway "O" 10 Coin Chute I (Left) 18 STEAL "T" Target 26 TRIPLE "R" Target 34 Rebounds (3)
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Flyaway "M" 11 Coin Chute II (Middle) 19 STEAL "E" Target 27 TRIPLE "I" Target 35 Right Spinner
Return I-3 A4J2-11 Orn-Blk (78) A4J3-12 Blu-Red (21) 4 Flyaway "E" 12 Double Upper Left Lane 20 STEAL "A" Target 28 TRIPLE "P" Target 36 Left Side Lane
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Flyaway "R" 13 Right Thumper Bumper 21 STEAL "L" Return Lane 29 TRIPLE "L" Target 37 Home Base Rollover Button
Return I-5 A4J2-13 Wht-Brn (56) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Left Thumper Bumper 22 Top Right "Grand" Lane 30 TRIPLE "E" Target 38 #1 Base Rollover Button
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Right Flipper Button 15 Tilt (3) 23 Top Right "Slam" Lane 31 Left & Right Outlane 39 #2 Base Rollover Button
Return I-7 A4J2-15 Wht-Blu (52) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 Top Right "Homer" Lane 32 Saucer 40 #3 Base Rollover Button


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