Lectronamo

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1 Introduction

Date Of Manufacture: August, 1978
Production: 2,423 units (confirmed)
Theme: Fantasy
Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), 5-bank drop targets (1), 3-bank drop targets (1), Spinning target (1), Kick-out hole (1), Upper left kickback lane.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 5x DA-100 (6-digits)
A2 Power Module: TA-100
A3 Solenoid Driver Module: SDU-100
A4 MPU Module: M-100
A5 Lamp Driver Module: LDU-100
A6 Sound Board: SB-100

3 Charts

3.1 Fuse Listing

Rectifier Board TA-100
F1 6.5V Switched illumination 10A, 250V
F2 230V Display power input 0.75A, 250V
F3 5V Unregulated input 4A, 250V
F4 43V Solenoids (2 flippers) 5A, 250V
F5 6.5V General illumination 20A, 250V
F6 Main fuse 3A, 250V, SB
Sol. Dr./Volt. Reg. SDU-100
F1 (if present) 190V Display power output 0.25A, 250V
Under the Playfield fuses
F1 Playfield Solenoids 1A, 250V, SB

3.2 Lamp Chart

SCR conn. lamp description wire color tr type
Q06 A5J2-14 1st Player Up Wht-Yel 2N5060
Q19 A5J2-15 2nd Player Up Yel-Blu 2N5060
Q31 A5J2-2 3rd Player Up Blu 2N5060
Q45 A5J2-1 4th Player Up Brn 2N5060
Q01 A5J1-24 5-Bank Target Special Brn-Blu MCR-106
Q08 A5J1-23 Advance Bonus #1 Blu-Wht MCR-106
Q35 A5J1-3 Advance Bonus #2 Red-Grn MCR-106
Q49 A5J3-17 Advance Bonus #3 Yel-Wht MCR-106
Q54 A5J3-11 Advance Bonus #4 Wht-Gry MCR-106
Q16 A5J2-22 Ball-in-Play Brn-Blu MCR-106
Q14 A5J1-18 Bonus 1K Brn-Blk 2N5060
Q29 A5J1-1 Bonus 2K Blu-Red 2N5060
Q36 A5J3-26 Bonus 3K Blk 2N5060
Q57 A5J3-1 Bonus 4K Grn-Red 2N5060
Q12 A5J1-19 Bonus 5K Gry-Grn 2N5060
Q27 A5J1-9 Bonus 6K Orn-Grn 2N5060
Q38 A5J3-25 Bonus 7K Red-Yel 2N5060
Q50 A5J3-12 Bonus 8K Orn-Red 2N5060
Q13 A5J1-17 Bonus 9K Pur 2N5060
Q28 A5J1-8 Bonus 10K Grn-Blk 2N5060
Q02 A5J1-25 Bonus Multiplier 2X Brn-Orn MCR-106
Q17 A5J1-11 Bonus Multiplier 3X Brn-Wht MCR-106
Q41 A5J3-20 Bonus Multiplier 5X Pur-Yel MCR-106
Q40 A5J3-22 Drop Target 2X Pur-Yel MCR-106
Q52 A5J3-13 Drop Target 3X Yel-Blk 2N5060
Q56 A5J3-10 Drop Target 5X Gry-Blk MCR-106
Q11 A5J1-16 Extra Ball Brn-Red 2N5060
Q46 A5J3-18 Extra Ball Lane Red-Blu 2N5060
Q33 A5J2-11 Game Over Gry-Wht MCR-106
Q15 A5J2-23 Highest Score Gry-Orn MCR-106
Q42 A5J3-21 Left Return Blk-Grn MCR-106
Q23 A5J2-8 Match Gry-Yel MCR-106
Q05 A5J2-16 Player #1 Yel-Grn 2N5060
Q18 A5J2-20 Player #2 Yel-Wht 2N5060
Q30 A5J2-6 Player #3 Blk-Wht 2N5060
Q43 A5J2-7 Player #4 Gry-Red 2N5060
Q24 A5J1-5 Rollover Button Blu-Yel MCR-106
Q03 A5J1-26 Shoot Again Grn-Wht MCR-106
Q25 A5J1-6 Saucer Blk-Yel 2N5060
Q04 A5J1-28 Spinner Blu-Yel 2N5060
Q47 A5J2-10 Tilt Gry-Blk MCR-106
Q07 A5J1-27 2N5060
Q09 A5J1-14 MCR-106
Q10 A5J1-15 MCR-106
Q20 A5J1-13 2N5060
Q21 A5J1-12 2N5060
Q22 A5J1-10 MCR-106
Q26 A5J1-7 2N5060
Q32 A5J3-27 2N5060
Q34 A5J1-2 MCR-106
Q37 A5J3-23 2N5060
Q39 A5J3-24 2N5060
Q44 A5J3-19 2N5060
Q48 A5J3-16 MCR-106
Q51 A5J3-15 2N5060
Q53 A5J3-14 2N5060
Q55 A5J3-9 MCR-106
Q58 A5J3-2 2N5060
Q59 A5J3-4 2N5060
Q60 A5J3-3 2N5060

3.3 Solenoids

Sol. No Solenoid description Solenoid Type Wire Color Connector Driver Transistor Solenoid Coil Type
1 Sound 10 Momentary A3J2-9, J1-2 Q1
2 Sound 100 Momentary A3J2-4, J1-3 Q2
3 Sound 1.000 Momentary A3J2-10 Q5
4 Sound 10.000 Momentary A3J2-11 Q6
5 Continuous A3J5-7 Q17
6 Continuous A3J5-3, J2-15, J3-9 Q18
7 Left Thumper Momentary Orn-Red A3J5-9 Q9 J-26-1200
8 Right Slingshot Momentary Blk-Yel A3J5-15 Q10 J-26-1200
9 Center Thumper Momentary Blk A3J5-13 Q12 J-26-1200
10 Outhole Momentary Brn-Yel A3J1-5 Q4 J-26-1100
11 Right Thumper Momentary Blk-Blu A3J5-14 Q11 J-26-1200
12 Lane Kicker Momentary Orn-Blu A3J5-12 Q13 J-26-1200
13 3-Bank Drop Target Reset Momentary Red-Wht A3J2-12 Q7 B-27-2300
14 Center Saucer Momentary Orn-Grn A3J5-10 Q8 J-28-2300
15 5-Bank Drop Target Reset Momentary Orn-Wht A3J5-11 Q14 B-27-2300
16 Left Slingshot Momentary Red-Blk A3J5-8, J2-6, J3-7 Q16 J-26-1200
17 Knocker Momentary Blu-Yel A3J3-4, J2-5 Q3 N-26-1200
18 Flipper enabling relay Continuous -- -- Q15 48V Relay
19 Coin Lockout Continuous Yel-Wht A3J2-8 Q19 C-36-5500
Flipper Circuits Power Wire Flipper Coil Wire Flipper Button Wire Coil
Left Flipper Yel Grn A3J1-8 Blu A3J2-2 J-25-500/34-5050
Right Flipper Yel Orn A3J1-9 Red A3J2-1 J-25-500/34-5050

3.4 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red A4J2-2 Brn-Wht A4J2-3 Wht-Blu A4J2-4 Wht-Yel A4J2-5 Yel-Red
-- to Cabinet A4J3-2 Red-Yel A4J3-3 Red-Grn
Return I-0 A4J2-8 Brn A4J3-9 Red-Wht 1 Right Outlane 9 Coin Chute III (Right) 17 Rollover Button 25 1000 Advance Bonus 33 Center Thumper
Return I-1 A4J2-9 Gry A4J3-10 Brn-Wht 2 Right Return Lane 10 Coin Chute I (Center) 18 300 Advance Bonus (3) 26 Not Used 34 Right Thumper
Return I-2 A4J2-10 Wht-Orn A4J3-11 Blu 3 Left Outlane 11 Coin Chute II (Left) 19 10 Points (3) 27 Not Used 35 Left Thumper
Return I-3 A4J2-11 Wht-Blk 4 Left Return Lane 12 Target (Stand-Up) 20 Not Used 28 Not Used 36 Not Used
Return I-4 A4J2-12 Wht-Grn 5 Drop Target #1 (5-Bank) 13 Drop Target #2 (5-Bank) 21 Drop Target #3 (5-Bank) 29 Drop Target #4 (5-Bank) 37 Drop Target #5 (5-Bank)
Return I-5 A4J2-13 Wht-Brn A4J3-14 Blu-Wht 6 Credit Button 14 Drop Target #1 (3-Bank) 22 Drop Target #2 (3-Bank) 30 Drop Target #3 (3-Bank) 38 Right Slingshot
Return I-6 A4J2-14 Brn-Yel A4J3-15 Blu-Orn 7 Tilt 15 Spin-Target 23 Not Used 31 Not Used 39 Left Slingshot
Return I-7 A4J2-15 Orn A4J3-16 Yel 8 Outhole 16 Slam (3) 24 Kicker 32 Not Used 40 Center Saucer

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