Lightning

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1 Introduction

Date Of Manufacture: March, 1981
Production: 2,350 units (confirmed)
Theme: Fantasy - Norse God of Lightning
Notable Features: Flippers (4), Slingshots (4), Standup targets (9), 3-bank drop targets (3), Kick-out holes (2), Spinning target (1), Rollunder (1), Horseshoe lane. Has speech. Split-level playfield with 2 ramps. 2 and 3 ball multi-ball. Up to 4x all playfield values after achieving multi-ball. Has a timed ball when a certain score is reached. No pop bumpers. A one-way gate at the top of each ramp prevents balls in upper playfield from draining back down the ramps. Digital display on playfield counts down bonus time and alternately displays bonus earned (up to 99,000 points).

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 1x DA-100 (6-digits) and 4x DA-300 (7-digits)
A2 Power Module: TA-100
A3 Solenoid Driver Module: SDU-100
A4 MPU Module: M-200
A5 Lamp Driver Module: LDU-100
A6 Sound Board: SB-300

3 Charts

3.1 Fuse Listing

Rectifier Board TA-100
F1 6.5V Switched illumination 10A, 250V
F2 230V Display power input 0.75A, 250V
F3 5V Unregulated input 4A, 250V
F4 43V Solenoids 7A, 250V
F5 6.5V General illumination 20A, 250V
F6 Main fuse 3A, 250V, SB
Sol. Dr./Volt. Reg. SDU-100
F1 (if present) 190V Display power output 0.25A, 250V
Under the Playfield fuses
F1 Playfield Solenoids 1A, 250V, SB

3.2 Lamp Chart

SCR conn. lamp description wire color tr type
Q15 A5J2-23 Advance Bonus Multiplier Orn-Blu MCR-106
Q40 A5J2-9/J3-22 Advance Playfield Multiplier (Left) Grn-Orn MCR-106
Q23 A5J2-8/J1-4 Advance Playfield Multiplier (Right) Blk-Red MCR-106
Q51 A5J3-15 Bonus Multiplier 1X Wht-Blu 2N5060
Q08 A5J1-23 Bonus Multiplier 2X Blu-Wht MCR-106
Q35 A5J1-3 Bonus Multiplier 3X Red-Grn MCR-106
Q49 A5J3-17 Bonus Multiplier 4X Yel-Blu MCR-106
Q54 A5J3-11 Bonus Multiplier 5X Wht MCR-106
Q33 A5J2-11 Game Over Gry-Wht MCR-106
Q16 A5J2-22 High Score to Date Gry-Orn MCR-106
Q46 A5J3-18 Left Drop Target Bank Complete Red-Blu 2N5060
Q24 A5J1-5 Left Drop Target Bank Extra Ball Pur-Wht MCR-106
Q02 A5J1-25 Left Drop Target Bank Lamp Blk-Blu MCR-106
Q20 A5J1-13 Left Drop Target Bank Special Wht-Blu 2N5060
Q45 A5J2-1 Match Gry-Yel 2N5060
Q41 A5J3-20 Middle Drop Target Bank Complete Wht-Orn MCR-106
Q01 A5J1-24 Middle Drop Target Bank Extra Ball Brn-Blu MCR-106
Q56 A5J3-10 Middle Drop Target Bank Lamp Gry-Blk MCR-106
Q25 A5J1-6 Middle Drop Target Bank Special Brn-Red 2N5060
Q05 A5J2-16 Play Multiplier 1X Blk 2N5060
Q18 A5J2-20 Play Multiplier 2X Orn 2N5060
Q30 A5J2-6 Play Multiplier 3X Yel 2N5060
Q43 A5J2-7 Play Multiplier 4X Blu-Wht 2N5060
Q21 A5J1-12/J2-12 Return Lane Left Bottom Wht-Red 2N5060
Q53 A5J2-3 Return Lane Left Top Blk-Wht 2N5060
Q07 A5J1-27/J2-13 Return Lane Right Bottom Gry-Grn 2N5060
Q39 A5J2-4/J3-24 Return Lane Right Top Pur-Blu 2N5060
Q03 A5J1-26/J2-21 Shoot Again (Playfield / Backglass) Gry-Red MCR-106
Q52 A5J2-5/J3-13 Spinner Blk-Yel 2N5060
Q55 A5J3-9 Target 1 Blk-Red MCR-106
Q10 A5J1-15 Target 2 Gry-Yel MCR-106
Q22 A5J1-10 Target 3 Gry-Blu MCR-106
Q37 A5J3-23 Target 4 Gry-Wht 2N5060
Q60 A5J3-3 Target 5 Wht-Blu 2N5060
Q11 A5J1-16 Target 6 Blk 2N5060
Q26 A5J1-7 Target 7 Yel-Grn 2N5060
Q32 A5J3-27 Target 8 Orn-Wht 2N5060
Q59 A5J3-4 Target 9 Red-Wht 2N5060
Q47 A5J2-10 Tilt Gry-Blu MCR-106
Q17 A5J1-11 Top Drop Target Bank Complete Blk-Orn MCR-106
Q58 A5J3-2 Top Drop Target Bank Extra Ball Blu-Orn 2N5060
Q42 A5J3-21 Top Drop Target Bank Lamp Grn-Blk MCR-106
Q04 A5J1-28 Top Drop Target Bank Special Blk-Wht 2N5060
Q29 A5J1-1 2N5060
Q09 A5J1-14 MCR-106
Q13 A5J1-17 2N5060
Q14 A5J1-18 2N5060
Q12 A5J1-19 2N5060
Q34 A5J1-2 MCR-106
Q28 A5J1-8 2N5060
Q27 A5J1-9 2N5060
Q06 A5J2-14 2N5060
Q19 A5J2-15 2N5060
Q31 A5J2-2 2N5060
Q57 A5J3-1 2N5060
Q50 A5J3-12 2N5060
Q48 A5J3-16 MCR-106
Q44 A5J3-19 2N5060
Q38 A5J3-25 2N5060
Q36 A5J3-26 2N5060

3.3 Solenoids

Sol. No Solenoid description Solenoid Type Wire Color Connector Driver Transistor Solenoid Coil Type
1 Right Slingshot (Bottom) Momentary Grn-Blk A3J2-9, J1-2 Q1 J-26-1500
2 Right Slingshot (Top) Momentary Grn-Blu A3J2-4, J1-3 Q2 J-26-1600
3 Knocker Momentary Grn-Blk A3J2-5, J3-4 Q3 N-26-1200
4 Outhole Reflex Momentary Blk-Blu A3J1-5 Q4 J-28-2300
5 Left Slingshot (Top) Momentary Grn-Yel A3J2-10 Q5 J-26-1600
6 Left Slingshot (Bottom) Momentary Grn-Red A3J2-11 Q6 J-26-1500
7 Top Drop Target Bank Reset Momentary Grn-Yel A3J2-12 Q7 B-27-2300
8 Turn Style (Ball Release) Momentary Blk-Orn A3J5-10 Q8 J-28-2300
9 Trap Left Momentary Red-Blk A3J5-9 Q9 J-28-2300
10 Trap Right Momentary Orn-Wht A3J5-15 Q10 J-28-2300
11 Momentary Orn-Blk A3J5-14 Q11
12 Momentary Orn-Grn A3J5-13 Q12
13 Middle Drop Target Bank Reset Momentary Blk-Yel A3J5-12 Q13 B-27-2300
14 Left Drop Target Bank Reset Momentary Blk-Grn A3J5-11 Q14 B-27-2300
15 Flipper enabling relay Continuous -- -- Q15 48V Relay
16 Momentary Grn-Wht A3J5-8, J2-6, J3-7, Q16
17 Bonus/Timer Board Continuous Orn-Red A3J5-7 Q17 Playfield Display
18 Continuous Red-Wht A3J2-15, J5-3, J3-9 Q18
19 Continuous Yel-Wht A3J2-8 Q19
Flipper Circuits Power Wire Flipper Coil Wire Flipper Button Wire Coil
Lower Left Flipper Blu-Wht Grn A3J1-8 Blu A3J2-2 J-25-475/34-4500
Lower Right Flipper Blu-Wht Orn A3J1-9 Red A3J2-1 J-25-475/34-4500
Upper Left Flipper Blu-Wht Grn A3J1-8 via lower flipper EOS J-25-475/34-4500
Upper Right Flipper Blu-Wht Orn A3J1-9 via lower flipper EOS J-25-475/34-4500

3.4 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red A4J2-2 Brn-Wht A4J2-3 Wht-Blu A4J2-4 Wht-Yel A4J2-5 Yel-Red
-- to Cabinet A4J3-2 Red-Yel A4J3-3 (not used)
Return I-0 A4J2-8 Brn A4J3-9 Red-Wht 1 Coin Chute I (Left) 9 Right Return Lane Bottom 17 Right Return Lane Top 25 Target #8 33 Out 3 (Closest to Lane)
Return I-1 A4J2-9 Gry A4J3-10 Brn-Wht 2 Coin Chute II (Center) 10 Left Return Lane Bottom 18 Left Return Lane Top 26 Target #7 34 Out 2 (Middle)
Return I-2 A4J2-10 Wht-Orn A4J3-11 Blu 3 Coin Chute III (Right) 11 Loop 19 Middle Drop Target Bank (Right) 27 Target #6 35 Out 3 (Left)
Return I-3 A4J2-11 Wht-Blk 4 Outhole Reflex 12 Left & Right Outlanes Bottom 20 Middle Drop Target Bank (Middle) 28 Target #5 36 Trap 2 (Right)
Return I-4 A4J2-12 Wht-Grn 5 Spinner 13 Bottom Left Slingshot 21 Middle Drop Target Bank (Left) 29 Target #4 37 Trap 1 (Left)
Return I-5 A4J2-13 Wht-Brn A4J3-14 Blu-Wht 6 Credit Button 14 Top Left Slingshot 22 Top Drop Target Bank (Right) 30 Target #3 38 Left Drop Target Bank (Right)
Return I-6 A4J2-14 Brn-Yel A4J3-15 Blu-Orn 7 Tilt 15 Bottom Right Slingshot 23 Top Drop Target Bank (Middle) 31 Target #2 39 Left Drop Target Bank (Middle)
Return I-7 A4J2-15 Orn A4J3-16 Yel 8 Target #9 16 Top Right Slingshot 24 Top Drop Target Bank (Left) 32 Target #1 40 Left Drop Target Bank (Left)

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