Mars, God of War

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Sound Mapping for Mars, God of War

The following sounds should be created by asserting signals S1 through S16 as indicated with Mars, God of War ROMs installed.

Notes:

  • Quoted sounds indicate speech.
  • A "1" indicates a grounded sound signal.
  • Example "00001" means to ground S1.
  • Example "00010" means to ground S2.

Sound Mapping

  • 01 - 00001 - Game Over "increasing bubbles" played 4 times
  • 02 - 00010 - Rising tone played twice
  • 03 - 00011 - "Tilt" played 3 times
  • 04 - 00100 - "Prepare for battle"
  • 05 - 00101 - Laser
  • 06 - 00110 - Peow....
  • 07 - 00111 - Bmongggg...
  • 08 - 01000 - Flying saucers...
  • 09 - 01001 - Sp.....eow
  • 10 - 01010 - Doh
  • 11 - 01011 - Speow 4 times
  • 12 - 01100 - no sound
  • 13 - 01101 - what what what...
  • 14 - 01110 - boo...
  • 15 - 01111 - Oh....
  • 16 - 10000 - no sound
  • 17 - 10001 - "Warbase left defenses destroyed"
  • 18 - 10010 - "Warbase right defenses destroyed"
  • 19 - 10011 - "Warbase left secured"
  • 20 - 10100 - "Warbase right secured"
  • 21 - 10101 - "Hyperforce 1"
  • 22 - 10110 - "Hyperforce 2"
  • 23 - 10111 - "Earthling. I am Supreme"
  • 24 - 11000 - "The forces of Mars challenge you"
  • 25 - 11001 - "Can you survive battle with Mars"
  • 26 - 11010 - Shhhh bomb
  • 27 - 11011 - "Shoot stargate for hyperforce"
  • 28 - 11100 - "Attack"
  • 29 - 11101 - "Mars concedes. I demand a rematch"
  • 30 - 11110 - "Battle is over. Mars is supreme"
  • 31 - 11111 - "Attack Attack"

YT.png A video demonstrating each of the sounds listed above can be found here.

Click to go back to the 1980-1989 Gottlieb® System 80/80A/80B repair guide.