Quicksilver

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1 Introduction

Date Of Manufacture: June, 1980
Production: 1,201 units (confirmed)
Theme: Fantasy
Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), 4-bank drop targets (1), 3-bank drop targets (1), Standup targets (7), Spinning targets (2), Kick-out hole (1).

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 1x DA-100 (6-digits) and 4x DA-300 (7-digits)
A2 Power Module: TA-100
A3 Solenoid Driver Module: SDU-100
A4 MPU Module: M-200
A5 Lamp Driver Module: LDU-100
A6 Sound Board: SB-300

3 Charts

3.1 Fuse Listing

Rectifier Board TA-100
F1 6.5V Switched illumination 10A, 250V
F2 230V Display power input 0.75A, 250V
F3 5V Unregulated input 4A, 250V
F4 43V Solenoids 7A, 250V
F5 6.5V General illumination 20A, 250V
F6 Main fuse 3A, 250V, SB
Sol. Dr./Volt. Reg. SDU-100
F1 (if present) 190V Display power output 0.25A, 250V
Under the Playfield fuses
F1 Playfield Solenoids 1A, 250V, SB

3.2 Lamp Chart

SCR conn. lamp description wire color tr type
Q14 A5J1-18 Bonus 1,000 Brn-Blk 2N5060
Q29 A5J1-1 Bonus 2,000 Blu-Red 2N5060
Q36 A5J3-26 Bonus 3,000 Blk 2N5060
Q57 A5J3-1 Bonus 4,000 Grn-Red 2N5060
Q12 A5J1-19 Bonus 5,000 Gry-Grn 2N5060
Q27 A5J1-9 Bonus 6,000 Gry 2N5060
Q38 A5J3-25 Bonus 7,000 Red-Yel 2N5060
Q50 A5J3-12 Bonus 8,000 Blk-Yel 2N5060
Q13 A5J1-17 Bonus 9,000 Pur 2N5060
Q28 A5J1-8 Bonus 10,000 Grn-Blk 2N5060
Q44 A5J3-19 Bonus 20,000 Blk-Red 2N5060
Q51 A5J3-15 Bonus 75,000 (Super Bonus) Wht-Blk 2N5060
Q09 A5J1-14 Bonus Multiplier 2X Gry-Orn MCR-106
Q34 A5J1-2 Bonus Multiplier 3X Pur-Wht MCR-106
Q48 A5J3-16 Bonus Multiplier 4X Red-Blk MCR-106
Q55 A5J3-9 Bonus Multiplier 5X Wht-Red MCR-106
Q08 A5J1-23 Center Drop Target Bank 5,000 Blu-Wht MCR-106
Q35 A5J1-3 Center Drop Target Bank 10,000 Red-Grn MCR-106
Q49 A5J3-17 Center Drop Target Bank 15,000 Yel-Blu MCR-106
Q54 A5J3-11 Center Drop Target Bank 20,000 Wht MCR-106
Q01 A5J1-24 Flashing Extra Ball Brn-Blu MCR-106
Q33 A5J2-11 Game Over Orn-Grn MCR-106
Q16 A5J2-22 High Score to Date Gry-Orn MCR-106
Q45 A5J2-1 Match Gry-Yel 2N5060
Q53 A5J2-3 QUICK Rollover "Q" Blk-Wht 2N5060
Q39 A5J2-4 QUICK Rollover "U" Pur-Blk 2N5060
Q21 A5J2-12 QUICK Rollover "I" Wht-Yel 2N5060
Q07 A5J2-13 QUICK Rollover "C" Gry-Grn 2N5060
Q52 A5J2-5 QUICK Target "K" Blk-Yel 2N5060
Q05 A5J2-16 Return Lanes Left Blk 2N5060
Q18 A5J2-20 Return Lanes Right Orn-Grn 2N5060
Q11 A5J1-16 Right Drop Target Bank 2X Blk 2N5060
Q26 A5J1-7 Right Drop Target Bank 3X Yel-Grn 2N5060
Q32 A5J3-27 Right Drop Target Bank 4X Orn-Wht 2N5060
Q59 A5J3-4 Right Drop Target Bank 5X Red-Wht 2N5060
Q04 A5J1-28 Right Drop Target Bank 25,000 Blk-Wht 2N5060
Q03 A5J2-21 Shoot Again Gry-Red MCR-106
Q60 A5J3-3 SILVER Target "S" (Right) Grn 2N5060
Q37 A5J3-23 SILVER Target "I" (Right) Wht-Gry 2N5060
Q22 A5J1-10 SILVER Target "L" (Right) Gry-Yel MCR-106
Q25 A5J1-6 SILVER Target "V" (Left) Brn-Red 2N5060
Q20 A5J1-13 SILVER Target "E" (Left) Wht-Blu 2N5060
Q58 A5J3-2 SILVER Target "R" (Left) Yel-Blk 2N5060
Q06 A5J2-14 Special Left Wht 2N5060
Q19 A5J2-15 Special Right Orn 2N5060
Q31 A5J2-2 Special Top Grn 2N5060
Q43 A5J2-7 Spinner Left Blu-Wht 2N5060
Q30 A5J2-6 Spinner Right Yel 2N5060
Q47 A5J2-10 Tilt Gry-Blk MCR-106
Q46 A5J3-18 Top Rollover Dividers 1 (Left) Red-Blu 2N5060
Q41 A5J3-20 Top Rollover Dividers 2 Wht-Orn MCR-106
Q17 A5J1-11 Top Rollover Dividers 3 Blk-Orn MCR-106
Q02 A5J1-25 Top Rollover Dividers 4 Pur-Blk MCR-106
Q56 A5J3-10 Top Rollover Dividers 5 (Right) Gry-Blk MCR-106
Q10 A5J1-15 MCR-106
Q24 A5J1-5 MCR-106
Q15 A5J2-23 MCR-106
Q23 A5J2-8 MCR-106
Q40 A5J2-9 MCR-106
Q42 A5J3-21 MCR-106

3.3 Solenoids

Sol. No Solenoid description Solenoid Type Wire Color Connector Driver Transistor Solenoid Coil Type
1 Left Thumper Bumper Momentary Grn-Orn A3J2-9, J1-2 Q1 J-26-1200
2 Right Thumper Bumper Momentary Grn-Blu A3J2-4, J1-3 Q2 J-26-1200
3 Knocker Momentary Grn-Blk A3J2-5, J3-4 Q3 N-26-1200
4 Center Drop Target Reset Momentary Blk-Blu A3J1-5 Q4 B-27-2300
5 Lower Thumper Bumper Momentary Grn-Yel A3J2-10 Q5 J-26-1200
6 Left Slingshot Momentary Grn-Red A3J2-11 Q6 J-26-1500
7 Right Slingshot Momentary Red-Yel A3J2-12 Q7 J-26-1500
8 Right Drop Target Reset Momentary Blk-Orn A3J5-10 Q8 B-27-2300
9 Momentary A3J5-9 Q9
10 Momentary A3J5-15 Q10
11 Momentary A3J5-14 Q11
12 Momentary A3J5-13 Q12
13 Kick-Out Hole Momentary Blk-Yel A3J5-12 Q13 J-28-2300
14 Outhole Momentary Blk-Grn A3J5-11 Q14 JX-26-1200
15 Flipper enabling relay Continuous -- -- Q15 48V Relay
16 Momentary A3J5-8, J2-6, J3-7, Q16
17 Continuous A3J5-7 Q17
18 Continuous A3J5-3, J2-15, J3-9 Q18
19 Coin Lockout Continuous Yel-Wht A3J2-8 Q19 C-36-5300
Flipper Circuits Power Wire Flipper Coil Wire Flipper Button Wire Coil
Lower Left Flipper Blu-Wht Grn A3J1-8 Blu A3J2-2 J-25-475/34-4500
Lower Right Flipper Blu-Wht Orn A3J1-9 Red A3J2-1 J-25-475/34-4500

3.4 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red A4J2-2 Brn-Wht A4J2-3 Wht-Blu A4J2-4 Wht-Yel A4J2-5 Yel-Red
-- to Cabinet A4J3-2 Red-Yel A4J3-3 (not used)
Return I-0 A4J2-8 Brn A4J3-9 Red-Wht 1 Coin Chute I (Left) 9 Right Thumper 17 Top Rollover Lane "Q" 25 Right Stand-Up Target (Top) 33 Outhole
Return I-1 A4J2-9 Gry A4J3-10 Brn-Wht 2 Coin Chute II (Center) 10 Left Thumper 18 Top Rollover Lane "U" 26 Right Stand-Up Target (Center) 34 Left Outlane
Return I-2 A4J2-10 Wht-Orn A4J3-11 Blu 3 Coin Chute III (Right) 11 Bottom Thumper 19 Top Rollover Lane "I" 27 Right Stand-Up Target (Bottom) 35 Right Outlane
Return I-3 A4J2-11 Wht-Blk 4 Spin Target (Right) 12 Left Slingshot 20 Top Rollover Lane "C" 28 Special Rollover Switch 36 Left Return Lane
Return I-4 A4J2-12 Wht-Grn 5 Spin Target (Leftt) 13 Right Slingshot 21 Center Drop Target #1 (Top) 29 Kickout Hole 37 Right Return Lane
Return I-5 A4J2-13 Wht-Brn A4J3-14 Blu-Wht 6 Credit Button 14 Left Stand-Up Target (Bottom) 22 Center Drop Target #2 30 Right Drop Target (Top) 38 All 10 Point Bounce Switch
Return I-6 A4J2-14 Brn-Yel A4J3-15 Blu-Orn 7 Tilt 15 Left Stand-Up Target (Center) 23 Center Drop Target #3 31 Right Drop Target (Center) 39 10 Point Rollover Switch
Return I-7 A4J2-15 Orn A4J3-16 Yel 8 Slam (3) 16 Left Stand-Up Target (Top) 24 Center Drop Target #4 (Bottom) 32 Right Drop Target (Bottom) 40 Lane Stand-Up Target

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