Space Invaders

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1 Introduction

Project Date: May 8, 1979
Date Of Manufacture: April, 1980
Production: 11,400 units (confirmed)
Theme: Outer Space - Fantasy
Notable Features: Widebody, Flippers (4), Pop bumpers (3), Passive bumpers (4), Slingshots (2), Standup targets (6), 3-bank drop targets (1), Solitary drop target (1), Spinning target (1), Captive ball (1), Horseshoe lane (1). Animated infinity lights are behind a specially-mirrored backglass.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 5x AS-2518-21
A2 Power Module: AS-2518-49
A3 Solenoid Driver Module: AS-2518-22
A4 Bally MPU Module: AS-2518-35
A5 Lamp Driver Module: AS-2518-23
A8 Sound Module: AS-2518-51
A9 Aux. Lamp Driver Module: AS-2518-52

3 Charts

3.1 Lamp Chart

SCR conn. lamp description code wire color tr type
Q09 A5J1-14 (1-5) 20K 54 Wht-Grn MCR-106
Q34 A5J1-2 (1-5) 40K 43 Grn-Yel MCR-106
Q48 A5J3-16 (1-5) 60K 25 Blu-Wht MCR-106
Q55 A5J3-9 (1-5) Special 15 Red-Wht MCR-106
Q16 A5J2-22 Ball-in-Play 62 Brn-Blu MCR-106
Q14 A5J1-18 Bonus 1K 58 Wht-Blk 2N5060
Q29 A5J1-1 Bonus 2K 52 Wht-Blu 2N5060
Q36 A5J3-26 Bonus 3K 38 Yel-Blk 2N5060
Q57 A5J3-1 Bonus 4K 10 Red 2N5060
Q12 A5J1-19 Bonus 5K 60 Brn 2N5060
Q27 A5J1-9 Bonus 6K 43 Grn-Yel 2N5060
Q38 A5J3-25 Bonus 7K 36 Yel-Brn 2N5060
Q50 A5J3-12 Bonus 8K 21 Blu-Red 2N5060
Q13 A5J1-17 Bonus 9K 57 Wht-Orn 2N5060
Q28 A5J1-8 Bonus 10K 51 Wht-Red 2N5060
Q44 A5J3-19 Bonus 20K 67 Brn-Orn 2N5060
Q25 A5J1-6 Bonus Increase 50K Arrow 25 Blu-Wht 2N5060
Q51 A5J3-15 Bonus Multiplier 5X 53 Wht-Yel 2N5060
Q01 A5J1-24 Clone Chamber 10K 50 Wht MCR-106
Q24 A5J1-5 Clone Chamber 20K 48 Grn-Blk MCR-106
Q42 A5J3-21 Clone Chamber 30K 30 Yel MCR-106
Q56 A5J3-10 Clone Chamber 40K 91 Gry-Red MCR-106
Q02 A5J1-25 Clone Chamber 50K 90 Gry MCR-106
Q46 A5J3-18 Clone Chamber Top 56 Wht-Brn 2N5060
Q26 *A9J3-17 Creature #1 68 Brn-Blk MCR-106
Q06 *A9J2-6 Creature #2 45 Grn-Wht MCR-106
Q19 *A9J3-10 Creature #3 25 Blu-Wht MCR-106
Q20 *A9J3-7 Creature #5 82 Blk-Blu MCR-106
Q13 *A9J2-13 Creature #6 40 Grn MCR-106
Q05 *A9J2-9 Creature #7 54 Wht-Grn MCR-106
Q27 *A9J3-14 Creature #8 26 Blu-Grn MCR-106
Q52 A5J3-13 Credit Indicator 13 Red-Yel 2N5060
Q01 *A9J2-7 Door Frame Bottom & Left #1 10 Red MCR-106
Q08 *A9J2-14 Door Frame Bottom & Left #2 12 Red-Blu MCR-106
Q15 *A9J3-8 Door Frame Bottom & Left #3 13 Red-Yel MCR-106
Q22 *A9J3-15 Door Frame Bottom & Left #4 14 Red-Grn MCR-106
Q04 *A9J2-10 Door Frame Bottom & Right #5 80 Blk MCR-106
Q11 *A9J2-18 Door Frame Bottom & Right #6 57 Wht-Orn MCR-106
Q18 *A9J3-11 Door Frame Bottom & Right #7 70 Orn MCR-106
Q25 *A9J3-18 Door Frame Bottom & Right #8 72 Orn-Blu MCR-106
Q02 *A9J2-4 Door Frame Top & Left #5 15 Red-Wht MCR-106
Q09 *A9J2-11 Door Frame Top & Left #6 18 Red-Blk MCR-106
Q16 *A9J3-3 Door Frame Top & Left #7 20 Blu MCR-106
Q23 *A9J3-12 Door Frame Top & Left #8 21 Blu-Red MCR-106
Q03 *A9J2-8 Door Frame Top & Right #1 51 Wht-Red MCR-106
Q10 *A9J2-15 Door Frame Top & Right #2 52 Wht-Blu MCR-106
Q17 *A9J3-9 Door Frame Top & Right #3 53 Wht-Grn MCR-106
Q24 *A9J3-16 Door Frame Top & Right #4 56 Wht-Brn MCR-106
Q05 A5J2-16 Drop Target 10K 34 Yel-Grn 2N5060
Q18 A5J2-20 Drop Target 15K 35 Yel-Wht 2N5060
Q30 A5J2-6 Drop Target 20K 85 Blk-Wht 2N5060
Q43 A5J2-7 Drop Target 25K 91 Gry-Red 2N5060
Q06 A5J2-14 Drop Target Special 12 Red-Blu 2N5060
Q45 A5J2-1 Extra Ball Left Lane 60 Brn 2N5060
Q31 A5J2-2 Extra Ball Right Lane 20 Blu 2N5060
Q33 A5J2-11 Game Over 95 Gry-Wht MCR-106
Q15 A5J2-23 High Score to Date 97 Gry-Orn MCR-106
Q07 A5J1-27 Hoop 5K 53 Wht-Yel 2N5060
Q08 A5J1-23 Hoop 2X 56 Wht-Brn MCR-106
Q35 A5J1-3 Hoop 3X, Bonus 2X 45 Grn-Wht MCR-106
Q49 A5J3-17 Hoop 4X, Bonus 3X 27 Blu-Orn MCR-106
Q54 A5J3-11 Hoop 5X, Bonus 4X 20 Blu MCR-106
Q10 A5J1-15 Hoop 25K 13 Red-Yel MCR-106
Q04 A5J1-28 Hoop Target #5 78 Orn-Blk 2N5060
Q39 A5J3-24 Hoop Left Special 72 Orn-Blu 2N5060
Q21 A5J1-12 Hoop Right Special 61 Brn-Red 2N5060
Q23 A5J2-8 Match 93 Gry-Yel MCR-106
Q03 A5J2-21 Same Player Shoot Again (Back Box) 47 Grn-Orn MCR-106
Q40 A5J3-22 Same Player Shoot Again (Playfield) 32 Yel-Blu MCR-106
Q58 A5J3-2 Small Flipper Feed Lane Left 95 Gry-Wht 2N5060
Q20 A5J1-13 Small Flipper Feed Lane Right 96 Gry-Brn 2N5060
Q53 A5J3-14 Spinner 1000 84 Blk-Grn 2N5060
Q11 A5J1-16 Target #1 (from left) 12 Red-Blu 2N5060
Q26 A5J1-7 Target #2 34 Yel-Grn 2N5060
Q32 A5J3-27 Target #3 40 Grn 2N5060
Q59 A5J3-4 Target #4 14 Red-Grn 2N5060
Q41 A5J3-20 Target #5 Arrow 64 Brn-Grn MCR-106
Q17 A5J1-11 Target Increase 50K Arrow 65 Brn-Wht MCR-106
Q47 A5J2-10 Tilt 98 Gry-Blk MCR-106
Q22 A5J1-10 Top Left Rollover 23 Blu-Yel MCR-106
Q37 A5J3-23 Top Center Rollover 98 Gry-Blk 2N5060
Q60 A5J3-3 Top Right Rollover 81 Blk-Red 2N5060
Q19 A5J2-15 23 Blu-Yel 2N5060
Q07 *A9J2-5 60 Brn MCR-106
Q12 *A9J2-17 43 Grn-Yel MCR-106
Q14 *A9J2-12 62 Brn-Blu MCR-106
Q21 *A9J3-4 95 Gry-Wht MCR-106
Q28 *A9J3-13 96 Gry-Brn MCR-106
* indicates located on Aux. Lamp Driver Module A9

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Outhole Kicker Momentary 95 Gry-Wht A3J1-5 Q4 AN-26-1200
2 Knocker Momentary 85 Blk-Wht A3J2-5, J3-4 Q3 AR-26-1200
3 Left Slingshot Momentary 83 Blk-Yel A3J5-14 Q11 AN-26-1200
4 Right Slingshot Momentary 18 Red-Blk A3J5-8, J2-6, J3-7, Q16 AN-26-1200
5 Left Thumper Bumper Momentary 71 Orn-Red A3J5-9 Q9 AN-26-1200
6 Right Thumper Bumper Momentary 85 Blk-Wht A3J5-15 Q10 AN-26-1200
7 Bottom Thumper Bumper Momentary 80 Blk A3J5-13 Q12 AN-26-1200
8 3-Bank Drop Target Reset Momentary 74 Orn-Grn A3J5-10 Q8 NO-26-1900
9 Single Drop Target Reset Momentary 75 Orn-Wht A3J5-12 Q13 AR-26-1200
10 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
11 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
12 Momentary 67 Brn-Orn A3J1-2, J2-9 Q1
13 Momentary 81 Blk-Red A3J1-3, J2-4 Q2
14 Momentary 67 Brn-Orn A3J2-10 Q5
15 Momentary 74 Orn-Grn A3J2-11 Q6
16 Momentary 81 Blk-Red A3J2-12 Q7
17 Momentary 78 Orn-Blk A3J5-11 Q14
18 Continuous 91 Gry-Red A3J5-7 Q17
19 Continuous 81 Blk-Red A3J5-3, J2-15, J3-9 Q18
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500
Upper Left Flipper 60 (Brn) 81 (Blk-Red) (to lower left flipper) AQ-25-500/34-4500
Upper Right Flipper 60 (Brn) 81 (Blk-Red) (to lower right flipper) AQ-25-500/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Gry-Yel (93) A4J2-3 Wht-Blu (52) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Drop Target #3 (Bottom) 9 Coin Chute III (Right) 17 #5 Hoop Target 25 Right Out Rollover 33 Upper Right Flipper
Return I-1 A4J2-9 Wht-Brn (56) A4J3-10 Brn-Wht (65) 2 Drop Target #2 10 Coin Chute I (Left) 18 #4 Target (From Right) 26 Right Extra Ball Lane 34 Single Drop Target
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Drop Target #1 (Top) 11 Coin Chute II (Middle) 19 #3 Target 27 Right Small Flipper Feed Lane 35 Upper Left Flipper
Return I-3 A4J2-11 Wht-Blk (58) A4J3-12 Blu-Red (21) 4 Spinner 12 Not Used 20 #2 Target 28 Left Small Flipper Feed Lane 36 Right Slingshot
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 50 Point Rebound (4), Drop Target, Top Bumpers (4) 13 Not Used 21 #1 Target (From Left) 29 Left Extra Ball Lane 37 Left Slingshot
Return I-5 A4J2-13 Brn-Yel (63) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Not Used 22 Top Right Rollover 30 Left Outlane 38 Bottom Thumper Bumper
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Tilt (3) 15 Clone Chamber Target 23 Top Center Rollover 31 Collect Bonus Rollover 39 Right Thumper Bumper
Return I-7 A4J2-15 Orn (70) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 Top Left Rollover 32 Hoop Rollover Button (2) 40 Left Thumper Bumper


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