Speakeasy

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1 Introduction

Project Date: December 22, 1981
Date Of Manufacture: August, 1982
Production: 3,000 units (confirmed)
Theme: American History
Notable Features: Add-A-Ball, Flippers (2), Pop bumpers (3), Kick-out holes (2), 5-bank of Flyaway targets, Roulette wheel in playfield. This game can award both replays and extra balls during the same play. Objectives include successfully hitting playing cards in sequence. A unique "sacrifice" feature available at start of each ball in play allows the player to cancel any cards made out of sequence by pressing an extra button on left side of cabinet. A penalty of 25,000 points is then subtracted from the player's score for each canceled card.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Display Module: 2x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display), export version uses 4x AS-2518-58 displays (4 players).
A2 Power Module: AS-2518-54
A3 Solenoid Driver Module: AS-2518-22
A4 Bally MPU Module: AS-2518-35
A5 Lamp Driver Module: AS-2518-23
A8 Sound Module: AS-2518-51
A9 Auxiliary Lamp Driver Module: AS-2518-52
A15 Solenoid Expander: AS-2518-66

3 Charts

3.1 Lamp Chart

SCR conn. lamp description code wire color tr type
Q06 *A9J2-6 -2 Balls to Play 45 Grn-Wht MCR-106
Q12 *A9J2-17 -1 Ball to Play 43 Grn-Yel MCR-106
Q19 *A9J3-10 0 Balls to Play 25 Blu-Wht MCR-106
Q26 *A9J3-17 1 Ball to Play 38 Yel-Blk MCR-106
Q05 *A9J2-9 2 Balls to Play 54 Wht-Grn MCR-106
Q13 *A9J2-13 3 Balls to Play 40 Grn MCR-106
Q20 *A9J3-7 4 Balls to Play 82 Blk-Blu MCR-106
Q27 *A9J3-14 5 Balls to Play 27 Blu-Orn MCR-106
Q07 *A9J2-5 6 Balls to Play 65 Brn-Wht MCR-106
Q14 *A9J2-12 7 Balls to Play 63 Brn-Yel MCR-106
Q21 *A9J3-4 8 Balls to Play 83 Blk-Yel MCR-106
Q28 *A9J3-13 9 Balls to Play 96 Gry-Brn MCR-106
Q25 A5J1-6 Arch Cancel Flash Left 25 Blu-Wht 2N5060
Q11 A5J1-16 Arrow 5K 15 Red-Wht 2N5060
Q26 A5J1-7 Arrow 10K 34 Yel-Grn 2N5060
Q32 A5J3-27 Arrow 15K 40 Grn 2N5060
Q59 A5J3-4 Arrow 20K 14 Red-Grn 2N5060
Q16 A5J2-22 Ball-in-Play (Back Box) 62 Brn-Blu MCR-106
Q01 *A9J2-7 Bonus 1K 10 Red MCR-106
Q08 *A9J2-14 Bonus 2K 12 Red-Blu MCR-106
Q15 *A9J3-8 Bonus 3K 13 Red-Yel MCR-106
Q22 *A9J3-15 Bonus 4K 14 Red-Grn MCR-106
Q02 *A9J2-4 Bonus 5K 15 Red-Wht MCR-106
Q09 *A9J2-11 Bonus 6k 18 Red-Blk MCR-106
Q16 *A9J3-3 Bonus 7k 20 Blu MCR-106
Q23 *A9J3-12 Bonus 8K 21 Blu-Red MCR-106
Q03 *A9J2-8 Bonus 9K 51 Wht-Red MCR-106
Q10 *A9J2-15 Bonus 10K 52 Wht-Blu MCR-106
Q17 *A9J3-9 Bonus 11K 53 Wht-Yel MCR-106
Q24 *A9J3-16 Bonus 12K 56 Wht-Brn MCR-106
Q04 *A9J2-10 Bonus 13K 80 Blk MCR-106
Q11 *A9J2-18 Bonus 14K 57 Wht-Orn MCR-106
Q18 *A9J3-11 Bonus 15K 70 Orn MCR-106
Q25 *A9J3-18 Bonus 30K 72 Orn-Blu MCR-106
Q35 A5J1-3 Bonus 60K 45 Grn-Wht MCR-106
Q06 A5J2-14 Bonus Multiplier 2X 90 Gry 2N5060
Q19 A5J2-15 Bonus Multiplier 3X 23 Blu-Yel 2N5060
Q31 A5J2-2 Bonus Multiplier 5X 20 Blu 2N5060
Q45 A5J2-1 Bonus Multiplier 10X 60 Brn 2N5060
Q14 A5J1-18 Card "5" 58 Wht-Blk 2N5060
Q29 A5J1-1 Card "6" 41 Grn-Red 2N5060
Q36 A5J3-26 Card "7" 43 Grn-Yel 2N5060
Q57 A5J3-1 Card "8" 10 Red 2N5060
Q12 A5J1-19 Card "9" 60 Brn 2N5060
Q13 A5J1-17 Card "10" 57 Wht-Orn 2N5060
Q28 A5J1-8 Card "Jack" 51 Wht-Red 2N5060
Q44 A5J3-19 Card "Queen" 67 Brn-Orn 2N5060
Q51 A5J3-15 Card "King" 53 Wht-Yel 2N5060
Q08 A5J1-23 Card "Ace" 12 Red-Blu MCR-106
Q24 A5J1-5 Center Card Sequence 48 Grn-Blk MCR-106
Q02 A5J1-25 Center Cards 25K 75 Orn-Wht MCR-106
Q17 A5J1-11 Center Cards 50K 65 Brn-Wht MCR-106
Q41 A5J3-20 Center Cards 75K 64 Brn-Grn MCR-106
Q46 A5J3-18 Center Cards 100K 56 Wht-Brn 2N5060
Q03 A5J1-26 Center Cards 125K 91 Gry-Red MCR-106
Q20 A5J1-13 Center Cards Special 30 Yel 2N5060
Q52 A5J3-13 Credit Indicator 35 Yel-Wht 2N5060
Q33 A5J2-11 Game Over (Back Box) 95 Gry-Wht MCR-106
Q15 A5J2-23 High Score to Date (Back Box) 97 Gry-Orn MCR-106
Q07 A5J1-27 Joker Lane #1 53 Wht-Yel 2N5060
Q21 A5J1-12 Joker Lane #2 61 Brn-Red 2N5060
Q39 A5J3-24 Joker Lane #3 72 Orn-Blu 2N5060
Q53 A5J3-14 Joker Lane #4 84 Blk-Grn 2N5060
Q23 A5J2-8 Match (Back Box) 70 Orn MCR-106
Q04 A5J1-28 Outlane Special Arrow Left 78 Orn-Blk 2N5060
Q01 A5J1-24 Outlane Special Arrow Right 50 Wht MCR-106
Q27 A5J1-9 Return Lane Left 43 Grn-Yel 2N5060
Q10 A5J1-15 Right Lane 5K 13 Red-Yel MCR-106
Q22 A5J1-10 Right Lane 10K 23 Blu-Yel MCR-106
Q37 A5J3-23 Right Lane 15K 98 Gry-Blk 2N5060
Q60 A5J3-3 Right Lane 20K 81 Blk-Red 2N5060
Q50 A5J3-12 Right Lane 25K 21 Blu-Red 2N5060
Q56 A5J3-10 Right Lane Special 91 Gry-Red MCR-106
Q40 A5J3-22 Spin Wheel Saucers 23 Blu-Yel MCR-106
Q05 A5J2-16 Spinner 500 34 Yel-Grn 2N5060
Q18 A5J2-20 Spinner 1K 98 Gry-Blk 2N5060
Q30 A5J2-6 Spinner 2K 85 Blk-Wht 2N5060
Q43 A5J2-7 Spinner 3K 91 Gry-Red 2N5060
Q38 A5J3-25 Spinner 5K 36 Yel-Brn 2N5060
Q47 A5J2-10 Tilt (Back Box) 35 Yel-Wht MCR-106
Q49 A5J3-17 to J1-2 Solenoid Expander 13 Red-Yel MCR-106
Q54 A5J3-11 Top Cards Add-A-Ball 20 Blu MCR-106
Q42 A5J3-21 Top Cards Sequence 30 Yel MCR-106
Q58 A5J3-2 Top Cards Special 95 Gry-Wht 2N5060
Q34 A5J1-2 Wheel Flasher (Lower Left) 52 Wht-Blu MCR-106
Q09 A5J1-14 Wheel Flasher (Lower Right) 67 Brn-Orn MCR-106
Q48 A5J3-16 Wheel Flasher (Top Left) 25 Blu-Wht MCR-106
Q55 A5J3-9 Wheel Flasher (Top Right) 15 Red-Wht MCR-106
* indicates located on Aux. Lamp Driver Module A9

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Knocker Momentary 85 Blk-Wht A3J2-5, J3-4 Q3 AR-26-1200
2 Outhole Momentary 95 Gry-Wht A3J1-5 Q4 AN-26-1200
3 Left Thumper Bumper Momentary 85 Blk-Wht A3J5-10 Q8 AN-26-1200
4 Middle Thumper Bumper Momentary 80 Blk A3J5-12 Q13 AN-26-1200
5 Right Thumper Bumper Momentary 78 Orn-Blk A3J5-11 Q14 AN-26-1200
6 Left Slingshot Momentary 71 Orn-Red A3J5-9 Q9 AO-26-1200
7 Right Slingshot Momentary 74 Orn-Grn A3J5-15 Q10 AO-26-1200
8 Center Cards Reset Momentary 67 Brn-Orn A3J5-13 Q12 AO-27-1300
9 Left Saucer Momentary 83 Blk-Yel A3J5-14 Q11 AO-28-1700
10 Right Saucer Momentary 18 Red-Blk A3J2-6, J3-7, J5-8 Q16 AO-28-1700
11 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
12 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
13 Momentary A3J1-2, J2-9 Q1
14 Momentary A3J1-3, J2-4 Q2
15 Momentary A3J2-10 Q5
16 Momentary A3J2-11 Q6
17 Momentary A3J2-12 Q7
18 Continuous A3J5-7 Q17
19 Continuous A3J2-15, J3-9, J5-3 Q18
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) J1-8 20 (Blu) J2-2 AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) J1-9 10 (Red) J2-1 AQ-25-500/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Orn (70) A4J2-3 Gry-Yel (93) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Left Cabinet Button 9 Coin Chute III (Right) 17 Left Target 25 Outhole 33 Not Used
Return I-1 A4J2-9 Brn-Yel (63) A4J3-10 Brn-Wht (65) 2 Spin Wheel Subtract-A-Ball 10 Coin Chute I (Left) 18 Left Outlane Special 26 Right Lane Rollover Button 34 Not Used
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Spin Wheel Add-A-Ball 11 Coin Chute II (Middle) 19 Left Return Lane 27 Rebounds (3) 35 Not Used
Return I-3 A4J2-11 Orn-Blk (78) A4J3-12 Blu-Red (21) 4 Spin Wheel 15K (4) 12 Spinner 20 Right Slingshot 28 Card 5 36 Card Ace
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Spin Wheel 3K (6) 13 Right Outlane Special 21 Left Slingshot 29 Card 6 37 Card 10
Return I-5 A4J2-13 Wht-Brn (56) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Jokers Return Lane 22 Right Thumper Bumper 30 Card 7 38 Card Jack
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Right Saucer 15 Tilt (3) 23 Middle Thumper Bumper 31 Card 8 39 Card Queen
Return I-7 A4J2-15 Wht-Blu (52) A4J3-16 Yel (30) 8 Left Saucer 16 Slam (2) 24 Left Thumper Bumper 32 Card 9 40 Card King


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