Stars

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1 Introduction

Date Of Manufacture: March, 1978
Production: 5,127 units (confirmed)
Theme: Outer Space - Space Exploration
Notable Features: Flippers (2), Pop bumper (1), Slingshots (2), Standup targets (5), 3-bank drop targets (2), Spinning targets (2), Mini-post screw between flippers.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 5x DA-100 (6-digits)
A2 Power Module: TA-100
A3 Solenoid Driver Module: SDU-100
A4 MPU Module: M-100
A5 Lamp Driver Module: LDU-100
Sound: Chimes

3 Charts

3.1 Fuse Listing

Rectifier Board TA-100
F1 6.5V Switched illumination 10A, 250V
F2 230V Display power input 0.75A, 250V
F3 5V Unregulated input 4A, 250V
F4 43V Solenoids (2 flippers) 5A, 250V
F5 6.5V General illumination 20A, 250V
F6 Main fuse 3A, 250V, SB
Sol. Dr./Volt. Reg. SDU-100
F1 (if present) 190V Display power output 0.25A, 250V
Under the Playfield fuses
F1 Playfield Solenoids 1A, 250V, SB
F2 Chime Solenoids 0.25A, 250V, SB

3.2 Lamp Chart

SCR conn. lamp description wire color tr type
Q06 A5J2-14 1st Player Up Wht-Yel 2N5060
Q19 A5J2-15 2nd Player Up Yel-Blu 2N5060
Q31 A5J2-2 3rd Player Up Blu 2N5060
Q45 A5J2-1 4th Player Up Brn 2N5060
Q04 A5J1-28 2 Advance Bonus Blu-Yel 2N5060
Q07 A5J1-27 400 #1 Spinner Brn-Blu 2N5060
Q21 A5J1-12 400 #2 Spinner Grn-Yel 2N5060
Q52 A5J3-13 7000 Left Yel-Blk 2N5060
Q40 A5J3-22 7000 Right Pur-Yel MCR-106
Q16 A5J2-22 Ball-in-Play Brn-Blu MCR-106
Q13 A5J1-17 Bonus 1K Pur 2N5060
Q28 A5J1-8 Bonus 2K Grn-Blk 2N5060
Q44 A5J3-19 Bonus 3K Yel-Grn 2N5060
Q51 A5J3-15 Bonus 4K Gry-Yel 2N5060
Q08 A5J1-23 Bonus 5K Blu-Wht MCR-106
Q35 A5J1-3 Bonus 6K Red-Grn MCR-106
Q49 A5J3-17 Bonus 7K Yel-Wht MCR-106
Q54 A5J3-11 Bonus 8K Wht-Gry MCR-106
Q09 A5J1-14 Bonus 9K Red-Blk MCR-106
Q34 A5J1-2 Bonus 10K Gry-Orn MCR-106
Q39 A5J3-24 Double Bonus Red-Yel 2N5060
Q02 A5J1-25 Double Bonus Feature Brn-Orn MCR-106
Q33 A5J2-11 Game Over Gry-Wht MCR-106
Q15 A5J2-23 Highest Score Gry-Orn MCR-106
Q23 A5J2-8 Match Gry-Yel MCR-106
Q25 A5J1-6 Outlane Left & Right Blk-Yel 2N5060
Q05 A5J2-16 Player #1 Yel-Grn 2N5060
Q18 A5J2-20 Player #2 Yel-Wht 2N5060
Q30 A5J2-6 Player #3 Blk-Wht 2N5060
Q43 A5J2-7 Player #4 Gry-Red 2N5060
Q24 A5J1-5 Return Lane Left & Right Blu-Orn MCR-106
Q03 A5J1-26 Shoot Again Gry-Red MCR-106
Q46 A5J3-18 Special Feature Red-Blu 2N5060
Q12 A5J1-19 Special with Amber Star Gry-Grn 2N5060
Q29 A5J1-1 Special with Green Star Blu-Red 2N5060
Q14 A5J1-18 Special with Purple Star Brn-Blk 2N5060
Q22 A5J1-10 Special with White Star Blk-Wht MCR-106
Q36 A5J3-26 Special with Yellow Star Blk 2N5060
Q60 A5J3-3 Star Amber Orn-Red 2N5060
Q37 A5J3-23 Star Green Orn-Red 2N5060
Q10 A5J1-15 Star Purple Red MCR-106
Q57 A5J3-1 Star White Grn-Red 2N5060
Q11 A5J1-16 Star Yellow Orn-Blk 2N5060
Q47 A5J2-10 Tilt Gry-Blk MCR-106
Q53 A5J3-14 Triple Bonus Pur-Wht 2N5060
Q17 A5J1-11 Triple Bonus Feature Blk-Orn MCR-106
Q41 A5J3-20 WOW Feature Pur-Blk MCR-106
Q01 A5J1-24 MCR-106
Q20 A5J1-13 2N5060
Q26 A5J1-7 2N5060
Q27 A5J1-9 2N5060
Q32 A5J3-27 2N5060
Q38 A5J3-25 2N5060
Q42 A5J3-21 MCR-106
Q48 A5J3-16 MCR-106
Q50 A5J3-12 2N5060
Q55 A5J3-9 MCR-106
Q56 A5J3-10 MCR-106
Q58 A5J3-2 2N5060
Q59 A5J3-4 2N5060

3.3 Solenoids

Sol. No Solenoid description Solenoid Type Wire Color Connector Driver Transistor Solenoid Coil Type
1 Chime 10 Momentary Wht-Blk A3J2-4, J1-3 Q2 N-31-2000
2 Momentary A3J5-9 Q9
3 Chime 100 Momentary Wht-Orn A3J2-9, J1-2 Q1 N-31-2000
4 Momentary A3J5-15 Q10
5 Chime 1,000 Momentary Wht-Brn A3J2-10 Q5 N-31-2000
6 Top Bumper Momentary Blk-Blu A3J5-13 Q12 J-26-1200
7 Extra Chime (10,000) Momentary Wht-Grn A3J2-11 Q6 N-31-2000
8 Outhole Momentary Brn-Yel A3J1-5 Q4 J-26-1200
9 Right Slingshot Momentary Blk-Yel A3J5-14 Q11 J-26-1500
10 Left Drop Target Reset Momentary Red-Wht A3J5-12 Q13 B-27-2300
11 Momentary A3J2-12 Q7
12 Momentary A3J5-10 Q8
13 Right Drop Target Reset Momentary Orn-Wht A3J5-11 Q14 B-27-2300
14 Left Slingshot Momentary Red-Blk A3J5-8, J2-6, J3-7 Q16 J-26-1500
15 Knocker Momentary Blu-Yel A3J3-4, J2-5 Q3 N-26-1200
16 Flipper enabling relay Continuous -- -- Q15 48V Relay
17 Coin Lockout Continuous Yel-Wht A3J2-8 Q19 C-36-5500
18 Continuous A3J5-7 Q17
19 Continuous A3J5-3, J2-15, J3-9 Q18
Flipper Circuits Power Wire Flipper Coil Wire Flipper Button Wire Coil
Left Flipper Yel Grn A3J1-8 Blu A3J2-2 J-25-500/34-5050
Right Flipper Yel Orn A3J1-9 Red A3J2-1 J-25-500/34-5050

3.4 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red A4J2-2 Brn-Wht A4J2-3 Wht-Blu A4J2-4 Wht-Yel A4J2-5 Yel-Red
-- to Cabinet A4J3-2 Red-Yel A4J3-3 Red-Grn
Return I-0 A4J2-8 Brn A4J3-9 Red-Wht 1 Left Spinner 9 Coin Chute III (Right) 17 Right Spinner 25 10 Point Switches (7) 33 Not Used
Return I-1 A4J2-9 Gry A4J3-10 Brn-Wht 2 Not Used 10 Coin Chute II (Center) 18 Not Used 26 Not Used 34 Not Used
Return I-2 A4J2-10 Wht-Orn A4J3-11 Blu 3 Not Used 11 Coin Chute I (Left) 19 Not Used 27 Drop Target No. 5 35 Not Used
Return I-3 A4J2-11 Wht-Blk 4 Left Outlane 12 Right Outlane 20 Star No. 5 28 Drop Target No. 2 36 Right Slingshot
Return I-4 A4J2-12 Wht-Grn 5 Left Return Lane 13 Right Return Lane 21 Star No. 4 29 Drop Target No. 6 37 Left Slingshot
Return I-5 A4J2-13 Wht-Brn A4J3-14 Blu-Wht 6 Credit Button 14 Not Used 22 Star No. 3 30 Drop Target No. 4 38 Thumper Bumper
Return I-6 A4J2-14 Brn-Yel A4J3-15 Blu-Orn 7 Tilt 15 Rollover (Bonus) 23 Star No. 2 31 Drop Target No. 3 39 Not Used
Return I-7 A4J2-15 Orn A4J3-16 Yel 8 Outhole 16 Slam (3) 24 Star No. 1 32 Drop Target No. 1 40 Not Used

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