Stingray

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1 Introduction

Date Of Manufacture: December, 1977
Production: 3,006 units (confirmed)
Theme: Scuba Diving - Water Sports
Notable Features: Flippers (2), Pop bumpers (3), Slingshots (2), 5-bank drop targets (1), Standup targets (3), Kick-out holes (2), Spinning target (1).

2 Technical Info

Type: Solid State Electronic (SS)
A1 Displays: 5x DA-100 (6-digits)
A2 Power Module: TA-100
A3 Solenoid Driver Module: SDU-100
A4 MPU Module: M-100
A5 Lamp Driver Module: LDU-100
Sound: Chimes

3 Charts

3.1 Fuse Listing

Rectifier Board TA-100
F1 6.5V Switched illumination 10A, 250V
F2 230V Display power input 0.75A, 250V
F3 5V Unregulated input 4A, 250V
F4 43V Solenoids (2 flippers) 5A, 250V
F5 6.5V General illumination 20A, 250V
F6 Main fuse 3A, 250V, SB
Sol. Dr./Volt. Reg. SDU-100
F1 (if present) 190V Display power output 0.25A, 250V
Under the Playfield fuses
F1 Playfield Solenoids 1A, 250V, SB
F2 Chime Solenoids 0.25A, 250V, SB

3.2 Lamp Chart

SCR conn. lamp description wire color tr type
Q06 A5J2-14 1st Player Up Wht-Yel 2N5060
Q19 A5J2-15 2nd Player Up Yel-Blu 2N5060
Q31 A5J2-2 3rd Player Up Blu 2N5060
Q45 A5J2-1 4th Player Up Brn 2N5060
Q16 A5J2-22 Ball-in-Play Brn-Blu MCR-106
Q14 A5J1-18 Bonus 10K Wht-Blk 2N5060
Q29 A5J1-1 Bonus 20K Grn-Red 2N5060
Q36 A5J3-26 Bonus 30K Yel-Blk 2N5060
Q57 A5J3-1 Bonus 40K Red-Wht 2N5060
Q12 A5J1-19 Bonus 50K Brn 2N5060
Q27 A5J1-9 Bonus 60K Wht-Blu 2N5060
Q38 A5J3-25 Bonus 70K Yel-Wht 2N5060
Q50 A5J3-12 Bonus 80K Blu-Brn 2N5060
Q13 A5J1-17 Bonus 90K Wht-Orn 2N5060
Q28 A5J1-8 Bonus 100K Wht-Red 2N5060
Q09 A5J1-14 Bonus Rollovers When Lit Brn-Blu MCR-106
Q49 A5J3-17 Bumper Left & Top Blu-Wht MCR-106
Q48 A5J3-16 Bumper Right Blu-Orn MCR-106
Q39 A5J3-24 Double Bonus Wht-Yel 2N5060
Q34 A5J1-2 Extra Ball Lane Left Grn-Yel MCR-106
Q35 A5J1-3 Extra Ball Lane Right Grn-Wht MCR-106
Q33 A5J2-11 Game Over Gry-Wht MCR-106
Q15 A5J2-23 Highest Score Gry-Orn MCR-106
Q02 A5J1-25 Lights 5K Red-Wht MCR-106
Q56 A5J3-10 Lights Extra Ball Lane Grn-Blk MCR-106
Q01 A5J1-24 Lights Spinner Gry MCR-106
Q42 A5J3-21 Ligths Double Bonus When Lit Yel MCR-106
Q23 A5J2-8 Match Gry-Yel MCR-106
Q05 A5J2-16 Player #1 Yel-Grn 2N5060
Q18 A5J2-20 Player #2 Yel-Wht 2N5060
Q30 A5J2-6 Player #3 Blk-Wht 2N5060
Q43 A5J2-7 Player #4 Gry-Red 2N5060
Q24 A5J1-5 Score 55,000 Gry-Red MCR-106
Q03 A5J1-26 Shoot Again Blu-Yel MCR-106
Q55 A5J3-9 Special Left Outlane Grn MCR-106
Q54 A5J3-11 Special Right Outlane Red-Grn MCR-106
Q07 A5J1-27 Spinner Yel-Grn 2N5060
Q37 A5J3-23 Target Down Lights Special Wht-Grn 2N5060
Q47 A5J2-10 Tilt Gry-Blk MCR-106
Q04 A5J1-28 2N5060
Q08 A5J1-23 MCR-106
Q10 A5J1-15 MCR-106
Q11 A5J1-16 2N5060
Q17 A5J1-11 MCR-106
Q20 A5J1-13 2N5060
Q21 A5J1-12 2N5060
Q22 A5J1-10 MCR-106
Q25 A5J1-6 2N5060
Q26 A5J1-7 2N5060
Q32 A5J3-27 2N5060
Q40 A5J3-22 MCR-106
Q41 A5J3-20 MCR-106
Q44 A5J3-19 2N5060
Q46 A5J3-18 2N5060
Q51 A5J3-15 2N5060
Q52 A5J3-13 2N5060
Q53 A5J3-14 2N5060
Q58 A5J3-2 2N5060
Q59 A5J3-4 2N5060
Q60 A5J3-3 2N5060

3.3 Solenoids

Sol. No Solenoid description Solenoid Type Wire Color Connector Driver Transistor Solenoid Coil Type
1 Chime 10 Momentary Wht-Blk A3J2-4, J1-3 Q2 N-31-2000
2 Left Bumper Momentary Orn-Red A3J5-9 Q9 J-26-1200
3 Chime 100 Momentary Wht-Orn A3J2-9, J1-2 Q1 N-31-2000
4 Top Bumper Momentary Blk-Blu A3J5-15 Q10 J-26-1200
5 Chime 1,000 Momentary Wht-Brn A3J2-10 Q5 N-31-2000
6 Right Bumper Momentary Blk A3J5-13 Q12 J-26-1200
7 Extra Chime (10,000) Momentary Wht-Grn A3J2-11 Q6 N-31-2000
8 Outhole Kicker Momentary Brn-Yel A3J1-5 Q4 J-26-1200
9 Right Slingshot Momentary Blk-Yel A3J5-14 Q11 J-26-1200
10 Saucers (2) Momentary Orn-Blu A3J5-12 Q13 J-28-2300 (2)
11 Momentary A3J2-12 Q7
12 Momentary A3J5-10 Q8
13 Drop Targets Reset Momentary Orn-Wht A3J5-11 Q14 B-27-2300
14 Left Slingshot Momentary Red-Blk A3J5-8, J2-6, J3-7 Q16 J-26-1200
15 Knocker Momentary Blu-Yel A3J3-4, J2-5 Q3 N-26-1200
16 Flipper enabling relay Continuous -- -- Q15 48V Relay
17 Coin Lockout Continuous Yel-Wht A3J2-8 Q19 C-36-5500
18 Continuous A3J5-7 Q17
19 Continuous A3J5-3, J2-15, J3-9 Q18
Flipper Circuits Power Wire Flipper Coil Wire Flipper Button Wire Coil
Left Flipper Yel Grn A3J1-8 Blu A3J2-2 J-25-500/34-5050
Right Flipper Yel Orn A3J1-9 Red A3J2-1 J-25-500/34-5050

3.4 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red A4J2-2 Brn-Wht A4J2-3 Wht-Blu A4J2-4 Wht-Yel A4J2-5 Yel-Red
-- to Cabinet A4J3-2 Red-Yel A4J3-3 Red-Grn
Return I-0 A4J2-8 Brn A4J3-9 Red-Wht 1 Not Used 9 Coin Chute III (Right) 17 Not Used 25 Drop Target A 33 Not Used
Return I-1 A4J2-9 Gry A4J3-10 Brn-Wht 2 Not Used 10 Coin Chute II (Center) 18 Not Used 26 Drop Target B 34 Not Used
Return I-2 A4J2-10 Wht-Orn A4J3-11 Blu 3 Not Used 11 Coin Chute I (Left) 19 Not Used 27 Drop Target C 35 Not Used
Return I-3 A4J2-11 Wht-Blk 4 Not Used 12 Ball Kickout (2) 20 Not Used 28 Drop Target D 36 Right Slingshot
Return I-4 A4J2-12 Wht-Grn 5 Not Used 13 Not Used 21 10 Points Rebound (2) 29 Drop Target E 37 Left Slingshot
Return I-5 A4J2-13 Wht-Brn A4J3-14 Blu-Wht 6 Credit Button 14 Advance Bonus Rollover 22 Left & Right 50 Points 30 Spinner, 5 Rollovers, 2 Targets 38 Right Bumper
Return I-6 A4J2-14 Brn-Yel A4J3-15 Blu-Orn 7 Tilt 15 Not Used 23 Left Inlane 31 Left Outlane 39 Top Bumper
Return I-7 A4J2-15 Orn A4J3-16 Yel 8 Outhole 16 Slam (3) 24 Right Inlane 32 Right Outlane 40 Left Bumper

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