Viper
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1 Introduction
- Date Of Manufacture: October, 1981
- Production: 438 units (confirmed)
- Theme: Fantasy
- Notable Features: Widebody, Flippers (3), Pop bumpers (2), Slingshots (2), 3-bank drop targets (2), Spinning target (1).
2 Technical Info
- Type: Solid State Electronic (SS)
- A1 Displays: 1x DA-100 (6-digits) and 4x DA-300 (7-digits)
- A2 Power Module: TA-100
- A3 Solenoid Driver Module: SDU-100
- A4 MPU Module: M-200
- A5 Lamp Driver Module: LDU-100
- A6 Sound Board: SB-300
3 Charts
3.1 Fuse Listing
Rectifier Board TA-100 | ||
---|---|---|
F1 | 6.5V Switched illumination | 10A, 250V |
F2 | 230V Display power input | 0.75A, 250V |
F3 | 5V Unregulated input | 4A, 250V |
F4 | 43V Solenoids | 7A, 250V |
F5 | 6.5V General illumination | 20A, 250V |
F6 | Main fuse | 3A, 250V, SB |
Sol. Dr./Volt. Reg. SDU-100 | ||
F1 (if present) | 190V Display power output | 0.25A, 250V |
Under the Playfield fuses | ||
F1 | Playfield Solenoids | 1A, 250V, SB |
3.2 Lamp Chart
SCR | conn. | lamp description | wire color | tr type |
---|---|---|---|---|
Q31 | A5J2-2 | Ball Lock (Left) | Grn-Orn | 2N5060 |
Q19 | A5J2-15 | Ball Lock (Middle) | Orn-Blu | 2N5060 |
Q06 | A5J2-14 | Ball Lock (Right) | Brn-Red | 2N5060 |
Q11 | A5J1-16 | Bonus 1,000 | Blk | 2N5060 |
Q26 | A5J1-7 | Bonus 2,000 | Yel-Grn | 2N5060 |
Q32 | A5J3-27 | Bonus 3,000 | Orn-Wht | 2N5060 |
Q59 | A5J3-4 | Bonus 4,000 | Red-Wht | 2N5060 |
Q04 | A5J1-28 | Bonus 5,000 | Blk-Wht | 2N5060 |
Q25 | A5J1-6 | Bonus 6,000 | Brn-Red | 2N5060 |
Q20 | A5J1-13 | Bonus 7,000 | Wht-Blu | 2N5060 |
Q58 | A5J3-2 | Bonus 8,000 | Blu-Orn | 2N5060 |
Q01 | A5J1-24 | Bonus 9,000 | Brn-Blu | MCR-106 |
Q24 | A5J1-5 | Bonus 10,000 | Pur-Wht | MCR-106 |
Q42 | A5J3-21 | Bonus 20,000 | Grn-Blk | MCR-106 |
Q13 | A5J1-17 | Bonus Multiplier 2X | Blu-Grn | 2N5060 |
Q28 | A5J1-8 | Bonus Multiplier 3X | Grn-Wht | 2N5060 |
Q44 | A5J3-19 | Bonus Multiplier 4X | Brn-Blu | 2N5060 |
Q51 | A5J3-15 | Bonus Multiplier 5X | Wht-Blk | 2N5060 |
Q08 | A5J1-23 | Bonus Multiplier 6X | Blk-Grn | MCR-106 |
Q35 | A5J1-3 | Bonus Multiplier 7X | Grn-Wht | MCR-106 |
Q49 | A5J3-17 | Bonus Multiplier 8X | Yel-Blu | MCR-106 |
Q54 | A5J3-11 | Bonus Multiplier 9X | Wht | MCR-106 |
Q23 | A5J2-8 | Drop Target 1 | Blk-Red | MCR-106 |
Q40 | A5J2-9 | Drop Target 2 | Wht-Red | MCR-106 |
Q52 | A5J2-5 | Drop Target 3 | Blk-Yel | 2N5060 |
Q07 | A5J2-13 | Drop Target 4 | Gry-Grn | 2N5060 |
Q21 | A5J2-12 | Drop Target Extra Ball | Red-Wht | 2N5060 |
Q39 | A5J2-4 | Drop Target Special | Pur-Blk | 2N5060 |
Q33 | A5J2-11 | Game Over | Gry-Wht | MCR-106 |
Q16 | A5J2-22 | High Score to Date | Gry-Orn | MCR-106 |
Q45 | A5J2-1 | Match | Gry-Yel | 2N5060 |
Q05 | A5J2-16 | Rotor 1 | Blk | 2N5060 |
Q18 | A5J2-20 | Rotor 2 | Orn | 2N5060 |
Q30 | A5J2-6 | Rotor 3 | Yel | 2N5060 |
Q43 | A5J2-7 | Rotor 4 | Blu-Wht | 2N5060 |
Q15 | A5J2-23 | Rotor Arrow | Blk-Blu | MCR-106 |
Q03 | A5J1-26/J2-21 | Shoot Again (Playfield / Backglass) | Gry-Red | MCR-106 |
Q12 | A5J1-19 | Spinner 100 points | Gry-Grn | 2N5060 |
Q27 | A5J1-9 | Spinner 120 points | Blu-Yel | 2N5060 |
Q38 | A5J3-25 | Spinner 140 points | Blu-Red | 2N5060 |
Q14 | A5J1-18 | Spinner 20 points | Orn-Red | 2N5060 |
Q29 | A5J1-1 | Spinner 40 points | Red-Yel | 2N5060 |
Q36 | A5J3-26 | Spinner 60 points | Gry | 2N5060 |
Q57 | A5J3-1 | Spinner 80 points | Gry-Yel | 2N5060 |
Q50 | A5J3-12 | Spinner Special | Blu-Wht | 2N5060 |
Q09 | A5J1-14 | Target 1 | Gry-Orn | MCR-106 |
Q34 | A5J1-2 | Target 2 | Gry | MCR-106 |
Q48 | A5J3-16 | Target 3 | Orn-Blu | MCR-106 |
Q55 | A5J3-9 | Target 4 | Orn-Blk | MCR-106 |
Q10 | A5J1-15 | Target 5 | Gry-Yel | MCR-106 |
Q22 | A5J1-10 | Target 6 | Gry-Blu | MCR-106 |
Q37 | A5J3-23 | Target 7 | Gry-Wht | 2N5060 |
Q60 | A5J3-3 | Target 8 | Wht-Blu | 2N5060 |
Q47 | A5J2-10 | Tilt | Gry-Blk | MCR-106 |
Q17 | A5J1-11 | Top and Bottom Rollover (Left) | Blk-Orn | MCR-106 |
Q02 | A5J1-25 | Top and Bottom Rollover (Middle) | Blk-Blu | MCR-106 |
Q56 | A5J3-10 | Top and Bottom Rollover (Right) | Gry-Blk | MCR-106 |
Q53 | A5J2-3 | Top Special | Blk-Wht | 2N5060 |
Q46 | A5J3-18 | 2N5060 | ||
Q41 | A5J3-20 | MCR-106 | ||
Wire colors are NOT confirmed! |
3.3 Solenoids
Sol. No | Solenoid description | Solenoid Type | Wire Color | Connector | Driver Transistor | Solenoid Coil Type |
---|---|---|---|---|---|---|
1 | Right Slingshot | Momentary | Grn-Orn | A3J2-9, J1-2 | Q1 | J-26-1500 |
2 | Left Slingshot | Momentary | Grn-Blu | A3J2-4, J1-3 | Q2 | J-26-1500 |
3 | Knocker | Momentary | Grn-Blk | A3J2-5, J3-4 | Q3 | N-26-1200 |
4 | Left Drop Target Reset | Momentary | Blk-Blu | A3J1-5 | Q4 | B-27-2300 |
5 | Left Thumper Bumper | Momentary | Grn-Yel | A3J2-10 | Q5 | J-26-1200 |
6 | Right Thumper Bumper | Momentary | Grn-Red | A3J2-11 | Q6 | J-26-1200 |
7 | Fire Missile (Rotor Kicker) | Momentary | Red-Yel | A3J2-12 | Q7 | J-26-1200 |
8 | Right Drop Target Reset | Momentary | Blk-Orn | A3J5-10 | Q8 | B-27-2300 |
9 | Momentary | Red-Blu | A3J5-9 | Q9 | ||
10 | Momentary | Orn-Wht | A3J5-15 | Q10 | ||
11 | Momentary | Orn-Blk | A3J5-14 | Q11 | ||
12 | Momentary | Orn-Grn | A3J5-13 | Q12 | ||
13 | Outhole Reflex | Momentary | Blk-Yel | A3J5-12 | Q13 | J-28-2300 |
14 | Turn Style (Ball Release) | Momentary | Blk-Grn | A3J5-11 | Q14 | J-28-2300 |
15 | Flipper enabling relay | Continuous | -- | -- | Q15 | 48V Relay |
16 | Momentary | Grn-Wht | A3J5-8, J2-6, J3-7, | Q16 | ||
17 | Ball Walker | Continuous | Orn-Red | A3J5-7 | Q17 | J-28-2300 |
18 | Rotor Relay (On/Off) | Continuous | Red-Wht | A3J5-3, J2-15, J3-9 | Q18 | 48V Relay |
19 | Rotor Ball Holder | Continuous | Blk-Wht | A3J2-8 | Q19 | C-36-5300 |
Flipper Circuits | Power Wire | Flipper Coil Wire | Flipper Button Wire | Coil | ||
Lower Left Flipper | Blu-Wht | Grn A3J1-8 | Blu A3J2-2 | J-25-475/34-4500 | ||
Lower Right Flipper | Blu-Wht | Orn A3J1-9 | Red A3J2-1 | J-25-475/34-4500 | ||
Upper Right Flipper | Blu-Wht | Orn A3J1-9 | via lower flipper EOS | J-25-475/34-4500 |
3.4 Switch Matrix
Strobe 0 | Strobe 1 | Strobe 2 | Strobe 3 | Strobe 4 | |||
---|---|---|---|---|---|---|---|
to Playfield | -- | A4J2-1 Wht-Red | A4J2-2 Brn-Wht | A4J2-3 Wht-Blu | A4J2-4 Wht-Yel | A4J2-5 Yel-Red | |
-- | to Cabinet | A4J3-2 Red-Yel | A4J3-3 (not used) | ||||
Return I-0 | A4J2-8 Brn | A4J3-9 Red-Wht | 1 Coin Chute I (Left) | 9 Right Rollover (3) | 17 Target #8 | 25 Right Drop Target (Right) | 33 Right Outhole (Closest to Lane) |
Return I-1 | A4J2-9 Gry | A4J3-10 Brn-Wht | 2 Coin Chute II (Center) | 10 Not Used | 18 Target #7 | 26 Right Drop Target (Middle) | 34 Middle Outhole |
Return I-2 | A4J2-10 Wht-Orn | A4J3-11 Blu | 3 Coin Chute III (Right) | 11 Ball Walker | 19 Target #6 | 27 Right Drop Target (Left) | 35 Left Outhole |
Return I-3 | A4J2-11 Wht-Blk | 4 Rotor Fire | 12 Left Outlane | 20 Target #5 | 28 Left Drop Target (Right) | 36 Rollover Left (1) | |
Return I-4 | A4J2-12 Wht-Grn | 5 Spinner | 13 Right Thumper Bumper | 21 Target #4 | 29 Left Drop Target (Middle) | 37 Rollover Middle (2) | |
Return I-5 | A4J2-13 Wht-Brn | A4J3-14 Blu-Wht | 6 Credit Button | 14 Left Thumper Bumper | 22 Target #3 | 30 Left Drop Target (Left) | 38 Rotor Target (Red) |
Return I-6 | A4J2-14 Brn-Yel | A4J3-15 Blu-Orn | 7 Tilt | 15 Right Slingshot | 23 Target #2 | 31 Rotor Target (Blue) | 39 Rotor Target (Yellow) |
Return I-7 | A4J2-15 Orn | A4J3-16 Yel | 8 Outhole Reflex | 16 Left Slingshot | 24 Target #1 | 32 Rotor Target (White) | 40 Rotor Catch |
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