Difference between revisions of "Elektra"

From PinWiki
Jump to navigation Jump to search
(Created page with "{{WIP}} =Introduction= =Technical Info=")
 
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{WIP}}
 
 
=Introduction=
 
=Introduction=
 +
 +
:Project Date: March 24, 1981
 +
:Date Of Manufacture: December, 1981
 +
:Production: 2,950 units (confirmed)
 +
:Theme: Fantasy
 +
:Notable Features: Flippers (6), Kick-out holes (2), Rollunder spinners (2). Multiball (2-ball), Captive ball (1), 2-in-line drop targets, Three-level playfield, Speech, Plexiglas main playfield covering. No pop bumpers on this game.
  
 
=Technical Info=
 
=Technical Info=
 +
 +
:Type: Solid State Electronic (SS)
 +
:A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display)
 +
:A2 Power Module: AS-2518-54
 +
:A3 Solenoid Driver Module: AS-2518-22
 +
:A4 Bally MPU Module: AS-2518-35
 +
:A5 Lamp Driver Module: AS-2518-23
 +
:A9 Auxiliary Lamp Driver Module: AS-2518-52
 +
:A14 Squawk & Talk Sound Module: AS-2518-61B
 +
:A15 Solenoid Expander: AS-2518-66
 +
:A17 Aux. Driver - GI Flasher: AS-2518-68
 +
 +
=Charts=
 +
 +
==Lamp Chart==
 +
 +
{| class="wikitable sortable"
 +
! SCR !! conn. !! lamp description !! code !! wire color !! tr type
 +
|-
 +
| Q54 || A5J3-11 || 10 Elektra Units || 20 || Blu || MCR-106
 +
|-
 +
| Q16 || A5J2-22 || Ball-in-Play (Back Box) || 62 || Brn-Blu || MCR-106
 +
|-
 +
| Q10 || A5J1-15 || Blue Target #1 (Bottom) || 13 || Red-Yel || MCR-106
 +
|-
 +
| Q22 || A5J1-10 || Blue Target #2 || 23 || Blu-Yel || MCR-106
 +
|-
 +
| Q37 || A5J3-23 || Blue Target #3 || 98 || Gry-Blk || 2N5060
 +
|-
 +
| Q60 || A5J3-3 || Blue Target #4 || 81 || Blk-Red || 2N5060
 +
|-
 +
| Q59 || A5J3-4 || Blue Target #5 (Top) || 14 || Red-Grn || 2N5060
 +
|-
 +
| Q14 || A5J1-18 || Bonus 1K || 58 || Wht-Blk || 2N5060
 +
|-
 +
| Q29 || A5J1-1 || Bonus 2K || 41 || Grn-Red || 2N5060
 +
|-
 +
| Q36 || A5J3-26 || Bonus 3K || 52 || Wht-Blu || 2N5060
 +
|-
 +
| Q57 || A5J3-1 || Bonus 4K || 10 || Red || 2N5060
 +
|-
 +
| Q12 || A5J1-19 || Bonus 5K || 60 || Brn || 2N5060
 +
|-
 +
| Q27 || A5J1-9 || Bonus 6K || 43 || Grn-Yel || 2N5060
 +
|-
 +
| Q38 || A5J3-25 || Bonus 7K || 36 || Yel-Brn || 2N5060
 +
|-
 +
| Q50 || A5J3-12 || Bonus 8K || 21 || Blu-Red || 2N5060
 +
|-
 +
| Q13 || A5J1-17 || Bonus 9K || 57 || Wht-Orn || 2N5060
 +
|-
 +
| Q28 || A5J1-8 || Bonus 10K || 51 || Wht-Red || 2N5060
 +
|-
 +
| Q44 || A5J3-19 || Bonus 20K || 67 || Brn-Orn || 2N5060
 +
|-
 +
| Q02 || A5J1-25 || Bonus Multiplier 2X || 75 || Orn-Wht || MCR-106
 +
|-
 +
| Q17 || A5J1-11 || Bonus Multiplier 3X || 65 || Brn-Wht || MCR-106
 +
|-
 +
| Q41 || A5J3-20 || Bonus Multiplier 5X || 78 || Orn-Blk || MCR-106
 +
|-
 +
| Q51 || A5J3-15 || Bonus Special || 53 || Wht-Yel || 2N5060
 +
|-
 +
| Q28 || *A9J3-13 || Cloud #1 (Back Box) || 96 || Gry-Brn || MCR-106
 +
|-
 +
| Q21 || *A9J3-4 || Cloud #2 (Back Box) || 95 || Gry-Wht || MCR-106
 +
|-
 +
| Q14 || *A9J2-12 || Cloud #3 (Back Box) || 62 || Brn-Blu || MCR-106
 +
|-
 +
| Q07 || *A9J2-5 || Cloud #4 (Back Box) || 60 || Brn || MCR-106
 +
|-
 +
| Q53 || A5J3-14 || Collect Bonus Gate Arrow || 84 || Blk-Grn || 2N5060
 +
|-
 +
| Q52 || A5J3-13 || Credit Indicator || 35 || Yel-Wht || 2N5060
 +
|-
 +
| Q01 || A5J1-24 || Elektra A (Back Box) || 50 || Wht || MCR-106
 +
|-
 +
| Q24 || A5J1-5 || Elektra B (Back Box) || 48 || Grn-Blk || MCR-106
 +
|-
 +
| Q42 || A5J3-21 || Elektra C (Back Box) || 30 || Yel || MCR-106
 +
|-
 +
| Q56 || A5J3-10 || Elektra D (Back Box) || 91 || Gry-Red || MCR-106
 +
|-
 +
| Q01 || *A9J2-7 || Elektra Bonus 5K || 10 || Red || MCR-106
 +
|-
 +
| Q08 || *A9J2-14 || Elektra Bonus 10K || 12 || Red-Blu || MCR-106
 +
|-
 +
| Q15 || *A9J3-8 || Elektra Bonus 15K || 13 || Red-Yel || MCR-106
 +
|-
 +
| Q22 || *A9J3-15 || Elektra Bonus 20K || 14 || Red-Grn || MCR-106
 +
|-
 +
| Q02 || *A9J2-4 || Elektra Bonus 25K || 15 || Red-Wht || MCR-106
 +
|-
 +
| Q09 || *A9J2-11 || Elektra Bonus 30K || 18 || Red-Blk || MCR-106
 +
|-
 +
| Q16 || *A9J3-3 || Elektra Bonus 35K || 20 || Blu || MCR-106
 +
|-
 +
| Q23 || *A9J3-12 || Elektra Bonus 40K || 21 || Blu-Red || MCR-106
 +
|-
 +
| Q03 || *A9J2-8 || Elektra Bonus 45K || 51 || Wht-Red || MCR-106
 +
|-
 +
| Q10 || *A9J2-15 || Elektra Bonus 50K || 52 || Wht-Blu || MCR-106
 +
|-
 +
| Q17 || *A9J3-9 || Elektra Bonus 100K || 53 || Wht-Grn || MCR-106
 +
|-
 +
| Q24 || *A9J3-16 || Elektra Bonus Multiplier 2X || 56 || Wht-Brn || MCR-106
 +
|-
 +
| Q33 || A5J2-11 || Game Over (Back Box) || 95 || Gry-Wht || MCR-106
 +
|-
 +
| Q15 || A5J2-23 || High Score to Date (Back Box) || 97 || Gry-Orn || MCR-106
 +
|-
 +
| Q39 || A5J3-24 || Left Outlane 10 Elektra Units || 72 || Orn-Blu || 2N5060
 +
|-
 +
| Q23 || A5J2-8 || Match (Back Box) || 82 || Blk-Blu || MCR-106
 +
|-
 +
| Q11 || A5J1-16 || Middle Targets #1 (Left) || 15 || Red-Wht || 2N5060
 +
|-
 +
| Q26 || A5J1-7 || Middle Targets #2 (Center) || 34 || Yel-Grn || 2N5060
 +
|-
 +
| Q32 || A5J3-27 || Middle Targets #3 (Right) || 40 || Grn || 2N5060
 +
|-
 +
| Q21 || A5J1-12 || Outlane Special (Left) || 61 || Brn-Red || 2N5060
 +
|-
 +
| Q07 || A5J1-27 || Outlane Special (Right) || 53 || Wht-Yel || 2N5060
 +
|-
 +
| Q20 || A5J1-13 || Right Saucer Arrow || 30 || Yel || 2N5060
 +
|-
 +
| Q13 || *A9J2-13 || Rollover Button Arrow Left (Lower Playfield) || 40 || Grn || MCR-106
 +
|-
 +
| Q06 || *A9J2-6 || Rollover Button Arrow Right (Lower Playfield) || 45 || Grn-Wht || MCR-106
 +
|-
 +
| Q03 || A5J2-21 || Same Player Shoot Again (Back Box) || 47 || Grn-Orn || MCR-106
 +
|-
 +
| Q40 || A5J3-22 || Same Player Shoot Again (Playfield) || 23 || Blu-Yel || MCR-106
 +
|-
 +
| Q55 || A5J3-9 || Special Rollover Button || 15 || Red-Wht || MCR-106
 +
|-
 +
| Q25 || A5J1-6 || Spinner Arrow (Left) || 25 || Blu-Wht || 2N5060
 +
|-
 +
| Q04 || A5J1-28 || Spinner Arrow (Right) || 78 || Orn-Blk || 2N5060
 +
|-
 +
| Q04 || *A9J2-10 || Target Arrow #1 Left (Lower Playfield) || 80 || Blk || MCR-106
 +
|-
 +
| Q11 || *A9J2-18 || Target Arrow #2 Left (Lower Playfield) || 57 || Wht-Orn || MCR-106
 +
|-
 +
| Q18 || *A9J3-11 || Target Arrow #3 Left (Lower Playfield) || 70 || Orn || MCR-106
 +
|-
 +
| Q05 || *A9J2-9 || Target Arrow #4 Right (Lower Playfield) || 54 || Wht-Grn || MCR-106
 +
|-
 +
| Q12 || *A9J2-17 || Target Arrow #5 Right (Lower Playfield) || 43 || Grn-Yel || MCR-106
 +
|-
 +
| Q19 || *A9J3-10 || Target Arrow #6 Right (Lower Playfield) || 25 || Blu-Wht || MCR-106
 +
|-
 +
| Q47 || A5J2-10 || Tilt (Back Box) [[please verify]]|| 35 || Yel-Wht || MCR-106
 +
|-
 +
| Q26 || *A9J3-17 || Tilt (Back Box) [[please verify]]|| 38 || Yel-Blk || MCR-106
 +
|-
 +
| Q27 || *A9J3-14 || to Aux. Driver (Playfield) || 27 || Blu-Orn || MCR-106
 +
|-
 +
| Q45 || A5J2-1 || to Aux. Driver (Insert Panel) || 60 || Brn || 2N5060
 +
|-
 +
| Q20 || *A9J3-7 || to Solenoid Expander J1-9 || 82 || Blk-Blu || MCR-106
 +
|-
 +
| Q05 || A5J2-16 || Top Left Lane Rollover Button #1 || 34 || Yel-Grn || 2N5060
 +
|-
 +
| Q18 || A5J2-20 || Top Left Lane Rollover Button #2 || 98 || Gry-Blk || 2N5060
 +
|-
 +
| Q30 || A5J2-6 || Top Left Lane Rollover Button #3 || 85 || Blk-Wht || 2N5060
 +
|-
 +
| Q43 || A5J2-7 || Top Left Lane Rollover Button #4 || 96 || Gry-Brn || 2N5060
 +
|-
 +
| Q06 || A5J2-14 || Top Left Lane Rollover Button #5 || 12 || Red-Blu || 2N5060
 +
|-
 +
| Q19 || A5J2-15 || Top Left Lane Rollover Button #6 || 23 || Blu-Yel || 2N5060
 +
|-
 +
| Q58 || A5J3-2 || Top Saucer Arrow || 95 || Gry-Wht || 2N5060
 +
|-
 +
| Q08 || A5J1-23 || Top Target #1 || 12 || Red-Blu || MCR-106
 +
|-
 +
| Q35 || A5J1-3 || Top Target #2 || 45 || Grn-Wht || MCR-106
 +
|-
 +
| Q49 || A5J3-17 || Top Target #3 || 13 || Red-Yel || MCR-106
 +
|-
 +
| Q09 || A5J1-14 || Top Target Arrow #4 || 67 || Brn-Orn || MCR-106
 +
|-
 +
| Q34 || A5J1-2 || Top Target Arrow #5 || 52 || Wht-Blu || MCR-106
 +
|-
 +
| Q48 || A5J3-16 || Top Target Arrow #6 || 25 || Blu-Wht || MCR-106
 +
|-
 +
| Q31 || A5J2-2 ||  || 67 || Brn-Orn || 2N5060
 +
|-
 +
| Q46 || A5J3-18 ||  || 56 || Wht-Brn || 2N5060
 +
|-
 +
| Q25 || *A9J3-18 ||  || 72 || Orn-Blu || MCR-106
 +
|}
 +
: * indicates located on Aux. Lamp Driver Module A9
 +
 +
==Solenoids==
 +
 +
{| class="wikitable sortable"
 +
! Sol. No !! Solenoid description !! Solenoid Type !! Wire Code !! Wire Color !! Connector !! Driver Transistor !! Solenoid Coil Type
 +
|-
 +
| 1 || Knocker || Momentary || 85 || Blk-Wht || A3J2-5, J3-4 || Q3 || AR-26-1200
 +
|-
 +
| 2 || Top Saucer || Momentary || 78 || Orn-Blk || A3J5-11 || Q14 || AO-27-1300
 +
|-
 +
| 3 || Right Saucer || Momentary || 71 || Orn-Red || A3J5-9 || Q9 || AO-27-1300
 +
|-
 +
| 4 || Left Slingshot || Momentary || 85 || Blk-Wht || A3J5-10 || Q8 || AO-26-1200
 +
|-
 +
| 5 || Right Slingshot || Momentary || 80 || Blk || A3J5-12 || Q13 || AO-26-1200
 +
|-
 +
| 6 || Inline Drop Target Reset || Momentary || 74 || Orn-Grn || A3J5-15 || Q10 || NO-26-1900
 +
|-
 +
| 7 || Outhole || Momentary || 95 || Gry-Wht || A3J1-5 || Q4 || AO-27-1300
 +
|-
 +
| 8 || Saucer (Lower Level) || Momentary || 67 || Brn-Orn || A3J5-13 || Q12 || AO-27-1300
 +
|-
 +
| 9 || Gate || Continuous || 81 || Blk-Red || A3J5-7 || Q17 || GA-34-4000
 +
|-
 +
| 10 || Coin Lockout || Continuous || 36 || Yel-Brn || A3J2-8 || Q19 || FO-36-7000
 +
|-
 +
| 11 || Flipper enabling relay || Continuous || -- || -- || -- || Q15 || 48V Relay
 +
|-
 +
| 12 ||  || Momentary ||  ||  || A3J1-2, J2-9 || Q1 ||
 +
|-
 +
| 13 ||  || Momentary ||  ||  || A3J1-3, J2-4 || Q2 ||
 +
|-
 +
| 14 ||  || Momentary ||  ||  || A3J2-10 || Q5 ||
 +
|-
 +
| 15 ||  || Momentary ||  ||  || A3J2-11 || Q6 ||
 +
|-
 +
| 16 ||  || Momentary ||  ||  || A3J2-12 || Q7 ||
 +
|-
 +
| 17 ||  || Momentary ||  ||  || A3J5-14 || Q11 ||
 +
|-
 +
| 18 ||  || Momentary ||  ||  || A3J2-6, J3-7, J5-8 || Q16 ||
 +
|-
 +
| 19 ||  || Continuous ||  ||  || A3J2-15, J3-9, J5-3 || Q18 ||
 +
|}
 +
 +
{| class="wikitable sortable"
 +
! Flipper Circuits !! Power Wire !! Flipper Coil Wire !! Flipper Connector !! Flipper Button Wire !! Button Connector !! Coil
 +
|-
 +
| Left Flipper || 67 (Brn-Orn) || 40 (Grn) || A3J1-8 || 20 (Blu) || A3J2-2 || AQ-25-500/34-4500
 +
|-
 +
| Right Flipper || 67 (Brn-Orn) || 70 (Orn) || A3J1-9 || 10 (Red) || A3J2-1 || AQ-25-500/34-4500
 +
|-
 +
| Top Left Flipper || 67 (Brn-Orn) || 85 (Blk-Wht) ||  || (to lower left flipper) ||  || AQ-25-500/34-4500
 +
|-
 +
| Top Right Flipper || 67 (Brn-Orn) || 83 (Blk-Yel) ||  || (to lower right flipper) ||  || AQ-25-500/34-4500
 +
|-
 +
| Lower Level Left Flipper || 81 (Blk-Red) || 40 (Grn) || Upper and lower playfield flippers are switched via solenoid expander board. ||  ||  || AQ-25-500/34-4500
 +
|-
 +
| Lower Level Right Flipper || 81 (Blk-Red) || 70 (Orn) || Upper and lower playfield flippers are switched via solenoid expander board. ||  ||  || AQ-25-500/34-4500
 +
|}
 +
 +
==Switch Matrix==
 +
 +
{| class="wikitable"
 +
!  !!  !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4
 +
|-
 +
!
 +
| to Playfield || -- || A4J2-1 Wht-Red (51) || A4J2-2 Orn (70) || A4J2-3 Gry-Yel (93) || A4J2-4 Wht-Yel (53) || A4J2-5 Yel-Red (31)
 +
|-
 +
!
 +
| -- || to Cabinet || A4J3-2 Red-Yel (13) || A4J3-3 Red-Grn (14) ||  ||  ||
 +
|-
 +
! Return I-0
 +
| A4J2-8 Wht-Grn (54) || A4J3-9 Red-Wht (15) || 1 Outhole || 9 Coin Chute III (Right) || 17 Flippers End of Stroke (Lower Level) || 25 Right Spinner & Lower Level Right Rollover Button || 33 Left Side #1 Target (Bottom)
 +
|-
 +
! Return I-1
 +
| A4J2-9 Brn-Yel (63) || A4J3-10 Brn-Wht (65) || 2 Left & Right of Outhole || 10 Coin Chute I (Left) || 18 Inline Drop Target #1 || 26 Left Spinner & Lower Level Left Rollover Button || 34 Left Side #2 Target
 +
|-
 +
! Return I-2
 +
| A4J2-10 Wht-Orn (57) || A4J3-11 Blu (20) || 3 Right Saucer || 11 Coin Chute II (Middle) || 19 Inline Drop Target #2 || 27 Top Right 3 Rollover Buttons || 35 Left Side #3 Target
 +
|-
 +
! Return I-3
 +
| A4J2-11 Orn-Blk (78) || A4J3-12 Blu-Red (21) || 4 Top Saucer || 12 Shooter Lane || 20 Inline Back Target || 28 Top Left 3 Rollover Buttons || 36 Left Side #4 Target
 +
|-
 +
! Return I-4
 +
| A4J2-12 Brn (60) || A4J3-13 Blu-Yel (23) || 5 Left Flipper Button || 13 Right Outlane || 21 #1 Top Target & Lower Level #1 Target || 29 Middle #1 Target (Left) & Lower Level #4 Target || 37 Left Side #5 Target (Top)
 +
|-
 +
! Return I-5
 +
| A4J2-13 Wht-Brn (56) || A4J3-14 Blu-Wht (25) || 6 Credit Button || 14 Left Outlane || 22 #2 Top Target & Lower Level #2 Target || 30 Middle #2 Target (Middle) & Lower Level #5 Target || 38 Top Shooter Lane Rollover Button (2)
 +
|-
 +
! Return I-6
 +
| A4J2-14 Brn-Wht (65) || A4J3-15 Blu-Orn (27) || 7 2X Bonus Target (Lower Level) || 15 Tilt (3) || 23 #3 Top Target & Lower Level #3 Target || 31 Middle #3 Target (Right) & Lower Level #6 Target || 39 Right Slingshot
 +
|-
 +
! Return I-7
 +
| A4J2-15 Wht-Blu (52) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 Special Rollover Button || 32 10 Points Rebound (2) || 40 Left Slingshot
 +
|}
 +
 +
 +
Return to [[Bally/Stern]] page.

Latest revision as of 02:25, 13 August 2020

1 Introduction

Project Date: March 24, 1981
Date Of Manufacture: December, 1981
Production: 2,950 units (confirmed)
Theme: Fantasy
Notable Features: Flippers (6), Kick-out holes (2), Rollunder spinners (2). Multiball (2-ball), Captive ball (1), 2-in-line drop targets, Three-level playfield, Speech, Plexiglas main playfield covering. No pop bumpers on this game.

2 Technical Info

Type: Solid State Electronic (SS)
A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display)
A2 Power Module: AS-2518-54
A3 Solenoid Driver Module: AS-2518-22
A4 Bally MPU Module: AS-2518-35
A5 Lamp Driver Module: AS-2518-23
A9 Auxiliary Lamp Driver Module: AS-2518-52
A14 Squawk & Talk Sound Module: AS-2518-61B
A15 Solenoid Expander: AS-2518-66
A17 Aux. Driver - GI Flasher: AS-2518-68

3 Charts

3.1 Lamp Chart

SCR conn. lamp description code wire color tr type
Q54 A5J3-11 10 Elektra Units 20 Blu MCR-106
Q16 A5J2-22 Ball-in-Play (Back Box) 62 Brn-Blu MCR-106
Q10 A5J1-15 Blue Target #1 (Bottom) 13 Red-Yel MCR-106
Q22 A5J1-10 Blue Target #2 23 Blu-Yel MCR-106
Q37 A5J3-23 Blue Target #3 98 Gry-Blk 2N5060
Q60 A5J3-3 Blue Target #4 81 Blk-Red 2N5060
Q59 A5J3-4 Blue Target #5 (Top) 14 Red-Grn 2N5060
Q14 A5J1-18 Bonus 1K 58 Wht-Blk 2N5060
Q29 A5J1-1 Bonus 2K 41 Grn-Red 2N5060
Q36 A5J3-26 Bonus 3K 52 Wht-Blu 2N5060
Q57 A5J3-1 Bonus 4K 10 Red 2N5060
Q12 A5J1-19 Bonus 5K 60 Brn 2N5060
Q27 A5J1-9 Bonus 6K 43 Grn-Yel 2N5060
Q38 A5J3-25 Bonus 7K 36 Yel-Brn 2N5060
Q50 A5J3-12 Bonus 8K 21 Blu-Red 2N5060
Q13 A5J1-17 Bonus 9K 57 Wht-Orn 2N5060
Q28 A5J1-8 Bonus 10K 51 Wht-Red 2N5060
Q44 A5J3-19 Bonus 20K 67 Brn-Orn 2N5060
Q02 A5J1-25 Bonus Multiplier 2X 75 Orn-Wht MCR-106
Q17 A5J1-11 Bonus Multiplier 3X 65 Brn-Wht MCR-106
Q41 A5J3-20 Bonus Multiplier 5X 78 Orn-Blk MCR-106
Q51 A5J3-15 Bonus Special 53 Wht-Yel 2N5060
Q28 *A9J3-13 Cloud #1 (Back Box) 96 Gry-Brn MCR-106
Q21 *A9J3-4 Cloud #2 (Back Box) 95 Gry-Wht MCR-106
Q14 *A9J2-12 Cloud #3 (Back Box) 62 Brn-Blu MCR-106
Q07 *A9J2-5 Cloud #4 (Back Box) 60 Brn MCR-106
Q53 A5J3-14 Collect Bonus Gate Arrow 84 Blk-Grn 2N5060
Q52 A5J3-13 Credit Indicator 35 Yel-Wht 2N5060
Q01 A5J1-24 Elektra A (Back Box) 50 Wht MCR-106
Q24 A5J1-5 Elektra B (Back Box) 48 Grn-Blk MCR-106
Q42 A5J3-21 Elektra C (Back Box) 30 Yel MCR-106
Q56 A5J3-10 Elektra D (Back Box) 91 Gry-Red MCR-106
Q01 *A9J2-7 Elektra Bonus 5K 10 Red MCR-106
Q08 *A9J2-14 Elektra Bonus 10K 12 Red-Blu MCR-106
Q15 *A9J3-8 Elektra Bonus 15K 13 Red-Yel MCR-106
Q22 *A9J3-15 Elektra Bonus 20K 14 Red-Grn MCR-106
Q02 *A9J2-4 Elektra Bonus 25K 15 Red-Wht MCR-106
Q09 *A9J2-11 Elektra Bonus 30K 18 Red-Blk MCR-106
Q16 *A9J3-3 Elektra Bonus 35K 20 Blu MCR-106
Q23 *A9J3-12 Elektra Bonus 40K 21 Blu-Red MCR-106
Q03 *A9J2-8 Elektra Bonus 45K 51 Wht-Red MCR-106
Q10 *A9J2-15 Elektra Bonus 50K 52 Wht-Blu MCR-106
Q17 *A9J3-9 Elektra Bonus 100K 53 Wht-Grn MCR-106
Q24 *A9J3-16 Elektra Bonus Multiplier 2X 56 Wht-Brn MCR-106
Q33 A5J2-11 Game Over (Back Box) 95 Gry-Wht MCR-106
Q15 A5J2-23 High Score to Date (Back Box) 97 Gry-Orn MCR-106
Q39 A5J3-24 Left Outlane 10 Elektra Units 72 Orn-Blu 2N5060
Q23 A5J2-8 Match (Back Box) 82 Blk-Blu MCR-106
Q11 A5J1-16 Middle Targets #1 (Left) 15 Red-Wht 2N5060
Q26 A5J1-7 Middle Targets #2 (Center) 34 Yel-Grn 2N5060
Q32 A5J3-27 Middle Targets #3 (Right) 40 Grn 2N5060
Q21 A5J1-12 Outlane Special (Left) 61 Brn-Red 2N5060
Q07 A5J1-27 Outlane Special (Right) 53 Wht-Yel 2N5060
Q20 A5J1-13 Right Saucer Arrow 30 Yel 2N5060
Q13 *A9J2-13 Rollover Button Arrow Left (Lower Playfield) 40 Grn MCR-106
Q06 *A9J2-6 Rollover Button Arrow Right (Lower Playfield) 45 Grn-Wht MCR-106
Q03 A5J2-21 Same Player Shoot Again (Back Box) 47 Grn-Orn MCR-106
Q40 A5J3-22 Same Player Shoot Again (Playfield) 23 Blu-Yel MCR-106
Q55 A5J3-9 Special Rollover Button 15 Red-Wht MCR-106
Q25 A5J1-6 Spinner Arrow (Left) 25 Blu-Wht 2N5060
Q04 A5J1-28 Spinner Arrow (Right) 78 Orn-Blk 2N5060
Q04 *A9J2-10 Target Arrow #1 Left (Lower Playfield) 80 Blk MCR-106
Q11 *A9J2-18 Target Arrow #2 Left (Lower Playfield) 57 Wht-Orn MCR-106
Q18 *A9J3-11 Target Arrow #3 Left (Lower Playfield) 70 Orn MCR-106
Q05 *A9J2-9 Target Arrow #4 Right (Lower Playfield) 54 Wht-Grn MCR-106
Q12 *A9J2-17 Target Arrow #5 Right (Lower Playfield) 43 Grn-Yel MCR-106
Q19 *A9J3-10 Target Arrow #6 Right (Lower Playfield) 25 Blu-Wht MCR-106
Q47 A5J2-10 Tilt (Back Box) please verify 35 Yel-Wht MCR-106
Q26 *A9J3-17 Tilt (Back Box) please verify 38 Yel-Blk MCR-106
Q27 *A9J3-14 to Aux. Driver (Playfield) 27 Blu-Orn MCR-106
Q45 A5J2-1 to Aux. Driver (Insert Panel) 60 Brn 2N5060
Q20 *A9J3-7 to Solenoid Expander J1-9 82 Blk-Blu MCR-106
Q05 A5J2-16 Top Left Lane Rollover Button #1 34 Yel-Grn 2N5060
Q18 A5J2-20 Top Left Lane Rollover Button #2 98 Gry-Blk 2N5060
Q30 A5J2-6 Top Left Lane Rollover Button #3 85 Blk-Wht 2N5060
Q43 A5J2-7 Top Left Lane Rollover Button #4 96 Gry-Brn 2N5060
Q06 A5J2-14 Top Left Lane Rollover Button #5 12 Red-Blu 2N5060
Q19 A5J2-15 Top Left Lane Rollover Button #6 23 Blu-Yel 2N5060
Q58 A5J3-2 Top Saucer Arrow 95 Gry-Wht 2N5060
Q08 A5J1-23 Top Target #1 12 Red-Blu MCR-106
Q35 A5J1-3 Top Target #2 45 Grn-Wht MCR-106
Q49 A5J3-17 Top Target #3 13 Red-Yel MCR-106
Q09 A5J1-14 Top Target Arrow #4 67 Brn-Orn MCR-106
Q34 A5J1-2 Top Target Arrow #5 52 Wht-Blu MCR-106
Q48 A5J3-16 Top Target Arrow #6 25 Blu-Wht MCR-106
Q31 A5J2-2 67 Brn-Orn 2N5060
Q46 A5J3-18 56 Wht-Brn 2N5060
Q25 *A9J3-18 72 Orn-Blu MCR-106
* indicates located on Aux. Lamp Driver Module A9

3.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Knocker Momentary 85 Blk-Wht A3J2-5, J3-4 Q3 AR-26-1200
2 Top Saucer Momentary 78 Orn-Blk A3J5-11 Q14 AO-27-1300
3 Right Saucer Momentary 71 Orn-Red A3J5-9 Q9 AO-27-1300
4 Left Slingshot Momentary 85 Blk-Wht A3J5-10 Q8 AO-26-1200
5 Right Slingshot Momentary 80 Blk A3J5-12 Q13 AO-26-1200
6 Inline Drop Target Reset Momentary 74 Orn-Grn A3J5-15 Q10 NO-26-1900
7 Outhole Momentary 95 Gry-Wht A3J1-5 Q4 AO-27-1300
8 Saucer (Lower Level) Momentary 67 Brn-Orn A3J5-13 Q12 AO-27-1300
9 Gate Continuous 81 Blk-Red A3J5-7 Q17 GA-34-4000
10 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
11 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
12 Momentary A3J1-2, J2-9 Q1
13 Momentary A3J1-3, J2-4 Q2
14 Momentary A3J2-10 Q5
15 Momentary A3J2-11 Q6
16 Momentary A3J2-12 Q7
17 Momentary A3J5-14 Q11
18 Momentary A3J2-6, J3-7, J5-8 Q16
19 Continuous A3J2-15, J3-9, J5-3 Q18
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 67 (Brn-Orn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Right Flipper 67 (Brn-Orn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500
Top Left Flipper 67 (Brn-Orn) 85 (Blk-Wht) (to lower left flipper) AQ-25-500/34-4500
Top Right Flipper 67 (Brn-Orn) 83 (Blk-Yel) (to lower right flipper) AQ-25-500/34-4500
Lower Level Left Flipper 81 (Blk-Red) 40 (Grn) Upper and lower playfield flippers are switched via solenoid expander board. AQ-25-500/34-4500
Lower Level Right Flipper 81 (Blk-Red) 70 (Orn) Upper and lower playfield flippers are switched via solenoid expander board. AQ-25-500/34-4500

3.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Orn (70) A4J2-3 Gry-Yel (93) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Outhole 9 Coin Chute III (Right) 17 Flippers End of Stroke (Lower Level) 25 Right Spinner & Lower Level Right Rollover Button 33 Left Side #1 Target (Bottom)
Return I-1 A4J2-9 Brn-Yel (63) A4J3-10 Brn-Wht (65) 2 Left & Right of Outhole 10 Coin Chute I (Left) 18 Inline Drop Target #1 26 Left Spinner & Lower Level Left Rollover Button 34 Left Side #2 Target
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Right Saucer 11 Coin Chute II (Middle) 19 Inline Drop Target #2 27 Top Right 3 Rollover Buttons 35 Left Side #3 Target
Return I-3 A4J2-11 Orn-Blk (78) A4J3-12 Blu-Red (21) 4 Top Saucer 12 Shooter Lane 20 Inline Back Target 28 Top Left 3 Rollover Buttons 36 Left Side #4 Target
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 Left Flipper Button 13 Right Outlane 21 #1 Top Target & Lower Level #1 Target 29 Middle #1 Target (Left) & Lower Level #4 Target 37 Left Side #5 Target (Top)
Return I-5 A4J2-13 Wht-Brn (56) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Left Outlane 22 #2 Top Target & Lower Level #2 Target 30 Middle #2 Target (Middle) & Lower Level #5 Target 38 Top Shooter Lane Rollover Button (2)
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 2X Bonus Target (Lower Level) 15 Tilt (3) 23 #3 Top Target & Lower Level #3 Target 31 Middle #3 Target (Right) & Lower Level #6 Target 39 Right Slingshot
Return I-7 A4J2-15 Wht-Blu (52) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 Special Rollover Button 32 10 Points Rebound (2) 40 Left Slingshot


Return to Bally/Stern page.