Difference between revisions of "Cybernaut"
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==Switch Matrix== | ==Switch Matrix== | ||
− | {| class="wikitable | + | {| class="wikitable" |
− | ! !! !! !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4 | + | ! !! !! !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4 |
|- | |- | ||
− | + | ! | |
+ | | to Playfield || -- || A4J2-1 Wht-Red (51) || A4J2-2 Orn (70) || A4J2-3 Gry-Yel (93) || A4J2-4 Wht-Yel (53) || A4J2-5 Yel-Red (31) | ||
|- | |- | ||
− | + | ! | |
+ | | -- || to Cabinet || A4J3-2 Red-Yel (13) || A4J3-3 Red-Grn (14) || || || | ||
|- | |- | ||
− | + | ! Return I-0 | |
+ | | A4J2-8 Wht-Grn (54) || A4J3-9 Red-Wht (15) || 1 Thumper Bumper || 9 Coin Chute III (Right) || 17 Rollover Button || 25 Not Used || 33 "B" Return Lane | ||
|- | |- | ||
− | + | ! Return I-1 | |
+ | | A4J2-9 Brn-Yel (63) || A4J3-10 Brn-Wht (65) || 2 Left Slingshot || 10 Coin Chute I (Left) || 18 Top Right Target || 26 Not Used || 34 "L" Target | ||
|- | |- | ||
− | + | ! Return I-2 | |
+ | | A4J2-10 Wht-Orn (57) || A4J3-11 Blu (20) || 3 Right Slingshot || 11 Coin Chute II (Middle) || 19 Top Middle Target || 27 Not Used || 35 "A" Target | ||
|- | |- | ||
− | + | ! Return I-3 | |
+ | | A4J2-11 Orn-Blk (78) || A4J3-12 Blu-Red (21) || 4 Right Outlane || 12 Tube Switch || 20 Top Left Target || 28 Rebound Special || 36 "S" Target | ||
|- | |- | ||
− | + | ! Return I-4 | |
+ | | A4J2-12 Brn (60) || A4J3-13 Blu-Yel (23) || 5 Saucer || 13 Left Outlane || 21 Drop Target #1 (Right) || 29 Rollover Button #1 (Right) || 37 "T" Return Lane | ||
|- | |- | ||
− | + | ! Return I-5 | |
+ | | A4J2-13 Wht-Brn (56) || A4J3-14 Blu-Wht (25) || 6 Credit Button || 14 Shooter Lane || 22 Drop Target #2 || 30 Rollover Button #2 || 38 Not Used | ||
|- | |- | ||
− | + | ! Return I-6 | |
+ | | A4J2-14 Brn-Wht (65) || A4J3-15 Blu-Orn (27) || 7 Rebound || 15 Tilt (3) || 23 Drop Target #3 || 31 Rollover Button #3 || 39 Not Used | ||
|- | |- | ||
− | + | ! Return I-7 | |
+ | | A4J2-15 Wht-Blu (52) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 Drop Target #4 (Left) || 32 Rollover Button #4 (Left) || 40 Not Used | ||
|} | |} | ||
+ | |||
+ | |||
+ | Return to [[Bally/Stern]] page. |
Latest revision as of 02:40, 13 August 2020
1 Introduction
- Date Of Manufacture: May, 1985
- Production: 900 units (confirmed)
- Theme: Fantasy
- Notable Features: Flippers (3), Pop bumper (1), Drop targets (4), Kick-out hole (1). Upper right playfield ramp with three targets. Left ramp sends ball through elevated tube to right-side lane.
2 Technical Info
- Type: Solid State Electronic (SS)
- A1 Display Module: 4x AS-2518-58 (7-digits), 1x AS-2518-21 (6-digits Credits display)
- A2 Power Module: AS-2518-54
- A3 Solenoid Driver Module: AS-2518-22
- A4 Bally MPU Module: AS-2518-35
- A5 Lamp Driver Module: AS-2518-23
- A8 Sound Board Cheap Squeak: AS-2518-45 (M-051-00114-B045 / A080-91603-B000)
- A9 Auxiliary Lamp Driver Module: AS-2518-43
3 Charts
3.1 Lamp Chart
SCR | conn. | lamp description | code | wire color | tr type |
---|---|---|---|---|---|
Q01 | A5J1-24 | "B" Left Rollover Lane | 50 | Wht | MCR-106 |
Q24 | A5J1-5 | "L" Target | 48 | Grn-Blk | MCR-106 |
Q42 | A5J3-21 | "A" Target | 64 | Brn-Grn | MCR-106 |
Q56 | A5J3-10 | "S" Target | 91 | Gry-Red | MCR-106 |
Q02 | A5J1-25 | "T" Right Rollover Lane | 75 | Orn-Wht | MCR-106 |
Q14 | A5J1-18 | Advance Multiplier Arrow | 58 | Wht-Blk | 2N5060 |
Q16 | A5J2-22 | Ball in Play (Back Box) | 62 | Brn-Blu | MCR-106 |
Q11 | A5J1-16 | Blast 50K | 15 | Red-Wht | 2N5060 |
Q26 | A5J1-7 | Blast 100K | 34 | Yel-Grn | 2N5060 |
Q32 | A5J3-27 | Blast 150K | 40 | Grn | 2N5060 |
Q59 | A5J3-4 | Blast 200K | 14 | Red-Grn | 2N5060 |
Q13 | A5J1-17 | Blast Special | 37 | Yel-Orn | 2N5060 |
Q06 | A9J2-7 | Blast "B" | 10 | Red | MCR-106 |
Q02 | A9J2-2 | Blast "L" | 12 | Red-Blu | MCR-106 |
Q12 | A9J2-18 | Blast "A" | 13 | Red-Yel | MCR-106 |
Q07 | A9J2-11 | Blast "S" | 14 | Red-Grn | MCR-106 |
Q05 | A9J2-6 | Blast "T" | 15 | Red-Wht | MCR-106 |
Q08 | A5J1-23 | Bonus 5K | 12 | Red-Blu | MCR-106 |
Q35 | A5J1-3 | Bonus 10K | 45 | Grn-Wht | MCR-106 |
Q49 | A5J3-17 | Bonus 15K | 13 | Red-Yel | MCR-106 |
Q54 | A5J3-11 | Bonus 20K | 20 | Blu | MCR-106 |
Q09 | A5J1-14 | Bonus 25K | 67 | Brn-Orn | MCR-106 |
Q34 | A5J1-2 | Bonus 30K | 52 | Wht-Blu | MCR-106 |
Q48 | A5J3-16 | Bonus 35K | 25 | Blu-Wht | MCR-106 |
Q55 | A5J3-9 | Bonus 40K | 15 | Red-Wht | MCR-106 |
Q10 | A5J1-15 | Bonus 45K | 13 | Red-Yel | MCR-106 |
Q22 | A5J1-10 | Bonus 50K | 23 | Blu-Yel | MCR-106 |
Q37 | A5J3-23 | Bonus 100K | 59 | Wht-Gry | 2N5060 |
Q60 | A5J3-3 | Bonus 200K | 81 | Blk-Red | 2N5060 |
Q01 | A9J2-1 | Bonus Multiplier 2X | 40 | Grn | MCR-106 |
Q11 | A9J2-19 | Bonus Multiplier 3X | 20 | Blu | MCR-106 |
Q08 | A9J2-12 | Bonus Multiplier 4X | 26 | Blu-Brn | MCR-106 |
Q04 | A5J1-28 | Bonus Special | 78 | Orn-Blk | 2N5060 |
Q52 | A5J3-13 | Credit Indicator | 30 | Yel | 2N5060 |
Q33 | A5J2-11 | Game Over (Back Box) | 95 | Gry-Wht | MCR-106 |
Q15 | A5J2-23 | High Score to Date (Back Box) | 97 | Gry-Orn | MCR-106 |
Q57 | A5J3-1 | ION #1 | 10 | Red | 2N5060 |
Q50 | A5J3-12 | ION #2 | 26 | Blu-Brn | 2N5060 |
Q51 | A5J3-15 | ION #3 | 53 | Wht-Yel | 2N5060 |
Q36 | A5J3-26 | ION #4 | 47 | Grn-Orn | 2N5060 |
Q38 | A5J3-25 | ION #5 | 34 | Yel-Grn | 2N5060 |
Q44 | A5J3-19 | ION #6 | 67 | Brn-Orn | 2N5060 |
Q29 | A5J1-1 | ION #7 | 41 | Grn-Red | 2N5060 |
Q27 | A5J1-9 | ION #8 | 47 | Grn-Orn | 2N5060 |
Q28 | A5J1-8 | ION #9 | -- | Pink | 2N5060 |
Q25 | A5J1-6 | ION 90K | 29 | Blu-Gry | 2N5060 |
Q20 | A5J1-13 | ION Extra Ball | 30 | Yel | 2N5060 |
Q58 | A5J3-2 | ION Special | 95 | Gry-Wht | 2N5060 |
Q04 | A9J2-5 | ION Bonus 90K | -- | Pink | MCR-106 |
Q03 | A9J2-3 | ION Bonus 180K | 52 | Wht-Blu | MCR-106 |
Q10 | A9J2-20 | ION Bonus 270K | 53 | Wht-Yel | MCR-106 |
Q09 | A9J2-17 | ION Bonus Special | 96 | Gry-Brn | MCR-106 |
Q23 | A5J2-8 | Match (Back Box) | 82 | Blk-Blu | MCR-106 |
Q53 | A5J3-14 | Rollover #1 | 84 | Blk-Grn | 2N5060 |
Q39 | A5J3-24 | Rollover #2 | 72 | Orn-Blu | 2N5060 |
Q21 | A5J1-12 | Rollover #3 | 61 | Brn-Red | 2N5060 |
Q07 | A5J1-27 | Rollover #4 | 53 | Wht-Yel | 2N5060 |
Q41 | A5J3-20 | Saucer Bonus | 78 | Orn-Blk | MCR-106 |
Q03 | A5J1-26, J2-21 | Shoot Again (Playfield & Back Box) | 91, 47 | Gry-Red, Grn-Orn | MCR-106 |
Q05 | A5J2-16 | Target 500 | 34 | Yel-Grn | 2N5060 |
Q18 | A5J2-20 | Target 1000 | 93 | Gry-Yel | 2N5060 |
Q30 | A5J2-6 | Target 1500 | 85 | Blk-Wht | 2N5060 |
Q43 | A5J2-7 | Target 2000 | 91 | Gry-Red | 2N5060 |
Q47 | A5J2-10 | Tilt (Back Box) | 37 | Yel-Orn | MCR-106 |
Q06 | A5J2-14 | Tube 10K | 12 | Red-Blu | 2N5060 |
Q19 | A5J2-15 | Tube 20K | 29 | Blu-Gry | 2N5060 |
Q31 | A5J2-2 | Tube 30K | -- | Pink | 2N5060 |
Q45 | A5J2-1 | Tube 40K | 60 | Brn | 2N5060 |
Q40 | A5J3-22 | Tube 50K | 23 | Blu-Yel | MCR-106 |
Q12 | A5J1-19 | Tube Special | 60 | Brn | 2N5060 |
Q17 | A5J1-11 | 65 | Brn-Wht | MCR-106 | |
Q46 | A5J3-18 | 56 | Wht-Brn | 2N5060 |
3.2 Solenoids
Sol. No | Solenoid description | Solenoid Type | Wire Code | Wire Color | Connector | Driver Transistor | Solenoid Coil Type |
---|---|---|---|---|---|---|---|
1 | Saucer | Momentary | 82 | Blk-Blu | A3J5-12 | Q13 | AO-27-1300 |
2 | Drop Target Reset | Momentary | 75 | Orn-Wht | A3J5-11 | Q14 | NO-25-2600 |
3 | Thumper Bumper | Momentary | 72 | Orn-Blu | A3J5-9 | Q9 | AN-26-1200 |
4 | Left Slingshot | Momentary | 74 | Orn-Grn | A3J5-15 | Q10 | AO-26-1200 |
5 | Right Slingshot | Momentary | 67 | Brn-Orn | A3J5-13 | Q12 | AO-26-1200 |
6 | Outhole | Momentary | 83 | Blk-Yel | A3J5-14 | Q11 | AN-26-1200 |
7 | Knocker | Momentary | 85 | Blk-Wht | A3J2-6, J3-7, J5-8 | Q16 | AR-26-1200 |
8 | Left Gate | Continuous | 81 | Blk-Red | A3J5-7 | Q17 | GA-34-4000 |
9 | Coin Lockout | Continuous | 36 | Yel-Brn | A3J2-8 | Q19 | FO-36-7000 |
10 | Flipper enabling relay | Continuous | -- | -- | -- | Q15 | 48V Relay |
11 | Right Gate | Continuous | 811 | Blk-Vio | A3J2-15, J3-9, J5-3 | Q18 | GA-34-4000 |
12 | Momentary | A3J1-2, J2-9 | Q1 | -- | |||
13 | Momentary | A3J1-3, J2-4 | Q2 | -- | |||
14 | Momentary | A3J2-5, J3-4 | Q3 | -- | |||
15 | Momentary | A3J1-5 | Q4 | -- | |||
16 | Momentary | A3J2-10 | Q5 | -- | |||
17 | Momentary | A3J2-11 | Q6 | -- | |||
18 | Momentary | A3J2-12 | Q7 | -- | |||
19 | Momentary | A3J5-10 | Q8 | -- |
Flipper Circuits | Power Wire | Flipper Coil Wire | Flipper Connector | Flipper Button Wire | Button Connector | Coil |
---|---|---|---|---|---|---|
Left Flipper | 60 (Brn) | 40 (Grn) | A3J1-8 | 20 (Blu) | A3J2-2 | AQ-25-500/34-4500 |
Upper Left Flipper | 60 (Brn) | 90 (Gry) | (to lower left flipper) | AQ-25-500/34-4500 | ||
Right Flipper | 60 (Brn) | 57 (Wht-Orn) | A3J1-9 | 10 (Red) | A3J2-1 | AQ-25-500/34-4500 |
3.3 Switch Matrix
Strobe 0 | Strobe 1 | Strobe 2 | Strobe 3 | Strobe 4 | |||
---|---|---|---|---|---|---|---|
to Playfield | -- | A4J2-1 Wht-Red (51) | A4J2-2 Orn (70) | A4J2-3 Gry-Yel (93) | A4J2-4 Wht-Yel (53) | A4J2-5 Yel-Red (31) | |
-- | to Cabinet | A4J3-2 Red-Yel (13) | A4J3-3 Red-Grn (14) | ||||
Return I-0 | A4J2-8 Wht-Grn (54) | A4J3-9 Red-Wht (15) | 1 Thumper Bumper | 9 Coin Chute III (Right) | 17 Rollover Button | 25 Not Used | 33 "B" Return Lane |
Return I-1 | A4J2-9 Brn-Yel (63) | A4J3-10 Brn-Wht (65) | 2 Left Slingshot | 10 Coin Chute I (Left) | 18 Top Right Target | 26 Not Used | 34 "L" Target |
Return I-2 | A4J2-10 Wht-Orn (57) | A4J3-11 Blu (20) | 3 Right Slingshot | 11 Coin Chute II (Middle) | 19 Top Middle Target | 27 Not Used | 35 "A" Target |
Return I-3 | A4J2-11 Orn-Blk (78) | A4J3-12 Blu-Red (21) | 4 Right Outlane | 12 Tube Switch | 20 Top Left Target | 28 Rebound Special | 36 "S" Target |
Return I-4 | A4J2-12 Brn (60) | A4J3-13 Blu-Yel (23) | 5 Saucer | 13 Left Outlane | 21 Drop Target #1 (Right) | 29 Rollover Button #1 (Right) | 37 "T" Return Lane |
Return I-5 | A4J2-13 Wht-Brn (56) | A4J3-14 Blu-Wht (25) | 6 Credit Button | 14 Shooter Lane | 22 Drop Target #2 | 30 Rollover Button #2 | 38 Not Used |
Return I-6 | A4J2-14 Brn-Wht (65) | A4J3-15 Blu-Orn (27) | 7 Rebound | 15 Tilt (3) | 23 Drop Target #3 | 31 Rollover Button #3 | 39 Not Used |
Return I-7 | A4J2-15 Wht-Blu (52) | A4J3-16 Yel (30) | 8 Outhole | 16 Slam (2) | 24 Drop Target #4 (Left) | 32 Rollover Button #4 (Left) | 40 Not Used |
Return to Bally/Stern page.