Difference between revisions of "Lightning"
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(Created page with "{{WIP}} =Introduction= :Date Of Manufacture: :Production: :Theme: :Notable Features: =Technical Info= :Type: Solid State Electronic (SS) :A1 Display Module: :A2 Power ...") |
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− | |||
=Introduction= | =Introduction= | ||
− | :Date Of Manufacture: | + | :Date Of Manufacture: March, 1981 |
− | :Production: | + | :Production: 2,350 units (confirmed) |
− | :Theme: | + | :Theme: Fantasy - Norse God of Lightning |
− | :Notable Features: | + | :Notable Features: Flippers (4), Slingshots (4), Standup targets (9), 3-bank drop targets (3), Kick-out holes (2), Spinning target (1), Rollunder (1), Horseshoe lane. Has speech. Split-level playfield with 2 ramps. 2 and 3 ball multi-ball. Up to 4x all playfield values after achieving multi-ball. Has a timed ball when a certain score is reached. No pop bumpers. A one-way gate at the top of each ramp prevents balls in upper playfield from draining back down the ramps. Digital display on playfield counts down bonus time and alternately displays bonus earned (up to 99,000 points). |
=Technical Info= | =Technical Info= | ||
:Type: Solid State Electronic (SS) | :Type: Solid State Electronic (SS) | ||
− | :A1 | + | :A1 Displays: 1x DA-100 (6-digits) and 4x DA-300 (7-digits) |
− | :A2 Power Module: | + | :A2 Power Module: TA-100 |
− | :A3 Solenoid Driver Module: | + | :A3 Solenoid Driver Module: SDU-100 |
− | :A4 | + | :A4 MPU Module: M-200 |
− | :A5 Lamp Driver Module: | + | :A5 Lamp Driver Module: LDU-100 |
− | : | + | :A6 Sound Board: SB-300 |
− | |||
=Charts= | =Charts= | ||
+ | |||
+ | ==Fuse Listing== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Rectifier Board TA-100 | ||
+ | |- | ||
+ | | F1 || 6.5V Switched illumination || 10A, 250V | ||
+ | |- | ||
+ | | F2 || 230V Display power input || 0.75A, 250V | ||
+ | |- | ||
+ | | F3 || 5V Unregulated input || 4A, 250V | ||
+ | |- | ||
+ | | F4 || 43V Solenoids || 7A, 250V | ||
+ | |- | ||
+ | | F5 || 6.5V General illumination || 20A, 250V | ||
+ | |- | ||
+ | | F6 || Main fuse || 3A, 250V, SB | ||
+ | |- | ||
+ | ! Sol. Dr./Volt. Reg. SDU-100 || | ||
+ | |- | ||
+ | | F1 (if present)|| 190V Display power output || 0.25A, 250V | ||
+ | |- | ||
+ | ! Under the Playfield fuses || | ||
+ | |- | ||
+ | | F1 || Playfield Solenoids || 1A, 250V, SB | ||
+ | |} | ||
==Lamp Chart== | ==Lamp Chart== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! SCR !! conn. !! lamp description | + | ! SCR !! conn. !! lamp description !! wire color !! tr type |
+ | |- | ||
+ | | Q15 || A5J2-23 || Advance Bonus Multiplier || Orn-Blu || MCR-106 | ||
+ | |- | ||
+ | | Q40 || A5J2-9/J3-22 || Advance Playfield Multiplier (Left) || Grn-Orn || MCR-106 | ||
+ | |- | ||
+ | | Q23 || A5J2-8/J1-4 || Advance Playfield Multiplier (Right) || Blk-Red || MCR-106 | ||
+ | |- | ||
+ | | Q51 || A5J3-15 || Bonus Multiplier 1X || Wht-Blu || 2N5060 | ||
+ | |- | ||
+ | | Q08 || A5J1-23 || Bonus Multiplier 2X || Blu-Wht || MCR-106 | ||
+ | |- | ||
+ | | Q35 || A5J1-3 || Bonus Multiplier 3X || Red-Grn || MCR-106 | ||
+ | |- | ||
+ | | Q49 || A5J3-17 || Bonus Multiplier 4X || Yel-Blu || MCR-106 | ||
+ | |- | ||
+ | | Q54 || A5J3-11 || Bonus Multiplier 5X || Wht || MCR-106 | ||
+ | |- | ||
+ | | Q33 || A5J2-11 || Game Over || Gry-Wht || MCR-106 | ||
+ | |- | ||
+ | | Q16 || A5J2-22 || High Score to Date || Gry-Orn || MCR-106 | ||
|- | |- | ||
+ | | Q46 || A5J3-18 || Left Drop Target Bank Complete || Red-Blu || 2N5060 | ||
+ | |- | ||
+ | | Q24 || A5J1-5 || Left Drop Target Bank Extra Ball || Pur-Wht || MCR-106 | ||
+ | |- | ||
+ | | Q02 || A5J1-25 || Left Drop Target Bank Lamp || Blk-Blu || MCR-106 | ||
+ | |- | ||
+ | | Q20 || A5J1-13 || Left Drop Target Bank Special || Wht-Blu || 2N5060 | ||
+ | |- | ||
+ | | Q45 || A5J2-1 || Match || Gry-Yel || 2N5060 | ||
+ | |- | ||
+ | | Q41 || A5J3-20 || Middle Drop Target Bank Complete || Wht-Orn || MCR-106 | ||
+ | |- | ||
+ | | Q01 || A5J1-24 || Middle Drop Target Bank Extra Ball || Brn-Blu || MCR-106 | ||
+ | |- | ||
+ | | Q56 || A5J3-10 || Middle Drop Target Bank Lamp || Gry-Blk || MCR-106 | ||
+ | |- | ||
+ | | Q25 || A5J1-6 || Middle Drop Target Bank Special || Brn-Red || 2N5060 | ||
+ | |- | ||
+ | | Q05 || A5J2-16 || Play Multiplier 1X || Blk || 2N5060 | ||
+ | |- | ||
+ | | Q18 || A5J2-20 || Play Multiplier 2X || Orn || 2N5060 | ||
+ | |- | ||
+ | | Q30 || A5J2-6 || Play Multiplier 3X || Yel || 2N5060 | ||
+ | |- | ||
+ | | Q43 || A5J2-7 || Play Multiplier 4X || Blu-Wht || 2N5060 | ||
+ | |- | ||
+ | | Q21 || A5J1-12/J2-12 || Return Lane Left Bottom || Wht-Red || 2N5060 | ||
+ | |- | ||
+ | | Q53 || A5J2-3 || Return Lane Left Top || Blk-Wht || 2N5060 | ||
+ | |- | ||
+ | | Q07 || A5J1-27/J2-13 || Return Lane Right Bottom || Gry-Grn || 2N5060 | ||
+ | |- | ||
+ | | Q39 || A5J2-4/J3-24 || Return Lane Right Top || Pur-Blu || 2N5060 | ||
+ | |- | ||
+ | | Q03 || A5J1-26/J2-21 || Shoot Again (Playfield / Backglass) || Gry-Red || MCR-106 | ||
+ | |- | ||
+ | | Q52 || A5J2-5/J3-13 || Spinner || Blk-Yel || 2N5060 | ||
+ | |- | ||
+ | | Q55 || A5J3-9 || Target 1 || Blk-Red || MCR-106 | ||
+ | |- | ||
+ | | Q10 || A5J1-15 || Target 2 || Gry-Yel || MCR-106 | ||
+ | |- | ||
+ | | Q22 || A5J1-10 || Target 3 || Gry-Blu || MCR-106 | ||
+ | |- | ||
+ | | Q37 || A5J3-23 || Target 4 || Gry-Wht || 2N5060 | ||
+ | |- | ||
+ | | Q60 || A5J3-3 || Target 5 || Wht-Blu || 2N5060 | ||
+ | |- | ||
+ | | Q11 || A5J1-16 || Target 6 || Blk || 2N5060 | ||
+ | |- | ||
+ | | Q26 || A5J1-7 || Target 7 || Yel-Grn || 2N5060 | ||
+ | |- | ||
+ | | Q32 || A5J3-27 || Target 8 || Orn-Wht || 2N5060 | ||
+ | |- | ||
+ | | Q59 || A5J3-4 || Target 9 || Red-Wht || 2N5060 | ||
+ | |- | ||
+ | | Q47 || A5J2-10 || Tilt || Gry-Blu || MCR-106 | ||
+ | |- | ||
+ | | Q17 || A5J1-11 || Top Drop Target Bank Complete || Blk-Orn || MCR-106 | ||
+ | |- | ||
+ | | Q58 || A5J3-2 || Top Drop Target Bank Extra Ball || Blu-Orn || 2N5060 | ||
+ | |- | ||
+ | | Q42 || A5J3-21 || Top Drop Target Bank Lamp || Grn-Blk || MCR-106 | ||
+ | |- | ||
+ | | Q04 || A5J1-28 || Top Drop Target Bank Special || Blk-Wht || 2N5060 | ||
+ | |- | ||
+ | | Q29 || A5J1-1 || || || 2N5060 | ||
+ | |- | ||
+ | | Q09 || A5J1-14 || || || MCR-106 | ||
+ | |- | ||
+ | | Q13 || A5J1-17 || || || 2N5060 | ||
+ | |- | ||
+ | | Q14 || A5J1-18 || || || 2N5060 | ||
+ | |- | ||
+ | | Q12 || A5J1-19 || || || 2N5060 | ||
+ | |- | ||
+ | | Q34 || A5J1-2 || || || MCR-106 | ||
+ | |- | ||
+ | | Q28 || A5J1-8 || || || 2N5060 | ||
+ | |- | ||
+ | | Q27 || A5J1-9 || || || 2N5060 | ||
+ | |- | ||
+ | | Q06 || A5J2-14 || || || 2N5060 | ||
+ | |- | ||
+ | | Q19 || A5J2-15 || || || 2N5060 | ||
+ | |- | ||
+ | | Q31 || A5J2-2 || || || 2N5060 | ||
+ | |- | ||
+ | | Q57 || A5J3-1 || || || 2N5060 | ||
+ | |- | ||
+ | | Q50 || A5J3-12 || || || 2N5060 | ||
+ | |- | ||
+ | | Q48 || A5J3-16 || || || MCR-106 | ||
+ | |- | ||
+ | | Q44 || A5J3-19 || || || 2N5060 | ||
+ | |- | ||
+ | | Q38 || A5J3-25 || || || 2N5060 | ||
+ | |- | ||
+ | | Q36 || A5J3-26 || || || 2N5060 | ||
|} | |} | ||
==Solenoids== | ==Solenoids== | ||
− | {| class="wikitable | + | {| class="wikitable" |
− | ! Sol. No !! Solenoid description !! Solenoid Type | + | ! Sol. No !! Solenoid description !! Solenoid Type !! Wire Color !! Connector !! Driver Transistor !! Solenoid Coil Type |
+ | |- | ||
+ | | 1 || Right Slingshot (Bottom) || Momentary || Grn-Blk || A3J2-9, J1-2 || Q1 || J-26-1500 | ||
+ | |- | ||
+ | | 2 || Right Slingshot (Top) || Momentary || Grn-Blu || A3J2-4, J1-3 || Q2 || J-26-1600 | ||
+ | |- | ||
+ | | 3 || Knocker || Momentary || Grn-Blk || A3J2-5, J3-4 || Q3 || N-26-1200 | ||
+ | |- | ||
+ | | 4 || Outhole Reflex || Momentary || Blk-Blu || A3J1-5 || Q4 || J-28-2300 | ||
+ | |- | ||
+ | | 5 || Left Slingshot (Top) || Momentary || Grn-Yel || A3J2-10 || Q5 || J-26-1600 | ||
+ | |- | ||
+ | | 6 || Left Slingshot (Bottom) || Momentary || Grn-Red || A3J2-11 || Q6 || J-26-1500 | ||
+ | |- | ||
+ | | 7 || Top Drop Target Bank Reset || Momentary || Grn-Yel || A3J2-12 || Q7 || B-27-2300 | ||
+ | |- | ||
+ | | 8 || Turn Style (Ball Release) || Momentary || Blk-Orn || A3J5-10 || Q8 || J-28-2300 | ||
+ | |- | ||
+ | | 9 || Trap Left || Momentary || Red-Blk || A3J5-9 || Q9 || J-28-2300 | ||
+ | |- | ||
+ | | 10 || Trap Right || Momentary || Orn-Wht || A3J5-15 || Q10 || J-28-2300 | ||
+ | |- | ||
+ | | 11 || || Momentary || Orn-Blk || A3J5-14 || Q11 || | ||
+ | |- | ||
+ | | 12 || || Momentary || Orn-Grn || A3J5-13 || Q12 || | ||
+ | |- | ||
+ | | 13 || Middle Drop Target Bank Reset || Momentary || Blk-Yel || A3J5-12 || Q13 || B-27-2300 | ||
+ | |- | ||
+ | | 14 || Left Drop Target Bank Reset || Momentary || Blk-Grn || A3J5-11 || Q14 || B-27-2300 | ||
+ | |- | ||
+ | | 15 || Flipper enabling relay || Continuous || -- || -- || Q15 || 48V Relay | ||
+ | |- | ||
+ | | 16 || || Momentary || Grn-Wht || A3J5-8, J2-6, J3-7, || Q16 || | ||
+ | |- | ||
+ | | 17 || Bonus/Timer Board || Continuous || Orn-Red || A3J5-7 || Q17 || Playfield Display | ||
+ | |- | ||
+ | | 18 || || Continuous || Red-Wht || A3J2-15, J5-3, J3-9 || Q18 || | ||
+ | |- | ||
+ | | 19 || || Continuous || Yel-Wht || A3J2-8 || Q19 || | ||
+ | |- | ||
+ | ! || Flipper Circuits || Power Wire || Flipper Coil Wire || Flipper Button Wire || || Coil | ||
+ | |- | ||
+ | | || Lower Left Flipper || Blu-Wht || Grn A3J1-8 || Blu A3J2-2 || || J-25-475/34-4500 | ||
+ | |- | ||
+ | | || Lower Right Flipper || Blu-Wht || Orn A3J1-9 || Red A3J2-1 || || J-25-475/34-4500 | ||
+ | |- | ||
+ | | || Upper Left Flipper || Blu-Wht || Grn A3J1-8 || via lower flipper EOS || || J-25-475/34-4500 | ||
|- | |- | ||
+ | | || Upper Right Flipper || Blu-Wht || Orn A3J1-9 || via lower flipper EOS || || J-25-475/34-4500 | ||
|} | |} | ||
+ | ==Switch Matrix== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! !! !! !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4 | ||
+ | |- | ||
+ | ! | ||
+ | | to Playfield || -- || A4J2-1 Wht-Red || A4J2-2 Brn-Wht || A4J2-3 Wht-Blu || A4J2-4 Wht-Yel || A4J2-5 Yel-Red | ||
+ | |- | ||
+ | ! | ||
+ | | -- || to Cabinet || A4J3-2 Red-Yel || A4J3-3 (not used) || || || | ||
+ | |- | ||
+ | ! Return I-0 | ||
+ | | A4J2-8 Brn || A4J3-9 Red-Wht || 1 Coin Chute I (Left) || 9 Right Return Lane Bottom || 17 Right Return Lane Top || 25 Target #8 || 33 Out 3 (Closest to Lane) | ||
+ | |- | ||
+ | ! Return I-1 | ||
+ | | A4J2-9 Gry || A4J3-10 Brn-Wht || 2 Coin Chute II (Center) || 10 Left Return Lane Bottom || 18 Left Return Lane Top || 26 Target #7 || 34 Out 2 (Middle) | ||
+ | |- | ||
+ | ! Return I-2 | ||
+ | | A4J2-10 Wht-Orn || A4J3-11 Blu || 3 Coin Chute III (Right) || 11 Loop || 19 Middle Drop Target Bank (Right) || 27 Target #6 || 35 Out 3 (Left) | ||
+ | |- | ||
+ | ! Return I-3 | ||
+ | | A4J2-11 Wht-Blk || || 4 Outhole Reflex || 12 Left & Right Outlanes Bottom || 20 Middle Drop Target Bank (Middle) || 28 Target #5 || 36 Trap 2 (Right) | ||
+ | |- | ||
+ | ! Return I-4 | ||
+ | | A4J2-12 Wht-Grn || || 5 Spinner || 13 Bottom Left Slingshot || 21 Middle Drop Target Bank (Left) || 29 Target #4 || 37 Trap 1 (Left) | ||
+ | |- | ||
+ | ! Return I-5 | ||
+ | | A4J2-13 Wht-Brn || A4J3-14 Blu-Wht || 6 Credit Button || 14 Top Left Slingshot || 22 Top Drop Target Bank (Right) || 30 Target #3 || 38 Left Drop Target Bank (Right) | ||
+ | |- | ||
+ | ! Return I-6 | ||
+ | | A4J2-14 Brn-Yel || A4J3-15 Blu-Orn || 7 Tilt || 15 Bottom Right Slingshot || 23 Top Drop Target Bank (Middle) || 31 Target #2 || 39 Left Drop Target Bank (Middle) | ||
+ | |- | ||
+ | ! Return I-7 | ||
+ | | A4J2-15 Orn || A4J3-16 Yel || 8 Target #9 || 16 Top Right Slingshot || 24 Top Drop Target Bank (Left) || 32 Target #1 || 40 Left Drop Target Bank (Left) | ||
+ | |} | ||
Return to [[Bally/Stern]] page. | Return to [[Bally/Stern]] page. |
Latest revision as of 00:42, 5 September 2020
1 Introduction
- Date Of Manufacture: March, 1981
- Production: 2,350 units (confirmed)
- Theme: Fantasy - Norse God of Lightning
- Notable Features: Flippers (4), Slingshots (4), Standup targets (9), 3-bank drop targets (3), Kick-out holes (2), Spinning target (1), Rollunder (1), Horseshoe lane. Has speech. Split-level playfield with 2 ramps. 2 and 3 ball multi-ball. Up to 4x all playfield values after achieving multi-ball. Has a timed ball when a certain score is reached. No pop bumpers. A one-way gate at the top of each ramp prevents balls in upper playfield from draining back down the ramps. Digital display on playfield counts down bonus time and alternately displays bonus earned (up to 99,000 points).
2 Technical Info
- Type: Solid State Electronic (SS)
- A1 Displays: 1x DA-100 (6-digits) and 4x DA-300 (7-digits)
- A2 Power Module: TA-100
- A3 Solenoid Driver Module: SDU-100
- A4 MPU Module: M-200
- A5 Lamp Driver Module: LDU-100
- A6 Sound Board: SB-300
3 Charts
3.1 Fuse Listing
Rectifier Board TA-100 | ||
---|---|---|
F1 | 6.5V Switched illumination | 10A, 250V |
F2 | 230V Display power input | 0.75A, 250V |
F3 | 5V Unregulated input | 4A, 250V |
F4 | 43V Solenoids | 7A, 250V |
F5 | 6.5V General illumination | 20A, 250V |
F6 | Main fuse | 3A, 250V, SB |
Sol. Dr./Volt. Reg. SDU-100 | ||
F1 (if present) | 190V Display power output | 0.25A, 250V |
Under the Playfield fuses | ||
F1 | Playfield Solenoids | 1A, 250V, SB |
3.2 Lamp Chart
SCR | conn. | lamp description | wire color | tr type |
---|---|---|---|---|
Q15 | A5J2-23 | Advance Bonus Multiplier | Orn-Blu | MCR-106 |
Q40 | A5J2-9/J3-22 | Advance Playfield Multiplier (Left) | Grn-Orn | MCR-106 |
Q23 | A5J2-8/J1-4 | Advance Playfield Multiplier (Right) | Blk-Red | MCR-106 |
Q51 | A5J3-15 | Bonus Multiplier 1X | Wht-Blu | 2N5060 |
Q08 | A5J1-23 | Bonus Multiplier 2X | Blu-Wht | MCR-106 |
Q35 | A5J1-3 | Bonus Multiplier 3X | Red-Grn | MCR-106 |
Q49 | A5J3-17 | Bonus Multiplier 4X | Yel-Blu | MCR-106 |
Q54 | A5J3-11 | Bonus Multiplier 5X | Wht | MCR-106 |
Q33 | A5J2-11 | Game Over | Gry-Wht | MCR-106 |
Q16 | A5J2-22 | High Score to Date | Gry-Orn | MCR-106 |
Q46 | A5J3-18 | Left Drop Target Bank Complete | Red-Blu | 2N5060 |
Q24 | A5J1-5 | Left Drop Target Bank Extra Ball | Pur-Wht | MCR-106 |
Q02 | A5J1-25 | Left Drop Target Bank Lamp | Blk-Blu | MCR-106 |
Q20 | A5J1-13 | Left Drop Target Bank Special | Wht-Blu | 2N5060 |
Q45 | A5J2-1 | Match | Gry-Yel | 2N5060 |
Q41 | A5J3-20 | Middle Drop Target Bank Complete | Wht-Orn | MCR-106 |
Q01 | A5J1-24 | Middle Drop Target Bank Extra Ball | Brn-Blu | MCR-106 |
Q56 | A5J3-10 | Middle Drop Target Bank Lamp | Gry-Blk | MCR-106 |
Q25 | A5J1-6 | Middle Drop Target Bank Special | Brn-Red | 2N5060 |
Q05 | A5J2-16 | Play Multiplier 1X | Blk | 2N5060 |
Q18 | A5J2-20 | Play Multiplier 2X | Orn | 2N5060 |
Q30 | A5J2-6 | Play Multiplier 3X | Yel | 2N5060 |
Q43 | A5J2-7 | Play Multiplier 4X | Blu-Wht | 2N5060 |
Q21 | A5J1-12/J2-12 | Return Lane Left Bottom | Wht-Red | 2N5060 |
Q53 | A5J2-3 | Return Lane Left Top | Blk-Wht | 2N5060 |
Q07 | A5J1-27/J2-13 | Return Lane Right Bottom | Gry-Grn | 2N5060 |
Q39 | A5J2-4/J3-24 | Return Lane Right Top | Pur-Blu | 2N5060 |
Q03 | A5J1-26/J2-21 | Shoot Again (Playfield / Backglass) | Gry-Red | MCR-106 |
Q52 | A5J2-5/J3-13 | Spinner | Blk-Yel | 2N5060 |
Q55 | A5J3-9 | Target 1 | Blk-Red | MCR-106 |
Q10 | A5J1-15 | Target 2 | Gry-Yel | MCR-106 |
Q22 | A5J1-10 | Target 3 | Gry-Blu | MCR-106 |
Q37 | A5J3-23 | Target 4 | Gry-Wht | 2N5060 |
Q60 | A5J3-3 | Target 5 | Wht-Blu | 2N5060 |
Q11 | A5J1-16 | Target 6 | Blk | 2N5060 |
Q26 | A5J1-7 | Target 7 | Yel-Grn | 2N5060 |
Q32 | A5J3-27 | Target 8 | Orn-Wht | 2N5060 |
Q59 | A5J3-4 | Target 9 | Red-Wht | 2N5060 |
Q47 | A5J2-10 | Tilt | Gry-Blu | MCR-106 |
Q17 | A5J1-11 | Top Drop Target Bank Complete | Blk-Orn | MCR-106 |
Q58 | A5J3-2 | Top Drop Target Bank Extra Ball | Blu-Orn | 2N5060 |
Q42 | A5J3-21 | Top Drop Target Bank Lamp | Grn-Blk | MCR-106 |
Q04 | A5J1-28 | Top Drop Target Bank Special | Blk-Wht | 2N5060 |
Q29 | A5J1-1 | 2N5060 | ||
Q09 | A5J1-14 | MCR-106 | ||
Q13 | A5J1-17 | 2N5060 | ||
Q14 | A5J1-18 | 2N5060 | ||
Q12 | A5J1-19 | 2N5060 | ||
Q34 | A5J1-2 | MCR-106 | ||
Q28 | A5J1-8 | 2N5060 | ||
Q27 | A5J1-9 | 2N5060 | ||
Q06 | A5J2-14 | 2N5060 | ||
Q19 | A5J2-15 | 2N5060 | ||
Q31 | A5J2-2 | 2N5060 | ||
Q57 | A5J3-1 | 2N5060 | ||
Q50 | A5J3-12 | 2N5060 | ||
Q48 | A5J3-16 | MCR-106 | ||
Q44 | A5J3-19 | 2N5060 | ||
Q38 | A5J3-25 | 2N5060 | ||
Q36 | A5J3-26 | 2N5060 |
3.3 Solenoids
Sol. No | Solenoid description | Solenoid Type | Wire Color | Connector | Driver Transistor | Solenoid Coil Type |
---|---|---|---|---|---|---|
1 | Right Slingshot (Bottom) | Momentary | Grn-Blk | A3J2-9, J1-2 | Q1 | J-26-1500 |
2 | Right Slingshot (Top) | Momentary | Grn-Blu | A3J2-4, J1-3 | Q2 | J-26-1600 |
3 | Knocker | Momentary | Grn-Blk | A3J2-5, J3-4 | Q3 | N-26-1200 |
4 | Outhole Reflex | Momentary | Blk-Blu | A3J1-5 | Q4 | J-28-2300 |
5 | Left Slingshot (Top) | Momentary | Grn-Yel | A3J2-10 | Q5 | J-26-1600 |
6 | Left Slingshot (Bottom) | Momentary | Grn-Red | A3J2-11 | Q6 | J-26-1500 |
7 | Top Drop Target Bank Reset | Momentary | Grn-Yel | A3J2-12 | Q7 | B-27-2300 |
8 | Turn Style (Ball Release) | Momentary | Blk-Orn | A3J5-10 | Q8 | J-28-2300 |
9 | Trap Left | Momentary | Red-Blk | A3J5-9 | Q9 | J-28-2300 |
10 | Trap Right | Momentary | Orn-Wht | A3J5-15 | Q10 | J-28-2300 |
11 | Momentary | Orn-Blk | A3J5-14 | Q11 | ||
12 | Momentary | Orn-Grn | A3J5-13 | Q12 | ||
13 | Middle Drop Target Bank Reset | Momentary | Blk-Yel | A3J5-12 | Q13 | B-27-2300 |
14 | Left Drop Target Bank Reset | Momentary | Blk-Grn | A3J5-11 | Q14 | B-27-2300 |
15 | Flipper enabling relay | Continuous | -- | -- | Q15 | 48V Relay |
16 | Momentary | Grn-Wht | A3J5-8, J2-6, J3-7, | Q16 | ||
17 | Bonus/Timer Board | Continuous | Orn-Red | A3J5-7 | Q17 | Playfield Display |
18 | Continuous | Red-Wht | A3J2-15, J5-3, J3-9 | Q18 | ||
19 | Continuous | Yel-Wht | A3J2-8 | Q19 | ||
Flipper Circuits | Power Wire | Flipper Coil Wire | Flipper Button Wire | Coil | ||
Lower Left Flipper | Blu-Wht | Grn A3J1-8 | Blu A3J2-2 | J-25-475/34-4500 | ||
Lower Right Flipper | Blu-Wht | Orn A3J1-9 | Red A3J2-1 | J-25-475/34-4500 | ||
Upper Left Flipper | Blu-Wht | Grn A3J1-8 | via lower flipper EOS | J-25-475/34-4500 | ||
Upper Right Flipper | Blu-Wht | Orn A3J1-9 | via lower flipper EOS | J-25-475/34-4500 |
3.4 Switch Matrix
Strobe 0 | Strobe 1 | Strobe 2 | Strobe 3 | Strobe 4 | |||
---|---|---|---|---|---|---|---|
to Playfield | -- | A4J2-1 Wht-Red | A4J2-2 Brn-Wht | A4J2-3 Wht-Blu | A4J2-4 Wht-Yel | A4J2-5 Yel-Red | |
-- | to Cabinet | A4J3-2 Red-Yel | A4J3-3 (not used) | ||||
Return I-0 | A4J2-8 Brn | A4J3-9 Red-Wht | 1 Coin Chute I (Left) | 9 Right Return Lane Bottom | 17 Right Return Lane Top | 25 Target #8 | 33 Out 3 (Closest to Lane) |
Return I-1 | A4J2-9 Gry | A4J3-10 Brn-Wht | 2 Coin Chute II (Center) | 10 Left Return Lane Bottom | 18 Left Return Lane Top | 26 Target #7 | 34 Out 2 (Middle) |
Return I-2 | A4J2-10 Wht-Orn | A4J3-11 Blu | 3 Coin Chute III (Right) | 11 Loop | 19 Middle Drop Target Bank (Right) | 27 Target #6 | 35 Out 3 (Left) |
Return I-3 | A4J2-11 Wht-Blk | 4 Outhole Reflex | 12 Left & Right Outlanes Bottom | 20 Middle Drop Target Bank (Middle) | 28 Target #5 | 36 Trap 2 (Right) | |
Return I-4 | A4J2-12 Wht-Grn | 5 Spinner | 13 Bottom Left Slingshot | 21 Middle Drop Target Bank (Left) | 29 Target #4 | 37 Trap 1 (Left) | |
Return I-5 | A4J2-13 Wht-Brn | A4J3-14 Blu-Wht | 6 Credit Button | 14 Top Left Slingshot | 22 Top Drop Target Bank (Right) | 30 Target #3 | 38 Left Drop Target Bank (Right) |
Return I-6 | A4J2-14 Brn-Yel | A4J3-15 Blu-Orn | 7 Tilt | 15 Bottom Right Slingshot | 23 Top Drop Target Bank (Middle) | 31 Target #2 | 39 Left Drop Target Bank (Middle) |
Return I-7 | A4J2-15 Orn | A4J3-16 Yel | 8 Target #9 | 16 Top Right Slingshot | 24 Top Drop Target Bank (Left) | 32 Target #1 | 40 Left Drop Target Bank (Left) |
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