Difference between revisions of "Space Invaders"

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(Created page with "{{WIP}} =Introduction= =Technical Info=")
 
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=Introduction=
 
=Introduction=
  
=Technical Info=
+
=Charts=
 +
 
 +
==Lamp Chart==
 +
 
 +
{| class="wikitable sortable"
 +
! SCR !! conn. !! lamp description !! code !! wire color !! tr type
 +
|-
 +
| Q09 || A5J1-14 || (1-5) 20K || 54 || Wht-Grn || MCR-106
 +
|-
 +
| Q34 || A5J1-2 || (1-5) 40K || 43 || Grn-Yel || MCR-106
 +
|-
 +
| Q48 || A5J3-16 || (1-5) 60K || 25 || Blu-Wht || MCR-106
 +
|-
 +
| Q55 || A5J3-9 || (1-5) Special || 15 || Red-Wht || MCR-106
 +
|-
 +
| Q16 || A5J2-22 || Ball-in-Play || 62 || Brn-Blu || MCR-106
 +
|-
 +
| Q14 || A5J1-18 || Bonus 1K || 58 || Wht-Blk || 2N5060
 +
|-
 +
| Q29 || A5J1-1 || Bonus 2K || 52 || Wht-Blu || 2N5060
 +
|-
 +
| Q36 || A5J3-26 || Bonus 3K || 38 || Yel-Blk || 2N5060
 +
|-
 +
| Q57 || A5J3-1 || Bonus 4K || 10 || Red || 2N5060
 +
|-
 +
| Q12 || A5J1-19 || Bonus 5K || 60 || Brn || 2N5060
 +
|-
 +
| Q27 || A5J1-9 || Bonus 6K || 43 || Grn-Yel || 2N5060
 +
|-
 +
| Q38 || A5J3-25 || Bonus 7K || 36 || Yel-Brn || 2N5060
 +
|-
 +
| Q50 || A5J3-12 || Bonus 8K || 21 || Blu-Red || 2N5060
 +
|-
 +
| Q13 || A5J1-17 || Bonus 9K || 57 || Wht-Orn || 2N5060
 +
|-
 +
| Q28 || A5J1-8 || Bonus 10K || 51 || Wht-Red || 2N5060
 +
|-
 +
| Q44 || A5J3-19 || Bonus 20K || 67 || Brn-Orn || 2N5060
 +
|-
 +
| Q25 || A5J1-6 || Bonus Increase 50K Arrow || 25 || Blu-Wht || 2N5060
 +
|-
 +
| Q51 || A5J3-15 || Bonus Multiplier 5X || 53 || Wht-Yel || 2N5060
 +
|-
 +
| Q01 || A5J1-24 || Clone Chamber 10K || 50 || Wht || MCR-106
 +
|-
 +
| Q24 || A5J1-5 || Clone Chamber 20K || 48 || Grn-Blk || MCR-106
 +
|-
 +
| Q42 || A5J3-21 || Clone Chamber 30K || 30 || Yel || MCR-106
 +
|-
 +
| Q56 || A5J3-10 || Clone Chamber 40K || 91 || Gry-Red || MCR-106
 +
|-
 +
| Q02 || A5J1-25 || Clone Chamber 50K || 90 || Gry || MCR-106
 +
|-
 +
| Q46 || A5J3-18 || Clone Chamber Top || 56 || Wht-Brn || 2N5060
 +
|-
 +
| Q26 || A9J3-17 || Creature #1 || 68 || Brn-Blk || MCR-106
 +
|-
 +
| Q06 || A9J2-6 || Creature #2 || 45 || Grn-Wht || MCR-106
 +
|-
 +
| Q19 || A9J3-10 || Creature #3 || 25 || Blu-Wht || MCR-106
 +
|-
 +
| Q20 || A9J3-7 || Creature #5 || 82 || Blk-Blu || MCR-106
 +
|-
 +
| Q13 || A9J2-13 || Creature #6 || 40 || Grn || MCR-106
 +
|-
 +
| Q05 || A9J2-9 || Creature #7 || 54 || Wht-Grn || MCR-106
 +
|-
 +
| Q27 || A9J3-14 || Creature #8 || 26 || Blu-Grn || MCR-106
 +
|-
 +
| Q52 || A5J3-13 || Credit Indicator || 13 || Red-Yel || 2N5060
 +
|-
 +
| Q01 || A9J2-7 || Door Frame Bottom & Left #1 || 10 || Red || MCR-106
 +
|-
 +
| Q08 || A9J2-14 || Door Frame Bottom & Left #2 || 12 || Red-Blu || MCR-106
 +
|-
 +
| Q15 || A9J3-8 || Door Frame Bottom & Left #3 || 13 || Red-Yel || MCR-106
 +
|-
 +
| Q22 || A9J3-15 || Door Frame Bottom & Left #4 || 14 || Red-Grn || MCR-106
 +
|-
 +
| Q04 || A9J2-10 || Door Frame Bottom & Right #5 || 80 || Blk || MCR-106
 +
|-
 +
| Q11 || A9J2-18 || Door Frame Bottom & Right #6 || 57 || Wht-Orn || MCR-106
 +
|-
 +
| Q18 || A9J3-11 || Door Frame Bottom & Right #7 || 70 || Orn || MCR-106
 +
|-
 +
| Q25 || A9J3-18 || Door Frame Bottom & Right #8 || 72 || Orn-Blu || MCR-106
 +
|-
 +
| Q02 || A9J2-4 || Door Frame Top & Left #5 || 15 || Red-Wht || MCR-106
 +
|-
 +
| Q09 || A9J2-11 || Door Frame Top & Left #6 || 18 || Red-Blk || MCR-106
 +
|-
 +
| Q16 || A9J3-3 || Door Frame Top & Left #7 || 20 || Blu || MCR-106
 +
|-
 +
| Q23 || A9J3-12 || Door Frame Top & Left #8 || 21 || Blu-Red || MCR-106
 +
|-
 +
| Q03 || A9J2-8 || Door Frame Top & Right #1 || 51 || Wht-Red || MCR-106
 +
|-
 +
| Q10 || A9J2-15 || Door Frame Top & Right #2 || 52 || Wht-Blu || MCR-106
 +
|-
 +
| Q17 || A9J3-9 || Door Frame Top & Right #3 || 53 || Wht-Grn || MCR-106
 +
|-
 +
| Q24 || A9J3-16 || Door Frame Top & Right #4 || 56 || Wht-Brn || MCR-106
 +
|-
 +
| Q05 || A5J2-16 || Drop Target 10K || 34 || Yel-Grn || 2N5060
 +
|-
 +
| Q18 || A5J2-20 || Drop Target 15K || 35 || Yel-Wht || 2N5060
 +
|-
 +
| Q30 || A5J2-6 || Drop Target 20K || 85 || Blk-Wht || 2N5060
 +
|-
 +
| Q43 || A5J2-7 || Drop Target 25K || 91 || Gry-Red || 2N5060
 +
|-
 +
| Q06 || A5J2-14 || Drop Target Special || 12 || Red-Blu || 2N5060
 +
|-
 +
| Q45 || A5J2-1 || Extra Ball Left Lane || 60 || Brn || 2N5060
 +
|-
 +
| Q31 || A5J2-2 || Extra Ball Right Lane || 20 || Blu || 2N5060
 +
|-
 +
| Q33 || A5J2-11 || Game Over || 95 || Gry-Wht || MCR-106
 +
|-
 +
| Q15 || A5J2-23 || High Score to Date || 97 || Gry-Orn || MCR-106
 +
|-
 +
| Q07 || A5J1-27 || Hoop 5K || 53 || Wht-Yel || 2N5060
 +
|-
 +
| Q08 || A5J1-23 || Hoop 2X || 56 || Wht-Brn || MCR-106
 +
|-
 +
| Q35 || A5J1-3 || Hoop 3X, Bonus 2X || 45 || Grn-Wht || MCR-106
 +
|-
 +
| Q49 || A5J3-17 || Hoop 4X, Bonus 3X || 27 || Blu-Orn || MCR-106
 +
|-
 +
| Q54 || A5J3-11 || Hoop 5X, Bonus 4X || 20 || Blu || MCR-106
 +
|-
 +
| Q10 || A5J1-15 || Hoop 25K || 13 || Red-Yel || MCR-106
 +
|-
 +
| Q04 || A5J1-28 || Hoop Target #5 || 78 || Orn-Blk || 2N5060
 +
|-
 +
| Q39 || A5J3-24 || Hoop Left Special || 72 || Orn-Blu || 2N5060
 +
|-
 +
| Q21 || A5J1-12 || Hoop Right Special || 61 || Brn-Red || 2N5060
 +
|-
 +
| Q23 || A5J2-8 || Match || 93 || Gry-Yel || MCR-106
 +
|-
 +
| Q03 || A5J2-21 || Same Player Shoot Again (Back Box) || 47 || Grn-Orn || MCR-106
 +
|-
 +
| Q40 || A5J3-22 || Same Player Shoot Again (Playfield) || 32 || Yel-Blu || MCR-106
 +
|-
 +
| Q58 || A5J3-2 || Small Flipper Feed Lane Left || 95 || Gry-Wht || 2N5060
 +
|-
 +
| Q20 || A5J1-13 || Small Flipper Feed Lane Right || 96 || Gry-Brn || 2N5060
 +
|-
 +
| Q53 || A5J3-14 || Spinner 1000 || 84 || Blk-Grn || 2N5060
 +
|-
 +
| Q11 || A5J1-16 || Target #1 (from left) || 12 || Red-Blu || 2N5060
 +
|-
 +
| Q26 || A5J1-7 || Target #2 || 34 || Yel-Grn || 2N5060
 +
|-
 +
| Q32 || A5J3-27 || Target #3 || 40 || Grn || 2N5060
 +
|-
 +
| Q59 || A5J3-4 || Target #4 || 14 || Red-Grn || 2N5060
 +
|-
 +
| Q41 || A5J3-20 || Target #5 Arrow || 64 || Brn-Grn || MCR-106
 +
|-
 +
| Q17 || A5J1-11 || Target Increase 50K Arrow || 65 || Brn-Wht || MCR-106
 +
|-
 +
| Q47 || A5J2-10 || Tilt || 98 || Gry-Blk || MCR-106
 +
|-
 +
| Q22 || A5J1-10 || Top Left Rollover || 23 || Blu-Yel || MCR-106
 +
|-
 +
| Q37 || A5J3-23 || Top Center Rollover || 98 || Gry-Blk || 2N5060
 +
|-
 +
| Q60 || A5J3-3 || Top Right Rollover || 81 || Blk-Red || 2N5060
 +
|-
 +
| Q19 || A5J2-15 ||  || 23 || Blu-Yel || 2N5060
 +
|-
 +
| Q07 || A9J2-5 ||  || 60 || Brn || MCR-106
 +
|-
 +
| Q12 || A9J2-17 ||  || 43 || Grn-Yel || MCR-106
 +
|-
 +
| Q14 || A9J2-12 ||  || 62 || Brn-Blu || MCR-106
 +
|-
 +
| Q21 || A9J3-4 ||  || 95 || Gry-Wht || MCR-106
 +
|-
 +
| Q28 || A9J3-13 ||  || 96 || Gry-Brn || MCR-106
 +
|}
 +
 
 +
==Solenoids==
 +
 
 +
{| class="wikitable sortable"
 +
! Sol. No !! Solenoid description !! Solenoid Type !! Wire Code !! Wire Color !! Connector !! Driver Transistor !! Solenoid Coil Type
 +
|-
 +
| 1 || Outhole Kicker || Momentary || 95 || Gry-Wht || A3J1-5 || Q4 || AN-26-1200
 +
|-
 +
| 2 || Knocker || Momentary || 85 || Blk-Wht || A3J2-5, J3-4 || Q3 || AR-26-1200
 +
|-
 +
| 3 || Left Slingshot || Momentary || 83 || Blk-Yel || A3J5-14 || Q11 || AN-26-1200
 +
|-
 +
| 4 || Right Slingshot || Momentary || 18 || Red-Blk || A3J5-8, J2-6, J3-7, || Q16 || AN-26-1200
 +
|-
 +
| 5 || Left Thumper Bumper || Momentary || 71 || Orn-Red || A3J5-9 || Q9 || AN-26-1200
 +
|-
 +
| 6 || Right Thumper Bumper || Momentary || 85 || Blk-Wht || A3J5-15 || Q10 || AN-26-1200
 +
|-
 +
| 7 || Bottom Thumper Bumper || Momentary || 80 || Blk || A3J5-13 || Q12 || AN-26-1200
 +
|-
 +
| 8 || 3-Bank Drop Target Reset || Momentary || 74 || Orn-Grn || A3J5-10 || Q8 || NO-26-1900
 +
|-
 +
| 9 || Single Drop Target Reset || Momentary || 75 || Orn-Wht || A3J5-12 || Q13 || AR-26-1200
 +
|-
 +
| 10 || Coin Lockout || Continuous || 36 || Yel-Brn || A3J2-8 || Q19 || FO-36-7000
 +
|-
 +
| 11 || Flipper enabling relay || Continuous || -- || -- || -- || Q15 || 48V Relay
 +
|-
 +
| 12 ||  || Momentary || 67 || Brn-Orn || A3J1-2, J2-9 || Q1 ||
 +
|-
 +
| 13 ||  || Momentary || 81 || Blk-Red || A3J1-3, J2-4 || Q2 ||
 +
|-
 +
| 14 ||  || Momentary || 67 || Brn-Orn || A3J2-10 || Q5 ||
 +
|-
 +
| 15 ||  || Momentary || 74 || Orn-Grn || A3J2-11 || Q6 ||
 +
|-
 +
| 16 ||  || Momentary || 81 || Blk-Red || A3J2-12 || Q7 ||
 +
|-
 +
| 17 ||  || Momentary || 78 || Orn-Blk || A3J5-11 || Q14 ||
 +
|-
 +
| 18 ||  || Continuous || 91 || Gry-Red || A3J5-7 || Q17 ||
 +
|-
 +
| 19 ||  || Continuous || 81 || Blk-Red || A3J5-3, J2-15, J3-9 || Q18 ||
 +
|}
 +
 
 +
{| class="wikitable sortable"
 +
! Flipper Circuits !! Power Wire !! Flipper Coil Wire !! Flipper Connector !! Flipper Button Wire !! Button Connector !! Coil
 +
|-
 +
| Left Flipper || 60 (Brn) || 40 (Grn) || A3J1-8 || 20 (Blu) || A3J2-2 || AQ-25-500/34-4500
 +
|-
 +
| Right Flipper || 60 (Brn) || 70 (Orn) || A3J1-9 || 10 (Red) || A3J2-1 || AQ-25-500/34-4500
 +
|-
 +
| Upper Left Flipper || 60 (Brn) || 81 (Blk-Red) ||  || (to lower left flipper) ||  || AQ-25-500/34-4500
 +
|-
 +
| Upper Right Flipper || 60 (Brn) || 81 (Blk-Red) ||  || (to lower right flipper) ||  || AQ-25-500/34-4500
 +
|}
 +
 
 +
==Switch Matrix==
 +
 
 +
{| class="wikitable sortable"
 +
!  !!  !!  !! Strobe 0 !! Strobe 1 !! Strobe 2 !! Strobe 3 !! Strobe 4 !! Strobe 5
 +
|-
 +
|  || to Playfield || -- || A4J2-1 Wht-Red (51) || A4J2-2 Gry-Yel (93) || A4J2-3 Wht-Blu (52) || A4J2-4 Wht-Yel (53) || A4J2-5 Yel-Red (31) || A4J2-7 Orn-Blu (72)
 +
|-
 +
|  || -- || to Cabinet || A4J3-2 Red-Yel (13) || A4J3-3 Red-Grn (14) || A4-J3-5 (not used) || A4-J3-6 (not used) || A4-J3-7 (not used) || A4-J3-8 (not used)
 +
|-
 +
| Return I-0 || A4J2-8 Wht-Grn (54) || A4J3-9 Red-Wht (15) || 1 Drop Target #3 (Bottom) || 9 Coin Chute III (Right) || 17 #5 Hoop Target || 25 Right Out Rollover || 33 Upper Right Flipper || 41 Not Used
 +
|-
 +
| Return I-1 || A4J2-9 Wht-Brn (56) || A4J3-10 Brn-Wht (65) || 2 Drop Target #2 || 10 Coin Chute I (Left) || 18 #4 Target (From Right) || 26 Right Extra Ball Lane || 34 Single Drop Target || 42 Not Used
 +
|-
 +
| Return I-2 || A4J2-10 Wht-Orn (57) || A4J3-11 Blu (20) || 3 Drop Target #1 (Top) || 11 Coin Chute II (Middle) || 19 #3 Target || 27 Right Small Flipper Feed Lane || 35 Upper Left Flipper || 43 Not Used
 +
|-
 +
| Return I-3 || A4J2-11 Wht-Blk (58) || A4J3-12 Blu-Red (21) || 4 Spinner || 12 Not Used || 20 #2 Target || 28 Left Small Flipper Feed Lane || 36 Right Slingshot || 44 Not Used
 +
|-
 +
| Return I-4 || A4J2-12 Brn (60) || A4J3-13 Blu-Yel (23) || 5 50 Point Rebound (4), Drop Target, Top Bumpers (4) || 13 Not Used || 21 #1 Target (From Left) || 29 Left Extra Ball Lane || 37 Left Slingshot || 45 Not Used
 +
|-
 +
| Return I-5 || A4J2-13 Brn-Yel (63) || A4J3-14 Blu-Wht (25) || 6 Credit Button || 14 Not Used || 22 Top Right Rollover || 30 Left Outlane || 38 Bottom Thumper Bumper || 46 Not Used
 +
|-
 +
| Return I-6 || A4J2-14 Brn-Wht (65) || A4J3-15 Blu-Orn (27) || 7 Tilt (3) || 15 Clone Chamber Target || 23 Top Center Rollover || 31 Collect Bonus Rollover || 39 Right Thumper Bumper || 47 Not Used
 +
|-
 +
| Return I-7 || A4J2-15 Orn (70) || A4J3-16 Yel (30) || 8 Outhole || 16 Slam (2) || 24 Top Left Rollover || 32 Hoop Rollover Button (2) || 40 Left Thumper Bumper || 48 Not Used
 +
|}

Revision as of 07:32, 23 December 2018

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Note: This page is a work in progress. Please help get it to a completed state by adding any useful information to it.


1 Introduction

2 Charts

2.1 Lamp Chart

SCR conn. lamp description code wire color tr type
Q09 A5J1-14 (1-5) 20K 54 Wht-Grn MCR-106
Q34 A5J1-2 (1-5) 40K 43 Grn-Yel MCR-106
Q48 A5J3-16 (1-5) 60K 25 Blu-Wht MCR-106
Q55 A5J3-9 (1-5) Special 15 Red-Wht MCR-106
Q16 A5J2-22 Ball-in-Play 62 Brn-Blu MCR-106
Q14 A5J1-18 Bonus 1K 58 Wht-Blk 2N5060
Q29 A5J1-1 Bonus 2K 52 Wht-Blu 2N5060
Q36 A5J3-26 Bonus 3K 38 Yel-Blk 2N5060
Q57 A5J3-1 Bonus 4K 10 Red 2N5060
Q12 A5J1-19 Bonus 5K 60 Brn 2N5060
Q27 A5J1-9 Bonus 6K 43 Grn-Yel 2N5060
Q38 A5J3-25 Bonus 7K 36 Yel-Brn 2N5060
Q50 A5J3-12 Bonus 8K 21 Blu-Red 2N5060
Q13 A5J1-17 Bonus 9K 57 Wht-Orn 2N5060
Q28 A5J1-8 Bonus 10K 51 Wht-Red 2N5060
Q44 A5J3-19 Bonus 20K 67 Brn-Orn 2N5060
Q25 A5J1-6 Bonus Increase 50K Arrow 25 Blu-Wht 2N5060
Q51 A5J3-15 Bonus Multiplier 5X 53 Wht-Yel 2N5060
Q01 A5J1-24 Clone Chamber 10K 50 Wht MCR-106
Q24 A5J1-5 Clone Chamber 20K 48 Grn-Blk MCR-106
Q42 A5J3-21 Clone Chamber 30K 30 Yel MCR-106
Q56 A5J3-10 Clone Chamber 40K 91 Gry-Red MCR-106
Q02 A5J1-25 Clone Chamber 50K 90 Gry MCR-106
Q46 A5J3-18 Clone Chamber Top 56 Wht-Brn 2N5060
Q26 A9J3-17 Creature #1 68 Brn-Blk MCR-106
Q06 A9J2-6 Creature #2 45 Grn-Wht MCR-106
Q19 A9J3-10 Creature #3 25 Blu-Wht MCR-106
Q20 A9J3-7 Creature #5 82 Blk-Blu MCR-106
Q13 A9J2-13 Creature #6 40 Grn MCR-106
Q05 A9J2-9 Creature #7 54 Wht-Grn MCR-106
Q27 A9J3-14 Creature #8 26 Blu-Grn MCR-106
Q52 A5J3-13 Credit Indicator 13 Red-Yel 2N5060
Q01 A9J2-7 Door Frame Bottom & Left #1 10 Red MCR-106
Q08 A9J2-14 Door Frame Bottom & Left #2 12 Red-Blu MCR-106
Q15 A9J3-8 Door Frame Bottom & Left #3 13 Red-Yel MCR-106
Q22 A9J3-15 Door Frame Bottom & Left #4 14 Red-Grn MCR-106
Q04 A9J2-10 Door Frame Bottom & Right #5 80 Blk MCR-106
Q11 A9J2-18 Door Frame Bottom & Right #6 57 Wht-Orn MCR-106
Q18 A9J3-11 Door Frame Bottom & Right #7 70 Orn MCR-106
Q25 A9J3-18 Door Frame Bottom & Right #8 72 Orn-Blu MCR-106
Q02 A9J2-4 Door Frame Top & Left #5 15 Red-Wht MCR-106
Q09 A9J2-11 Door Frame Top & Left #6 18 Red-Blk MCR-106
Q16 A9J3-3 Door Frame Top & Left #7 20 Blu MCR-106
Q23 A9J3-12 Door Frame Top & Left #8 21 Blu-Red MCR-106
Q03 A9J2-8 Door Frame Top & Right #1 51 Wht-Red MCR-106
Q10 A9J2-15 Door Frame Top & Right #2 52 Wht-Blu MCR-106
Q17 A9J3-9 Door Frame Top & Right #3 53 Wht-Grn MCR-106
Q24 A9J3-16 Door Frame Top & Right #4 56 Wht-Brn MCR-106
Q05 A5J2-16 Drop Target 10K 34 Yel-Grn 2N5060
Q18 A5J2-20 Drop Target 15K 35 Yel-Wht 2N5060
Q30 A5J2-6 Drop Target 20K 85 Blk-Wht 2N5060
Q43 A5J2-7 Drop Target 25K 91 Gry-Red 2N5060
Q06 A5J2-14 Drop Target Special 12 Red-Blu 2N5060
Q45 A5J2-1 Extra Ball Left Lane 60 Brn 2N5060
Q31 A5J2-2 Extra Ball Right Lane 20 Blu 2N5060
Q33 A5J2-11 Game Over 95 Gry-Wht MCR-106
Q15 A5J2-23 High Score to Date 97 Gry-Orn MCR-106
Q07 A5J1-27 Hoop 5K 53 Wht-Yel 2N5060
Q08 A5J1-23 Hoop 2X 56 Wht-Brn MCR-106
Q35 A5J1-3 Hoop 3X, Bonus 2X 45 Grn-Wht MCR-106
Q49 A5J3-17 Hoop 4X, Bonus 3X 27 Blu-Orn MCR-106
Q54 A5J3-11 Hoop 5X, Bonus 4X 20 Blu MCR-106
Q10 A5J1-15 Hoop 25K 13 Red-Yel MCR-106
Q04 A5J1-28 Hoop Target #5 78 Orn-Blk 2N5060
Q39 A5J3-24 Hoop Left Special 72 Orn-Blu 2N5060
Q21 A5J1-12 Hoop Right Special 61 Brn-Red 2N5060
Q23 A5J2-8 Match 93 Gry-Yel MCR-106
Q03 A5J2-21 Same Player Shoot Again (Back Box) 47 Grn-Orn MCR-106
Q40 A5J3-22 Same Player Shoot Again (Playfield) 32 Yel-Blu MCR-106
Q58 A5J3-2 Small Flipper Feed Lane Left 95 Gry-Wht 2N5060
Q20 A5J1-13 Small Flipper Feed Lane Right 96 Gry-Brn 2N5060
Q53 A5J3-14 Spinner 1000 84 Blk-Grn 2N5060
Q11 A5J1-16 Target #1 (from left) 12 Red-Blu 2N5060
Q26 A5J1-7 Target #2 34 Yel-Grn 2N5060
Q32 A5J3-27 Target #3 40 Grn 2N5060
Q59 A5J3-4 Target #4 14 Red-Grn 2N5060
Q41 A5J3-20 Target #5 Arrow 64 Brn-Grn MCR-106
Q17 A5J1-11 Target Increase 50K Arrow 65 Brn-Wht MCR-106
Q47 A5J2-10 Tilt 98 Gry-Blk MCR-106
Q22 A5J1-10 Top Left Rollover 23 Blu-Yel MCR-106
Q37 A5J3-23 Top Center Rollover 98 Gry-Blk 2N5060
Q60 A5J3-3 Top Right Rollover 81 Blk-Red 2N5060
Q19 A5J2-15 23 Blu-Yel 2N5060
Q07 A9J2-5 60 Brn MCR-106
Q12 A9J2-17 43 Grn-Yel MCR-106
Q14 A9J2-12 62 Brn-Blu MCR-106
Q21 A9J3-4 95 Gry-Wht MCR-106
Q28 A9J3-13 96 Gry-Brn MCR-106

2.2 Solenoids

Sol. No Solenoid description Solenoid Type Wire Code Wire Color Connector Driver Transistor Solenoid Coil Type
1 Outhole Kicker Momentary 95 Gry-Wht A3J1-5 Q4 AN-26-1200
2 Knocker Momentary 85 Blk-Wht A3J2-5, J3-4 Q3 AR-26-1200
3 Left Slingshot Momentary 83 Blk-Yel A3J5-14 Q11 AN-26-1200
4 Right Slingshot Momentary 18 Red-Blk A3J5-8, J2-6, J3-7, Q16 AN-26-1200
5 Left Thumper Bumper Momentary 71 Orn-Red A3J5-9 Q9 AN-26-1200
6 Right Thumper Bumper Momentary 85 Blk-Wht A3J5-15 Q10 AN-26-1200
7 Bottom Thumper Bumper Momentary 80 Blk A3J5-13 Q12 AN-26-1200
8 3-Bank Drop Target Reset Momentary 74 Orn-Grn A3J5-10 Q8 NO-26-1900
9 Single Drop Target Reset Momentary 75 Orn-Wht A3J5-12 Q13 AR-26-1200
10 Coin Lockout Continuous 36 Yel-Brn A3J2-8 Q19 FO-36-7000
11 Flipper enabling relay Continuous -- -- -- Q15 48V Relay
12 Momentary 67 Brn-Orn A3J1-2, J2-9 Q1
13 Momentary 81 Blk-Red A3J1-3, J2-4 Q2
14 Momentary 67 Brn-Orn A3J2-10 Q5
15 Momentary 74 Orn-Grn A3J2-11 Q6
16 Momentary 81 Blk-Red A3J2-12 Q7
17 Momentary 78 Orn-Blk A3J5-11 Q14
18 Continuous 91 Gry-Red A3J5-7 Q17
19 Continuous 81 Blk-Red A3J5-3, J2-15, J3-9 Q18
Flipper Circuits Power Wire Flipper Coil Wire Flipper Connector Flipper Button Wire Button Connector Coil
Left Flipper 60 (Brn) 40 (Grn) A3J1-8 20 (Blu) A3J2-2 AQ-25-500/34-4500
Right Flipper 60 (Brn) 70 (Orn) A3J1-9 10 (Red) A3J2-1 AQ-25-500/34-4500
Upper Left Flipper 60 (Brn) 81 (Blk-Red) (to lower left flipper) AQ-25-500/34-4500
Upper Right Flipper 60 (Brn) 81 (Blk-Red) (to lower right flipper) AQ-25-500/34-4500

2.3 Switch Matrix

Strobe 0 Strobe 1 Strobe 2 Strobe 3 Strobe 4 Strobe 5
to Playfield -- A4J2-1 Wht-Red (51) A4J2-2 Gry-Yel (93) A4J2-3 Wht-Blu (52) A4J2-4 Wht-Yel (53) A4J2-5 Yel-Red (31) A4J2-7 Orn-Blu (72)
-- to Cabinet A4J3-2 Red-Yel (13) A4J3-3 Red-Grn (14) A4-J3-5 (not used) A4-J3-6 (not used) A4-J3-7 (not used) A4-J3-8 (not used)
Return I-0 A4J2-8 Wht-Grn (54) A4J3-9 Red-Wht (15) 1 Drop Target #3 (Bottom) 9 Coin Chute III (Right) 17 #5 Hoop Target 25 Right Out Rollover 33 Upper Right Flipper 41 Not Used
Return I-1 A4J2-9 Wht-Brn (56) A4J3-10 Brn-Wht (65) 2 Drop Target #2 10 Coin Chute I (Left) 18 #4 Target (From Right) 26 Right Extra Ball Lane 34 Single Drop Target 42 Not Used
Return I-2 A4J2-10 Wht-Orn (57) A4J3-11 Blu (20) 3 Drop Target #1 (Top) 11 Coin Chute II (Middle) 19 #3 Target 27 Right Small Flipper Feed Lane 35 Upper Left Flipper 43 Not Used
Return I-3 A4J2-11 Wht-Blk (58) A4J3-12 Blu-Red (21) 4 Spinner 12 Not Used 20 #2 Target 28 Left Small Flipper Feed Lane 36 Right Slingshot 44 Not Used
Return I-4 A4J2-12 Brn (60) A4J3-13 Blu-Yel (23) 5 50 Point Rebound (4), Drop Target, Top Bumpers (4) 13 Not Used 21 #1 Target (From Left) 29 Left Extra Ball Lane 37 Left Slingshot 45 Not Used
Return I-5 A4J2-13 Brn-Yel (63) A4J3-14 Blu-Wht (25) 6 Credit Button 14 Not Used 22 Top Right Rollover 30 Left Outlane 38 Bottom Thumper Bumper 46 Not Used
Return I-6 A4J2-14 Brn-Wht (65) A4J3-15 Blu-Orn (27) 7 Tilt (3) 15 Clone Chamber Target 23 Top Center Rollover 31 Collect Bonus Rollover 39 Right Thumper Bumper 47 Not Used
Return I-7 A4J2-15 Orn (70) A4J3-16 Yel (30) 8 Outhole 16 Slam (2) 24 Top Left Rollover 32 Hoop Rollover Button (2) 40 Left Thumper Bumper 48 Not Used